cujomatty wrote:Spurs and Bulls arenas are still black using a modded SXXXX.iff file for me?
looyh wrote:cujomatty wrote:Spurs and Bulls arenas are still black using a modded SXXXX.iff file for me?
michaelvlutz49`s mod ? I try to rename s025 to s000, it black too. but you know, 76ers s000 has not been updated in patch. and test to rename s005 to s003(bull) or s025(spurs). it worked. so I think that some bugs in his file(s003 and s025).
seanbarkley wrote:Sadly in my case files aren't working either. I'm trying to insert a modified version of the Adidas Harden vol. 4 (shoe_ed_2051.iff) but I get the same blank screen I put some posts above. Hope this can be solved!
seanbarkley wrote:By the way, I checked and the file works if I use it to replace once of the existing shoes from the game files (not sync). Can provide you the file if it's useful for you Looyh.
eko718 wrote:Any one else having an issue pulling up the interface? F8 does nothing for me.
looyh wrote:seanbarkley wrote:Sadly in my case files aren't working either. I'm trying to insert a modified version of the Adidas Harden vol. 4 (shoe_ed_2051.iff) but I get the same blank screen I put some posts above. Hope this can be solved!seanbarkley wrote:By the way, I checked and the file works if I use it to replace once of the existing shoes from the game files (not sync). Can provide you the file if it's useful for you Looyh.
No, if the file is only added in sync.bin, it cant be loaded(using waigua). bacause the file is not included in manifest( archives ). you need to make sure that the file is inculded in the manifest.
seanbarkley wrote:looyh wrote:seanbarkley wrote:Sadly in my case files aren't working either. I'm trying to insert a modified version of the Adidas Harden vol. 4 (shoe_ed_2051.iff) but I get the same blank screen I put some posts above. Hope this can be solved!seanbarkley wrote:By the way, I checked and the file works if I use it to replace once of the existing shoes from the game files (not sync). Can provide you the file if it's useful for you Looyh.
No, if the file is only added in sync.bin, it cant be loaded(using waigua). bacause the file is not included in manifest( archives ). you need to make sure that the file is inculded in the manifest.
Sorry my bad! When you talked about files added through patches I understood that all the files from Sync could be modded. I wish it could be done but I guess it's not an easy task.
Thanks a lot for your anawer!
looyh wrote:2019-10-16 20:46 | v1.9.0
* Added: Load Files Without Manifest(e.g. Create a portrait for player that not has portrait, OR Free to set cyberface ID (0-34463 , like png22222.iff), but the maximum faceID in the game program is 34463!) (and files that only included in the SYNC.BIN, I havent tested it yet, but I think it works too)
* " Team Files Load(different scorebug/wipe/watermark) " is released too. free to rename your files.
bluejaybrandon wrote:looyh wrote:2019-10-16 20:46 | v1.9.0
* Added: Load Files Without Manifest(e.g. Create a portrait for player that not has portrait, OR Free to set cyberface ID (0-34463 , like png22222.iff), but the maximum faceID in the game program is 34463!) (and files that only included in the SYNC.BIN, I havent tested it yet, but I think it works too)
* " Team Files Load(different scorebug/wipe/watermark) " is released too. free to rename your files.
Wait wait wait...am I reading this right? We can now add cyberfaces without overwriting current IDs? And add portraits to them? If so this is monumental.
looyh wrote:bluejaybrandon wrote:looyh wrote:2019-10-16 20:46 | v1.9.0
* Added: Load Files Without Manifest(e.g. Create a portrait for player that not has portrait, OR Free to set cyberface ID (0-34463 , like png22222.iff), but the maximum faceID in the game program is 34463!) (and files that only included in the SYNC.BIN, I havent tested it yet, but I think it works too)
* " Team Files Load(different scorebug/wipe/watermark) " is released too. free to rename your files.
Wait wait wait...am I reading this right? We can now add cyberfaces without overwriting current IDs? And add portraits to them? If so this is monumental.
right
galip wrote:Said vcruntime140_1.dll is missing
seanbarkley wrote:Hi Looyh! I've tried it and doesn't work for me... Now even the files that took preference over SYNC (feature added in 1.7) don't load any more... Hope you can find a fix bro!
TGsoGood wrote:Someone test the new feature where we can assign new CFID that isn't in the game.
If this works then we can convert faces from prior games and keep the same CFIDs.
Looyh great work.
looyh wrote:bluejaybrandon wrote:looyh wrote:2019-10-16 20:46 | v1.9.0
* Added: Load Files Without Manifest(e.g. Create a portrait for player that not has portrait, OR Free to set cyberface ID (0-34463 , like png22222.iff), but the maximum faceID in the game program is 34463!) (and files that only included in the SYNC.BIN, I havent tested it yet, but I think it works too)
* " Team Files Load(different scorebug/wipe/watermark) " is released too. free to rename your files.
Wait wait wait...am I reading this right? We can now add cyberfaces without overwriting current IDs? And add portraits to them? If so this is monumental.
right
maumau78 wrote:Does this work for stadiums and floors too?
looyh wrote:maumau78 wrote:Does this work for stadiums and floors too?
yes everythings
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