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Wayback Wednesday: 30 Years Ago, I Bought NBA Jam TE

Wayback Wednesday: 30 Years Ago, I Bought NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on it being 30 years since I bought the PC version of NBA Jam Tournament Edition, aka NBA Jam TE.

These days, I have a sizeable collection of basketball video games – I’m overdue to take a new photo with the additions that I’ve made since 2022 – but it all had to start somewhere! As it happens, I purchased my very first basketball video game 30 years ago yesterday. That game was of course NBA Jam Tournament Edition, or NBA Jam TE as it’s also commonly known. A minor technical issue prevented me from playing it on January 27th 1996, but a day later that was all sorted, so today marks 30 years since I hit the virtual hardwood in NBA Jam Tournament Edition for the first time.

Needless to say, as one of the earliest titles that turned my interest in basketball and basketball gaming into full-blown fandom – some might say obsession – NBA Jam Tournament Edition is an all-time nostalgic favourite. It certainly helps that just like the original NBA Jam, it still holds up superbly three decades later. Of course, even if I wasn’t able to enjoy it today, it’d still be a special part of my history with the virtual hardwood and real hoops alike. As such, I’ll never pass up the opportunity to reflect on it, especially on a milestone anniversary! Let’s take a look back…way back…

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Wayback Wednesday: Kobe Bryant’s 81-Point Game, 20 Years Later

Wayback Wednesday: Kobe Bryant's 81-Point Game, 20 Years Later

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Kobe Bryant’s 81-point game, ahead of its 20th anniversary.

Tomorrow marks 20 years since Kobe Bryant torched the Toronto Raptors with an 81-point outburst, setting a new mark for the second-highest points scored in an NBA game. It always sounds cliché when we talk about how the years seem to fly by after we’ve taken a few more trips around the sun, but it’s absolutely true! Our perception of time undoubtedly changes. When Kobe dropped 81 on January 22nd 2006, I was only 21, so 20 years felt like a long time to me; basically a lifetime, in fact! Things that happened 20 years before that – or 20 years before I was even born – felt ancient.

For example, 20 years before Kobe had his 81-point game, Larry Bird and the Celtics were the 1986 Champions. To me, that felt like something from another time. And yet, because I remember it, Kobe’s 81-point game feels contemporary despite it being as old today as the Celtics’ 1986 title was in 2006! Again, it doesn’t feel like it’s been 20 years; or perhaps more accurately, 20 years doesn’t feel the same. It doesn’t feel like eight years since I last reflected on Kobe’s big game, or indeed, six since his tragic passing. As that game is turning 20 though, let’s take a look back…way back…

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Wayback Wednesday: NBA Jam 99 Retrospective

Wayback Wednesday: NBA Jam 99 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam 99.

After Acclaim snatched the NBA Jam moniker away from Midway, they attempted to continue the series with NBA Jam Extreme. Although losing the iconic brand was naturally a blow, Midway nevertheless released their own superb follow-up to NBA Jam Tournament Edition in NBA Hangtime. To that point, while Acclaim had the name, Midway boasted the superior game. With that in mind, it’s perhaps no surprise that Acclaim sought to change up the formula with NBA Jam 99, moving away from an arcade style and adopting more of a sim or sim-arcade hybrid approach.

Of course, while that differentiated it from previous NBA Jam titles and Midway’s new arcade hoops games, it also placed NBA Jam 99 in direct competition with the NBA Live series. However, Acclaim didn’t completely abandon the series’ roots with NBA Jam 99, as it included an arcade mode. While true sim-arcade hybrid basketball games have their place and I’ve come to appreciate them, NBA Jam 99 wasn’t a good take on the concept. Indeed, it was proof that Midway deserved the name that they coined far more than Acclaim did. Let’s take a look back…way back…

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Wayback Wednesday: Jersey Swaps for Future Stints in NBA Live 95

Wayback Wednesday: Jersey Swaps for Future Stints in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent future stints.

If you played either of the 16-bit versions of NBA Live 95 back in the day, you’ll know that roster customisation is extremely limited. We can only trade players in Season mode, and even then, only the five starters for each team are available to swap. This is because the game only includes portraits for the starters, so any trade that placed a bench player in the starting lineup would result in an inconsistency in the presentation. For the same reason, we can’t change our starters prior to the pre-game introductions, though we can actually pause and substitute them just before tip-off.

On the bright side, whenever we make trades involving the starters, their jerseys will be changed to reflect their new team. Whereas the PC version used (for the time) high resolution Media Day headshots and thus had static portraits, the 16-bit versions of NBA Live 95 placed player heads on an assortment of matching shoulders. Not only did this save space on the cartridge, but it facilitates jersey swaps whenever a trade is made. To that point, I’ve made jersey swaps in NBA Live 95 for the Super Nintendo to represent several notable future stints. Let’s take a look back…way back…

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Wayback Wednesday: Roster Player in 1999

Wayback Wednesday: Roster Player in 1999

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the swansong of the original Roster Player concept in 1999 season releases.

It’s New Year’s Eve, so I’m sure that many of us are ready to party like it’s 1999…or at least, those of us who are old enough to get that reference are, anyway! Ham-fisted pop culture references aside, while I wouldn’t say that 1999 has been on my mind all throughout 2025, it has come up a couple of times in Wayback Wednesday features in the form of NBA Live 99. Granted, the game was actually released in 1998 and only the PC version featured updated rosters via an official patch, but it remains a 1999 season release, albeit one that had to launch with final 1998 rosters due to the lockout.

This meant that NBA Live 99 still included a Roster Player on the Chicago Bulls in place of Michael Jordan, who officially retired in early 1999 as the lockout drew to a close. To that end, while the 1998 season was MJ’s last until his comeback with the Washington Wizards, his Roster Player remained active on the virtual hardwood in 1999 season releases. It marked the final use of a Roster Player, at least as the concept was originally devised. As we prepare to leave 2025 behind, let’s take a look back – way back – at an overlooked milestone in basketball gaming.

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Wayback Wednesday: NBA Live 99 For Christmas ’98

Wayback Wednesday: NBA Live 99 For Christmas '98

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Christmas of 1998, which included receiving NBA Live 99 for the Nintendo 64.

It’s Christmas Eve, so I hope that you’re enjoying the holiday season no matter how you spend it! To that point, I appreciate you checking in with us for some basketball gaming content. When I glanced ahead in the calendar and was reminded that this week’s Wayback Wednesday would fall on the night before Christmas, I naturally began thinking of what would be a suitably festive topic. I’ve previously reflected on the inclusion of the special Christmas jerseys in various games, and other ways that Christmas has been represented on the virtual hardwood.

This year, I’d like to share something a bit more personal, specifically memories of my Christmas in 1998. We all have years in our lives that are significant to us for one reason or another. Whether they were wonderful, terrible, or otherwise shaped the person we are today, those years stick in our minds. 1998 was a memorable year for me, and for mostly positive reasons. To that end, my Christmas of 1998 capped off a great trip around the sun, and also happened to deliver a new basketball video game: NBA Live 99 for the Nintendo 64. Join me as I take a look back…way back…

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Wayback Wednesday: NBA 09: The Inside Retrospective

Wayback Wednesday: NBA 09: The Inside Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 09: The Inside for PlayStation 3.

The 2008 season lineup of basketball video games is arguably one of the weakest in the history of the genre. Outside of College Hoops 2K8, its titles aren’t popular picks for all-time favourites, or widely considered to be among the best in their series. NBA Live 08 was significantly better than NBA Live 07, but that was a low bar to clear, with plenty of room left for improvement. NBA 2K8 was a strange misstep following NBA 2K7. NBA 08 was at least on par with NBA 07, but to that point, there was no major leap in quality.

Fortunately, the genre bounced back for the 2009 season, providing basketball gamers with a couple of solid titles, and one fantastic release. Was NBA 09: The Inside one of those games? Well, not to spoil the entire retrospective, but unfortunately it wasn’t. In fact, in the spirit of the season, I’d suggest that anyone who was unlucky enough to receive NBA 09: The Inside for Christmas in 2008 may as well have been gifted a lump of coal in their stocking! So, why the harsh words for San Diego Studio’s final NBA game on PlayStation 3? Let’s take a look back…way back…

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Wayback Wednesday: Anemoia & Basketball Gaming

Wayback Wednesday: Anemoia & Basketball Gaming

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on my feelings of nostalgia and indeed anemoia when playing with players from before my time in basketball games.

Like most people, my nostalgia for basketball and basketball gaming is intertwined. Whether I’m dusting off a classic game or playing with historical content in a newer title, I’m usually indulging my nostalgia for the 90s and 2000s. However, I’ve grown increasingly fond of playing with many of the Legends from before my time. This includes players who retired before I was even born, as well as those whose careers wrapped up shortly before I became a hardcore basketball fan in the mid 90s. Even though I didn’t grow up watching those players, they’re still nostalgic to me.

It may sound strange to have nostalgia for a time that I never experienced, but it’s not uncommon. In fact, John Koenig’s Dictionary of Obscure Sorrows has given a name to such feelings: the aforementioned anemoia. Needless to say, it applies to more than just basketball and basketball gaming, but it aptly describes my newfound enthusiasm for playing with players from before my time. Although it’s more of a recent habit for me, upon reflection, my introduction to basketball clearly laid the groundwork for such anemoia. Let’s take a look at how I’ve come to enjoy going back…way back…

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Wayback Wednesday: PlayStation 4 Launch, 12 Years On

Wayback Wednesday: PlayStation 4 Launch, 12 Years On

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at attending a midnight launch for the PlayStation 4 here in Australia, and my first impressions of the console.

My Facebook Memories reminded me that in the early hours of November 29th 2013, I returned from a midnight launch of the PlayStation 4 at a retailer here in Australia. The console had launched in North America a couple of weeks earlier, so I’d already heard others share their initial impressions of NBA Live 14 and NBA 2K14. Needless to say, I had some concerns – especially about the former – but I tried to keep an open mind. After all, I wanted to be excited about the new generation of basketball gaming that I’d be experiencing from Day One; or near enough, anyway.

That first experience with the PlayStation 4 and two new next generation basketball video games – as well as a third title that I picked up – is certainly interesting for me to reflect upon. Suffice it to say, my feelings towards the console and at least one of those releases have changed over the years. I still have some mixed thoughts about the eighth generation, though to date I like it a lot more than the ninth! With PlayStation celebrating its 30th Anniversary, and November 29th marking 12 years since the Australian launch of the PlayStation 4, it’s a good time to look back…way back…

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Wayback Wednesday: Dominique Wilkins Breaks NBA Live 95

Wayback Wednesday: Dominique Wilkins Can Break NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m once again revisiting NBA Live 95 for the Super Nintendo, in order to demonstrate how Dominique Wilkins can break the game.

There are several reasons why I enjoy revisiting classic basketball video games. So many titles remain a blast to this day, so I love hitting the virtual hardwood in them. Also, there’s always the possibility of discovering something new, whether it’s a cool feature or mechanic that I overlooked, an explanation for a design choice or technical issue, or a fun bit of roster trivia. And of course, if you mess around with a game, you might stumble across something truly weird! That’s what happened when I reversed the Dominique Wilkins for Danny Manning trade in the Super Nintendo version of NBA Live 95. Here’s a video breaking down a rather unexpected sim engine outcome!

I hope you enjoyed this exploration of a weird phenomenon that we can create in NBA Live 95’s Season mode! I’ll have to mess around a little more and see if I can find any other players that are capable of having the same impact as Dominique Wilkins when traded. In the meantime, let me know if you’ve encountered any sim engine oddities like this one, and also be sure to subscribe to the NLSC’s YouTube channel! In addition to in-depth game retrospectives, essays, and features like this, you’ll also find plenty of gameplay highlight reels, the weekly NLSC Top 10 Plays curated by Dee, episodes of the NLSC Podcast, and more basketball gaming videos.

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

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Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

Wayback Wednesday: ESPN NBA 2Night 2002 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night 2002 by Konami.

In my retrospective of ESPN NBA 2Night, I described it as one of the absolute worst basketball video games from a Triple-A developer that I’ve ever played. That’s a bold declaration that I don’t make lightly, and I stand by it. From poorly-designed controls to underwhelming AI to unpolished animations and collisions, gameplay was a mess. It could produce a rare fun moment, but on the whole, it was a lacklustre sim-arcade hybrid. As such, some of its impressive features like the ESPN presentation and face editing deserved to be in a much better game.

To that end, there was really nowhere to go but up for its sequel, ESPN NBA 2Night 2002. Released for the PlayStation 2 and original Xbox midway through the 2002 season, ESPN NBA 2Night 2002 definitely made an effort to be an improvement on its predecessor. Right out of the gate, I will say that it was respectably successful in that regard. That may sound like a backhanded compliment, but the game did make a commendable leap from the first ESPN NBA 2Night in some key areas. Does that make it a good or even a great game, though? Let’s take a look back…way back…

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Wayback Wednesday: Michael Jordan in NBA Live 2004

Wayback Wednesday: Michael Jordan in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.

These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.

Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…

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Wayback Wednesday: Where Legends Should Have Retired

Wayback Wednesday: Where Legends Should Have Retired

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on where a number of NBA Legends ideally should have retired.

With the 2026 NBA season underway, some of the biggest names in the league are continuing lengthy careers. LeBron James is embarking on a record-setting 23rd NBA campaign, which indeed may not be his last. Stephen Curry is in his 17th year, while former teammate Kevin Durant is in his 18th (though it would’ve been his 19th if not for missing the entire 2020 season). Of course, only Curry is still with the team that he began his NBA career with. As such, he’s the most likely of the three to retire with his original club, and having never left to boot.

Mind you, while it sometimes seems that superstars move around more often than they used to, even decades ago future Hall of Famers were wrapping up their storied careers on different teams. That’s how we’ve come to see so many familiar faces in strange places! To that end, while we focus on the accomplishments of those Legends and where they were in their prime more so than we do their weird final stints, we may still wish that they retired in the “right” place. Thanks to basketball video games, we can see what that would’ve looked like. Let’s take a look back…way back…

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Wayback Wednesday: 2026 Rosters in NBA Live 19

Wayback Wednesday: 2026 Rosters in NBA Live 19

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m combining past and present by creating some 2026 rosters in NBA Live 19.

Much as I was getting back into NBA Live 18 prior to its server shutdown last year, I’ve been on a bit of an NBA Live 19 kick this year. To that end, you can expect to see it covered in future Wayback Wednesday features, including a new retrospective that reflects my current opinion of the game. It probably isn’t a huge spoiler to reveal that I’m enjoying it far more than I have previously! Indeed, my enjoyment has led to a playthrough of The Streets World Tour, completing a Legends Fantasy Challenge in Ultimate Team, and even customising the game’s rosters.

That brings us to the topic at hand: 2026 rosters, as represented by NBA Live 19! Portraying the present with a game from the past has become an enjoyable staple of my retro basketball gaming. Previously, I revisited NBA Live 10 to see how many players were still active in 2021 and 2024. Creating 2024 lineups in NBA 2K14 led to a couple of games using those makeshift rosters. Earlier this year, I played NBA Live 18 using a minimalist 2025 roster update. And now, with the 2026 season underway, I’m demonstrating how it looks in NBA Live 19! Let’s take a look back…way back…

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