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Wayback Wednesday: Slow Motion Dunks in NBA Live

Slow Motion Dunks Option in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the slow motion dunks in older versions of NBA Live.

It’s interesting to look back at the features and mechanics that were featured in old basketball video games. There’s a reason that many of them ended up being dropped over the years – especially as the sim titles aimed to be more and more realistic – but there’s still a lot of nostalgia in them. When I think back to games like NBA Live 95 and NBA Live 96, one of my fondest memories is of throwing down big dunks and having my player point at his opponent, or pumping his arm in triumph, as he runs back on defense.

In fact, I’d say that a lot of older basketball gamers remember that aspect of dunking in the early NBA Live games. A feature that made those dunks even more exciting – much as they could be with the animations of the time – was the option for slow motion dunks. It’s an outdated concept now, particularly in the era of online play, but in its day it was pretty cool. Let’s take a look back…way back…

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The Friday Five: 5 Reasons to Keep Saved Game Files

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons why it’s a good idea to keep your saved game files for basketball video games.

Another preview season is over, which means that NBA Live 19 and NBA 2K19 are upon us! If you’re picking up this year’s games, be sure to share your impressions with the rest of the community in the Forum, and stay tuned for the original content that we’ll be producing for them. Hopefully this year’s releases will meet most of your expectations (if not all of them), and it won’t be long before you’re starting new games and getting stuck into your favourite modes. Once that happens, you might be tempted to delete your saved game files from last year, as well as saves from other older titles.

Not so fast! While you may be about to move on to a new basketball video game, you shouldn’t be too hasty to delete your old saved game files. We’re well beyond the days of 8 megabyte memory cards and other storage devices with very limited capacity, so it shouldn’t be an issue to hang onto your saves. You should have the room to keep files for several games in your collection, not just last year’s release. It’s a good idea to do just that, as losing your old saves is something that you can easily come to regret. To that end, here are five reasons to consider keeping your saved game files, even as you move on to the latest releases from EA Sports and Visual Concepts.

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The Friday Five: 5 Underrated Improvements in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five often underrated improvements in basketball games.

The preview season is almost over, with NBA Live 19 and NBA 2K19 coming out next week (or the week after, in the case of NBA 2K19’s Standard Edition). For those of us who are picking up this year’s basketball games, we’re naturally hoping that they will provide us with a lot of fun and fulfilling experiences on the virtual hardwood over the course of the next twelve months. From returning features to new modes and content, hopefully we’ll see a satisfactory number of improvements that make all of the anticipation worthwhile.

Of course, when we’ve been buying the newest basketball games every year, many of the improvements can feel rather incremental. It’s not until we go back and play the previous game, or maybe a game from a few years back, that we really recognise and appreciate some of the improvements that have been made. Although there are older games that do still hold up, the further back we go, the more we can see just how far basketball games have come. Some of those improvements are certainly easy to take for granted, so for this week’s Friday Five, I’m taking a look at five improvements in basketball games that tend to be somewhat underrated.

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Wayback Wednesday: The Isometric Camera Angle in NBA Live

Isometric Camera Angle in NBA Live 95 (Rockets vs Magic)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the iconic isometric camera angle in NBA Live.

Camera angles have a significant impact on the quality of the gameplay experience across a wide variety of genres. As many titles in the early days of 3D would end up demonstrating, poorly designed camera angles and movement resulted in artificial difficulty, either by obscuring the player’s view at inopportune moments, or simply by not providing a suitable view of the action at any time. In sports video games, a bad camera angle made it a lot easier to step out of bounds, and it was harder to determine where players were in relation to each other and the field of play.

Most early basketball video games used a similar sideline camera angle, which was fine for the time, but did have a few drawbacks. EA Sports would change things up with the release of NBA Live 95, when they switched to an isometric camera angle. Not only does it remain a distinctive look that gamers found appealing, it also made the gameplay experience far more enjoyable. Let’s take a look back…way back…

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Wayback Wednesday: Playing With The Developers in NBA Live

Unlockable Developers in NBA Live 98

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the times we were able to unlock the developers and their hidden teams in NBA Live.

These days, there is a lot more awareness of who the people behind our favourite basketball video games are. Many of them are visible and active on Twitter, which affords us an opportunity to ask them questions and provide feedback for future releases. That level of interaction wasn’t possible in the early days of basketball gaming, but we did have some awareness of the developers behind the games we were playing. Not only were their names prominently displayed on the credits screens, but in some cases, we could actually play with them.

It’s something of an antiquated feature these days, with more focus on bonus content such as historical squads and the like. All things considered, that has been the right direction for basketball video games to take, but there is a certain charm in those old cheat codes that allowed us to play with a game’s developers. It was a feature in more than one NBA Live title, so let’s take a look back…way back…

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Spotlighting Our Stories Section; Join in the Fun!

Enter the Dragan is one of the most active Stories in the NLSC Forum

The Stories section in the NLSC Forum isn’t as popular as it once was, in part due to changing demographics and basketball gaming habits. However, there has been some renewed interest in sharing franchise and career mode stories in recent months. To that end, I’d like to spotlight some of the tales that are currently being told on the virtual hardwood.

  • NLSC 2K Pro-Am team member Valor has been running with an expansion franchise – the Chicago Sharks – in NBA 2K17. Currently in the second season, they’ve been able to make some noteworthy free agent signings.
  • Speaking of NBA 2K17 stories, Phil89 is running one titled “Enter the Dragan“. It features the Phoenix Suns, who are currently squaring off with the Chicago Bulls in the 2019 NBA Finals.
  • A rather unique NBA 2K14 story is being told by truefaith0826. Set in the 1996 season using a combination of Ultimate Base Roster and U R Basketball assets, it features some fantastic presentation including video recaps and artwork from NBA Live 96.
  • Speaking of throwback stories, Kevin is running an NBA 2K17 story currently set in the 1997 season. Notably, he’s using an expansion team: the Montreal Hyenas.
  • Jumping over to NBA Live 06, Breems is attempting to re-write history with the 2006 Washington Wizards. The story already features a noteworthy trade, and is approaching the All-Star Weekend.
  • We’ve seen some great NBA Live 10 stories over the years, and cavs4872 is looking to recapture that with a new tale featuring the Houston Rockets. A couple of offseason moves have been reversed, and Allen Iverson has ended up in an unexpected destination.
  • Contributor Dee4Three has taken a fantasy approach to an NBA 2K17 story, pitting historical teams against each other with injuries disabled. It’s resulting in some interesting match-ups to say the least.

With NBA Live 19 and NBA 2K19 on the horizon, I hope that we can see further activity in our Stories section. As our interviews with various members of the community hopefully demonstrate, a lot of people have had fun sharing their franchise and career experiences with their fellow basketball gamers over the years, and it’d be great to see that trend return.

Whether it’s through written recaps or video content, franchise or career modes, a new game or old, I invite everyone to join in the fun! In the meantime, be sure to check out the aforementioned stories, the other active topics, and of course, the Story Hall of Fame for both NBA Live and NBA 2K.

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Monday Tip-Off: Cynicism & Developer Blogs

Developer blogs always deliver promising information (NBA 2K19, MyLEAGUE)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the cynicism we often feel when we read developer blogs.

NBA Live 19 and NBA 2K19 are just a month away from release, which means we’re in the thick of the preview season. We’re not necessarily getting huge information dumps or new media every day of the week, but the stream of previews is growing steadier as their launch draws nearer. Of course, there are still quite a few things that we’d like to learn about the upcoming games, even though they’re already available to pre-order and will be released in just four weeks. As previously discussed, this has become the norm for basketball gaming’s preview season.

So far, we’ve had one deep-dive developer blog for NBA 2K19, detailing all of the improvements and additions to MyLEAGUE, MyGM, and MyLEAGUE Online in this year’s game. More developer blogs should be on their way, and Mike Wang has also been dropping some important information about gameplay enhancements via his Twitter account, but sometimes it’s difficult to take even the best news at face value. When we take a look back at the developer blogs throughout the years, it’s easy to notice a few patterns and recurring themes. Some people may call it “hating”, but if you’ve experienced a few preview seasons, it can be tough not to get a little cynical.

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The Friday Five: Top 5 Legends I’d Like to See in NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 NBA Legends that I’d like to see featured in NBA Live.

As NBA Live continues to evolve into a viable alternative to NBA 2K for basketball gamers seeking a sim experience, it’s important that it becomes a well-rounded title. This means that on top of quality gameplay that realistically depicts the NBA, modes must also be deep and engaging. It’s also important to include some additional content beyond the current NBA teams. NBA Live has obviously found a great hook in the global courts found in The Streets, as well as WNBA players, but one area where it could stand to improve is in its usage of historical content, specifically NBA Legends.

It’s tough to match what NBA 2K has done in terms of utilising Legends, not only with its historical squads but also the All-Time Teams. However, NBA Live could do a little more with the Legends that EA Sports has licensed, beyond simply featuring them in Ultimate Team. From Decade All-Stars to the ability to assign Legends to the current teams, there are ways that they could (and should) have a bigger presence in NBA Live. There are some prominent names missing however, Legends that I’d love to see in EA’s game once more. Licensing some of them is easier said than done, but should it ever be feasible, these are the Top 5 Legends I’d like to see in NBA Live.

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Monday Tip-Off: Should 99 Overall Ratings Be Possible To Attain?

Road to 99 Loading Screen in NBA 2K18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of whether 99 Overall ratings should be possible to attain in NBA Live and NBA 2K.

Few aspects of the core gameplay experience in basketball video games cause quite as much controversy as overall ratings. They cause heated debates and much frustration when a player’s overall appears to be too high or too low, or otherwise incorrect when compared to other players. It’s all too easy to place too much emphasis on them, even though the individual ratings are more important, and the formula for calculating the overalls often makes it difficult to get every player’s rating to be “perfect”. However, although they can be problematic and even unclear, they are an important mechanic.

A debate that I’ve seen come up more than a few times over the years is whether or not any player deserves the maximum rating of 99 Overall. Not counting some of the boosted cards in Ultimate Team and MyTEAM, only a few players have reached that level in NBA Live and NBA 2K over the years, including Michael Jordan, LeBron James, and Magic Johnson. It’s also become a prominent goal to reach in NBA 2K’s MyCAREER, emphasised by NBA 2K18’s Road to 99. Few things make a player stand out in a video game quite like boasting a maxed out overall rating, but the question remains: should 99 Overall be possible in the first place?

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The Friday Five: 5 Players Who Appeared In Video Games, But Not The NBA (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five players who have appeared in more basketball video games than actual NBA games.

Last year, I compiled a list of five players that had appeared in at least one NBA video game, but never logged a minute in the NBA itself. I found it to be a rather interesting and quirky phenomenon, and I figured that there would be further examples. In fact, I did have a sixth example which I held back from including as an honourable mention, just in case I had the opportunity to write a Part 2. Serendipity struck as I stumbled across two such examples recently, which inspired me to do a little research to see if I could find a couple more to make it five.

I did indeed find those last two examples, and so this week, I’m presenting a second list of five players who appeared in video games, but not the NBA. Keep in mind that some of these players may have appeared in Summer League or even Pre-Season games for NBA teams, but until they step out onto the court during a regular season game, they haven’t officially made their NBA debut. I’ve also decided not to count the unlockable rookies in NBA Live 2004 who never made it to the NBA, as the situation is a little different with them being hidden out of the box. Also, I have to save a few examples for a potential Part 3 and beyond. With that being said, let’s get to the list!

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Monday Tip-Off: Previewing Offseason Modding Projects

NBA 2K11 Modding Preview: LeBron James Chalk Toss

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a preview of some modding projects that I’m looking to work on during the offseason.

I’ve been creating content for basketball video games since 1997, and needless to say, a few things have changed since then. The games have come a long way, and I have different responsibilities and interests within the hobby. Over the years, I’ve become less involved with modding. As I’ve discussed in previous articles, that’s mainly due to a combination of burnout, and having to ration my free time accordingly. Not as many people are playing the old games that I have more experience editing, and there’s a lot to learn in terms of modding NBA 2K, so I’ve felt less motivated.

However, having enjoyed the hobby for many years, it’s hard to resist the lure of making updates for games; especially old favourites. While I don’t want to set any dates or make any concrete promises, I am looking at getting involved with some bigger projects during this offseason. I’ve been tinkering here and there and mulling the possibility of getting more involved in modding again for a couple of years now, and the recent release of the new version of the Ultimate Base Roster has provided me with some added inspiration to dust off those modding tools. I’m also inclined to try out some new things. Here’s what I’m looking at working on in the coming weeks.

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NLSC Podcast – Episode #256

NLSC Podcast Logo

Episode #256 of the NLSC Podcast is out now! Join Arcane and I as we chat about the past week in basketball gaming and NBA news. Topics include the latest NBA Live 19 previews, the NBA 2K19 cover reveals, allegations and speculation about 2K’s business practice, and big offseason moves.

On this week’s show…

  • A brief trailer and a few screenshots spotlighting Quai 54 in NBA Live 19 have been released. In our opinion, the venue and the game are both looking very nice.
  • Rookies are getting their faces scanned for NBA Live 19 during the NBA Summer League. This leads to a discussion of the development cycle, and the increasingly early release dates for NBA Live and NBA 2K.
  • Giannis Antetokounmpo has been officially revealed as the cover player for the Standard Edition of NBA 2K19. Ben Simmons, meanwhile, will grace the first ever Australian cover.
  • A recent video discusses an allegedly since-deleted Reddit post, purported to contain damning leaks from an ex-2K employee regarding the company’s business practices. While the claims are unconfirmed and the video quite possibly unsubstantiated clickbait, the alleged explanations for certain design choices are eerily plausible.
  • Our Week in Basketball Gaming featured a few more challenges in Ultimate Team and new additions to the squad, as well as a couple of modding developments including a potential roster update for NBA 2K11 PC.
  • We wrap up Episode #256 of the NLSC Podcast with a discussion of the latest NBA offseason news. LeBron James, DeMarcus Cousins, and Tony Parker surprised us with their decisions, while Carmelo Anthony remains one of the biggest names left on the market.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: Franchise Modes Still Matter in Basketball Games

Franchise Modes in NBA 2K18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of why franchise modes still matter to the basketball gaming experience.

Reading through the deep dive blog on Madden 19’s Franchise mode, I have to admit that I felt a bit envious. While not all of the specific features would be appropriate for NBA Live 19, the point is that the Franchise experience in this year’s Madden will be receiving some significant attention. Although it’s been confirmed that all modes in NBA Live 19 will be getting some additions and enhancements – good news as the game aims to take the next big step – it’s probably safe to say that Franchise Mode will be a much lower priority than The One.

That’s understandable of course, as it’s catering to the current trend that favours career modes and their connected online experience. However, it’s been a long time since NBA Live’s Franchise mode was a high priority, receiving the attention that it needs and deserves. Indeed, there were a few missteps in the “streamlined experience” in NBA Live 18, so I’m hoping for some much-needed enhancements this year. NBA 2K meanwhile has featured a much deeper franchise experience in the form of MyGM and MyLEAGUE, though it could benefit from a few fixes and some fine-tuning. I hope neither game neglects their franchise modes, as they still matter to gamers.

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NLSC Podcast – Episode #255

NLSC Podcast Logo

Episode #255 of the NLSC Podcast is out now! Join Arcane, special guest Clueminati, and I as we discuss the cover reveal and pre-orders for NBA Live 19, the new EA Madrid studio, Strauss Zelnick’s comments on microtransactions, and another week in basketball gaming.

On this week’s show…

  • The cover player for NBA Live 19 has been announced, and as strongly hinted by the reveal trailer, it’s Joel Embiid. All in all, it seems like appropriate branding.
  • NBA Live 19 is also now available to pre-order. There are a handful of pre-order bonuses, along with a 33% discount if you own NBA Live 18.
  • EA has opened a new studio in Madrid. It will collaborate with EA Tiburon on the development of NBA Live, similar to how FIFA’s development is undertaken by three of EA’s studios.
  • Take-Two CEO Strauss Zelnick commented on the backlash to microtransactions in NBA 2K18. Unfortunately, his words don’t inspire much confidence.
  • Our Week in Basketball Gaming included taking on some challenges in NBA Live 18 Ultimate Team, LIVE Events, and more.
  • We wrap up Episode #255 of the NLSC Podcast with a discussion of free agency and the NBA award winners. We also share some stories from past community events.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Examples of Content That Should Return

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five examples of content that should return in future NBA Live and NBA 2K games.

Basketball video games have come a long way when it comes to additional content. In the very early days, simply including every single NBA team (rather than a selection of the previous year’s postseason teams) was a big deal. Once it became standard to include every team, extra content was basically limited to the custom teams and a few secret unlockable teams usually comprised of the game’s developers. NBA Live 2000 would see the arrival of Legends, and then 2K would take historical content even further beginning in NBA 2K11, with the inclusion of Michael Jordan’s Bulls squads.

Indeed, much of what we might have once called bonus content is now considered to be essential. It’s difficult to imagine Visual Concepts removing the historical teams from NBA 2K; if it were to happen, the backlash would be tremendous. The removal of content is a sore point for basketball gamers because we have seen certain features disappear from both NBA Live and NBA 2K over the years. While content such as the historical and WNBA teams nicely round out recent games, there are things that a lot of gamers would like to see return. I obviously have my own list of content that I’d like to see again, which I present for everyone’s consideration (including EA and 2K).

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