Kelvinchan327 wrote:Not really, there are a lot of animation bug, hope you can help on this, thanks master!!!!!!
zetsuboushta wrote:Faces from 2k19 works, but jerseys/sleeves are tearing up a bit. Probably there is need to fix it.
Shuajota wrote:zetsuboushta wrote:Faces from 2k19 works, but jerseys/sleeves are tearing up a bit. Probably there is need to fix it.
Faces texture only not pngs.
zetsuboushta wrote:https://i.imgur.com/57UlwSj.png
It's a bit strange, but surely better than last year.
bluejaybrandon wrote:I need this to be a thing! would make for some amazing projects I have in mind. Please Trevor, keep us updated with any progress you make on the front of complete cyberface conversions.
maumau78 wrote:[ Image ]
Iverson from 2k19.....my opinion is that is only about accessories glitch....maybe I can fix this into .RDAT files.....model is just fine for me both in roster edit and ingame....
trevorjpt33 wrote:Are you guys using the old mathnodes file from the 2K19 player or using a newer mathnodes from 2K20? I’ve been messing around with both
Lagoa wrote:I try to update my Iverson for 2k19 with 2k20 mathnodes and not working...
trevorjpt33 wrote:Lagoa wrote:I try to update my Iverson for 2k19 with 2k20 mathnodes and not working...
Make sure that in 7-zip you copy the filename of the old mathmodes, delete it, drag in new mathnodes, paste/rename to that filename
rickberge wrote:trevorjpt33 wrote:Lagoa wrote:I try to update my Iverson for 2k19 with 2k20 mathnodes and not working...
Make sure that in 7-zip you copy the filename of the old mathmodes, delete it, drag in new mathnodes, paste/rename to that filename
This is my first time dealing with the "Mathnodes" can you give a more detailed step with this process? Or just tell me where to find the Mathnodes...specifically the step of "drag in the new mathnodes, paste/rename to that filename".
Thanks
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