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The Friday Five

The Friday Five: 5 Modding Projects I Had to Abandon

The Friday Five: 5 Modding Projects I Had to Abandon

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five modding projects that I unfortunately had to abandon before they were finished.

When I was reading Felicia Day’s first book several years ago, she offered up the advice to never throw away anything you’ve written. By all means start over or try to re-work what you’ve drafted, but don’t just delete the original file. After all, you may want to return to it as a starting point, or at least salvage a part of it. I’ve kept that in mind when writing articles since then. Whether it’s keeping the first draft while I take another run at a topic, or saving what I’ve written when I remove an example from a Friday Five list so that it can potentially be used elsewhere, I’m hesitant to scrap work.

The same goes for modding projects. Even an abandoned roster potentially has some data or art assets that can be recycled in another mod, so there’s value in holding onto both. Furthermore, while projects can hit a brick wall, there’s always a chance that you can persevere, perhaps by changing direction or scaling down the project. With that being said, there comes a time where you need to cut your losses rather than falling victim to the sunk cost fallacy. I’ve certainly done that with a few modding projects over the years! It’s never a good feeling, but it’s far wiser than wasting time on an ultimately doomed idea. Here are five of my modding projects that fell through.

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The Friday Five: 5 Games I Wish We Could Mod

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball video games that I wish we could mod.

It’s important that we don’t dismiss modding ideas too readily, such as the possibility of tinkering with specific games. We wouldn’t have all of the amazing projects that our community has created if we gave up too easily! At the same time, we do need to be realistic. If nothing else, it’s fine to acknowledge that something isn’t possible by any means that we currently know of, and that figuring out how to mod a particular game is proving to be exceptionally difficult. Some ideas are pipe dreams, and it’s far less likely that we’ll be able to mod certain games.

Of course, as unlikely as it may be, we can still dream! Whether it’s a great game that could be made even better with mods, or a mediocre release that might be a bit more fun with some custom content, there are titles that I wish we could mess around with. Indeed, there’s a part of me holding out hope that someone might develop ways to mod the games that I’ll be discussing here today; especially the ones that are all-time favourites. Considering what johnz1 has done with the PlayStation 3 version of NBA Jam: On Fire Edition, we shouldn’t completely rule out mods for a couple of these games. For now though, I wish we could mod these games more in-depth, or at all.

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The Friday Five: 5 NBA Branding Pet Peeves

The Friday Five: 5 NBA Branding Pet Peeves

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five pet peeves I have when it comes to NBA branding.

If there’s one thing that I’ve learned from changing up the design and layout of the NLSC from time to time in the twenty three years that I’ve been running the site, it’s that you can’t please everyone. No matter what improvements there might be, there’ll always be a couple of comments demanding that we change it back. As frustrating as that is to read, I get it. After all, aversion to change is common, and I’m as guilty of it as anyone else! New aesthetics can be jarring and may take time to get used to, no matter how nice they are, or how much a fresh look was needed.

This is something to keep in mind whenever NBA teams introduce new branding. Of course, sometimes those new designs leave us wondering what the people responsible were thinking! We also tend to get attached to certain logos and jerseys – especially the ones that were in use when we first got into the NBA – so personal preference will lead us to balk at certain branding. It doesn’t necessarily mean we’re right or wrong, but we are all entitled to our opinions on the looks that teams sport. To that point, I definitely have some pet peeves when it comes to NBA branding past and present. These are the five that spring to mind as the ones that I find the most irritating.

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The Friday Five: 5 Real Events I Wish Happened in My NBA 2K14 MyCAREER

The Friday Five: 5 Real Events I Wish Happened in My NBA 2K14 MyCAREER

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five real events that I wish had happened during the course of my NBA 2K14 MyCAREER.

My offline MyCAREER in NBA 2K14 continues to be a blast. I’m sure that much is obvious from the fact that I’m in my sixth season, to say nothing of how often I’ve talked about it in articles and on our podcast! In any case, it’s been a fun ride so far, and I’m eager to continue the journey. For the most part, there isn’t much that I’d change. Sure, it’s unfortunate that my bid to go 82-0 was thwarted once again in Year 6, but the elusiveness of that goal is now part of the story. As much as I like realism, the unlikely results and fictional moves have made my virtual career enjoyable.

Of course, it’s also been entertaining to see my game mimic real life in unexpected ways, such as LeBron James joining the Los Angeles Lakers (albeit much earlier in this case). This combination of real life and fiction forms the alternate realities that make multi-season play in career and franchise modes so fun and rewarding. All the same, I’d be lying if I said there weren’t any real events that I would’ve liked to have seen come to pass in my NBA 2K14 MyCAREER. Again, I do enjoy the fictional and unusual outcomes as well, but both the on-court experience and the narrative of my NBA 2K14 MyCAREER would’ve benefitted from reflecting a handful of real events.

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The Friday Five: 5 Comments That Annoy Content Creators

The Friday Five: 5 Comments That Annoy Content Creators

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five comments that annoy content creators.

Oh, a topic like this always feels risky! It’s impossible not to sound arrogant or ungrateful, blaming the audience instead of looking inwards. Indeed, that’s the kind of attitude that I’ve readily pushed back against when developers have tried to lay blame at the feet of gamers, rather than acknowledge issues in their titles. When it comes to encouraging engagement, there are many ways that content creators can err, from subpar work to how they speak of and to their readers, viewers, and listeners. If you put creative work out into the world, you’re going to run the gamut of responses to it.

Mind you, just as some content creators have a disgracefully disdainful view of their audience – particularly anyone who dares question their opinions – people jumping in the comments can forget that there’s a human being behind what they consume (well, unless it’s AI-generated, but that’s a gripe for another time). While it’s great to receive comments and know that your work is being seen and appreciated, there are definitely some discouraging responses and needlessly unpleasant interactions. You might say that that’s just the risk we take with any creative endeavour, but if I can be frank here today, there are some comments that content creators like me would prefer not to see.

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The Friday Five: 5 Erroneous Reputation-Based Ratings

The Friday Five: 5 Erroneous Reputation-Based Ratings

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five erroneous ratings that were based on reputation and narratives, rather than accurate analysis.

Creating roster updates for PC releases of NBA Live for so many years has made me critical of, but also sympathetic to, the producers who maintain official rosters. On one hand, I know the importance of accurately rating players and always strived to do my best in that regard, while also relying on the watchful eyes of the community to provide helpful feedback. To that end, I also understand how easy it is to overlook certain ratings when there are over 400 active players to keep track of. Mistakes will slip through, or a much-needed update will be forgotten.

With that being said, there are times when erroneous ratings aren’t actually a matter of oversight, but rather by design. There are a few reasons for this. As Dee has pointed out, a lack of care with copy and paste jobs, and myopic reliance on spreadsheets and formulas, has led to laughable ratings and tendencies. Other times, these erroneous ratings are reputation-based, as an unsubstantiated narrative about a player is accepted as common knowledge. However, it’s not always a bad thing, as a player’s skill may demand ratings that their stats may not, justifying some padding. These five examples represent the good, the bad, and the lazy, of erroneous reputation-based ratings!

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The Friday Five: 5 Times We Could Alter The Frontend In-Game

The Friday Five: 5 Times We Could Alter The Frontend In-Game

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five times that we were able to alter the frontend in basketball video games without modding them.

You know, sometimes we focus so much on searching for the video game secrets that we wish were real, that we forget to enjoy the fun things we can actually do. Take Super Mario 64, for example. So many people have painstakingly collected every coin in every level, and done everything else they can to unlock Luigi; an endeavour that’s doomed to fail, because it’s been proven that he’s not in the game. Something that is in the game however is the ability to stretch Mario’s face on the title screen into goofy poses and expressions. Silly as it may be, I’ve laughed uproariously while doing that!

After all, there’s something satisfying about being able to mess around with a game’s presentation or frontend, without actually having to externally mod any files. It may not have a practical use, but it doesn’t need one. It’s still a novelty, something fun to do as you’re preparing to jump into gameplay, or you’ve just finished up a session. I realise that doesn’t gel with the idea of competitive play, grinding for rewards, and taking video games super seriously, but that’s not all that gaming is about. Whether it’s a prominent option that you can select, or a minor detail that you can manipulate, there’s joy in having the ability to alter the frontend in various basketball video games.

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The Friday Five: 5 Stints That Never Appeared in Games (Part 4)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five stints that never officially appeared in basketball video games.

We’ve reached Part 4 in what has become a series about players who had stints that never had any official representation on the virtual hardwood. In other words, while those stints were tangible in real life and may have been included in some unofficial, community-made roster updates, they were never captured in the default rosters of any video games, or in any official roster updates they may have received. Needless to say, this was far more common in the days before developers actually released official roster updates, even for games that came out on PC!

For Part 4, I’m changing things up a little with the theme. Specifically, not only do these players have stints that don’t appear in any games, but the players themselves are also completely absent from games set in those seasons. Therefore, if we want to update the rosters and represent those stints – wherever possible – we need to create those players. That’s what I’ve done in order to provide screenshots for all of the players, with the exception of…well, I’ll get to that! There’s no mystery as to why these players are missing – none of them were signed when the rosters were being finalised – but nevertheless, it’s a shame that these stints never appeared in any games.

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The Friday Five: 5 Things I Should’ve Done With My Rosters

The Friday Five: 5 Things I Should've Done With My Rosters

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I should’ve done while making rosters for various games.

Although my modding output has dwindled to sporadic releases over the past decade or so, there was a time when I was extremely active. Current rosters were my bread and butter, and as I’ve recalled in a couple of Wayback Wednesday features, I also created 1996 season mods for NBA Live 2001 and NBA Live 2004. Burnout put an end to my days as a prolific roster modder around 2013, but I did genuinely enjoy the creative satisfaction of modding for many years before that. As such, the lure has always lingered, and I’ve never wanted to completely shut the door on a return.

Indeed, I have released a couple of rosters for NBA Live and NBA 2K games since then. However, I’ve also had a couple of ill-fated attempts at updating NBA 2K11 for the current season, an idea that sadly fell through despite my best intentions. When I reflect upon my burnout, stepping away from roster modding, and my attempts to get back into the hobby, I can identify the mistakes I made, and what I should’ve done instead. From philosophical and strategic approaches to technical procedures, there are definitely things I should’ve done differently, and will certainly strive to do so with any roster projects moving forward. Here are five of the most important ones.

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The Friday Five: 5 Reasons to Mod Old Games

The Friday Five: 5 Reasons to Mod Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons to mod old games.

I remember a conversation with a long-time member of the community many years ago, when we were reflecting on the earliest NBA Live games fading into obscurity. This was around the turn of the millennium, and modding for titles earlier than NBA Live 99 was definitely slowing down and going out of vogue. With that being said, I did release a 2001 season update for NBA Live 96 PC, which at the time was meant to be a farewell to an old favourite. Little did either of us know that retro gaming would one day see a number of old releases find their way back into people’s rotations!

Granted, it’s not for everyone, but I’ll always advocate for retro gaming, basketball or otherwise. Moreover, I’ll also encourage anyone to mod old games if they’re inclined to do so. I can understand if some gamers balk at that idea. While there are people that turn their nose up at the suggestion of playing anything other than the latest release, they can at least see the nostalgic appeal of quickly throwing on a classic game. A modding project can take a lot of time and effort though, and mods for an old title may not seem worth all that trouble. I understand that point of view, but I strongly disagree! In that spirit, here are five reasons why it’s a great idea to mod old games.

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The Friday Five: 5 Staples of Bad Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five staples of bad basketball video games.

What makes a bad basketball video game? Well, in a nutshell, it’s neither a fun video game, nor is it a good representation of basketball. Now, there are obviously different ways to represent basketball in video game form, with simulation and arcade being the two main subgenres of hoops titles. Within those subgenres, there are different styles with varying amounts of realism and wackiness according to their concept. To that end, just because a particular approach isn’t to your liking, it doesn’t objectively mean that it’s a bad game. Indeed, this goes for basically anything we care to critique!

However, as is the case with all other genres of video games – not to mention other media – there are bad basketball titles. These bad basketball games tend to have some common traits; some staple drawbacks and design choices, if you will. Not every bad game will have all of these staples, and admittedly they can also show up in mediocre and even good games to a small extent. It’s just that bad basketball games err really badly in these areas, to the point where they’re practically unplayable outside of some ironic enjoyment. I know it’s become popular to call anything you don’t like “trash”, but if a basketball game ticks some or all of these boxes, then it’s earned that label.

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The Friday Five: 5 Lineups That Didn’t Last Long

The Friday Five: 5 Lineups That Didn't Last Long

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five lineups that despite their fame, didn’t actually last long.

Just how good is your memory? I like to think that mine is pretty good when it comes to basketball and basketball video games, because those are things that I’m passionate about. However, I definitely don’t have infallible recall! Moreover, our perception of time can be a tricky thing. To that end, while I may remember players, teams, lineups, and other such roster trivia many years later, my recollection of their longevity (or lack thereof) can be skewed. After all, what may feel like a long time when we’re living it day-by-day can turn out to be a short period in the grand scheme of things!

Case in point: the lineups that I’m talking about today. It’s no surprise that they stick in my mind – and I’m sure the minds of many long-time basketball fans and gamers – because they were all memorable in their own way. However, their memorability can ironically make us forget how short-lived those lineups actually were; especially if they did have a significant impact on the league (and video games) while they lasted. Even if they weren’t particularly successful, or a Video Game Team, they may still benefit from an oddity, or simply media hype, that grants them more nostalgic fame – or infamy – than you’d expect. Here are five such lineups that come to mind for me.

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The Friday Five: 5 Teammates Who Were Once Traded For Each Other (Part 2)

The Friday Five: 5 Teammates Who Were Once Traded For Each Other (Part 2)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five teammates who were once traded for each other, and the video games that feature those stints.

When I posted my previous Friday Five recalling five teammates who had once been traded for each other, I mentioned that there was an example that I cut after being reminded of a pairing that I definitely couldn’t leave out the first time around. Since I hate to waste any writing and research, I kept that example aside, with the intention of revisiting the topic. It actually didn’t take too long to find four more examples of players who became teammates after being traded for one another, and as such, the time has come to follow up with a new instalment.

As I’ve often said, I love roster trivia like this! It’s fascinating to trawl through NBA history to find interesting trades, unique lineups, and other unusual events, including phantom stints, and familiar faces in strange places and back in familiar places alike. I look at them through the lens of the virtual hardwood, not only because it’s the focus of our content here at the NLSC, but also because as I like to say, basketball video games are interactive almanacs. I had to search beyond the obvious games to find virtual representation of a couple of these pairings, but that’s all part of the fun! And so, let’s tip things off with the pair of players that were cut from the previous article.

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The Friday Five: 5 Random & Interesting NBA Player Stories

The Friday Five: 5 Random & Interesting NBA Player Stories

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five random and interesting NBA player stories that I’ve encountered.

Writing articles for the NLSC for all these years has been a rewarding experience. Obviously, it’s creatively satisfying for someone who has always enjoyed writing and is passionate about basketball and basketball video games, but to that point, it’s also catered to my enthusiasm for history and trivia. Covering NBA history and roster trivia through the lens of basketball video games not only conveniently avoids the need to use copyrighted images, but has also led me to discover some fascinating facts and stories about the hardwood, real and virtual.

To that end, I’ve recounted these tales in previous articles, but I wanted to revisit some of the most interesting NBA player stories that I’ve encountered while producing content for the NLSC. We all know the stories and many basic facts and figures about the all-time greats, but we so often overlook the interesting journeys of lesser-known names; stories such as the promising player who never quite made it to the NBA, the player whose journey to the NBA could inspire MyCAREER stories, players whose careers are What Ifs, and some interesting records. You may have heard these five NBA player stories before – from me or someone else – but they’re worth telling again.

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The Friday Five: 5 Short-Lived Stints That Became Iconic

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players and their short-lived stints that nevertheless became iconic.

Even when a player has had stints with multiple teams, there’s usually one that stands out as their most famous or memorable. Interestingly, it isn’t always the team that they spent the bulk of their career with. Sometimes, it’s the short-lived stints that produce the most success or notoriety, so they’re the ones that are best remembered and often talked about. Personal nostalgia also comes into play here. I’d suggest that we tend to associate players with the teams they played for when we first started watching and taking a keen interest in basketball, or at least very early on in our fandom.

To that point, our perception of time also changes as we age. A player having a three or four-year stint seemed like a long tenure back when I was a teenage hoop head, but now that I’m older, it’s over in a blink! Looking back, I’ve realised that there are quite a few Hall of Fame players whose most iconic stints were actually rather short-lived. Despite that brevity however, those are the jerseys that we tend to picture them in. As such, it’s interesting to reflect on how long those stints actually lasted, and why they became so iconic to the point of eclipsing longer tenures. With that in mind, here are five all-time greats, and their iconic short-lived stints that I tend to remember best.

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