Andrew wrote:Definitely. I'd like to see more collisions (and fewer and ones) in the paint.
Andrew wrote:Good call. Scoring in the paint shouldn't be easy for the user or CPU. I'd love to see more situations where the contact prevents a good shot from being put up, or the shot is blocked but there's too much contact so it's a foul for two free throws, and so on.
This is something I've been saying for generations now, but I'd also like to see a wider variety of simple dunks. A lot of the dunks in NBA Live still feel like big slams, athletic throwdowns. Sure, they can be blocked, but if you can trigger a dunk, it's usually going to be a bucket, even in traffic. That's where a lot of the and ones come from, as well.
Andrew wrote:Used to be the same when I was doing the community events. We used to be able to post detailed reports that answered questions, and it built hype for the things people were excited about, while preparing them for letdowns in other areas (while also providing some assurance that feedback in those areas was being passed on).
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