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Monday Tip-Off: The Future of Basketball Gaming Nostalgia

Monday Tip-Off: The Future of Basketball Gaming Nostalgia

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what basketball gaming nostalgia is going to look like in the not too distant future.

In recent episodes of the NLSC Podcast, we’ve been discussing old basketball games and reflecting on our nostalgia. We’ve talked about the different nostalgic phases that we go through, as well as some of the games that influenced the way we approach the virtual hardwood. We also recorded a big two part episode for the 25th Anniversary of NBA Live, which was a lot of fun. As much as I enjoy playing the latest game and other recent releases, I also like to revisit old favourites and reflect on the history of the genre. It’s one of the reasons I do Wayback Wednesday every week.

However, I’ve recently been wondering what basketball gaming nostalgia is going to be like for recent titles as they get older. Will they inspire the same kind of fondness that we older gamers have for an NBA Jam or NBA Live 95, or will they be discarded and dismissed? Will we, and especially the younger gamers who are growing up with these titles, see fit to revisit them the same way we like to dust off the old titles that we love? Perhaps most importantly, will it even be viable to revisit those games and their experiences that captivated us for hours on end? My feeling is that nostalgia for basketball games is going to look and play out somewhat differently moving forward.

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NLSC Podcast #316: Interview with Darren Schueller

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Episode #316 of the NLSC Podcast is out now! This week’s episode is part of our 25th Anniversary of NBA Live content. Join me as I chat with Darren Schueller, former NBA Live programmer and the man behind implementing DBF files in the PC version.

Our 25th Anniversary of NBA Live celebrations continue with another developer interview! Former NBA Live programmer Darren Schueller joins the show to chat about his time working on the game from NBA Live 97-2001. As the man behind implementing DBF files in the PC version of NBA Live, Darren explains how that development came about, and the details may surprise you! We also talk about his work on the user interface throughout the years, as well as the hidden developer teams and other Easter eggs. Darren also shares anecdotes about how he got into the industry, pranks and other amusing moments during his tenure at EA Canada (including his Need for Speed cameos), and some of his favourite games.

Tune in below!

I hope you enjoy the interview! Do you have any fond memories of NBA Live 97 through 2001? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Unfortunate Barriers in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of unfortunate barriers that challenge us when creating great modding projects.

Sometimes it seems as though we can do anything when it comes to modding the PC versions of NBA 2K, and back in the day, NBA Live. The fantastic projects that we’ve seen are the result of hard work, experimentation, and perseverance in the face of barriers that seemingly stood in the way. Either by developing new tools or nifty workarounds, we’ve been able to do things that once seemed impossible. This has only contributed to the feeling of being able to accomplish just about anything we can imagine with the mods that we make for basketball video games.

However, there are indeed limitations and barriers that make modding difficult, or in the worst case scenario, impossible. It’s been our goal in the modding community to find a way around these barriers, but in some cases, we’ve had to admit defeat. If nothing else, we’ve had to accept that certain ideas can’t come to fruition exactly how we envisioned them. It’s always frustrating when a game is so modder-friendly in some respects, but so limited in what we can do in another area. Once again, it obviously hasn’t prevented some amazing mods from being made, but nevertheless, here are five unfortunate barriers that we’ve encountered while modding.

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NLSC Podcast #315: Old Games & Old Habits

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Episode #315 of the NLSC Podcast is out now! Join Dee4Three and myself as we talk about our basketball gaming habits and preferences, and how the games we grew up playing in the 90s and early 2000s ended up shaping those tastes.

With the NBA shut down for the foreseeable future, it’s a great time to not only catch up on gaming, but also classic NBA games. We discuss some of the ways the NBA could improve League Pass and the official YouTube channel, including some comparisons to the WWE Network. Speaking of history, the 25th Anniversary of Michael Jordan’s first comeback is making us feel old, but it’s a good excuse to play the Double Nickel game in NBA 2K11’s Jordan Challenge. On that note, our main discussion topic this week is our basketball gaming preferences past and present, with reflections on the titles from the 90s and early 2000s that influenced our tastes and habits. From our preferred quarter and season length to how often we sim and how much realism we like, those old games established how we approach the virtual hardwood. We also touch on some of the quirks of those old games.

Tune in below!

What are your basketball gaming preferences? Which games shaped them, and have they changed over the years? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Most Satisfying Mods to Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five types of mods that I find the most satisfying to make.

Although the NBA season is on hold and March Madness has been cancelled, March Modness is still underway! We’re celebrating modding throughout the month of March with new releases, a spotlight on modding, and of course a giveaway as a means of saying thank you to our modding community. There’s still time to enter that giveaway, so if you’re interested, be sure to check out this post for details. The prize is a copy of either this year’s NBA 2K or NBA Live, though from the looks of things, it’ll probably be a Steam key for NBA 2K21 for the winner!

Of course, that doesn’t mean we can’t celebrate NBA Live modding, and release some new mods for old favourites. In fact, I’ve done just that, releasing fixed versions of my Hangar and NBA Elite 11 practice courts. There are a few other mods I’d like to finish and release this month, and I’m working towards getting that done. After all, modding can be a lot of fun, and it’s hard to resist the lure of the hobby. Most of us have a type of mod that we specialise in; updates that we find the most satisfying to make. I’ve been able to branch out with a few different types of mods over the years, and looking back, these five are the kind of updates I’ve found the most satisfaction in creating.

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NLSC Podcast #314: Our Unfinished Business & Nostalgic Phases

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Episode #314 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a recent controversy with MyTEAM in NBA 2K20, as well as having unfinished business and nostalgic phases when it comes to basketball video games.

In the wake of the NBA shutdown, the official NBA 2K Twitter has been doing a great job of engaging with fans. Unfortunately, the same can’t be said of 2K’s handling of MyTEAM bans due to Auction House sniping. We discuss the lack of communication and clear guidelines, as well as the staggering amount of money some gamers pump into the mode. Turning our attention to older games, we reflect on unfinished business in titles from yesteryear. In particular, we discuss the difficulty of going back and spending a lot of time with old favourites, the idea of basketball games (and sports games in general) having a different concept of completion, and games we wish that we’d played more. This leads into a discussion of nostalgic phases: the times where we’ve briefly become obsessed with revisiting certain hoops games that we love.

Tune in below!

What are your thoughts on the NBA 2K20 MyTEAM controversy? Do you go through retro gaming phases with classic basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #313: NBA 2K20, Sixth Months Later

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Episode #313 of the NLSC Podcast is out now! Join Dee4Three and myself as we share our impressions of NBA 2K20 six months and several patches after its release. We also discuss some NBA Live rumours, using NBA Live 19 as a guinea pig, and a promotion in NBA 2K19.

Following on from last week’s episode, we have a new rumour about NBA Live to discuss. We weigh in on the potential impact of NBA Live skipping another year, and possibly missing the launch of a new console generation. The prospect of using NBA Live 19 for extended testing ahead of a new release also comes up; could it benefit the series moving forward? Elsewhere, a promotion in NBA 2K19 is clearly trying to boost NBA 2K20’s already record-setting sales and engagement numbers. This leads into our impressions of NBA 2K20, six months after its release and following several patches. We talk about our enjoyment of the game, the impact of legacy issues, and where it ranks for us on the current generation. A couple of topics for future shows are also teased.

Tune in below!

What are your thoughts on NBA 2K20 six months after its release? Do you think EA is making a mistake, and should they utilise NBA Live 19 for testing? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

25th Anniversary of NBA Live: Q&A with Dave Warfield

25th Anniversary of NBA Live: Q&A with Dave Warfield

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s an interview with Dave Warfield, who worked on the series from NBA Live 95 through NBA Live 98.

In addition to joining me on the NLSC Podcast to talk about NBA Live as we celebrate the series’ 25th Anniversary, former Lead Programmer Rod Reddekopp was kind enough to put me in touch with some other people who worked on the game in the early days. I’m looking forward to chatting to them about the history of the series, and we’re beginning those conversations today with a Q&A with Dave Warfield. As I noted, Dave worked on the series from NBA Live 95 through NBA Live 98, focusing on the menus and the games’ rosters. Read on for an insight into the development of classic NBA Live!

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NLSC Podcast #312: The Silence is Deafening

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Episode #312 of the NLSC Podcast is out now! After an unscheduled hiatus last week, we’re back on the air to catch up on some recent NBA 2K20 news, talk about the lack of communication and hype when it comes to NBA Live, and reminisce about our biggest basketball gaming influences.

As March Modness 2020 tips off, we talk about some of the great work our modding community is doing right now, and some of our own plans for the event. Speaking of celebrations, NBA 2K20 gave away a MyTEAM pack to celebrate some record breaking numbers for installations and games played. We note that despite some missteps and bad PR here and there, 2K is fantastic when it comes to celebrating itself and promoting the brand. This leads us to draw comparisons to what EA Sports is doing with NBA Live, and how they could be doing so much more as far as community engagement. It hasn’t escaped our notice that there have been a lot of missed opportunities, not just with NBA Live but also NBA Jam. We also reflect on the games that had the biggest influence and impact on us growing up, and how it’s shaped our preferences, opinions, and expectations. Finally, we touch on the importance of standing together as a community.

Tune in below!

What are your thoughts on NBA Live’s approach to community engagement, or anything else we discussed this week? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Third Annual March Modness Tips Off Today

NLSC March Modness

It’s March 1st, so that means we’re tipping off the third annual March Modness here at the NLSC! For those who are unaware, the event is intended to be a celebration of modding. We of course welcome mod releases all year round, but we invite modders to get extra creative and productive during this month!

In addition to our usual File Additions bulletins and spotlighting other big releases, we’ll be holding another giveaway. As a thank you to our talented modding community, anyone who releases work and adds it to our Downloads section will go in the draw to win a copy of either NBA 2K or NBA Live (as long as there is an NBA Live game to choose from this year). Congratulations once again to Pep, who won the giveaway last year.

To enter the giveaway, all you need to do is release a mod and upload it to our Downloads section during the month of March 2020, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be looking to get into the spirit of the event myself with at least a few releases. I’m hoping to finally get my 2020 season roster for NBA 2K11 out this month, as it feels it would be timely with all of the celebrations. I also have a few other ideas I’d like to explore, time permitting. Stay tuned for that, and the many fantastic releases I’m sure that we’ll see throughout our third annual March Modness!

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Wayback Wednesday: Unlockable Jerseys in Basketball Games

Wayback Wednesday: Unlockable Jerseys in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the practice of including unlockable jerseys in basketball video games.

I’ve previously covered throwback jerseys in basketball games, noting that their inclusion also marked the arrival of uniform selection options. Before the addition of jersey selection screens, teams with secondary road uniforms would wear them at random in exhibition play, or on Sundays in Season or Franchise modes. In the PC versions of NBA Live, we were also able to manipulate the files to switch them in and out, but it was far less cumbersome once we could easily choose which uniform we wanted a team to wear via an in-game option.

The ability to switch between a selection of alternate and retro jerseys for every team was (and is) a great feature. After NBA Live 2003 introduced the functionality, we were keen to see more content in NBA Live 2004 and beyond. New retro uniforms would indeed be added in future games, but the expanded selection also saw the introduction of unlockable jerseys. The concept has since fallen out of vogue, but for a while there, it was a standard feature in both NBA Live and NBA 2K. Let’s take a look back…way back…

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NLSC Podcast #311: Sliding Into Better Gameplay

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Episode #311 of the NLSC Podcast is out now! This week, Dee4Three and I react to some rather gross sentiments by ESPN personalities and other talking heads, talk about recency bias, and discuss the approach to sliders and difficulty settings in modern games.

As the basketball world still reels from the tragic passing of Kobe Bryant, various talking heads are using it as an excuse to prop up LeBron James. We talk about our disgust with the practice, particularly some very inappropriate sentiments from Rachel Nichols. This leads us to once again reflect on recency bias, both in real basketball and basketball video games. In particular, we note how the good isn’t remembered as often as the great, and how it’s too readily dismissed. After that, we get into our main discussion topic, concerning sliders and difficulty settings in games. We touch on how games and attitudes have changed, as well as the importance of “out of the box” quality. The issue of modes without sliders is also discussed, along with some ideas for the community.

Tune in below!

What are your thoughts on gameplay sliders, and everything else we talked about this week? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #310: Interview with Rod Reddekopp

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Episode #310 of the NLSC Podcast is out now! This week’s episode tips off the next phase of our 25th Anniversary of NBA Live celebrations as I chat to Rod Reddekopp, programmer on NBA Live 95-2001.

Rod Reddekopp joins the show to talk about his time working on NBA Live, beginning with the acquisition of Distinctive Software and his early work with EA. From there, Rod takes us through the years, from the revamp of NBA Showdown into NBA Live, to the way the game grew and became a flagship property for the company. Along the way, Rod describes his various roles as a programmer on the series, as well as many of the technical aspects of the early NBA Live titles. He also shares some fun stories from behind the scenes, and reveals a few Easter Eggs for us to go hunting for.

Tune in below!

I hope you enjoyed Rod’s insights into the early days of NBA Live! Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Times Gamers Ruined Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five times that gamers themselves ruined basketball video games.

This week’s topic may seem unfair, even absurd. After all, we don’t create basketball video games; we just play them. If there’s a problem with a game, then that’s on the developers, not us as consumers, right? Well, for the most part, yes. We’re not the ones implementing microtransactions, grindy mechanics, or other undesirable ideas. We do arguably support them by continuing to buy the games and pumping money into recurrent revenue systems, but boycotts, as Jim Sterling has pointed out, aren’t all that effective. Ultimately, we’re not making design choices, or programming code.

However, we are making suggestions, and the loudest voices aren’t always expressing the best ideas. Tribalism these days goes as deep as which mode you play, as well as a preference for online or offline gaming. Not all feedback has been to the benefit of NBA Live or NBA 2K. The way we choose to play the game and use the features and functions at our disposal has also had a negative effect. Whether it’s through elitism and snobbery, or childishness and trolling, we’ve found more than a couple of ways to spoil the fun. I’m not saying that developers haven’t messed up, but these are five examples of how we as gamers and consumers have ruined games for ourselves.

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Monday Tip-Off: Are We Gaming Or Are We Modding?

Monday Tip-Off: Are We Gaming Or Are We Modding?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the gaming and modding habits in our community.

One of the more disappointing trends in our community in recent years is the drop-off in discussion about the games we play. We certainly do talk about them, but there’s much less discussion about sliders, strategies, positive and negative impressions, and the general gaming experience on the virtual hardwood. This definitely wasn’t always the case in the NLSC Forum. If you dig through the archives, you’ll find plenty of topics discussing gameplay and game modes, sharing everything from suggestions and tips to criticism and praise. Within those topics, you’ll see lively discussion.

Not so much anymore, however. Conversely, activity in our modding community is still at a high level. From releases and previews to modding advice and requests for mods, there’s plenty of chatter. It’s a puzzling phenomenon, and an imbalance that I’d love to see corrected. Obviously we’re known as a modding community, but we’ve always been much more than that, in both our original content and the conversations we have about basketball gaming. In trying to determine how this trend began and what’s changed in our community, I can’t help wondering: are we actually playing basketball video games, or are we just modding them?

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