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NLSC Podcast #321: A New Look for Old Games

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Episode #321 of the NLSC Podcast is out now! Join Dee4Three and I as we talk about the importance of historical content, and a rumour that’s making the rounds. We also reimagine covers for classic games, and discuss the issue of starting over every year.

The Last Dance has inspired an increase in gamers playing with classic Bulls teams in NBA 2K20. This leads us to reflect on how important it is to have historical content in games, and how our gaming habits are affected by what’s going on in the world of basketball. We also touch on a rumour about NBA Live that’s making the rounds, mostly due to wishful thinking and a desire to have another viable sim game. In our main discussion this week, we go back and reimagine covers for games beginning with Lakers vs. Celtics, including hypothetical Legend Edition covers. We also talk about the pain of starting over every year in MyCAREER and MyTEAM, and the likelihood of seeing certain Legends in NBA 2K.

Tune in below!

Who would you choose if you had to reimagine covers for old games? Are you weary of the annual grind in modern titles? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Mistakes Modders Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five mistakes that modders often make, and how best to avoid them.

I remember when I discovered the NLSC – then called the NBA Live Series Center – back in 1997. My family had just got connected to the Internet, and I was searching on Altavista for NBA Live 96 content. That’s when I found the site, and all the great work that our founders Tim, Lutz, and Brien had done, along with some other people in what was then a much smaller community. I was thrilled to find out about modding – then called patching – and marvelled at all the wonderful things that were possible. As I’ve said before, at long last my created Michael Jordan could have a full bio!

Modding was a hobby that I got into before I ended up taking over the NLSC, and while I haven’t been as active in that regard in recent years, I’ve continued to dabble here and there. Right now I’m working on an NBA 2K11 roster update, with an eye to getting it out soon. Of course, plenty of people have come to discover the NLSC over the years, and I always get a kick out of seeing them experience the same thrill I had when I first learned about modding. New people are always trying their hand at it, and while mod-specific tutorials and guidance will always provide the most help, I’d like to offer up some advice about common modding mistakes, and what to do instead.

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NLSC Podcast #319: It’s All About The Details

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Episode #319 of the NLSC Podcast is out now! This week, Dee4Three and I are catching up on recent news regarding MyTEAM and ESRB ratings for loot boxes, discussing our latest retro game pick-ups and what we’ve been playing, and a few other things that have been on our minds.

A Locker Code celebrating Mamba Day has provided everyone with a free, guaranteed Kobe Bryant card in MyTEAM. Unfortunately, issues with the card’s ratings underscore an ongoing problem with the mode. We discuss the importance of accuracy in details such as player ratings, Badges, and animations, and the need for variety and balance in cards. With Kobe Bryant, Tim Duncan, and Kevin Garnett going into the Hall of Fame this year, we also reflect on some other players who are worthy of induction. We also touch on the new ESRB ratings for loot boxes, and whether we think the change will make much of a difference. Discussing our recent retro game pick-ups and what we’ve been playing also leads us to talk about the appeal of college games, the quality of NBA 2K15, and a very controversial opinion about NBA Live 07.

Tune in below!

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: Familiar Faces in Strange Places

Wayback Wednesday: Familiar Faces in Strange Places

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA players who became familiar faces in strange places, and the games that captured those stints.

With the NBA season on hiatus, a lot of the conversation on Twitter has turned to historical debates and reminiscing. I’ve seen a couple of recent threads talking about big names who had brief stints with teams that are often overlooked and forgotten. Those Tweets have taken the form of facetious captions describing these familiar faces in strange places as a legend of the team in question, sometimes with a photo for emphasis. It’s an apt way of describing the oddity of those stints, many of which we’d rather pretend didn’t happen (or at least, claim to).

They did happen of course, and we’ve got the photos, footage, and records to prove it. We’ve also got basketball video games, which as I’ve grown fond of saying, act as time capsules and interactive almanacs. In a previous Wayback Wednesday article, I noted how video games have marked various milestones in NBA history. This time, I’m reminiscing about the weird stints of well-known players, and the games we saw them in. Let’s take a look back…way back…

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Monday Tip-Off: Going Digital (Before I Had To)

Monday Tip-Off: Going Digital (Before I Had To)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on going digital with basketball games, and making that move before I needed to.

These days, the PC version of NBA 2K is exclusively available as a digital release. Even if you happen to find a physical copy – and they do exist in some regions – it just amounts to a card with a Steam key. There are advantages and disadvantages to this approach. On the plus side, digital games save shelf space, and because developers don’t need to press discs, distribution is quicker and cheaper. In a niche demographic such as PC basketball gaming, that’s an important factor in companies seeing the platform as viable and less of a hassle to release on.

The downside is that we need to download everything when we want to install the game. Depending on the quality of our connection and the size of any data limits on our Internet plan, that may not be an ideal scenario. Digital releases are also at risk of being removed from platforms like Steam, whereas physical copies obviously remain in circulation. Beyond convenience and availability, there’s just something satisfying about having a physical copy that you can hold in your hands or display on a shelf. We don’t always have a lot of choice, especially on PC these days, but I actually found myself going digital with basketball games before it was necessary.

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NLSC Podcast #318: Interview with Andrew Jinks

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Episode #318 of the NLSC Podcast is out now! This week’s show is a continuation of our 25th Anniversary of NBA Live celebrations as I interview Andrew Jinks, programmer on NBA Live 95-98.

As our celebrations of the 25th Anniversary of NBA Live continue, we welcome Andrew Jinks to the NLSC Podcast! Andrew was a programmer on the series from NBA Live 95 through to NBA Live 98, and he shares his insights into how the early NBA Live games were developed. His stories cover his experiences working on the front end, schedule generation, and other aspects of the games. He also talks about the cancelled 3DO version of NBA Live 96, provides more backstory on the legend of “Jox Steele”, and shares some other tales from behind the scenes. Our trip down memory lane also leads us to reminisce about some other classic games from back in the day, including a few LucasArts favourites.

Tune in below!

I hope you enjoyed the interview! Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #317: The Perks of PC & The Merriness of Modding

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Episode #317 of the NLSC Podcast is out now! This week, Dee4Three and I are discussing modding projects we’re working on (and the joy that it brings us), the benefits of PC basketball gaming, and the recently revealed specs for the next generation of consoles.

March Modness may be over, but we’re still in the mood to mod! In addition to discussing projects that we’re currently working on, we talk about how important the modding scene has been to the PC version. Specifically, we note that it’s drawn gamers from consoles to PC, and made them aware of the perks of PC basketball gaming. We also reflect on satisfying modding discoveries, and how mods stand out in other original content. As the preliminary specs for the PlayStation 4 and Xbox Series X have been revealed, we also take the opportunity to look ahead to the next generation. The specs sound impressive – and very much like a gaming PC – but will it matter if design philosophies don’t change?

Tune in below!

What are some of your favourite mods? Do you game on both PC and console, or do you prefer one over the other? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

March Modness 2020 Ends; Winner Announced Soon

NLSC March Modness

The month of March has drawn to a close, and that means March Modness 2020 is at an end! Thank you to everyone who helped us celebrate modding with some great releases throughout the month. For those who took part in our giveaway, we’ll be drawing the winner very soon.

Since I’ve still got projects in the works, and plenty of others are working on nifty mods of their own, I’m proposing that we extend the celebrations with Add-On April! We won’t be holding another giveaway, but I’d like to do my best to finish up the things I’m working on, and continue to discuss modding-related topics in our original content. As most of us are social distancing and spending time inside right now, it’s a great opportunity to not only hit the virtual hardwood, but mod it as well!

Thank you once again to everyone who helped us celebrate March Modness 2020! Modders, please feel free to keep making use of the hosting facilities in our Downloads database. For those who may have missed it, my last three Friday Five articles have discussed modding-related topics. Be sure to check out the 5 Most Satisfying Mods to Make, 5 Unfortunate Barriers in Modding, and 5 Unsolved Modding Mysteries (Part 2).

Monday Tip-Off: The Future of Basketball Gaming Nostalgia

Monday Tip-Off: The Future of Basketball Gaming Nostalgia

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what basketball gaming nostalgia is going to look like in the not too distant future.

In recent episodes of the NLSC Podcast, we’ve been discussing old basketball games and reflecting on our nostalgia. We’ve talked about the different nostalgic phases that we go through, as well as some of the games that influenced the way we approach the virtual hardwood. We also recorded a big two part episode for the 25th Anniversary of NBA Live, which was a lot of fun. As much as I enjoy playing the latest game and other recent releases, I also like to revisit old favourites and reflect on the history of the genre. It’s one of the reasons I do Wayback Wednesday every week.

However, I’ve recently been wondering what basketball gaming nostalgia is going to be like for recent titles as they get older. Will they inspire the same kind of fondness that we older gamers have for an NBA Jam or NBA Live 95, or will they be discarded and dismissed? Will we, and especially the younger gamers who are growing up with these titles, see fit to revisit them the same way we like to dust off the old titles that we love? Perhaps most importantly, will it even be viable to revisit those games and their experiences that captivated us for hours on end? My feeling is that nostalgia for basketball games is going to look and play out somewhat differently moving forward.

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NLSC Podcast #316: Interview with Darren Schueller

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Episode #316 of the NLSC Podcast is out now! This week’s episode is part of our 25th Anniversary of NBA Live content. Join me as I chat with Darren Schueller, former NBA Live programmer and the man behind implementing DBF files in the PC version.

Our 25th Anniversary of NBA Live celebrations continue with another developer interview! Former NBA Live programmer Darren Schueller joins the show to chat about his time working on the game from NBA Live 97-2001. As the man behind implementing DBF files in the PC version of NBA Live, Darren explains how that development came about, and the details may surprise you! We also talk about his work on the user interface throughout the years, as well as the hidden developer teams and other Easter eggs. Darren also shares anecdotes about how he got into the industry, pranks and other amusing moments during his tenure at EA Canada (including his Need for Speed cameos), and some of his favourite games.

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I hope you enjoy the interview! Do you have any fond memories of NBA Live 97 through 2001? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Unfortunate Barriers in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of unfortunate barriers that challenge us when creating great modding projects.

Sometimes it seems as though we can do anything when it comes to modding the PC versions of NBA 2K, and back in the day, NBA Live. The fantastic projects that we’ve seen are the result of hard work, experimentation, and perseverance in the face of barriers that seemingly stood in the way. Either by developing new tools or nifty workarounds, we’ve been able to do things that once seemed impossible. This has only contributed to the feeling of being able to accomplish just about anything we can imagine with the mods that we make for basketball video games.

However, there are indeed limitations and barriers that make modding difficult, or in the worst case scenario, impossible. It’s been our goal in the modding community to find a way around these barriers, but in some cases, we’ve had to admit defeat. If nothing else, we’ve had to accept that certain ideas can’t come to fruition exactly how we envisioned them. It’s always frustrating when a game is so modder-friendly in some respects, but so limited in what we can do in another area. Once again, it obviously hasn’t prevented some amazing mods from being made, but nevertheless, here are five unfortunate barriers that we’ve encountered while modding.

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NLSC Podcast #315: Old Games & Old Habits

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Episode #315 of the NLSC Podcast is out now! Join Dee4Three and myself as we talk about our basketball gaming habits and preferences, and how the games we grew up playing in the 90s and early 2000s ended up shaping those tastes.

With the NBA shut down for the foreseeable future, it’s a great time to not only catch up on gaming, but also classic NBA games. We discuss some of the ways the NBA could improve League Pass and the official YouTube channel, including some comparisons to the WWE Network. Speaking of history, the 25th Anniversary of Michael Jordan’s first comeback is making us feel old, but it’s a good excuse to play the Double Nickel game in NBA 2K11’s Jordan Challenge. On that note, our main discussion topic this week is our basketball gaming preferences past and present, with reflections on the titles from the 90s and early 2000s that influenced our tastes and habits. From our preferred quarter and season length to how often we sim and how much realism we like, those old games established how we approach the virtual hardwood. We also touch on some of the quirks of those old games.

Tune in below!

What are your basketball gaming preferences? Which games shaped them, and have they changed over the years? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Most Satisfying Mods to Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five types of mods that I find the most satisfying to make.

Although the NBA season is on hold and March Madness has been cancelled, March Modness is still underway! We’re celebrating modding throughout the month of March with new releases, a spotlight on modding, and of course a giveaway as a means of saying thank you to our modding community. There’s still time to enter that giveaway, so if you’re interested, be sure to check out this post for details. The prize is a copy of either this year’s NBA 2K or NBA Live, though from the looks of things, it’ll probably be a Steam key for NBA 2K21 for the winner!

Of course, that doesn’t mean we can’t celebrate NBA Live modding, and release some new mods for old favourites. In fact, I’ve done just that, releasing fixed versions of my Hangar and NBA Elite 11 practice courts. There are a few other mods I’d like to finish and release this month, and I’m working towards getting that done. After all, modding can be a lot of fun, and it’s hard to resist the lure of the hobby. Most of us have a type of mod that we specialise in; updates that we find the most satisfying to make. I’ve been able to branch out with a few different types of mods over the years, and looking back, these five are the kind of updates I’ve found the most satisfaction in creating.

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NLSC Podcast #314: Our Unfinished Business & Nostalgic Phases

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Episode #314 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a recent controversy with MyTEAM in NBA 2K20, as well as having unfinished business and nostalgic phases when it comes to basketball video games.

In the wake of the NBA shutdown, the official NBA 2K Twitter has been doing a great job of engaging with fans. Unfortunately, the same can’t be said of 2K’s handling of MyTEAM bans due to Auction House sniping. We discuss the lack of communication and clear guidelines, as well as the staggering amount of money some gamers pump into the mode. Turning our attention to older games, we reflect on unfinished business in titles from yesteryear. In particular, we discuss the difficulty of going back and spending a lot of time with old favourites, the idea of basketball games (and sports games in general) having a different concept of completion, and games we wish that we’d played more. This leads into a discussion of nostalgic phases: the times where we’ve briefly become obsessed with revisiting certain hoops games that we love.

Tune in below!

What are your thoughts on the NBA 2K20 MyTEAM controversy? Do you go through retro gaming phases with classic basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #313: NBA 2K20, Sixth Months Later

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Episode #313 of the NLSC Podcast is out now! Join Dee4Three and myself as we share our impressions of NBA 2K20 six months and several patches after its release. We also discuss some NBA Live rumours, using NBA Live 19 as a guinea pig, and a promotion in NBA 2K19.

Following on from last week’s episode, we have a new rumour about NBA Live to discuss. We weigh in on the potential impact of NBA Live skipping another year, and possibly missing the launch of a new console generation. The prospect of using NBA Live 19 for extended testing ahead of a new release also comes up; could it benefit the series moving forward? Elsewhere, a promotion in NBA 2K19 is clearly trying to boost NBA 2K20’s already record-setting sales and engagement numbers. This leads into our impressions of NBA 2K20, six months after its release and following several patches. We talk about our enjoyment of the game, the impact of legacy issues, and where it ranks for us on the current generation. A couple of topics for future shows are also teased.

Tune in below!

What are your thoughts on NBA 2K20 six months after its release? Do you think EA is making a mistake, and should they utilise NBA Live 19 for testing? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.