This is The Tuesday Triple! Originally, it was JaoSming’s answer to The Friday Five, but now that he’s at Visual Concepts working on 2KTV, it’s up for grabs whenever I have a topic that I’d like to cover in three points instead of five, or I can’t think of five items for a list or countdown. On this occasion, I’m using it to talk about how we handle realism in basketball video games.
Da_Czar’s creed sums it up in six words: Don’t play video games, play basketball. It’s a catchy slogan, the perfect mantra for anyone who wants to see basketball video games become as realistic as possible. For anyone who considers themselves a “sim gamer”, they’re words for us – and the developers, for that matter – to live by. Six words to eloquently and succinctly sum up what we want: realism in basketball video games, from top to bottom.
Do we really, though? Do we appreciate the realism that’s already present in basketball video games? Do we truly realise what realism means for the basketball gaming experience? Do we really know what we want?