converted cf from 2k21 glitch

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converted cf from 2k21 glitch

Postby deweyjohnson on Fri Sep 09, 2022 9:56 pm

I converted a cyberface from 2k21 and this happens on the edit menu, does anyone know how to fix this? I observed that it could be because of the face.iff not compatible from 2k21 to 2k19 but if anyone could help, I'd greatly appreciate it.

https://ibb.co/Z6XtFCf

Image
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Re: converted cf from 2k21 glitch

Postby sticky-fingers on Fri Sep 09, 2022 10:19 pm

try to use bentnormal and wrinkcolor/normal from another 2K19 CF
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sat Sep 10, 2022 1:19 am

it worked!! thank you so much sir!! :D :100:
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Re: converted cf from 2k21 glitch

Postby sticky-fingers on Sat Sep 10, 2022 1:29 am

perfect, thanx for your feedback, it could help someone else one of this day ;)
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sat Sep 10, 2022 2:40 am

There was another problem to the skin but what I did was add face_detailnormal files as well to the face.iff :D
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sat Sep 10, 2022 6:39 am

so i was working on another cyberface and there's a new issue which the skin don't match as seen in this comparison pic

https://ibb.co/sv2fShd
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Re: converted cf from 2k21 glitch

Postby sticky-fingers on Sat Sep 10, 2022 6:51 am

edit face_color_longID.txtr with notepad++, and keep only those lines

"face_color_o": {
"Min": [ 0.0, 0.0, 0.0, 0.0 ], >>>>>>>>>>>> keep the 2K21/22 values
"Max": [ 0.xxxxxx, xxxxxxxxx, xxxxxxx, 1.0 ], >>>>>>>>>>>> keep the 2K21/22 values
"Mask": 4294967295,
"RangeCompressed": 1,
"Binary": "face_color_o.FACE-looog-ID.dds"
}
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sat Sep 10, 2022 7:46 am

broo it's all good now!! you're a lifesaver man, thanks a lot!
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sat Sep 10, 2022 8:55 am

I'm going to ask another question as i've read somewhere on this forum that 2k22 or 21 facial hair don't work on 19 & 18, maybe there is an update about this because I have another issue about tangent space SCNE (perhaps) which the beard is just all over the place when I put it on png file. When I change the value of has ts beard to false, it looks better but there are gaps. I really appreciate all the help I've received & I'm curious because I started playing 2k19 again just for fun. :)
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Re: converted cf from 2k21 glitch

Postby sticky-fingers on Sat Sep 10, 2022 4:51 pm

2k22/21/20 hair into 2K19 work most of the time
you have to remove hair_custom in pngXXXX.iff main file, otherwise hair doesnt show up
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sun Sep 11, 2022 5:43 pm

yes sir, hair works but when it comes to facial hair/beard there are problems when tangentspace is enabled when using 2k21 facial hair on 2k19 :(
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Re: converted cf from 2k21 glitch

Postby sticky-fingers on Sun Sep 11, 2022 5:48 pm

If you have black strings issue, be sure that all the .scne files have the same lod(s)
I use to keep only the full lod and remove lod 1 to 5, so i remove them in all scne files
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Re: converted cf from 2k21 glitch

Postby deweyjohnson on Sun Sep 11, 2022 6:18 pm

i did that and there's still the issue where the beard is in strings and goes to the eyes. if only I knew about the uv maps editing and there's a tutorial for that maybe I could do it. thanks for being helpful btw!
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