NBA 2k19 Rim and Net SFX Mod

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NBA 2k19 Rim and Net SFX Mod

Postby Rodzilla91 on Thu Feb 28, 2019 8:52 pm

Figured I would release this, I used Archone's sfx_inside.iff as a base, so a lot of credit goes to him, and Maumau78 for posting a short tutorial on how to do this.

I don't have a video handy but basically all the rim bounce & net sounds were replaced with the ones from NBA 2k19. I just prefer the low drum sound of the rim and the swishes.

https://www.mediafire.com/file/i0h5q9am ... e.iff/file
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Re: NBA 2k19 Rim and Net SFX Mod

Postby Archone on Tue Mar 19, 2019 11:04 am

You're very welcome brother! Happy to see this is still a thing! :bowdown2:
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Re: NBA 2k19 Rim and Net SFX Mod

Postby Rodzilla91 on Mon Apr 08, 2019 11:15 pm

Archone wrote:You're very welcome brother! Happy to see this is still a thing! :bowdown2:

(Y) (Y)
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Re: NBA 2k19 Rim and Net SFX Mod

Postby NEW YORK KID on Sat Jun 01, 2019 6:53 am

(Y)
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Re: NBA 2k19 Rim and Net SFX Mod

Postby NEW YORK KID on Sat Jun 01, 2019 7:04 am

Are you willing to share on how this can be edited? Really want to create the old school college gym brick sounds for my mod (Y) (Y)
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Re: NBA 2k19 Rim and Net SFX Mod

Postby sstmacxzy on Thu Jun 20, 2019 1:29 am

Thanks Man! (Y) (Y) (Y)
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Re: NBA 2k19 Rim and Net SFX Mod

Postby Rodzilla91 on Fri Jun 21, 2019 10:49 pm

NEW YORK KID wrote:Are you willing to share on how this can be edited? Really want to create the old school college gym brick sounds for my mod (Y) (Y)


Sorry havent gotten the time to check this.

https://forums.nba-live.com/viewtopic.php?f=153&t=92804&start=75

I've made it! :D

As suggested from Jao modtool is very useful to extract audio sfx....my procedure is the following:

first open sfx_inside.iff with the modtool just to decompress the file...and locate the sfx slot you want to replace

1. Extract the desired sound as orig.n2kf click on export file
2. Edit/Replace with Audacity....it MUST BE OF THE SAME LENGHT OF THE ORIGINAL! And you must import it as RAW file
3. Export the file as RAW new.n2kf

now it comes the tricky part...

4. Open sfx_inside.iff (decompressed before) with a Hex Editor Like Edit Pad Pro
5. Open orig.n2kf in the editor also
6. Open new.n2kf in the editor also
7. Search into sfx_inside.iff all the orig.n2kf (omit those first hex bytes 010000000500000001000000DC010100
44AC000000000000B8030200000000000000000000000000 )...you'll get the correct offset inside the file.....
8. Replace the bytes of new.n2kf into sfx_inside.iff starting from the just found offset + omitted bytes
9. Save and...voila! The new sound will be imported into the game ^__^ on the correct slot

Sorry...I wrote this in just few minutes...I promise a in-depth tutorial as I get more time...

I just tested importing a StreetBall rim sounds into sfx_inside.iff ^_^...hopefully someone can write a tools to automate this ......I'll import some sfx and then post the sfx_inside.iff here later....


I don't remember exactly how I got the original audio files from the *.iff, I think you can open them somehow? Using the nba2k12 editor or REDMC I believe i was able to export the audio files.

Since i was using archones as a base it had different code and whatnot cause it was different sfx, so the hex was very different.

But basically you import a sound into a hex editor and copy what it is like mau says in the tutorial, then you search for it in the entire sfx_inside file, then replace those highlighted lines with your new one.

Make sure its the same length and everything otherwise it will mess up the entire audio. Make sure to keep backups and whatnot as its very finicky.
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