[Tool] Cyberface Mixer | v0.92 | 2021/07/24 | Now working without manifest!

A hub for everything related to NBA 2K21 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby harrisonjm04 on Fri May 28, 2021 6:01 pm

Is there anyway to use the features of a created player? Like if I wanted the Beard from a created player is there a way that I can do that?
harrisonjm04
 
Posts: 2
Joined: Fri May 28, 2021 5:58 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby bikerjimuk on Wed Jun 02, 2021 10:40 pm

I can do this in mycareer by setting a beard on my player then choosing a different cf number in the editor. Not sure how you'd do this elsewhere. You could copy the beard file and rename it to match your cf?
User avatar
bikerjimuk
 
Posts: 615
Joined: Fri Nov 27, 2020 10:42 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby gregotin on Thu Jun 03, 2021 5:18 am

I need this tool to work again so badly :o
gregotin
 
Posts: 202
Joined: Mon Jul 01, 2019 5:12 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Vizix on Thu Jun 03, 2021 6:07 am

Any updates on when this could be working again?
Vizix
 
Posts: 1
Joined: Wed May 19, 2021 12:45 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby lukenccc on Thu Jun 03, 2021 8:36 am

Hi there, I'm new here.
I tried this tool but I'm getting the following error. I'm using a manifest file I downloaded, since 2k deleted it. Is there any way I can fix this? Thanks!!


ERROR: Could not export cyberface with ID 10000 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):
Recipe: OutputID: 10000, Base: 5604, Skin: 7702, Hair: 0809, Beard: , Tattoo:
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.ApplyHairAndBeard(CyberfaceRecipe recipe, CyberfaceBuildContext context) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 182
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 46
at CyberfaceMixer.Program.Main(String[] args) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19
lukenccc
 
Posts: 1
Joined: Thu Jun 03, 2021 8:22 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby julian_forestmusic on Thu Jun 03, 2021 8:47 am

lukenccc wrote:Hi there, I'm new here.
I tried this tool but I'm getting the following error. I'm using a manifest file I downloaded, since 2k deleted it. Is there any way I can fix this? Thanks!!


ERROR: Could not export cyberface with ID 10000 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):
Recipe: OutputID: 10000, Base: 5604, Skin: 7702, Hair: 0809, Beard: , Tattoo:
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.ApplyHairAndBeard(CyberfaceRecipe recipe, CyberfaceBuildContext context) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 182
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 46
at CyberfaceMixer.Program.Main(String[] args) en C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19


This tool does not work with the new update, we have to wait for the creator to update it, this error is happening to all of us, so we have to be patient
julian_forestmusic
 
Posts: 5
Joined: Sat May 22, 2021 3:58 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby stevecharlix64 on Thu Jun 03, 2021 1:51 pm

Will you make it compatible for epic games version? cause it keeps sending me unkown errors :(
stevecharlix64
 
Posts: 1
Joined: Fri Apr 03, 2020 10:48 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Jeek313 on Thu Jun 03, 2021 8:24 pm

Hey guys.

I've been trying to figure out the game's new file structure, but no luck so far. My assumption was that the filenames and addresses that used to be in the manifest were now directly in the archives, but it seems that either they're not there or they're encrypted. :/

I'm aware that looyh has already updated his File Exporter Console, and I've tried contacting him, hopefully I'll get a response.

Please remain patient. Thanks!
User avatar
Jeek313
 
Posts: 151
Joined: Thu Aug 27, 2020 5:12 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby forgamingqhiel on Fri Jun 04, 2021 10:10 am

:D :D :D :D (Y) :bowdown:
forgamingqhiel
 
Posts: 21
Joined: Sun Jun 14, 2020 2:32 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby jamminjx27 on Fri Jun 11, 2021 4:55 am

Is it already fix?
jamminjx27
 
Posts: 72
Joined: Sat Feb 13, 2021 1:09 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby LoyolaMagic on Sun Jun 13, 2021 10:48 am

is there an update on if there's a fix?
LoyolaMagic
 
Posts: 38
Joined: Wed Mar 24, 2021 1:58 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby NoXeMo on Tue Jun 15, 2021 5:23 am

Hey guys ! I guess it has been complicated to use the mixer since the last update, but it seems like some mixs still work, you just need to use cyberface that are not considerated as [U].

Hope that can help some of you :wink:
NoXeMo
 
Posts: 2
Joined: Mon May 24, 2021 4:27 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby debiler on Tue Jun 15, 2021 6:27 pm

NoXeMo wrote:Hey guys ! I guess it has been complicated to use the mixer since the last update, but it seems like some mixs still work, you just need to use cyberface that are not considerated as [U].

Hope that can help some of you :wink:


What do you mean by "considered as [U]"?
Confucius say: "Man go to bed with itchy butt wake up with smelly finger."
User avatar
debiler
 
Posts: 1003
Joined: Wed Nov 13, 2002 8:35 am
Location: Stuttgart, Germany

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby NoXeMo on Thu Jun 17, 2021 12:05 am

debiler wrote:
NoXeMo wrote:Hey guys ! I guess it has been complicated to use the mixer since the last update, but it seems like some mixs still work, you just need to use cyberface that are not considerated as [U].

Hope that can help some of you :wink:


What do you mean by "considered as [U]"?


Actually, after testing some new mixs, it seems to only work with active NBA players (every player assigned to one of the 30 NBA teams). It doesn't work with Giannis tho, it can't find the texture.

And what I meant by "considered as [U]" is players that are not included in the game as players. For example, if you want to mix Chris Andersen with Chris Copeland, both of them will have a [U] after their name in the mixer template.
NoXeMo
 
Posts: 2
Joined: Mon May 24, 2021 4:27 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby VicentePH on Thu Jun 17, 2021 10:10 pm

Exporting cyberface 10000 (1/4)


ERROR: Could not export cyberface with ID 10000 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 10000, Base: 8523, Hair: 8523, Beard: 8523, Tattoo:
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 18

Exporting cyberface 10001 (2/4)

ERROR: Could not export cyberface with ID 10001 - Could not load cyberface 8523 - MxCyberfaceFiles.CyberfaceLoadingException: failed to find main PNG file for CFID 8523
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 40
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120

Exporting cyberface 10002 (3/4)

ERROR: Could not export cyberface with ID 10002 - Could not load cyberface 8523 - MxCyberfaceFiles.CyberfaceLoadingException: failed to find main PNG file for CFID 8523
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 40
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120

Exporting cyberface 10003 (4/4)


ERROR: Could not export cyberface with ID 10003 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 10003, Base: 1418, Hair: 2711, Beard: , Tattoo: 1344
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 18

Done!
Press any key...

I drag the csv folder u told to download and this what showed up. even if i use other players. my nba 2k21 is from epic games
VicentePH
 
Posts: 1
Joined: Thu Jun 17, 2021 10:08 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby ksleezy on Fri Jun 18, 2021 3:06 am

VicentePH wrote:Exporting cyberface 10000 (1/4)


ERROR: Could not export cyberface with ID 10000 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 10000, Base: 8523, Hair: 8523, Beard: 8523, Tattoo:
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 18

Exporting cyberface 10001 (2/4)

ERROR: Could not export cyberface with ID 10001 - Could not load cyberface 8523 - MxCyberfaceFiles.CyberfaceLoadingException: failed to find main PNG file for CFID 8523
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 40
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120

Exporting cyberface 10002 (3/4)

ERROR: Could not export cyberface with ID 10002 - Could not load cyberface 8523 - MxCyberfaceFiles.CyberfaceLoadingException: failed to find main PNG file for CFID 8523
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 40
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120

Exporting cyberface 10003 (4/4)


ERROR: Could not export cyberface with ID 10003 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 10003, Base: 1418, Hair: 2711, Beard: , Tattoo: 1344
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 18

Done!
Press any key...

I drag the csv folder u told to download and this what showed up. even if i use other players. my nba 2k21 is from epic games


Mod is out of date as stated above. This is the case for everyone.
ksleezy
 
Posts: 1
Joined: Fri Jul 31, 2020 6:34 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby LoyolaMagic on Sat Jun 26, 2021 9:05 am

Is there an update coming?
LoyolaMagic
 
Posts: 38
Joined: Wed Mar 24, 2021 1:58 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby hvn510 on Sun Jul 04, 2021 6:48 pm

Hi
Can you update for the latest patch please?

I really appreciate that
hvn510
 
Posts: 2
Joined: Sun Jul 04, 2021 6:47 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby zDonquixote on Mon Jul 05, 2021 10:00 am

Hi can someone help me? When i drag the Excel thing into the .exe i have this :ERROR: Failed to load settings from 'config.ini' - Could not parse file D:\Games\config.ini while parsing line number 0 with value '' - IniParser version: 2.5.2.0
Press any key... and i have the correct path to the game : C:\Program Files\Epic Games\NBA2K21 but it doesn't work. Sorry for my bad English.
zDonquixote
 
Posts: 2
Joined: Mon Jul 05, 2021 9:55 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby zDonquixote on Mon Jul 05, 2021 10:00 am

Hi can someone help me? When i drag the Excel thing into the .exe i have this :ERROR: Failed to load settings from 'config.ini' - Could not parse file D:\Games\config.ini while parsing line number 0 with value '' - IniParser version: 2.5.2.0
Press any key... and i have the correct path to the game : C:\Program Files\Epic Games\NBA2K21 but it doesn't work. Sorry for my bad English.
zDonquixote
 
Posts: 2
Joined: Mon Jul 05, 2021 9:55 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby Saintswest on Tue Jul 06, 2021 11:56 am

It's been up and down using this new method for me. I've been experimenting with mixing some of my previous cyberfaces together manually with some....interesting....results. I guess I'll just have to wait for an update too (Y)
Saintswest
 
Posts: 1
Joined: Fri Mar 02, 2018 6:12 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby shlim on Sat Jul 10, 2021 12:07 pm

With this tool not working right now, is there a way to manually create a cyberface without the tool? I know it's probably more tedious, but how did people do it before the tool?
shlim
 
Posts: 2
Joined: Sun Jan 03, 2021 7:55 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby kenjies_00129 on Sat Jul 10, 2021 3:15 pm

hello im just new here, and i got error when i try to copy the manifest to my nba2k21 stream folder, hope you guys can fix this please

Exporting cyberface 10000 (1/1)


ERROR: Could not export cyberface with ID 10000 because of an unexpected error. - Please report the following error to the tool's creator (Jeek313 at NLSC Forum):

Recipe: OutputID: 10000, Base: 7889, Skin: 7889, Hair: 1150, Beard: 7889, Tattoo: 0984
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at MxCyberfaceFiles.CyberfaceData.LoadCyberfaceManifest(Int32 cfId) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 53
at MxCyberfaceFiles.CyberfaceData..ctor(Int32 cfID) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 28
at MxCyberfaceFiles.CyberfaceData.TryGetCyberface(Int32 cyberfaceId, CyberfaceData& result) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceData.cs:line 120
at MxCyberfaceFiles.CyberfaceBuilder.Build(CyberfaceRecipe recipe) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\MxCyberfaceFiles\CyberfaceBuilder.cs:line 22
at CyberfaceMixer.Program.Main(String[] args) in C:\Users\Jeek\RiderProjects\MxCyberfaceTools\CyberfaceMixer\Program.cs:line 19

Done!
Press any key...
kenjies_00129
 
Posts: 3
Joined: Sat Jul 10, 2021 3:10 pm

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby c_rich368 on Sat Jul 10, 2021 6:09 pm

Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.
c_rich368
 
Posts: 11
Joined: Thu Mar 18, 2021 7:26 am

Re: [Tool] Cyberface Mixer: Create fictional faces easily | v0.85 BETA

Postby gregotin on Sat Jul 10, 2021 6:34 pm

c_rich368 wrote:Successfully fixed by downloading the version before the manifest file was removed with Steam Depot Downloader!

I keep that version on my external hard drive and only use it for Cyberface Mixer, works flawlessly.



Do you mean 0.84 version ?
gregotin
 
Posts: 202
Joined: Mon Jul 01, 2019 5:12 pm

PreviousNext

Return to NBA 2K21 Modding

Who is online

Users browsing this forum: No registered users and 4 guests