Dommy73 wrote:Keeks: Wh en my controller disconnects, it stops the game and waits for me to reconnect it and has no issues using the same controller - this looks more like a specific bug...
atlwarrior wrote:difficult shot maker signature skill. only exclusive to players like steph curry, Klay thompson, j.r. smith and jamal crawford
Andrew wrote:It shouldn't happen too frequently and with too many players, though. Or at least, add a slider to control it, as with other elements of MyLEAGUE.
I hate Mondays wrote:FIFA-like training system during the season for MyLeague and MyGM. Players like CJ McCollum started at 70 something rating this season and ended up at 80 something. Almost a +10 growth. This is impossible to achieve in 2K for the moment. During the season, if your player is playing well, you get a maximum of +1 to his rating. The big growth is possible only at the end of the season. We need dynamic rating changes DURING the season, just like in real life.
Dommy73 wrote:True, but guys like Steph and Klay make them pretty much consistently and with J.R. it's mostly hot or not - sometimes makes anything, other times misses everything.
Nick wrote:2 NEW "DYNAMIC" ATTRIBUTES
Form & Experience.
I've noticed a trend where people have to manipulate a players' attributes in order to give them a lower or higher overall rating. In reality the thing that really changes is their playing time. In a league where opportunity = production, and more minutes = opportunity, this isn't really a realistic way to go about it. Just because CJ McCollum got more minutes last year doesn't mean we should bump his athleticism up 10 points. He has the same athleticism as always.
So my solution is to add 2 new attributes that are wildly dynamic throughout the season that affect the overall rating: Form & Experience.
Form is pretty self explanitory. You could also call it "rhythm". You could also call it "confidence". (Actually i think confidence might be the better term). It is completely dynamic, so it can change from 25 to 80 in the space of a couple of weeks. Various things should affect it: player personalities, team chemistry, injuries, good games, bad games, staff comments to the media, etc. "Form" should have a significant affect on the overall rating. It should fluctuate below the core overall rating as well as above.
Then the Experience rating is based on how many minutes a player has played in his career. The more experience a player has, the less he is affected by the "form" swings. The more stablized it becomes. The less susceptible the player is to dropping in confidence/rhythm.
^ So then these two new dynamic attributes work together in tandem as a way of managing a player's consistency.
So we can change "offensive and defensive consistency" attributes, back to awareness.
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