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Wayback Wednesday

Wayback Wednesday: Bulls vs. Blazers and the NBA Playoffs

Wayback Wednesday: Bulls vs. Blazers and the NBA Playoffs

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Bulls vs. Blazers and the NBA Playoffs.

As I’ve mentioned in previous Wayback Wednesday retrospectives and other articles, my introduction to basketball gaming was through NBA Jam Tournament Edition, NBA Live 95, and NBA Live 96. To that end, I don’t have the same nostalgia for the NBA Playoffs series – EA’s forerunner to NBA Live – as people who got into hoops and the virtual hardwood earlier than I did. The massive jump that took place with NBA Live 95 made it difficult to truly appreciate its predecessors at first, but as I’ve collected them and given them a proper chance, they’ve definitely grown on me.

I’ve jumped around a little as I’ve covered these classics for Wayback Wednesday. I tipped things off with the Olympic spinoff Team USA Basketball, went back to the beginning with Lakers vs. Celtics, and then most recently profiled NBA Showdown. Since chronological order is already out the window and a retrospective is overdue anyway, I figured I wouldn’t waste any more time getting to Bulls vs. Blazers! The final game to bear the “NBA Playoffs” branding may have been surpassed by its successors, but it’s still a classic release. Let’s take a look back…way back…

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Wayback Wednesday: Updating NBA Live 96 PC Before Modding

Wayback Wednesday: Updating NBA Live 96 PC Before Modding

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about my experiences updating NBA Live 96 PC before discovering the NLSC, and subsequent entry into modding.

There are a few reasons why NBA Live 96 PC remains one of my all-time favourite basketball video games after almost three decades. It was the newest NBA Live as I was really getting into basketball, set in the memorable 1996 season. Along with the PC version of NBA Jam Tournament Edition, it’s one of the very first basketball video games that I owned; indeed, I still have my original copies of both titles! It was also the game that ultimately led me to discover the NLSC when I finally had access to the internet, and thus was my introduction to modding, then called patching.

Of course, even before I learned about the modding/patching scene, I’d developed an interest in updating NBA Live 96 PC. I’d suggest that whenever a basketball game has roster editing functionality, at some point most of us get the idea to update it. Whether it’s making moves from the current year, or updating it for a new season, there’s an interest in playing a game we like with the latest rosters. There was only so much that we could change in NBA Live 96 PC’s rosters within the game itself though, which is what made modding such an exciting discovery! Let’s take a look back…way back…

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Wayback Wednesday: The Lockout Rosters of NBA Live 96 16-Bit

Wayback Wednesday: The Lockout Rosters of NBA Live 96 16-Bit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in the 16-bit version of NBA Live 96, which were affected by the 1995 lockout.

There have been four lockouts in the history of the NBA. We all remember the two big ones that happened in 1998 through early 1999 and in 2011, because they actually resulted in games being cancelled. Conversely, I’d suggest that fewer fans recall the lockouts of 1995 and 1996, as the former was resolved in time for the season to begin on schedule, while the latter lasted all of two hours before the league and the Players Association came to an agreement. As such, those stoppages ultimately weren’t as impactful or controversial.

Basketball gamers are well aware of the effects that lockouts had on the 1999 and 2012 season titles. However, the 1995 lockout impacted a few video games as well, including Konami’s NBA in the Zone, and NBA Live 96. The PC and PlayStation versions of NBA Live 96 were released late enough to include offseason moves and the new rookie crop, but the Super Nintendo and Sega Genesis/Mega Drive versions were released during the lockout, sticking them with outdated 1995 season rosters. As such, they capture an interesting moment in time. Let’s take a look back…way back…

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Wayback Wednesday: NBA Street Homecourt Retrospective

Wayback Wednesday: NBA Street Homecourt Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking an in-depth look back at NBA Street Homecourt with a video retrospective.

Eighteen years ago tomorrow, the Xbox 360 version of NBA Street Homecourt was released, with the PlayStation 3 version dropping a couple of weeks later. Featuring authentic courts where NBA players honed their talents growing up, it marked a tonal shift in the series. As such, it’s easily the most divisive NBA Street game! However, while it may not have been a hit with everyone, it definitely has its strong points. I’ve always enjoyed it for what it is, and the fact that I caught an early glimpse of it at an NBA Live 07 community event undoubtedly contributes to my nostalgia for it! This video retrospective is a long time coming, so let’s take a look back…way back…

I hope that you enjoyed this deep dive into the final console release in the NBA Street series! What are your thoughts on NBA Street Homecourt? Is it an overlooked gem, a blunder, or somewhere in between? Have your say in the comments below! I’m keen to produce more video retrospectives for Wayback Wednesday throughout 2025, so be sure to subscribe to the NLSC YouTube channel if you haven’t already. On top of retrospectives, essays, and podcast episodes, you’ll also find the weekly Top 10 Plays and plenty of gameplay reels. As always, feel free to hit us up with any suggestions of games that you’d like to see us play, or be covered in a future Wayback Wednesday.

Wayback Wednesday: What If…Karl Malone Broke the Scoring Record?

Wayback Wednesday: What If...Karl Malone Broke the Scoring Record?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m pondering a historical What If; namely, what if Karl Malone broke the all-time scoring record?

Welcome to what I hope will be a recurring Wayback Wednesday feature, in which I explore some intriguing NBA What Ifs, illustrated by basketball video games! For a hardcore basketball and history buff, diving into the league’s biggest What Ifs can be just as interesting as reflecting on real events, results, and records. What small change would have a huge impact on NBA history? Which important events that defined the legacies of teams and players are dependent on a particular decision or twist of fate? For want of a nail, what possible butterfly effects can we imagine?

Considering that I remain a huge fan of Michael Jordan and the Chicago Bulls, you might think that I’d be inclined to explore a hypothetical involving them. After all, for all of their success during the 90s, there are a couple of What Ifs there! I will get to them at some point as I do have my own opinions to share, but they’re popular NBA What Ifs that have been discussed many times before. As such, for my first What If, I’m imagining a timeline where Karl Malone breaks the all-time scoring record. It’s a once-feasible event that’s hardly discussed now, so let’s take a look back…way back…

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Wayback Wednesday: A Tribute to the T-Meter

Wayback Wednesday: A Tribute to the T-Meter

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to the iconic T-Meter.

While a solid basketball video game may be able to get away with advanced controls that are complex and even contrived, the basics must be well-designed and easy to use. If shooting is clunky, or jumping on defense is useless, or trying to pass to a teammate standing next to you is somehow a chore, then the game is not mechanically sound! To that point, while free throws aren’t something that will (or at least, should) happen on every possession, they are a part of the sport as the result of infractions, and thus a basic skill that needs to be properly represented in video games.

Of course, just as certain titles have botched other fundamental aspects of basketball, developers have devised some bewilderingly terrible ways of shooting free throws on the virtual hardwood. All too often, they were needlessly complicating what should be a straightforward mechanic in the name of creativity, challenge, or trying to represent a shooting motion. What those games should’ve done – and indeed, some did – was to copy what EA Sports were doing with the T-Meter. Dated as it may seem, it remains one of my favourite mechanics for free throws. Let’s take a look back…way back…

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Wayback Wednesday: An Experimental MyCAREER in NBA 2K15

Wayback Wednesday: An Experimental MyCAREER in NBA 2K15

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at MyCAREER in NBA 2K15, and the experimental approach that it took.

After going back and finally playing through that first cinematic MyCAREER story in NBA 2K14 – and getting completely hooked on it – that left NBA 2K15 as the only eighth gen game whose tale I hadn’t completed. There are a couple of reasons for that. In 2014, I still hadn’t warmed up to the idea of a narrative-driven MyCAREER mode, and unfortunately, the NBA 2K15 MyPLAYER isn’t the most likeable protagonist to take control of! I was also trying to give NBA Live 15 a fair chance to impress, and actually ended up playing a lot of Ultimate Team that year.

However, you don’t produce a feature like Wayback Wednesday unless you’re willing to give games a second chance, and dive into the history of the virtual hardwood! To that end, I have gone back and finally properly played through MyCAREER in NBA 2K15. It does have its issues, in terms of both the story and the general experience, and some of my initial impressions were on the mark. At the same time, there is an enjoyable experience there, and the approach that it took was definitely an interesting experiment. Let’s take a look back…way back…

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Wayback Wednesday: NBA Showdown Retrospective

Wayback Wednesday: NBA Showdown Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Showdown, with a particular focus on the Super Nintendo version.

As someone whose basketball fandom was solidified in the mid 90s, my introduction to the virtual hardwood came slightly later than other hoops gamers my age. My first basketball video games were NBA Live 95 for Super Nintendo and the PC version of NBA Jam Tournament Edition, with NBA Live 96 PC also being an early favourite. To that point, I didn’t grow up playing any games in the NBA Playoffs series; the forerunner to NBA Live. As such, while I’ve always respected their contributions to the genre, I don’t have the same nostalgia for them as I do the early NBA Live titles.

Indeed, I’ve found the NBA Playoffs games quite difficult to get into, as they lacked many of the innovations that began with NBA Live 95. They are intriguing of course, and as I’ve added some of them to my collection, it has been fun and illuminating to spend some more time with them. Although they have their quirks, I’ve come to better appreciate them, and it’s been fun noticing early versions of features that later became staples of NBA Live. NBA Showdown was the final release before the re-brand and revamp, and the Super Nintendo version has captured my interest lately. In a way, it bridged the NBA Playoffs and NBA Live series. Let’s take a look back…way back…

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Wayback Wednesday: THREE in Early NBA Live

Wayback Wednesday: THREE in Early NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic call of THREE in early NBA Live games, whenever we splashed a shot from downtown.

Video game nostalgia goes way beyond what we did on the sticks. It’s the fun bonus content, and features that we couldn’t find in any other game; even ones from the same series. It’s the distinctive art styles, leading to menus and an overall aesthetic that’s a definitive time capsule for an era. It’s the catchy main menu themes and in-game music that still pop into your head decades later. And while we’re talking about auditory nostalgia, it’s also the iconic sound effects. Collecting a coin as Super Mario, Scorpion’s spear in Mortal Kombat, obtaining an item in Zelda…the list goes on.

In the early NBA Live games, one of the most memorable sound effects was the PA Announcer’s exclamation of “THREE!” whenever you nailed a three-pointer. Whether it swished home or finally dropped in after rattling around on the rim, a trey was made all the more satisfying by that excited call. Dee brought it up when we were talking about NBA Live 95 on Episode #561 of the NLSC Podcast, and as we reflected on that nostalgic sound from our early days on the virtual hardwood, I knew that I had to cover it for Wayback Wednesday. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 16 Retro Jerseys

Wayback Wednesday: NBA Live 16 Retro Jerseys

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the retro jerseys in NBA Live 16.

Retro jerseys were hardly a new feature by the time NBA Live 16 was released in 2015. Of course, it was a feature that was bewilderingly and frustratingly lost when NBA Live made the jump to the seventh generation, before finally returning in NBA Live 10. Following the series’ extended hiatus in the wake of NBA Elite 11 and NBA Live 13 being cancelled, the eighth generation NBA Live releases all included retro jerseys. Indeed, this was something that they definitely did better than their seventh generation counterparts.

With that being said, NBA Live 16 stands out as having the best array of retro jerseys among its eighth gen NBA Live brethren. Granted, it still fell short of NBA 2K16 and other eighth gen NBA 2K titles in that regard, but upon revisiting the game last year, I was nevertheless surprised and impressed by the inclusion of certain uniforms. They have appeared in other releases, but considering that they weren’t part of designated Hardwood Classics nights during the 2016 campaign, including them went above and beyond what was essential. Let’s take a look back…way back…

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Wayback Wednesday: MyCOURT in NBA 2K17

Wayback Wednesday: MyCOURT in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the three locations for our MyCOURT in NBA 2K17.

Look, I’ll be one of the first to agree that MyCAREER, and career modes in basketball and sports video games in general for that matter, doesn’t need an open world. As I’ve explained before, it misses the point of the open world approach, essentially being a glorified loading screen and vehicle for advertisements rather than a true extension of gameplay. Conversely, I will advocate for and admit to enjoying having MyCOURT as a player hub. Sure, I scoffed at it when it was announced for NBA 2K15, but it’s now something that I really miss when I’m playing MyCAREER in NBA 2K14!

It was MyCAREER in NBA 2K17 that really sold me on MyCOURT. I’d spent quite a bit of time on MyCOURT in NBA 2K16 – both mine and my friends’ – as it was the method of squadding up for 2K Pro-Am games. It was fun shooting around during those sessions and customising the area for our mutual enjoyment, but I truly came to appreciate MyCOURT during my playthrough of NBA 2K17 MyCAREER. From its integration into the story and overall journey, to the different courts that we could unlock, it absolutely added to the experience. Let’s take a look back…way back…

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Wayback Wednesday: 2015 Christmas Jerseys in Games

Wayback Wednesday: 2015 Christmas Jerseys in Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the 2015 Christmas jerseys, and their appearances in video games.

Merry Christmas and Season’s Greetings, basketball gamers! I hope you’re having a fun day with your loved ones, or enjoying the holiday however you see fit. I’ll go out on a limb here and guess that nostalgic basketball gaming content probably isn’t on most people’s minds today, but I do pride myself on sticking to a schedule, as well as ensuring that there’s something new here on the NLSC every day. And so, if you’re joining us on Christmas Day – or catching up on recent posts as the case may be – I’d like to give you the gift of Wayback Wednesday!

Given that it’s the festive season and Wayback Wednesday has fallen on Christmas Day this year, it only make sense to cover a topic that’s related to the occasion. To that end, let’s reminisce about the Christmas jerseys that teams wore in 2015, and their presence in basketball video games. Obviously, I’m a year early as far as it being a nice round number for the anniversary, and I did touch on the subject back in 2019. Still, 2015 was a noteworthy year for Christmas jerseys when it comes to the virtual hardwood – and ’tis the season – so let’s take a look back…way back…

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Wayback Wednesday: NBA Live 18 Ultimate Team Tribute

Wayback Wednesday: NBA Live 18 Ultimate Team Tribute

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m flashing back to NBA Live 18 and paying tribute to Ultimate Team with a highlight reel featuring stars of the 90s.

Now that the servers have been shut down, NBA Live 18 Ultimate Team is no longer available. This was most unfortunate for my retro basketball gaming habits, as I’ve enjoyed jumping back into the game every now and again to play with my squad of 90s All-Stars. Although that fun is over now, it was a blast while it lasted, and I made sure to capture my favourite plays. You’ve no doubt seen them show up in the weekly Top 10 countdown that Dee curates, but with the sunset of the mode, I decided to put together a supercut of some of my best highlights. Let’s take a look back…way back…

It’s one of the longest basketball gaming highlight reels that I’ve made to date, but I hope you enjoy some spectacular moments from a title that had a lot of potential. To that end, while Ultimate Team may no longer be playable, NBA Live 18 will still be in my rotation, and therefore in our content from time to time. With that being said, please subscribe to the NLSC YouTube channel for more basketball gaming videos, including the Top 10, highlight reels, video essays, and game retrospectives, including a look back at NBA Street Homecourt that I expect to have ready in early 2025. And, as always, be sure to hit us up with suggestions of games you’d like to see us play!

Wayback Wednesday: Lights Out Screensaver & NBA Jam TE

Wayback Wednesday: Lights Out Screensaver & NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the free Lights Out screensaver that was packaged with the PC version of NBA Jam TE.

Considering that it’s one of my all-time favourite basketball video games, it should be no surprise that I’ve covered NBA Jam Tournament Edition several times in Wayback Wednesday. The PC version is particularly special to me, as it’s one of the very first hoops games that I bought. Indeed, I still have my original copy, which is fortunate as it seems to be a rare and expensive collectible nowadays! In any case, I’ve discussed so many aspects of NBA Jam TE in detail, from retrospectives of the game, to Kevin Edwards’ incorrect portrait, to theories about ratings.

However, apart from a fleeting mention in the aforementioned retrospective, I’ve never really talked about the Lights Out screensaver that came with NBA Jam TE PC. As a young, hoops-crazed PC gamer back in the 90s, it became a source of frustration for me, as I was never able to install it. This wasn’t a case of technological illiteracy, as I’ve been tinkering with computers since the age of eight or so (is it any surprise that I got into IT?). Rather, it’s an apparent mistake with the included documentation, one that I’ve long sought a solution to. Let’s take a look back…way back…

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Wayback Wednesday: Was 2008 The Weakest Season For Basketball Games?

Wayback Wednesday: Was 2008 The Weakest Season For Basketball Games?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the basketball games of the 2008 season, and explaining why I believe it was the weakest lineup to date.

As much as I miss having multiple annual releases in the basketball gaming space – especially when we had at least three or four companies throwing their hat into the ring – it clearly wasn’t sustainable. The quality of those games was inconsistent across the board, and it didn’t help that some of them were console and regional exclusives. To that point, it’s no wonder that many series didn’t last nearly as long as NBA 2K, or even NBA Live. Still, it was great having so many choices that brought their own ideas to the table, and there were usually at least one or two fantastic games each year.

Nominating the best or strongest year in basketball gaming is tough; in fact, that’s a topic that Dee and I might have to tackle on the podcast, with the community’s input. If we’re talking about the worst or weakest season for basketball games though, I do have an answer that – while obviously subjective – I am confident in. After going back and reviewing NBA Live 08, NBA 2K8, and Sony’s NBA 08, I believe that 2008 is the frontrunner for the weakest season for basketball video games. I certainly wouldn’t expect everyone to agree, but I have my reasons. Let’s take a look back…way back…

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