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The Friday Five

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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The Friday Five: 5 Retroactive Easter Eggs in Basketball Games

The Friday Five: 5 Retroactive Easter Eggs in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things in basketball video games that became retroactive Easter eggs.

Can there be such a thing as retroactive Easter eggs? After all, by definition, Easter eggs in video games and other media are deliberately placed with the intention of being found; even if takes a long time. To that point, there have been many secrets in video games that remained hidden for decades, but they were always present. In that sense, there’s nothing retroactive about them. Of course, when it comes to fictional works, reveals and ret-cons can certainly turn minor details into retroactive Easter eggs by giving them new meaning and importance.

Similarly, future events can re-contextualise content in basketball video games, as well as associated materials such as preview media. When we look back at them with the benefit of hindsight, they become retroactive Easter eggs. Even when they’re not exactly hidden and there’s a straightforward explanation for their presence – and there generally is – they’re now far more exciting to find. And so, if you enjoy revisiting old basketball video games as I do, you’re basically guaranteed to encounter retroactive Easter eggs, from forgotten cameos to amusing coincidences. Indeed, on top of many old favourites holding up superbly, these are great reasons to dust off some classics.

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The Friday Five: 5 Games To Add To My Retro Rotation in 2026

The Friday Five: 5 Retro Games To Add To The Rotation in 2026

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball games that I’d love to add to my retro rotation in 2026.

With such a large collection of basketball video games and a predisposition for retro gaming, I’m not too bothered by my disinterest in more recent releases. Moreover, between a MyCAREER and historical matchups in NBA 2K14, a co-op NBA 2K9 Bulls Association with Dee, and a Bulls Dynasty in NBA Live 16, my retro basketball gaming rotation already has some enjoyable fixtures. There are also a handful of other retro favourites that frequently find their way back into my rotation, including NBA 2K17, NBA 2K6, and NBA Live 10.

Of course, there’s always room for other favourites! Furthermore, as fun as it is to have a retro kick begin unexpectedly and on a whim, there are some games that I’d like to make an effort to bring back into my rotation and enjoy anew. There was a time when I felt that certain games were getting too old to enjoy, but suffice it to say that I’ve changed my mind about that! Indeed, between unfinished business, playing different modes, and adding new content with mods, those old favourites can offer many fresh experiences. It remains to be seen how many of these titles re-enter my retro rotation, but they’re at the top of the list of games I’d love to revisit more often.

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The Friday Five: 5 Memorable Roster Mod Complaints

The Friday Five: 5 Memorable Roster Mod Complaints

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five memorable roster mod complaints that I’ve received over the years.

One of the annoying things about creative endeavours – especially online content creation – is the way that negative remarks stick in your mind. You can read nine glowingly positive things from people who enjoyed what you did, and one bluntly harsh comment from someone who didn’t, and somehow it’s the latter that sticks in your mind. Even though the takeaway should be that nine out of ten people liked your work, somehow you focus on the fact that one person wasn’t a fan. While negativity bias may have evolutionary importance, it’s not conducive to creative satisfaction!

After all, when you create something that you hope will be enjoyed, it’s dismaying to hear that someone didn’t like it. Of course, when it comes to a project such as a roster mod for a basketball video game, the complaints can feel rather disproportionate. To that point, some feedback is just entertainingly ridiculous, so it’s not necessarily a case of being hurt by what was said. Indeed, even negative comments that stung a little at the time end up being amusing to look back upon! And so, while negativity bias may have helped commit the following roster mod complaints to memory – and some are examples of how not to provide constructive feedback – I can laugh about them now.

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The Friday Five: 5 Bad Omens in Basketball Gaming

The Friday Five: 5 Bad Omens in Basketball Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five bad omens in basketball gaming.

I don’t believe in omens as a mystical force in the universe. However, I do believe that there are warning signs that we should take notice of, which I’ll colloquially refer to as bad omens. As far as basketball gaming is concerned, there are definitely some bad omens when it comes to an upcoming release, or the future of a series. They’re not exactly mysterious and hard to spot, but it obviously gets easier with experience. We can recognise patterns, acknowledge precedent, and employ some common sense. At the same time, it’s easy to ignore bad omens.

After all, many of us try to remain optimistic about our hobby. We don’t want to jump the gun and assume the worst, especially if our predictions and pessimism have been proven wrong in the past. Things that have seemed like bad omens have turned out to be meaningless, or in rare cases, good news. Still, it pays to err on the side of caution, and there are warning signs that we should probably brace ourselves for bad news; or at the very least, temper our expectations. Once again, experience can usually guide us, as the red flags are much easier to spot after you’ve been through a few preview seasons. To that end, when one of these five events occurs, it tends to be a bad omen.

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The Friday Five: 5 Weird Roster Glitches

The Friday Five: 5 Weird Roster Glitches

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of weird roster glitches that I’ve encountered in basketball video games over the years.

The harsh reality of video game design is that no release is ever going to be absolutely perfect. Of course, absolute perfection is an impossible goal in just about any creative endeavour, and you’ll also never be able to please everyone with your design choices. On top of that, bugs are basically inevitable. They were present in classic games, and we certainly see them in modern titles. Whether it’s Super Mario Bros. 3, The Legend of Zelda: Ocarina of Time, or NBA 2K26, it’s just not feasible to code a game that has absolutely no technical issues or imperfections.

Ideally, bugs and glitches will be rare, or have minimal impact on the experience. The best video games – basketball or otherwise – tend to be extremely stable for the most part. There have been some frustrating bugs in basketball video games over the years though, including glitches related to roster editing. They can be particularly nasty, causing us to lose saved data and in turn countless hours of work customising a game. As someone who has enjoyed tinkering with games and creating roster mods since the 90s, I’ve encountered several weird glitches and badly-designed editing functions. These five are among the strangest and most annoying that I’ve experienced to date.

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The Friday Five: 5 Unexpected Benefits of Basketball Games

The Friday Five: 5 Unexpected Benefits of Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five unexpected benefits of basketball video games.

Like most devotees of the virtual hardwood, I got into basketball games because they combine two things that I enjoy; obviously, video games and basketball! To that end, the main benefit of basketball games has been countless hours of fun playing a virtual representation of my favourite sport. When I was a kid getting into hoops back in the 90s, basketball games helped to educate me about the NBA, and become familiar with some lesser-known players. They’ve allowed me to re-create iconic moments, indulge fantasies, play out What If scenarios, and basically just have more fun with basketball.

You can’t really ask for more than that out of one of your favourite hobbies! However, there have been some other, more unexpected benefits of basketball games. I couldn’t have ever imagined those benefits when I was excitedly installing NBA Live 96 and NBA Jam Tournament Edition on the family PC and renting NBA Live 95 for Super Nintendo from the video store all those years ago. While basketball games would’ve remained an enjoyable pastime for me even without these unexpected benefits, they certainly make me grateful that I took and maintained an interest in them! Indeed, I’m sure that basketball games have given many of us more than just fun on the sticks.

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The Friday Five: 5 Corrections to Previous Articles (Part 3)

The Friday Five: 5 Corrections to Previous Articles (Part 3)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five more corrections to errors in previous articles.

It’s been a while since I last issued some corrections to errors I’ve made in previous articles, so that must mean I’ve been completely accurate since then! Well, possibly not, though once again going back and correcting my mistakes a couple of times now has encouraged me to be more thorough with my research and fact-checking. I’d like to think that I’ve been successful in those efforts, though when you are your own editor and fact-checker, you’re definitely at risk of oversight! Whenever that happens, the best that you can do is to be transparent and provide the necessary corrections.

Obviously, that includes editing the original articles and adding the relevant footnotes, which I recently did for my NBA Jam 99 retrospective. However, I also believe that there’s value in spotlighting my mistakes like this. It feels even more transparent, as edits to the original articles can go unread. Additionally, it gives me the opportunity to dive back into those topics with the accuracy I wish I’d had the first time around, and share some interesting stories and trivia. I’d also prefer to be someone who can admit when they’re wrong and learn from their mistakes, rather than just double-down out of foolish pride. To that end, here are five more errors in my articles that I must correct!

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The Friday Five: 5 Basketball Gaming Superstitions

The Friday Five: 5 Basketball Gaming Superstitions

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five superstitions that many of us may have succumbed to while basketball gaming.

Video games and sports are interests that invite a lot of superstitions, so it’s hardly surprising that there are superstitions surrounding basketball gaming! While I don’t consider myself a particularly superstitious person, I’ll admit that there are times when I’ve engaged in unusual and illogical rituals under the pretence that they’ll somehow have an impact on the virtual hardwood, or indeed a real game being played on the other side of the world. It’s silly, I know that it’s silly, and even when a superstitious ritual “works”, I’m well aware that it wasn’t actually a factor!

Besides, while superstitions may imply a belief in supernatural forces, there’s also a psychological explanation for them. They can provide us with a sense of control, which is comforting in situations we can’t influence. There’s also evidence that lucky charms and rituals boost confidence. Free throw routines and favourite jersey numbers are good examples of this. It only makes sense that this psychology also applies to basketball gaming, with superstitions both soothing us and pumping us up when we face challenges, from technical issues to moments that test our stick skills. Therefore, there may actually be some merit to a few of these basketball gaming superstitions!

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The Friday Five: 5 Inaccuracies With All-Stars in Games

The Friday Five: 5 Inaccuracies With All-Stars in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five inaccuracies regarding the All-Stars in various basketball video games.

Another All-Star Game will be upon us next week. I admit that I highly doubt I’ll be watching it. What was once a spectacular exhibition of the best players in the NBA competing in the ultimate pick-up game has turned into a boring display that we can’t even call basketball. From the lack of effort by a spoiled generation of players to ridiculous formats under the tournament-obsessed Adam Silver, the All-Star Game absolutely stinks now. It’s a damn shame, as its spits on the legacy of all the great players who paved the way for today’s “stars” to get paid $40 million to load-manage.

Whoops, I went full Grumpy Old Man there! It is tough not to grumble though, as the All-Star Game used to be something I really enjoyed. Sadly, over the past decade or so, it’s completely lost its appeal and competitive spirit. I still have fond memories of what the event used to be of course, and that also carries over to the virtual hardwood. Over the years, it’s been a blast to play with the All-Star teams in games, as well as the Rookie Challenge/Rising Stars squads when they’re available. As with many other aspects of basketball video game rosters though, the virtual All-Star teams have had some rather weird and interesting inaccuracies. Here are five that I’ve encountered!

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The Friday Five: 5 Underappreciated Improvements

The Friday Five: 5 Underappreciated Improvements

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five improvements in basketball video games that I believe are somewhat underappreciated.

Basketball video games have come a long way, in ways that are extremely obvious. Technological improvements have allowed them to look more realistic, include more modes, content, and features, and generally achieve more accuracy throughout the years. However, the little things do matter, and often go a long way in making games more enjoyable. Of course, sometimes the big improvements are underappreciated as well, particularly if we focus on their potential drawbacks rather than how they’ve benefitted the genre.

If nothing else, some milestone improvements are underappreciated because they’ve been a part of basketball video games for so long, leading us to simply expect to see them and thus take them for granted. As such, I’d like to spotlight five improvements that I believe are underappreciated these days. Sure, they’ve become standard features so they’re not necessarily exciting anymore, and it’s not as though we need to grovel in gratitude. Nevertheless, they still deserve recognition for improving the games and pushing them forward. As someone who has been playing basketball games since the 90s, I’d suggest that these five improvements are among the most underappreciated.

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The Friday Five: 5 Realistic Moments That Are Difficult to Represent

The Friday Five: 5 Realistic Moments That Are Difficult to Represent

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five realistic moments that are difficult to satisfactorily represent in basketball video games.

It’s stating the obvious, but we want to see realism in sim basketball games. Or do we? For many years, gamers enjoyed seeing NBA Live and later NBA 2K becoming deeper and more realistic virtual basketball experiences, but there has been some backlash in recent years. A vocal contingent of gamers – especially those in the online scene – have expressed a desire to see NBA 2K implement mechanics that are more about reflexes and competitive stick skills than realism. The word “arcade” is often used here, though I’d suggest it’s really more about a casual approach to sim.

Of course, it’s not just competitive online gamers and more casual hoops gamers who have quibbles with realistic moments in sim titles. Even dedicated simheads that are keen on seeing as much realism as possible have come to realise that this also means results that aren’t necessarily desirable. I speak from experience here! From outcomes that defy our expectations as gamers, to the concept of reality at times being stranger than fiction, it can be difficult for sim games to represent realistic moments in a way that’s satisfying and enjoyable. It’s a challenge for developers, and as these examples demonstrate, sometimes a few understandable breaks from reality may be in order.

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The Friday Five: 5 Useful Hacks in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five useful hacks we’ve been able to utilise in basketball video games.

Although “hacks” and “hacking” are terms that have come to be associated with acts that are malicious or unscrupulous uses of technology, they also refer to inelegant yet quick, creative, and effective solutions in programming. Indeed, Al Lowe – the creator of Leisure Suit Larry – described the method of using one background picture and four mostly transparent cells to create the bamboo maze in Leisure Suit Larry 3 as being his favourite hack. Ironically, this means that while many people disdain the term “life hacks”, it’s actually using “hack” in a similar context to software development!

To that point, modding involves hacks; not just the process of breaking into the game files and altering them, but cobbling together solutions utilising functionality that was intended for developer use, or in a way that was otherwise unintended. This list of the most useful hacks in basketball video games is a mixture of values we discovered we could change to mod or unlock content, and hidden or unadvertised functionality that we can make use of. To that end, we could certainly debate as to whether all of them strictly qualify as hacks, but there’s no doubt that they were useful! And so, without any further ado, here are five ways that we’ve been able to cleverly tinker with games.

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The Friday Five: 5 Interactive Areas Before The Neighborhood

The Friday Five: 5 Interactive Areas Before The Neighborhood

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five interactive areas that were featured in basketball video games before The Neighborhood (and The City).

I don’t enjoy feeling cynical about basketball video games, or any of my hobbies and interests for that matter. Some might argue that cynicism and experience go hand-in-hand – there’s a scene from the old Dilbert animated series that suggests as such – but I’d like to think that we’re not doomed to become Debbie Downers about our favourite things! With that being said, it’s impossible not to notice when game design is lacking in goodwill and incorporating greedy recurrent revenue mechanics, or is frustrating and problematic in some other way.

It’s why I’ve always had my reservations about The Neighborhood (and subsequently The City) in MyCAREER. In some ways it’s interesting and immersive to have an open world to explore, but as I’ve explained, it’s not necessarily a good fit for the genre. More to the point, once you look beyond the creativity of the concept, you can see how it pushes advertising and recurrent revenue mechanics on gamers, while also padding out playtime. It’s a shame that it’s so cynically corporate, because there was a time when interactive areas in basketball games were a fun idea. To that end, here are five interactive areas that preceded The Neighborhood that were definitely cool to see.

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The Friday Five: 5 Minimalist Modding Challenges

The Friday Five: 5 Minimalist Modding Challenges

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of ideas for minimalist modding challenges.

Although modding has obviously been a big part of what we do here at the NLSC since we were founded – and therefore something we care about – at the end of the day it’s meant to be fun. If I may step on my soapbox for a moment, people chasing clout and turning the hobby into a source of income has unfortunately led to the loss of some of the charm and spirit that made our modding community so special. For that reason, I greatly appreciate the people who do still adhere to those old principles of making great mods freely available to everyone, and finding joy in creating them.

Therefore, in the spirit of having fun with modding, I’d like to propose an idea to our community: minimalist modding challenges! As I’ve previously discussed, minimalist modding can take many forms. While huge, comprehensive projects that are accurate down to the last detail will always be impressive, we can really spice up games with small mods that nevertheless make a significant change or improvement. With that in mind, I think it could be a fun challenge for modders to attempt minimalist modding projects based on prompts and parameters that test the limits of their creativity, and result in some cool mods to play with. Here are five suggestions that come to mind.

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