skoadam wrote:yes we need more info...
New version is out now with some changes:weloveyounaldo wrote:weloveyounaldo wrote:Ok so these are the changes I've made still a work in progress so bare with me lol.
- Players are way more smarter as they try to look for a open shot instead of just doing that dumb dribbling around or hold the ball until the shot clock runs out
-Shooting is harder as you have to work for a open shot but defending a shot is also harder. I go by the philosophy just because your infront of your defender doesnt mean he cant pull up in your face(we see it all the time in basketball)
-players and even the team can go into a shooting slump
Thats all i can think of off the top of my head. i recommend you guys try it out let me know what i can do to improve on it. im working on the retro sliders and the current day sliders at the same time bc i got nun else to do in covid lol[/quote
More features
-Open shots wont always go down, despite the shot feedback say your wide open just like real life you wont always make open looks so you cant settle for jumpshots all the time
- I've kinda managed "fix" the pic and roll defence as defenders shadow the pic man from time to time and leave them open all the time
rdfhw198 wrote:You can use the "tunedata" file to solve the dunks problem? It is annoying when all players are under the hoop without resistance and prefer a layup.
weloveyounaldo wrote:I working on V2 of the sliders here are some changes:
-Players will take transition threes more often
( I learned that depending on the animation mod you use gameplay will vary)
- Players take more sleightly open shots so you dont complain any more when players are wide open in the corner or mid range
- inside defence is better your input on defence in the post matters
- driving to the paint is easier
rdfhw198 wrote:You can use the "tunedata" file to solve the dunks problem? It is annoying when all players are under the hoop without resistance and prefer a layup.
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