[Q] wrote:That has been my biggest complaint about the way that 2k does things. I remember in 2k7 people would shoot like 90 percent free throws with Ben Wallace because of an "easy" animation but Yao under 50 because of a long animation. I don't think success rate should be so dependent on an animation
Also after starting playing 2k20 a few weeks ago I've noticed that I have been having a hard time getting green releases with great shooters and that anything that's slightly early or late has a big chance at missing. I may have to pull up my jump shooting stars somehow but it's bad
I also tried real % for a little bit after being frustrated after missing so many easy layups and inside shots
jwin wrote:[Q] wrote:That has been my biggest complaint about the way that 2k does things. I remember in 2k7 people would shoot like 90 percent free throws with Ben Wallace because of an "easy" animation but Yao under 50 because of a long animation. I don't think success rate should be so dependent on an animation
Also after starting playing 2k20 a few weeks ago I've noticed that I have been having a hard time getting green releases with great shooters and that anything that's slightly early or late has a big chance at missing. I may have to pull up my jump shooting stars somehow but it's bad
I also tried real % for a little bit after being frustrated after missing so many easy layups and inside shots
for me anything that is slightly early or late goes in more than if i'm near green but not quite green, also i tried to test that in practice mode and found that if i let the meter reach halfway down on a late release the shot was still going in about half the time, tried it in a game and still the same success rate.
but even near perfect releases usually never go green, in fact if i get three green releases a game i'm doing good on 12 minute quarters. i thought maybe there was some lag in response from the game to gamepad, but it's been the same with three different pads. and it seems like every time a patch is released the shot meter speed changes for me and i have to adjust my release again
[Q] wrote:jwin wrote:[Q] wrote:That has been my biggest complaint about the way that 2k does things. I remember in 2k7 people would shoot like 90 percent free throws with Ben Wallace because of an "easy" animation but Yao under 50 because of a long animation. I don't think success rate should be so dependent on an animation
Also after starting playing 2k20 a few weeks ago I've noticed that I have been having a hard time getting green releases with great shooters and that anything that's slightly early or late has a big chance at missing. I may have to pull up my jump shooting stars somehow but it's bad
I also tried real % for a little bit after being frustrated after missing so many easy layups and inside shots
for me anything that is slightly early or late goes in more than if i'm near green but not quite green, also i tried to test that in practice mode and found that if i let the meter reach halfway down on a late release the shot was still going in about half the time, tried it in a game and still the same success rate.
but even near perfect releases usually never go green, in fact if i get three green releases a game i'm doing good on 12 minute quarters. i thought maybe there was some lag in response from the game to gamepad, but it's been the same with three different pads. and it seems like every time a patch is released the shot meter speed changes for me and i have to adjust my release again
So what you're saying is instead of actually trying for green releases you were better off filling halfway on a late release? I might have to try that
Andrew wrote:There's no setting to disable it.
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