[SHUAJOTA] ATD 22-23 ROSTER UPDATE WITH REALISTIC CFS (STEAM, EPIC & OFFLINE)

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[SHUAJOTA] ATD 22-23 ROSTER UPDATE WITH REALISTIC CFS (STEAM, EPIC & OFFLINE)

Postby Shuajota on Wed Dec 23, 2020 2:40 am

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Last edited by Shuajota on Fri Sep 09, 2022 12:41 am, edited 69 times in total.
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Wed Dec 23, 2020 2:40 am

Changelog Attention to Detail Roster

1. ALL TRANSACTIONS (all rookies, transactions and coaches have been added)
All transactions are up to date including new rookies, new trades (Russell Westbrook in Lakers, Ricky Rubio in Cavs, Steven Adams in Memphis, Kemba Walker in OKC, etc.)

2. TENDENCIES (all tendencies are edited)

SpoilerHide
[1.1] Shot and touch tendencies updated based on offensive impact on offense
[2.2] Shot under the basket/close/mid/3pt corrected based on real life shot distrubution, this implies less close 4-feet jumpers and mid-range shots (excluding specialists) with more three pointers in order to replicate real modern basketball (and new formulas for spotup and offscreen mid/3pt shots)
[2.3]Detailed shot zones (close left/right/center, mid left/left-center/center/etc...) updated and scaled to 100 based on shot distribution (NEW)
[2.4] Pullups, stepbacks (mid and 3pt), floaters, alley oops (dunks and passes), spin jumpers (NEW) and bank shots (NEW) have been tracked and corrected based on attempted on 36 minuts by all the players
[2.4] Eurostep, hopstep, spin laypus and stepthrough all updated based on the tendency by the players to use them IRL
[2.5] Drive tendencies corrected with a new scale with a general decrease in order to prevent the CPU from driving every possession
[2.6] Dunk tendencies (standing, driving, flashy) reworked
[2.7] New alley-oop (pass and dunk) tendencies based on real-life stats
[2.8] Triple threat jab, pump fake, and idle all globally scaled using 50 scale, with less jabs and more fakes (NEW)
[2.9] New crash tendency formula based on height and weight (NEW)
[2.10] All players size up's scaled to 100 between size up, hesitation and no-setup move in order to have less random dribbling
[2.11] Dribble and driving dribble tendencies reworked in order to assure better game flow (NEW)
[2.12] Dish to the open tendency (and the other passing tendencies) rescaled and globally increased for more drive-and-kicks and extra-pass situations
[2.13] "Spot Up vs Cut" tendency reworked based on the role and the [url="https://i.imgur.com/5WQWZYO.png[/URL] of the players, now they'll behave correctly in transition situations, shooters will stay behind the arc while bigs will attack the rim
[2.14] "RollvsPop" tendency rescaled based on Pick&roll and pick&pop possessions played
[2.15] Iso tendencies are now based on real-life isolation stats
[2.16] All post up and post moves ([COLOR="red"]NEW[/color]) tendencies updated
[2.17] Hook and fade-away shots tracked, rescaled and fixed to turn to the shoulder of the player not the hand (these tendencies are backwards)
[2.18] Charge, hard foul and shot contest tendency updated and globally increased
[2.19] Steal, foul, play-passing lanes (NEW) and block tendency rescaled based on real-life stats
[2.20] Play discipline tendency reworked based on the style of the players (NEW)


3. ATTRIBUTES (all attributes are edited)


SpoilerHide
[3.1] Close/Mid/3pt attributes updated with new formulas that take into account % and volume
[3.2] Free Throw rating update for all the player based on the last two years (or 100 FTs if they had less than 100 the past 2 years)
[3.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency (NEW)
[3.4] Dunk attributes reworked
[3.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
[3.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections (NEW)
[3.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
[3.8] Passing attributes reworked based on various advanced passing stats (NEW)
[3.9] Stamina updated for all the players based on age, height, weight and position (NEW)
[3.10] New formula for the strenght attribute (NEW)
[3.11] Rebounds, steal, pass perception and block updated based on stats from this season
[3.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player (NEW)


4. BADGES (all badges are edited)


SpoilerHide
[4.1] Reduced the number of players who have been assigned badges in order to seperate the true specialists from the other players. Every badge is assigned to max 20-40 players (depending on the badge)
[4.2] Around 90% of the badges are based on stats with different tier (bronze, silver, gold, HOF). See the badges guide for more details
[4.3] Removed some of the OP badges that can ruin gameplay and/or sim stats (worm, quick first step, etc)
[4.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges unlock certain scenarios if you use the MyLeague Event Generator, see the details in the 2nd post)


5. PLAYBOOKS: more than 300 real-life plays added throug the various based on the style of the team, the players and their type of freelance + some more basic plays in order to maintain MyLeague's longevity. All 30 teams will have 50 plays and a balanced playbook

6. PLAY-TYPES: updated based on real-life data

7. HOT ZONES updated for over 350 plays that took 100+ shots this year (or the previous season for players like Durant, Cousins and Wall that haven't played in 2020)

8. SIG SHOTS: all shots/free throws/layups/dunks/dribble moves/post moves updated for all the players based on the suggestions of the Sig Shots Thread (all credit to woody, fc155, itrey and all the guys of the thread) -> in the work

9. ACCESSORIES & SHOES update (with frequencies!) based on what they wore this season

10. TRUE DURABILITY ATTRIBUTES: all injuries of players during their careers have been broken down according to body parts allowing us to update all the durability attributes based on the injuries that the players suffered

11. REAL LIFE STAFF (coaches and assistants, GMs, trainers, scouts) with grades, badges and play-styles all updated -> in the work

12. POES, COACHING PROFILES, COACHING SLIDERS: updated for all 30 teams in order to replicate their real style -> in the work

13. TRANSACTIONS updated weekly until the start of the regular season

14. PLAY FOR WIN, FINANCIAL SECURITY, LOYALTY: values updated for all the players in order to replicate their style and their contract requests (veterans like Tyson Chandler or Jared Dudley will sign for a contender at the minimum salary while other guys like Marcus Morris or Terry Rozier will choose money over everything)

15. PEAK START/END updated for all the players based on the style of playing (pure shooters will last longer than athletic bigs for example)

16. POTENTIALS: corrected in order to have more stability and balance during MyLeague's future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation

17. POSITION CORRECTIONS based on real-life data

18. CONTRACT CORRECTIONS: adding team/player options where they're missing, correcting values

19. ROTATIONS updated for all 30 teams

20. PLAY-INITIATOR CORRECTIONS all around the league in order to have only real ball handler to call plays and handle the ball

21. REALISTIC SIM STATS: I personally put a ton of work on them because I think they're essential for a sim experience

22. HEIGHTS AND JERSEY NUMBERS: updated before the training camps

23. NEW FACES FOR BAD CAPS: faces of players without face-scan will be replaced with high-quality CAPs

24. DRAFT-AND-STASH PLAYERS added to the roster (NEW)

25. CYBERFACES FOR MISSING FACE SCANS added cyberfaces created by me for players without face scan.
Last edited by Shuajota on Sun Aug 01, 2021 8:43 am, edited 6 times in total.
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Wed Dec 23, 2020 2:41 am

Reserved.
Last edited by Shuajota on Sat Jun 26, 2021 6:38 am, edited 1 time in total.
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Re: Real 2021 Draft Class [Shuajota]

Postby Dee4Three on Wed Dec 23, 2020 6:27 am

Nice!

You take on a lot of projects, but have heard great things about your pcbasket mod.

Good luck with this one!
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Wed Dec 23, 2020 8:47 am

Dee4Three wrote:Nice!

You take on a lot of projects, but have heard great things about your pcbasket mod.

Good luck with this one!


Thank you! I am very involved in the PCBasket project. I recently read an interview where Erik Boenish was very positive about bringing the Euroleague back to NBA 2K. They say that the main problem is the time necessary for the elaboration of the art work: cyberfaces, arenas, jerseys, etc. Apparently not a licensing problem. And I have almost everything done right now. I have been in conversations with a member of 2K Spain, because they really liked the project. So I'll keep betting on that to try to get 2K to bring back European teams in the future.
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Re: Real 2021 Draft Class [Shuajota]

Postby wikisaiyan on Fri Dec 25, 2020 5:28 pm

Ayy
Looking forward to this.

I've been waiting for the Harden trade and a good 2021 Draft class before I start a serious myLeague and rebuild of the Hornets, Knicks and Cavs.

I have collected a few 2k20 CFs for 2021 prospects but they all have the ripped jersey error which is annoying. I still havent figured out how to convert those CFs into 2k21 CFs either so looking forward to this :mrgreen: :mrgreen: :mrgreen:
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Re: Real 2021 Draft Class [Shuajota]

Postby wikisaiyan on Wed Dec 30, 2020 11:12 pm

Any Updates on this project?

I know a lot of CFs for this draft class (2021) has been made already and just need conversions due to jersey tearing issue.

I would do it myself, but I dont know how unfortunately. Every time I try to open a IFF file in notepad++ it all encrypted and random text.
Cant modify the chest thickness option.

Still really looking forward to this (Y) (Y)
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Wed Dec 30, 2020 11:56 pm

wikisaiyan wrote:Any Updates on this project?

I know a lot of CFs for this draft class (2021) has been made already and just need conversions due to jersey tearing issue.

I would do it myself, but I dont know how unfortunately. Every time I try to open a IFF file in notepad++ it all encrypted and random text.
Cant modify the chest thickness option.

Still really looking forward to this (Y) (Y)

This project is not something I´m going to release immediately. But next week I will show some progress. To use a 2K20 cyberface in 2K21 it is not enough to fix the chest area. A complete conversion is necessary, including the head on an original 2K21 body. I have several cfs made from my previous draft class but I want to polish them to simulate the scan in a better way.
I know other modders have already worked on some cfs of this draft class, but I am going to create them from the scratch by myself. It will be up to you to choose which version you want to use.
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Re: Real 2021 Draft Class [Shuajota]

Postby wikisaiyan on Thu Dec 31, 2020 6:37 pm

Ok, its all good.

You only produce quality I work so I can wait :mrgreen:

Looking forward to progress update.
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Fri Jan 01, 2021 10:37 am

wikisaiyan wrote:Ok, its all good.

You only produce quality I work so I can wait :mrgreen:

Looking forward to progress update.

Thank you.
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Re: Real 2021 Draft Class [Shuajota]

Postby wikisaiyan on Thu Jan 14, 2021 7:24 pm

Lol, Okay the Big Harden trade has finally went down and now I'm just waiting for a good 2021 draft class to officially start myLeague simulating this season LOL :mrgreen: :mrgreen: :mrgreen:

Looking forward to your status update. (Y)
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Re: Real 2021 Draft Class [Shuajota]

Postby Dantello11 on Tue Jan 19, 2021 3:14 am

Any update on this ?
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Tue Jan 19, 2021 7:10 am

wikisaiyan wrote:Lol, Okay the Big Harden trade has finally went down and now I'm just waiting for a good 2021 draft class to officially start myLeague simulating this season LOL :mrgreen: :mrgreen: :mrgreen:

Looking forward to your status update. (Y)


I recommend that you use an existing draft class because I am not going to release this immediately. But you can implement it later in your MyLeague.
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Tue Jan 19, 2021 7:15 am

Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.
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Re: Real 2021 Draft Class [Shuajota]

Postby Dantello11 on Tue Jan 19, 2021 10:16 am

Shuajota wrote:
Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.




understood and much appreciated
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Re: Real 2021 Draft Class [Shuajota]

Postby wikisaiyan on Wed Jan 27, 2021 4:37 am

Shuajota wrote:
Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.


Not rushing or anything , just curious about how the CF conversion process is going. thanks (Y)
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Wed Jan 27, 2021 8:06 am

wikisaiyan wrote:
Shuajota wrote:
Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.


Not rushing or anything , just curious about how the CF conversion process is going. thanks (Y)

Hey! Although I do not post anything here, I continue little by little with this. I am in the final phase of my PCBasket project (143 teams) and I´m dedicating many hours to finish it. I have converted some of my cfs from my project with Brian Mazique last year, but I´m making some tweaks to improve them even more. The rest will be made from scratch. I'm going to try to show you some of the CFs next week. You can go through my twitter to see my latest work, so you have an idea of ​​the level they will have.
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Re: Real 2021 Draft Class [Shuajota]

Postby Dantello11 on Sat Feb 06, 2021 12:31 pm

Shuajota wrote:
wikisaiyan wrote:
Shuajota wrote:
Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.


Not rushing or anything , just curious about how the CF conversion process is going. thanks (Y)

Hey! Although I do not post anything here, I continue little by little with this. I am in the final phase of my PCBasket project (143 teams) and I´m dedicating many hours to finish it. I have converted some of my cfs from my project with Brian Mazique last year, but I´m making some tweaks to improve them even more. The rest will be made from scratch. I'm going to try to show you some of the CFs next week. You can go through my twitter to see my latest work, so you have an idea of ​​the level they will have.




Is it safe to assume now that you have annoucned your PCBasket project that your attention will now be focused on the 2021 draft?
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Sat Feb 06, 2021 11:17 pm

Dantello11 wrote:
Shuajota wrote:
wikisaiyan wrote:
Shuajota wrote:
Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.


Not rushing or anything , just curious about how the CF conversion process is going. thanks (Y)

Hey! Although I do not post anything here, I continue little by little with this. I am in the final phase of my PCBasket project (143 teams) and I´m dedicating many hours to finish it. I have converted some of my cfs from my project with Brian Mazique last year, but I´m making some tweaks to improve them even more. The rest will be made from scratch. I'm going to try to show you some of the CFs next week. You can go through my twitter to see my latest work, so you have an idea of ​​the level they will have.




Is it safe to assume now that you have annoucned your PCBasket project that your attention will now be focused on the 2021 draft?


You don't have to worry about this project. I already started it. And yes, when I finish my PCBasket roster I will keep you updated on its progress.
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Re: Real 2021 Draft Class [Shuajota]

Postby Dantello11 on Sat Feb 06, 2021 11:34 pm

Shuajota wrote:
Dantello11 wrote:
Shuajota wrote:
wikisaiyan wrote:
Shuajota wrote:
Dantello11 wrote:Any update on this ?

Currently I have been working on the database. I am spending more time on the PCBasket project because I am close to finishing the entire project.
I've finished a few cfs for this draft class, and I have some previously made from my 2020 draft class that I'm going to convert. I will show you some of them soon. But like I said before, my plan is not to release this immediately because I want to make a top product. Many users will continue to play 2K21 next year because NBA 2K22 is expected to be "next-gen" and will require more specs. Obviously I hope to have it as soon as possible, but I don't want to rush anything.


Not rushing or anything , just curious about how the CF conversion process is going. thanks (Y)

Hey! Although I do not post anything here, I continue little by little with this. I am in the final phase of my PCBasket project (143 teams) and I´m dedicating many hours to finish it. I have converted some of my cfs from my project with Brian Mazique last year, but I´m making some tweaks to improve them even more. The rest will be made from scratch. I'm going to try to show you some of the CFs next week. You can go through my twitter to see my latest work, so you have an idea of ​​the level they will have.




Is it safe to assume now that you have annoucned your PCBasket project that your attention will now be focused on the 2021 draft?


You don't have to worry about this project. I already started it. And yes, when I finish my PCBasket roster I will keep you updated on its progress.



Thats awesome to hear and thanks
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Re: Real 2021 Draft Class [Shuajota]

Postby wikisaiyan on Tue Feb 16, 2021 4:43 am

Yo
Just checking on the status of this Project.

Looking forward to any news/previews, especially after seeing how the G League Ignite guys have been playing. (Y) (Y) (Y)
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Tue Feb 16, 2021 7:18 am

wikisaiyan wrote:Yo
Just checking on the status of this Project.

Looking forward to any news/previews, especially after seeing how the G League Ignite guys have been playing. (Y) (Y) (Y)


As I said before, this month I release my PCBasket project after almost two years of work. It is a roster with 143 teams and more than 500 cfs from scratch, which I am currently focused on. Once I release it, I will bring you news to this thread.
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Re: Real 2021 Draft Class [Shuajota]

Postby 8o9 on Sat Feb 27, 2021 5:17 am

wikisaiyan wrote:Ayy
Looking forward to this.

I've been waiting for the Harden trade and a good 2021 Draft class before I start a serious myLeague and rebuild of the Hornets, Knicks and Cavs.

I have collected a few 2k20 CFs for 2021 prospects but they all have the ripped jersey error which is annoying. I still havent figured out how to convert those CFs into 2k21 CFs either so looking forward to this :mrgreen: :mrgreen: :mrgreen:

I just got done playing a Hornets MyLeague where i signed Lonzo in the offseaso and i was using the default 2k "97 draft" and drafted Tim Duncan. Lonzo,LaMelo, Duncan dynasty.
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Re: Real 2021 Draft Class [Shuajota]

Postby Shuajota on Sun Mar 07, 2021 7:59 am

.
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Re: Real 2021 Draft Class [Shuajota]

Postby bluejaybrandon on Sun Mar 07, 2021 9:56 am

Shuajota wrote:I have not updated this post for a long time, because I have been immersed in my PCBasket project but I will update this regularly. I have an extensive list of prospects with their ratings but I will update them before releasing this. Well, I show you some of the first renders that I´ve finished. I am taking care of the details of each design so that they are in the same line as the latest 2K face scans.

Cade Cunningham
[ Image ]

Jalen Green
[ Image ]

Usman Garuba
[ Image ]


Straight up face scans. Amazing work man! Crazy how far you’ve come! This rivals anything 2k creates.
Image
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