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NLSC Podcast #299: What Basketball Gamers Want

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Episode #299 of the NLSC Podcast is out now! Dee4Three joins me again as we react to the recent announcement that the NBA Live 15 servers will soon be shutting down, and have an in-depth discussion about what basketball gamers want out of the hobby.

EA Sports has announced that the NBA Live 15 servers will be shutting down as of December 1st, 2019. We react to the timing of the announcement compared to the NBA Live 14 shutdown, and reflect a little on NBA Live 15 itself. This leads to some thoughts on why we dust off older titles, and sometimes seeing them in a new light (and sometimes not). Our feature discussion this week is a deep dive into what basketball gamers want; not just expectations of the virtual hardwood and blacktop, but also our relationship with developers, and approach to game design. We also talk about toxic attitudes, and how we clash with one another over what we want out of the basketball gaming experience.

Tune in below!

What are your thoughts on this week’s topic? What do you want out of basketball video games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Suspended Players in NBA Video Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five players who have appeared in basketball video games after being suspended from the league, either permanently or temporarily.

The Phoenix Suns have won three of their first five games to open the 2020 season. If they’re to keep racking up wins for the foreseeable future, they’ll be doing so without last year’s number one overall pick Deandre Ayton, who was suspended for 25 games after testing positive for a diuretic. Although no other banned substances were found in his system, the use of a potential masking agent nevertheless triggered an automatic ban under the league’s anti-drug policy. The NBPA is currently appealing the ruling, but even if they’re successful, Ayton will likely still miss several games.

That means that he’ll be on the inactive list in forthcoming roster updates for NBA 2K20, but still available in the game. Of course, getting suspended or banned from the NBA doesn’t necessarily mean that you’ll be missing from the virtual hardwood. A handful of players have remained active in video games after they were suspended in real life, often in the free agents pool where they can be signed in a franchise game at affordable rates. A noteworthy exception is Chris Andersen, who didn’t appear in any games during his suspension in the mid 2000s. The following five players, however, were not removed after the league prohibited them from playing.

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Monday Tip-Off: When The Idea Is More Fun

Monday Tip-Off: When The Idea Is More Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how an idea for a franchise mode game can turn out to be less fun than it originally seemed.

As I’ve mentioned before, this year I’m intending to move away from MyCAREER and return to my roots as a franchise gamer. A generation ago, I was unsatisfied with NBA Live’s Dynasty mode as it lagged behind NBA 2K’s offering, an issue that I still have with EA’s game. I ended up missing out on the quality franchise experience that Association provided as by the time I got into the NBA 2K series, career modes felt fresher, and vital for online team play. I’m ready to return to franchise gaming though, and with the depth of MyLEAGUE, my previous complaints shouldn’t be an issue.

However, there’s a hurdle beyond the depth and quality of a franchise mode: your idea for your game, the scenario you want to create for yourself. If you’re invested in the team you’ve chosen and the situation you find yourself in, you’ll be hooked on your franchise game. Conversely, if the appeal of the scenario quickly wears off, you’ll be far more likely to abandon your franchise within the first five to ten games. On the surface, the solution is to carefully consider all aspects of your franchise game as you set it up, and avoid an unappealing scenario. Unfortunately, all that foresight goes out the window when a seemingly fun idea turns out to be less appealing than expected.

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Wayback Wednesday: How We Used to Create Rosters

1996 Mod for NBA Live 2004: Michael Jordan

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the way we used to create current and retro rosters for NBA Live.

Back when we were the NBA Live Series Center, our founders described the site as “the official home of the Roster Patches and the NBA Live Editors for Windows”. In those days, there were no official rosters pushed through by EA Sports, and limited in-game editing facilities. Modding existed before the NLSC, and the PC versions of NBA Live for that matter, but it’s fair to say that the efforts of Tim, Lutz, and Brien were instrumental in bringing the hobby to the virtual hardwood. It certainly blew my mind when I discovered the NLSC, and I was inspired to make my own rosters.

Of course, even with the editors that our founders created, it wasn’t always easy. I’ve talked about the technical aspects of editing those early games, and some of the tools that made it possible. In this week’s Wayback Wednesday, I’d like to reflect on the process of making rosters; in other words, how we found the necessary information that made those projects possible. It’s a process that’s become a lot easier as online resources have expanded, but back then, we had to hunt around a little more. Let’s take a look back…way back…

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The Friday Five: 5 Excuses We Must Stop Making For Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five excuses that we must stop making in order to downplay valid criticisms of basketball video games.

There are times when it’s only fair to make excuses for basketball video games. There are limitations to what can be achieved with the technology that’s currently available. Issues with likeness rights meant that certain historical players can’t be included. NBA games have a brutal development cycle compared to titles that don’t come out every year. In fact, you might be inclined to call these “reasons”, as the term “excuses” often has negative connotations. It’s splitting hairs on the definition in some respects, but it’s understandable that some people balk at the idea of “making excuses”.

The problem with excuses is that they can easily work against our best interests. If we don’t hold developers accountable for certain decisions and design choices, then we’ll have no choice but to endure whatever undesirable situation we find ourselves in with basketball video games. Look, I’d like to think that I’m as passionate about the hobby as anyone else in the community, and I also believe in being fair and constructive in our criticism. It’s just astonishing how far some people will go to make excuses for the games though, even when an issue is clearly detrimental to them. These are the excuses that we need to cut out, or else we’ll continue to suffer the consequences.

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Monday Tip-Off: Stealing Is Such an Ugly Word

Monday Tip-Off: Stealing Is Such an Ugly Word

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on recent suggestions that NBA 2K is stealing ideas and features from NBA Live.

Before the NBA 2K20 preview season tipped off, there was understandably a certain amount of scepticism about this year’s release. As a new generation of consoles looms on the horizon, many of us had expected it to be a throwaway year for NBA 2K; just a roster update and a few token bells and whistles ahead of a big jump next year. Based on what we’ve seen so far, however, that doesn’t appear to be the case. While most of us are reserving final judgement until we get our hands on the game, there has been a lot of good news so far in the preview season.

Of course, it hasn’t escaped notice that some of the features outlined in the previews so far bear a similarity to elements of NBA Live, past and present. Responses have varied somewhat, but there is a very vocal contingent of NBA Live fans that seem to be perturbed by the situation. Perhaps it’s because EA’s series is finally picking up some steam and support after years of being a punchline under 2K’s dominance, but there’s an eagerness to point out features and mechanics that were in NBA Live first, and accuse NBA 2K of stealing them. Don’t get me wrong; it’s nice to see passionate support for NBA Live, but I just can’t join in the outrage.

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Wayback Wednesday: Mystery Teaser Covers

Wayback Wednesday: Mystery Teaser Covers

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the mystery teaser covers that used to get us talking about upcoming cover player reveals.

As discussed in Episode #291 of the NLSC Podcast, there’s currently a bit of worried speculation regarding NBA Live 20, due to a lack of news. While there’s evidence to suggest that those concerns are jumping the gun, it is unusual that there haven’t been any official announcements regarding this year’s expected release from EA Sports. It isn’t the first time that news about NBA Live has been slow, or that the cover player ended up being announced quite late, but given the series’ rocky history over the past decade, the speculation is at least understandable.

Speaking of cover players and reveals, that’s something which has become a much bigger deal than it used to be a long time ago. Back in the 90s, long before basketball titles and gaming in general became the juggernaut of today, there wasn’t nearly as much importance placed on the cover player. A star was generally preferred, but it wasn’t always a top tier player. Quite a few games settled for “someone who’s in the NBA”, who may or may not have a chance at becoming a superstar. It wasn’t until NBA Live 2003 that the cover player was a big part of the pre-release hype, which also started a trend of mystery teaser covers. Let’s take a look back…way back…

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Monday Tip-Off: Balancing Positivity & Negativity

LeBron James dunks in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the delicate act of balancing the amount of positivity and negativity as a content creator.

There’s a reason that I’m still running the NLSC going on eighteen years this August. There’s a reason I decided that I would take the risk on paying for our own hosting after our previous host discontinued their services, and it looked like we might have to shut down after twenty years online. Basketball video games are still a hobby that I enjoy, and enjoy to the extent that I want to create content as part of a community that I discovered way back in 1997. The NLSC was one of my favourite sites before I took over running it, and since that time, it’s become a gratifying creative outlet for me.

I’ve enjoyed establishing original content beyond mods and basketball gaming news: the NLSC Podcast, The Friday Five, Wayback Wednesday, and this feature, Monday Tip-Off. I like covering a variety of topics in these features, from advice and stories about what I’m playing, to constructive articles about improving the games and what I hope is interesting trivia. I’m always aiming for variety in the games that I talk about, but I’m not just balancing coverage between NBA Live, NBA 2K, and other titles. As I discuss all manner of topics regarding basketball video games, I’m trying my best to maintain a healthy balance between positivity and negativity in my features.

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Wayback Wednesday: Running With the Bulls in the Early 2000s

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the difficulty of running with the Chicago Bulls in video games of the early 2000s.

Dusting off old favourites and other interesting hoops titles from yesteryear makes me feel old myself, but that doesn’t compare to the knowledge that my favourite team, the Chicago Bulls, are twenty-one years removed from their most recent championship. It was an incredible time to be a Bulls fan in the 90s, though it has made the subsequent ups and downs quite frustrating to endure at times. It’s been difficult watching them miss out on top free agents, lose their own promising players through free agency or questionable trades, and endure misfortune such as Derrick Rose’s multiple injuries.

Of course, the virtual hardwood is a place where frustrated NBA fans can turn around the fortunes of their favourite team, and I’ve created some fun memories running with the virtual Bulls over the years. In the aftermath of The Last Dance, I’ve overachieved with the Baby Bulls in my memorable NBA Live 2004 and NBA Live 06 Dynasties. More recently, I’ve taken them to back-to-back championships in MyCAREER. In the early 2000s however, it was rough playing with them in video games, as I’m sure my fellow long-time gamers and Bulls fans can attest. Let’s take a look back…way back…

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Monday Tip-Off: Should NBA Live Be More Like NBA 2K?

James Harden shoots in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an interesting and important question that continues to be hotly debated: should NBA Live be more like NBA 2K?

As NBA Live continues to rebuild and re-establish itself in the face of NBA 2K’s dominance, there is a debate among basketball gamers as to the best direction for the game. There are gamers who would prefer that NBA Live remains distinctly different to NBA 2K in focus, style, and approach, and generally reject any suggestions that Live should borrow ideas from 2K. Conversely, as noted here on Reddit, there are others who would prefer that NBA Live essentially copy NBA 2K, but for a few details here and there (such as avoiding 2K’s approach to microtransactions).

Naturally, between those two extremes are more nuanced suggestions about NBA Live doing its own thing, while also borrowing some of NBA 2K’s best ideas (and in some cases, putting its own spin on them). To that end, of course, there’s still debate as to which ideas should be borrowed, how closely NBA Live should mimic what NBA 2K is doing, and to what extent any 2K concepts should be reworked. It leaves us with the question of whether or not NBA Live should be more like NBA 2K, or as the thread over on Reddit put it, “NBA 2K re-skinned” rather than NBA Live. For me, the answer is yes…and no.

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The Friday Five: 5 Interesting Ways to Play Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to make your basketball gaming experiences more interesting.

As we discussed in last week’s episode of the NLSC Podcast, the offseason is upon us, which means we’ve put in nine solid months of gaming with last season’s basketball titles. It’s around this time of the year that our habits on the virtual hardwood tend to change. Maybe we start spending time in a different mode, or try to finish up all of our business before this year’s games are released. If we’re enjoying what we’re doing, we may keep playing the current game throughout the preview season. Or, after so many months, we may feel it’s time to shelve the games and play something else.

If you are still keen on virtual hoops at this point of the year, you might feel inclined to try something different. For that matter, you may be considering new ways to play in the upcoming games, as it’s easy to get into a rut and fall back into old habits year after year. I know that I’ve often vowed to change things up by trying a different build or doing something out of the ordinary, only to opt for the familiar. There are some ideas that I’d like to try out at some point though, as well as a few that I have tried, if only briefly. If you’d like a different basketball gaming experience, consider these suggestions this offseason, or come NBA Live 20 and NBA 2K20.

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Wayback Wednesday: Shaquille O’Neal & NBA Live

Shaquille O'Neal in NBA Live 09

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Shaquille O’Neal’s history with NBA Live.

Before the 2019 NBA Finals tipped off, it was noted that the series marked the 35th year in a row that the league’s championship round featured a player who was at one time a teammate of Shaquille O’Neal. It’s not the first time that Shaq’s connections to a Finals participant has come up, but with LeBron James’ offseason move to the Los Angeles Lakers after eight consecutive Finals appearances with the Miami Heat and Cleveland Cavaliers, there was speculation that the streak may finally come to an end. Thanks to Danny Green and the champion Toronto Raptors, it remains intact.

With a nineteen year career that began in 1992 and ended in 2011, and saw six stops along the way, the streak is arguably less surprising than it seems. Given the number of journeyman he played with, and his own nomadic nature later on in his career, it’s no surprise that there are connections stretching out in both directions. On the virtual hardwood, Shaquille O’Neal has a similar streak of longevity, particularly when it comes to the NBA Live series. Let’s take a look back…way back…

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Monday Tip-Off: How Online Modes Are Killing Retro Gaming

How Online Modes Are Killing Retro Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how a focus on online modes and content is killing – or at the very least, putting a serious damper on – retro gaming on the virtual hardwood.

Unless you’re talking about beloved classics, sports games – and in particular, the ones that see a new release every year – tend not to be very popular in retro gaming circles. Because they’re attempting to capture reality in both their gameplay and aesthetics, they tend to age worse than other genres. Sports gamers want the latest release, set in the most recent season. As a result, sports games don’t make second-hand retailers a lot of money, resulting in their trade-in value being very low. If you’ve ever tried to trade in your old basketball titles, you’ll know that all too well.

This phenomenon predates the more recent approach to designing basketball games, though it used to be easier to stick with an older title, or go back to one. One could have a lot of fun dusting off an old favourite, and indeed, that’s a major factor for my Wayback Wednesday features. However, the games of the current generation don’t have the same retro gaming appeal. The heavy focus on online modes and content mean that titles are far more limited than they used to be once the servers have been shut down and support has ceased. It’s not just online multiplayer that’s been cut off, but access to major parts of the single player retro gaming experience, too.

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The Friday Five: 5 Pointless Options in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five options found in basketball games that are rather (or indeed, completely) pointless.

Generally speaking, it doesn’t hurt to have as many options as possible in basketball video games. When it comes to the selection of modes, we want options. When it comes to the controls, we want options. When it comes to gameplay sliders and game settings, we want options. When it comes to customising the game in any way…well, you get the idea. While it may seem intimidating to have too many options, I’d much rather that and simply ignore anything I don’t want to tinker with, rather than wish I had the ability to change something.

With that being said, there have been options and tasks in basketball video games that have felt pointless. In the best case scenario they can just be ignored, but they can still be annoying, if only because you can’t help but feel that they could (and should) be more useful. They leave you wondering why the developers bothered to have those options in the first place, or why something wasn’t done more efficiently. Others may simply be left over from previous games where they had more of a purpose, and some benefit the publishers more than gamers. Whatever the case may be, some options are quite pointless, and these are five that come to mind.

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NLSC Podcast #287: Renovating the Virtual Hardwood

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Episode #287 of the NLSC Podcast is out now! This week, Arcane and I are discussing modding, including the history of our community and our own involvement with the hobby over the years.

After catching up on the results of Game 1 of the 2019 NBA Finals, we dive into this week’s topic: modding, also known as patching (or indeed if we want to get really fancy, renovating the virtual hardwood). We discuss the beginnings of our modding community and how it’s evolved over the years, as well as how we came to be a part of it. Our discussion also includes modding etiquette, and ways that we can improve as a community. We also talk about our favourite mods, both the ones that we’ve made and those that others have created. We wrap up with some tips for getting started, and touch upon what it might be like if NBA Live and NBA 2K could one day go head to head with modding on PC.

Tune in below!

What are your thoughts on our modding community here at the NLSC? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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