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Wayback Wednesday

Wayback Wednesday: 25 Years Since Michael Jordan Said “I’m Back”

Wayback Wednesday: 25 Years Since Michael Jordan Said "I'm Back"

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m marking the 25th Anniversary of the day Michael Jordan said “I’m Back”, and returned to the Chicago Bulls.

It’s funny how you don’t always feel the passage of time until you think about how long ago a certain event was. I felt it in 2008, when it had been ten years since the Chicago Bulls’ last championship. I felt it in 2011, when the Bulls celebrated the 20th Anniversary of their first title. It recently occurred to me that I’m now the same age that Michael Jordan was when he won that sixth ring in 1998. And yes, it strikes me that a whole decade has passed and hundreds of players have come and gone, as I continue to work on a current roster for NBA 2K11.

Today marks another milestone. It’s been twenty five years – or a quarter of a century, if you want to make it sound even more impressive – since Michael Jordan ended his first retirement from the NBA. MJ famously announced his return in two words: “I’m Back”. His return would ultimately expand his resume and bolster his claim to being the Greatest of All-Time, producing many more memorable moments along the way. It also had a noteworthy impact on the virtual hardwood. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K10 Draft Combine

Wayback Wednesday: NBA 2K10 Draft Combine

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA 2K10 Draft Combine.

Our journey to the league in NBA 2K’s career modes has taken many forms. We’ve played in Rookie Showcase games, guided Freq from high school through to the pros, experienced a college career with Pres, and took a long road through China and the G League as AI. We’ve even made it to the NBA after leaving basketball behind to be a DJ, and then drawing attention in a streetball tournament. The Draft Combine has been featured in a couple of stories (including NBA 2K20’s tale), serving as another way to prove ourselves on the virtual hardwood and raise our Draft stock.

In the very first iteration of career mode – then called My Player – the combine was the starting point for the whole experience, tipping things off before the full game was even released. The NBA 2K10 Draft Combine offered gamers a sneak peek at the mode as well as an opportunity to get a head start, though only on console. Let’s take a look back…way back…

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Wayback Wednesday: Players I Remember Because of Video Games (Part 3)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

In a couple of previous Wayback Wednesday features, I recalled some of the players that stick in my mind in large part thanks to basketball gaming. Making roster updates for NBA Live is unquestionably a factor here, as I ended up spending a lot of time looking at names, researching players to create them and edit their ratings, or simply moving them around from team to team. After I stopped making rosters, I found that I was far less familiar with players at the end of the bench, and even some of the lesser-known rotation players on basement teams.

That’s led to me being able to remember benchwarmers and other somewhat obscure players from the 90s and 2000s much easier than I can name certain current players. I expect that will change somewhat now that my current roster update for NBA 2K11 is taking shape, but growing up with basketball games has embedded a number of role players from yesteryear in my memory. I figured this would become an ongoing series when I posted the first article last year, and indeed, I have another list to share with you all today. Let’s take a look back…way back…

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Wayback Wednesday: Unlockable Jerseys in Basketball Games

Wayback Wednesday: Unlockable Jerseys in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the practice of including unlockable jerseys in basketball video games.

I’ve previously covered throwback jerseys in basketball games, noting that their inclusion also marked the arrival of uniform selection options. Before the addition of jersey selection screens, teams with secondary road uniforms would wear them at random in exhibition play, or on Sundays in Season or Franchise modes. In the PC versions of NBA Live, we were also able to manipulate the files to switch them in and out, but it was far less cumbersome once we could easily choose which uniform we wanted a team to wear via an in-game option.

The ability to switch between a selection of alternate and retro jerseys for every team was (and is) a great feature. After NBA Live 2003 introduced the functionality, we were keen to see more content in NBA Live 2004 and beyond. New retro uniforms would indeed be added in future games, but the expanded selection also saw the introduction of unlockable jerseys. The concept has since fallen out of vogue, but for a while there, it was a standard feature in both NBA Live and NBA 2K. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2004’s Unusual Ratings

Wayback Wednesday: Unusual Ratings in NBA Live 2004

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the unusual ratings in NBA Live 2004.

As I noted in my in-depth retrospective of NBA Live 2004 for our 25th Anniversary of NBA Live celebrations, the game was a strong return to form after NBA Live 2003 was skewed in more of an arcade direction. It revamped the franchise experience into Dynasty mode, saw the addition of gameplay sliders, and introduced new player animations and physics with 10-Man Freestyle. It’s a fantastic game for its era, and tipped off a strong three year run for the series. I’d still rate it as one of my favourite games, and rank it among the best all-around NBA Live titles.

Of course, it does have a handful of issues. I’ve talked about some of the problems that occurred in the offseason of the new Dynasty mode, and mentioned a couple of other quirks in my retrospective. Something that a lot of gamers who played NBA Live 2004 will no doubt remember is the unusual ratings – specifically the Overall Ratings – for many of the players, past and present. As usual, there’s a story behind the oddity, so let’s take a look back…way back…

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Wayback Wednesday: The Cancelled Trade in NBA Jam TE

Wayback Wednesday: The Cancelled Trade in NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a cancelled trade that made its way into the arcade version of NBA Jam Tournament Edition.

We’ve just passed the trade deadline for the 2020 season, and saw a flurry of activity. In the wake of all the deals that went down, several players have been cut, many of whom will no doubt attract some interest on the open market. All of these transactions will be taken care of in NBA 2K20, which receives regular official roster updates. We’re also able to update rosters ourselves, and that’s something we’ve obviously been doing for years in our community, for both NBA Live and NBA 2K. Of course, over a decade ago, official roster updates weren’t as common.

If we go back even further, we’ll find a lot of games that didn’t receive any roster updates post-release, as well as titles that didn’t have roster customisation features. This was true of NBA Jam and its sequel NBA Jam Tournament Edition, which were stuck with out-of-date rosters once trades and signings occurred. Well, sort of. There were changes in different revisions and releases of the NBA Jam games, and on at least one occasion, an update resulted in an error due to a cancelled trade. It’s an interesting situation, so let’s take a look back…way back…

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Wayback Wednesday: The ABA in Basketball Video Games

Wayback Wednesday: The ABA in Basketball Video Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at how the ABA has been represented in basketball video games.

Despite its influence on the NBA and the sport in general, the American Basketball Association doesn’t have a lot of representation on the virtual hardwood. It makes sense as the National Basketball Association became the dominant “brand” when it exploded in global popularity in the 80s and 90s, by which point the ABA had long been absorbed in the 1976 merger. Although it’s not exactly forgotten, its history is somewhat glossed over in favour of celebrating the NBA’s heritage. Of course, that’s not altogether surprising; as the old saying goes, history is written by the winners.

Still, given that the NBA does pay homage to the ABA and adopted some of its ideas including the three-point line (though Abe Saperstein’s American Basketball League did it first), it’s strange that it doesn’t have much of a presence in video games. The ABA had been gone for around two decades when I was getting into basketball and basketball video games, but I recognise its importance and would love to see it celebrated in gaming as well. What have we seen so far? Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 97 Team Editor

Wayback Wednesday: NBA Live 97 Team Editor

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 97 Team Editor.

Once techniques have been discovered in our modding community, we’re usually able to reuse or adapt them as new games come out. The question has always been whether or not the existing tools can still be used, and if not, will anyone be able to update them or create new ones. After all, we have far more modders than programmers in the community, and indeed in recent years, many of our most useful tools have come from elsewhere. This wasn’t always the case, though. Although modders have always outnumbered tool creators, there still used to be a handful of the latter.

Our founders, Tim, Lutz, and Brien, created a bunch of useful tools for editing the PC versions of NBA Live. However, they weren’t the only programmers breaking down the games and providing a means of modding them. Case in point: the NBA Live 97 Team Editor, created by Mark Paris. Although Tim’s editor was more than sufficient for making roster updates for the game, the NBA Live 97 Team Editor was a very handy companion tool. Let’s take a look back…way back…

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Wayback Wednesday: The Legacy of NBA 2K18

Wayback Wednesday: The Legacy of NBA 2K18

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K18, and the legacy that it has created.

The NBA 2K18 servers are no more. Well, I imagine they’re still physically around. It’s highly unlikely that 2K instructed someone to take a sledgehammer and go all Triple H on them, rather than just switching them off. The point is that online support has ended, which means MyTEAM, the first version of The Neighborhood, and all other connected content is gone. With this infamous release being officially put out to pasture, I believe it’s an apt time to offer up a final take on the game, and reflect on its legacy.

I know that it’s fairly recent by Wayback Wednesday standards, but it was released going on three years ago, which is about how old the All-Time College Teams DLC for NBA 2K17 was when I covered it. Besides, NBA 2K18 came out last decade, and that makes it sound old, right? Hey, it’s my feature, and I’ll bend the rules if need be! In any event, a retrospective of this controversial game feels quite timely, so let’s take a look back…not too far but still wayback…

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Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the role Jay-Z played as an executive producer on NBA 2K13.

Back in December, I wrote an article about Jay-Z’s forgotten cameo in NBA Live 07. I received some nice compliments from people who enjoyed learning about that for the first time, as well as some suggestions to look back at Jay-Z’s involvement as an executive producer on NBA 2K13. That topic was actually already on my list of ideas for Wayback Wednesday features, but since it’s been requested, I figure there’s no point delaying it any further. After all, it’s even better if I can cover these topics when there’s interest, and to that end, I’m open to suggestions!

For now though, let’s focus on Jay-Z and his role with NBA 2K13. Obviously, the rapper wasn’t actually spending hours coding at Visual Concepts’ studio in Novato, but as it turned out, he had a significant impact on the game. His title also briefly inspired a trend in our modding community. Let’s take a look back…way back…

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Wayback Wednesday: NBA Hangtime Retrospective

Wayback Wednesday: NBA Hangtime Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Hangtime.

One of the benefits of Wayback Wednesday is that eventually, everything becomes “retro” enough to talk about. As it is, I’ve bent the rules slightly with some more recent games from time to time, but generally speaking, I’ve preferred focusing on titles that are several years old. To that end, I’ve tried to cover many of the classics before touching on more recent nostalgia. However, there are several titles from the early days of basketball gaming that I still haven’t covered, but definitely mean to get to. NBA Hangtime is just one of the games that are overdue for a retrospective.

Perhaps it’s only fitting that I’ve yet to cover the game, going on five years of running Wayback Wednesday features. As popular as it was with basketball gamers in its day, it does tend to be overlooked when we discuss the best arcade hoops titles. It was a strong follow-up to NBA Jam Tournament Edition – one of my personal favourites – and a game that I really enjoyed on the Nintendo 64. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 2000 & NBA Live 10 Trivia

Wayback Wednesday: NBA Live 2000 & NBA Live 10 Trivia

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some trivia for NBA Live 2000 and NBA Live 10.

Happy New Year, everyone! It’s strange to tip off a year with a retro feature, but it is Wednesday, and on Wednesdays we go way back. Speaking of which, as part of the lead up to the release of NBA Live 18 and NBA Live 19, I posted a couple of articles containing trivia facts about NBA Live 98 and NBA Live 08, and NBA Live 99 and NBA Live 09. I’d intended to do the same thing this year with NBA Live 2000 and NBA Live 10, ahead of the release of NBA Live 20. Of course, NBA Live 20 was ultimately cancelled, so I didn’t get an opportunity to do so back in September.

Looking back, I’m certainly glad I didn’t run it pre-emptively while we waited for that announcement! However, it seems like a waste of a good Wayback Wednesday idea to let it go, and of course, it all ties in to the 25th Anniversary of NBA Live content that we’re doing despite the series going on hiatus once again. With that in mind, here are the trivia facts I would’ve originally shared to celebrate the release of the third NBA Live game with a year ending in zero. Let’s take a look back…way back…

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Wayback Wednesday: Christmas on the Virtual Hardwood

Wayback Wednesday: Christmas on the Virtual Hardwood

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Christmas content in basketball video games.

Merry Christmas and Season’s Greetings, basketball gamers! I hope you’re enjoying the festive season, and are looking forward to some of the marquee games that are set to tip off this Christmas Day. Since this week’s Wayback Wednesday has fallen on Christmas Day itself, I thought it would be fun to look back at how the occasion has been celebrated on the virtual hardwood. After all, a lot of video games have included Christmas content as Easter eggs – if that’s not too ironic a turn of phrase – and there are even seasonal games, such as the classic Holiday Lemmings.

Basketball games tend to have a more straightforward approach to the matter, but there’s still some interesting history with the virtual hardwood and the holiday season. With that in mind, and in the spirit of the season, let’s deck the halls, rock around the Christmas tree, and take a look back…way back…

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Wayback Wednesday: Jay-Z in NBA Live 07

Wayback Wednesday: Jay-Z in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the promotion that put Jay-Z in NBA Live 07.

I’m sure that Jay-Z needs no introduction for basically everyone reading this. As a rapper, producer, and record executive, he’s considered one of the best and most influential names in his genre. He’s also proven himself to be a highly successful businessman, and as of 2019, is a billionaire. On top of that, he’s married to Beyonc√©, making him half of one of the most prominent power couples in the entertainment industry. Again, this is all widely known, as is Jay-Z’s love of basketball and his involvement with the sport, as he formerly owned a stake in the Brooklyn Nets.

What you may not know is that Jay-Z has an interesting history with basketball video games. His songs have been featured on various soundtracks, and of course he was an executive producer on NBA 2K13 – a topic I’m sure I’ll discuss in a future Wayback Wednesday feature – but he was also playable in NBA Live 07. JaoSming covered this noteworthy appearance several years ago, but it’s a piece of basketball gaming trivia that still tends to be overlooked. With that in mind, let’s take a look back…way back…

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Wayback Wednesday: Jordan Challenge vs NBA’s Greatest

Wayback Wednesday: Jordan Challenge vs NBA's Greatest

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m comparing The Jordan Challenge in NBA 2K11 to NBA’s Greatest in NBA 2K12.

I like to mix things up here in Wayback Wednesday. From retrospective reviews and profiles of modes and features, to interesting trivia and media from yesteryear, it’s my goal to cover a broad range of throwback content. Something that I haven’t done yet is to directly compare a couple of retro games, modes, or features, and conclude which one is superior. That changes today with what will hopefully be the first of many “Versus” articles for Wayback Wednesday, as I’m comparing The Jordan Challenge to NBA’s Greatest.

I’ve covered both The Jordan Challenge and NBA’s Greatest in several articles for Wayback Wednesday, but the question remains: which is the superior mode? Both modes took NBA 2K’s retro content to a new level, providing some fun challenges and establishing a precedent for all future releases as far as including a variety of historical teams. Let’s compare these two great modes across some key criteria as we take a look back…way back…

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