by Lamrock on Mon Nov 04, 2019 5:29 am
The main gripe I have is that it's too easy. Combat is really easy and you only die if you let yourself get absolutely swarmed with monsters. Consequently, you can safely put all your points into Dialogue and Science options, and speech check your way to the conveniently diplomatic option every time. To be fair, I'm playing on Hard, and not Supernova (I want to keep my companions alive on this run) but the lack of difficulty means that I don't have to make hard choices or use very many of the mechanics. Perhaps they wanted the game to be winnable for all kinds of builds, but you'd think Hard mode would have a modicum of challenge.
So that's a major complaint, but on the other hand I'm actually looking forward to finishing up my first run so I can go through it again on Supernova with a different build. It's clear that supporting multiple playthroughs was a priority. I really like the Flaws mechanic, which will basically give you a negative trait in exchange for a perk point if you take too much damage from a certain enemy. The companions are all fairly well-written and likable, particularly the first couple you pick up. It's fun to hear them banter with each other, and comment on the quests.
They've also streamlined things a lot in terms of inventory management. Companions automatically give you extra carry weight, and you don't have to trade between them, and the menus generally require less micromanagement. Combat is what you'd expect with obligatory stealth options, and a bullet time feature that is the VATS replacement.
So all in all it's a fun game, and I appreciate what they're trying to do. However, due to the lack of challenge and depth I'd say it falls short of the high bar set by New Vegas, or even Fallout 4 for that matter.