[VETMIN] Shot Meter Makeover, Presentation/B'cast Mods, Scorebugs, & More

A hub for everything related to NBA 2K22 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby CFJ1 on Sat Dec 11, 2021 12:17 pm

Been getting T! on the Karinge's TNT Scorebug when it's OT
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby vetmin on Sat Dec 11, 2021 1:00 pm

CFJ1 wrote:Been getting T! on the Karinge's TNT Scorebug when it's OT


Thanks! Quick fixes for both versions (not sure which one you're using):

v1.0 (i.e., the SI version): https://www.mediafire.com/file/exxxsmrx5sm8wit/MyL_SMO_QuickFix_v.1.0.2.zip/file

v1.1 (i.e., the more stable version w/ SI switched back to 2K): https://www.mediafire.com/file/hcde3wpjmk6vyfe/MyL_SMO_QuickFix_v1.1.1.zip/file
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby CFJ1 on Sat Dec 11, 2021 1:19 pm

vetmin wrote:
CFJ1 wrote:Been getting T! on the Karinge's TNT Scorebug when it's OT


Thanks! Quick fixes for both versions (not sure which one you're using):

v1.0 (i.e., the SI version): https://www.mediafire.com/file/exxxsmrx5sm8wit/MyL_SMO_QuickFix_v.1.0.2.zip/file

v1.1 (i.e., the more stable version w/ SI switched back to 2K): https://www.mediafire.com/file/hcde3wpjmk6vyfe/MyL_SMO_QuickFix_v1.1.1.zip/file

I was 1.1 but I'll see if works with the Quick Fix
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby CatScooter on Thu Dec 16, 2021 3:33 pm

vetmin wrote:DECEMBER 8, 2021

TNT Scoreboard (s/o bongo88, looyh, & Karinge)

Preview ->

intro.gif


Download -> https://www.mediafire.com/file/dvcdg8uy99ud8dz/vetmin_-_2k22_TNT_Scoreboard.zip/file

ABOUT:

[list][*]No foul / violation / timeout pop-up notifications (personal preference... notification pop-ups are kinda whatever to me; I play TNT games with the broadcast & PA announcers on, so I just listen to them for details like that, like you have to do when watching real games; note that the little timeout notches DO appear, just not the pop-ups that say, for instance, "Lakers TIMEOUT," which are redundant anyway since you can clearly see the Lakers lose a little timeout carat...)



Vetmin, I have to say that this has to be one of those changes that oddly adds so much by taking away just a few simple things. I find myself way more engaged with calls that happen during the course of the game with your changes implemented. Edit: I figured out how to do it with other scoreboards so its nice to have an alternative to them pending on if I want the info or not!
Last edited by CatScooter on Fri Dec 17, 2021 10:27 am, edited 1 time in total.
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby hehedon on Fri Dec 17, 2021 10:19 am

Sorry for this Noob question but how to hex edit TEXT.VCLOCALIZEDATA? Thanks!
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby vetmin on Fri Dec 17, 2021 2:24 pm

CatScooter wrote:
vetmin wrote:DECEMBER 8, 2021

TNT Scoreboard (s/o bongo88, looyh, & Karinge)

Preview ->

intro.gif


Download -> https://www.mediafire.com/file/dvcdg8uy99ud8dz/vetmin_-_2k22_TNT_Scoreboard.zip/file

ABOUT:

[list][*]No foul / violation / timeout pop-up notifications (personal preference... notification pop-ups are kinda whatever to me; I play TNT games with the broadcast & PA announcers on, so I just listen to them for details like that, like you have to do when watching real games; note that the little timeout notches DO appear, just not the pop-ups that say, for instance, "Lakers TIMEOUT," which are redundant anyway since you can clearly see the Lakers lose a little timeout carat...)



Vetmin, I have to say that this has to be one of those changes that oddly adds so much by taking away just a few simple things. I find myself way more engaged with calls that happen during the course of the game with your changes implemented. Edit: I figured out how to do it with other scoreboards so its nice to have an alternative to them pending on if I want the info or not!


Right?! (Y) (Y) (Y) I stumbled upon this because I was getting annoyed at how some custom scoreboards make their notifications shoot out to the side, which collides with stat overlays, etc., so I edited them out purely for that reason. Then later I was testing some sliders with the game on mute, and it occurred to me that it felt the same as when I have an NBA game on and have to mute it b/c I'm on the phone or something. Watching a game on mute makes you realize how much critical game info is being spoken to you, not written, and like you, the more I played 2K with scoreboards that I'd 'neutered,' the more immersive / realistic it felt.
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby vetmin on Fri Dec 17, 2021 2:32 pm

hehedon wrote:Sorry for this Noob question but how to hex edit TEXT.VCLOCALIZEDATA? Thanks!


It's not a n00b question! I was recently asked this by someone via PM, so I'll copy & paste what I wrote (it's a little bit stream-of-consciousness but hopefully helpful):

I'm not aware of any tutorials re: TEXT.VCLOCALIZEDATA. Mahmood pointed me in the right direction in this thread -> viewtopic.php?f=272&t=113155 ... and I just tinkered from there. The hex editor I use is Hex Workshop Hex Editor (http://www.hexworkshop.com/history/6_80/). It was the first one I tried, but I like it. Basically all you have to do is...

1. Extract TEXT.VCLOCALIZEDATA from english.iff so that you have a copy to work with.

2. Open it up in Hex Workshop (note that after installing Hex Workshop, whenever you right click a file in Windows Explorer there is an option to "Hex Edit with Hex Workshop v.#.#", which is super convenient! [META NOTE: In Windows 11 this is under Show More Options when you right-click a file]). After opening it'll look something like this:

shot1.jpg


3. Make sure the language is set to Unicode (in the screenshot above, see the dropdown menu below the little binoculars in the upper toolbars).

4. That general area in the middle is your main editing area. It has the Unicode data on the left (stuff like "8957 1400 0000 0000") and the actual readable translation on the right (initially it's a bunch of nonsense but if you scroll down you'll see all sorts of random text from the game).

5. As an example of editing, here is how I changed Allie LaForce's last name. First I hit Ctrl + F, then did this:

shot2.jpg


6. Here is after I clicked "OK":

shot3.jpg


...You see it found 1 instance of "LaForce", so that's obviously the right one. If there's more than one instance of something, there'll be a list of results, and clicking on each one will take you right to it.

7. Here you will see me editing her name to be Allie LeHorse.

shot4.jpg


8. VERY IMPORTANT: In the thread I linked above, you'll see Mahmood and I had a quick exchange about whether text can be added or only replaced. Text can ONLY be replaced. By default, when you click in the text area and start typing, it replaces rather than adds (kind of like in Word when you hit the Insert key and start typing before an existing sentence, it replaces the characters rather than adding to them), so unless you go out of your way to right click and Insert new bits, you should be good. Also, text strings are separated by periods. Do not replace those, unless the period is clearly part of the text string itself (like "What a game. That was an instant classic!" ... in which case the period after "game" does not have to be preserved). It's usually pretty obvious. I also don't touch it wherever 2K has input some formula in a message, like "[UPPER-CASE PLAYER NAME] STINKS!" I'll edit "STINKS" but I leave the formulas alone, personally, just to be safe. If you're changing a word or phrase to something shorter, you have to use empty spaces to fill out the dead space until the period. Like, when I changed Allie LaForce's name to Doris Burke, I had to add 2 spaces after Burke because LaForce is 2 characters longer:

shot5.jpg


Note that "LaForce" was easy to edit because there was only one instance of it in the entire game text. This was a lot trickier for David Aldridge because there are obviously many "David"s and "Aldridge"s in the game. It is not always obvious which instances of a particular word correspond to which ones in the game. To give you one humorous example, I'm currently in the process of doing a big social media overhaul [META NOTE: now available!!! :D ], and I changed the social media guy "Lance Fresh" to something else, like maybe it was "NBA on ESPN"... then in-game I randomly noticed players whose fatigue levels were " ESPN" :lol: :lol: :lol: because the game derives its text for a zero-fatigue player from that specific segment of the file (i.e., "Fresh"). I'm sure that that text mapping was done through an automated process designed to eliminate unnecessary text repetition, but it's something to be aware of when editing. For the pre-game sideline reporter interviews, I do know exactly where David Aldridge's "David" is, but I don't actually know which "Aldridge" is mapped to his last name in that pop-up. It's not either of the ones explicitly connected to his name in TEXT.VCLOCALIZEDATA; it's actually one of the ones associated with LaMarcus Aldridge, though I narrowed it down to 10 or so LaMarcus Aldridge-related strings that are irrelevant to MyLeague players (i.e., random MyCareer dialogue, I think a quiz question, and the titles of various LaMarcus Aldridge jerseys that you can buy for your MyPlayer, I think). I just changed them all using Ctrl + H, though I was sure to test in-game that LaMarcus Aldridge's name is still correct (and that the name "David" is also handled correctly, and also "Aldridge" in the abstract, like if you just a name a guy that).
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby hehedon on Sat Dec 18, 2021 1:03 pm

Many thanks!!!!
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby dyopopoy on Sun Dec 26, 2021 10:09 pm

Hey Guys,

Dropping a question since since you guys tackled modding the Starting Lineup graphic, or even tried to mod in a such a way that the Starting Lineup Portraits will always be shown every game, instead of just showing Starting lineups in Text. (startinglineupoverlay.iff, etc)

Is there a way to always show(or maybe "play"?) the AWAY and HOME starting lineup intros every start of a game?
That's the intro where the stadium announcer introduce each player of each team.
There's a version too where ONLY the starting lineup of the HOME team gets the spotlight introduction.
Preferred is that both AWAY and HOME gets shown/introduced.

THANKS y'all!
Dyop Dyop Youtube Channel to download mods.
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby vetmin on Thu Feb 03, 2022 10:33 pm

dyopopoy wrote:Hey Guys,

Dropping a question since since you guys tackled modding the Starting Lineup graphic, or even tried to mod in a such a way that the Starting Lineup Portraits will always be shown every game, instead of just showing Starting lineups in Text. (startinglineupoverlay.iff, etc)

Is there a way to always show(or maybe "play"?) the AWAY and HOME starting lineup intros every start of a game?
That's the intro where the stadium announcer introduce each player of each team.
There's a version too where ONLY the starting lineup of the HOME team gets the spotlight introduction.
Preferred is that both AWAY and HOME gets shown/introduced.

THANKS y'all!


I never replied to this because I dunno the answer :/ I've tried looking into it here and there, as well as how to force other sorts of presentational elements to always play (like TeaserMusic) but I've not had any luck.

---

New mod...

Varied Singers and Sweepers

This is an extremely simple mod that merely makes it convenient to vary the appearances of the national anthem singer and the two baseline sweeper / swiffer dudes, for those who find it mildly immersion-killing to have those same three people always being identical night after night all over the country, as if they're stalking your team.

All I've done is create 10 mod folders that each contain different generic 2K faces replacing those three faces. To use, drag and drop the 10 folders (not their contents, but the folders themselves) into your NBA 2K22 game folder (so they're NEXT TO -- not INSIDE -- your Mods folder), make sure they're arranged logically (from 0 to 9) in the Hook Mod Manager, then just cycle through them as you wish. What I recommend is: Enable only one of the folders, play your game, and then the next time you're about to play a game, switch off the folder that is enabled and switch on the next one (so if you initially enabled folder 0 and played a game, then when you're about to load into your next game, disable folder 0 and enable folder 1; next game you disable folder 1 and enable folder 2, etc. etc. etc. until you get to folder 9, after which you cycle back around to folder 0). Looyh's Hook Mod Manager makes switching between folders a 4-second process, so big thanks to him for that feature in the Hook. Also, you don't need to restart to switch to the next folder; I usually do it on the jersey selection screen before clicking to load into the game.

WARNING: Obviously, if you use the faces or CFIDs of these 'characters' (6024, 6089, & 6090) for any other sorts of purposes, like for a fictional coach or player or something, then these mod folders will impact those cyberfaces.

PREVIEW:
customsinger.jpg

DOWNLOAD: https://www.mediafire.com/file/4elvcfxjy9n2iiq/vetmin+-+Varied+Singers+and+Sweepers.zip/file
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Re: [VETMIN] Singers/Sweepers, SocialMedia Mod, Real B'casters/Refs, TNT Scorebug &c

Postby sticky-fingers on Thu Feb 03, 2022 11:49 pm

by any chance, have you find the music/voice with NBA/2K Sports logo before a quick game ?
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Re: [VETMIN] Singers/Sweepers, SocialMedia Mod, Real B'casters/Refs, TNT Scorebug &c

Postby vetmin on Fri Feb 04, 2022 1:09 am

sticky-fingers wrote:by any chance, have you find the music/voice with NBA/2K Sports logo before a quick game ?


I haven't. Does anything come up in the Hook's file log when that segment (visually contained in animatedsting.iff) runs? I haven't paid much attention to audio outside of *.iff files since I have no idea how to mod it.

---

New mod...

Been meaning to post this for like a month and a half. Sorry for the delay. I attempted to improve upon this converted version of a scorebug originally by looyh (initially converted by 半杯可乐):

https://www.2kspecialist.net/2021/02/nbc-scoreboard-by-looyh-converted-to.html
https://www.shuajota.com/2021/02/nba-2k21-nbc-scoreboard-by-looyh.html

Preview of my tweak compared to the earlier conversion:
vetminlooyhnbc.jpg


DOWNLOAD: https://www.mediafire.com/file/4gz3q25hwkxmh8z/vetmin+-+Fixed+conversion+of+looyh+NBC+scoreboard.7z/file

Obviously credit to looyh for the phenomenal work on the original scoreboard, and credit to 半杯可乐 for the initial conversion to 2k21/22.

The main thing I did was just fix some out-of-place text. There are two versions of the scoreboard: (1) the recommended version without notifications and (2) a version with notifications. I dislike the way that the notifications pop out to the left of the scoreboard, where they often collide with stat overlays. Combine that with the fact that foul, timeout, etc. notifications tend not to happen in real broadcasts, which focus on the broadcasters / PA communicating the calls, and it was an easy decision to remove the notifications. The notifications in the 'with-notifications' version are as-is from 半杯可乐's conversion of the looyh original.

The mismatched font of the away score cannot be fixed in the scorebug directly; you must use the english.iff packaged with rtomb_03's Next Gen Scoreboard -> viewtopic.php?f=272&t=112954. Credit rtomb_03 for his work on the font situation. Note that if you already use an english.iff that has been modded in other ways and you don't want to overwrite it, you can just drag and drop all of the *.FONT2 and *.font files from his english.iff into your existing english.iff. Note as well though that other scoreboards will have converted fonts too once you make these changes, so if you only want them to apply to this NBC scoreboard, then keep your next-gen-font english.iff in whatever folder you're putting this NBC scorebug in, rather than your general Mods folder. (Just make the NBC folder has priority to override your general Mods folder though in that case.)

One other I did is remove the colon (i.e., : symbol) from the shot clock, since IMO it looks awkward when time runs out and there is just this bare colon sitting there. I only made this edit to the 'without-notifications' version though, so if that's the version you're using, but you want the colon back, then drag Looyh_clock_bg.dds and Looyh_clock_bg_hover.dds from the 'with notifications' version into the 'without notifications' version you're using. Likewise, if you're using notifications, but you want to remove the colon, drag those two *.dds files from the 'without notifications' version into the 'with notifications' version you're using.

WARNING: I did not test the playoffs, as I personally use TNT and ESPN presentations in the post-season. Hopefully it looks OK.
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Re: [VETMIN] Singers/Sweepers, SocialMedia Mod, Real B'casters/Refs, TNT Scorebug &c

Postby Shuajota on Fri Feb 04, 2022 2:26 am

vetmin wrote:
sticky-fingers wrote:by any chance, have you find the music/voice with NBA/2K Sports logo before a quick game ?


I haven't. Does anything come up in the Hook's file log when that segment (visually contained in animatedsting.iff) runs? I haven't paid much attention to audio outside of *.iff files since I have no idea how to mod it.

---

New mod...

Been meaning to post this for like a month and a half. Sorry for the delay. I attempted to improve upon this converted version of a scorebug originally by looyh (initially converted by 半杯可乐):

https://www.2kspecialist.net/2021/02/nbc-scoreboard-by-looyh-converted-to.html
https://www.shuajota.com/2021/02/nba-2k21-nbc-scoreboard-by-looyh.html

Preview of my tweak compared to the earlier conversion:
vetminlooyhnbc.jpg


DOWNLOAD: https://www.mediafire.com/file/4gz3q25hwkxmh8z/vetmin+-+Fixed+conversion+of+looyh+NBC+scoreboard.7z/file

Obviously credit to looyh for the phenomenal work on the original scoreboard, and credit to 半杯可乐 for the initial conversion to 2k21/22.

The main thing I did was just fix some out-of-place text. There are two versions of the scoreboard: (1) the recommended version without notifications and (2) a version with notifications. I dislike the way that the notifications pop out to the left of the scoreboard, where they often collide with stat overlays. Combine that with the fact that foul, timeout, etc. notifications tend not to happen in real broadcasts, which focus on the broadcasters / PA communicating the calls, and it was an easy decision to remove the notifications. The notifications in the 'with-notifications' version are as-is from 半杯可乐's conversion of the looyh original.

The mismatched font of the away score cannot be fixed in the scorebug directly; you must use the english.iff packaged with rtomb_03's Next Gen Scoreboard -> viewtopic.php?f=272&t=112954. Credit rtomb_03 for his work on the font situation. Note that if you already use an english.iff that has been modded in other ways and you don't want to overwrite it, you can just drag and drop all of the *.FONT2 and *.font files from his english.iff into your existing english.iff. Note as well though that other scoreboards will have converted fonts too once you make these changes, so if you only want them to apply to this NBC scoreboard, then keep your next-gen-font english.iff in whatever folder you're putting this NBC scorebug in, rather than your general Mods folder. (Just make the NBC folder has priority to override your general Mods folder though in that case.)

One other I did is remove the colon (i.e., : symbol) from the shot clock, since IMO it looks awkward when time runs out and there is just this bare colon sitting there. I only made this edit to the 'without-notifications' version though, so if that's the version you're using, but you want the colon back, then drag Looyh_clock_bg.dds and Looyh_clock_bg_hover.dds from the 'with notifications' version into the 'without notifications' version you're using. Likewise, if you're using notifications, but you want to remove the colon, drag those two *.dds files from the 'without notifications' version into the 'with notifications' version you're using.

WARNING: I did not test the playoffs, as I personally use TNT and ESPN presentations in the post-season. Hopefully it looks OK.

Looks great! :applaud:
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Re: [VETMIN] NBC/TNT Scorebugs, Singers/Sweepers, Social Media, B'casters/Refs, etc.

Postby SmokeMJ on Fri Feb 04, 2022 8:51 am

Hi. Thanks for great mods! Especially thank you for NBC Scoreboard, I wrote about it on other topic few days ago. Can you add Team Colors in your Scoreboard version or explain how I can do it?
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Re: [VETMIN] NBC/TNT Scorebugs, Singers/Sweepers, Social Media, B'casters/Refs, etc.

Postby tobay2k on Fri Feb 04, 2022 2:33 pm

This NBC Scoreboard is crystal clear man :fire: Thanks a ton!
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Re: [VETMIN] NBC/TNT Scorebugs, Singers/Sweepers, Social Media, B'casters/Refs, etc.

Postby monja on Fri Feb 04, 2022 2:56 pm

Amazing work here! your work on the broadcasting end is nothing short of spectacular! can't wait to see what else you've got coming up. :bowdown2:
Consider supporting my work by donating here:
https://www.paypal.com/paypalme/mnjpata ... le.x=en_US
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Re: [VETMIN] Social Media Overhaul, Real Broadcasters, Real Refs, TNT Scorebug, etc.

Postby Mahmood on Sat Feb 05, 2022 9:22 am

vetmin wrote:
hehedon wrote:Sorry for this Noob question but how to hex edit TEXT.VCLOCALIZEDATA? Thanks!


It's not a n00b question! I was recently asked this by someone via PM, so I'll copy & paste what I wrote (it's a little bit stream-of-consciousness but hopefully helpful):

I'm not aware of any tutorials re: TEXT.VCLOCALIZEDATA. Mahmood pointed me in the right direction in this thread -> viewtopic.php?f=272&t=113155 ... and I just tinkered from there. The hex editor I use is Hex Workshop Hex Editor (http://www.hexworkshop.com/history/6_80/). It was the first one I tried, but I like it. Basically all you have to do is...

1. Extract TEXT.VCLOCALIZEDATA from english.iff so that you have a copy to work with.

2. Open it up in Hex Workshop (note that after installing Hex Workshop, whenever you right click a file in Windows Explorer there is an option to "Hex Edit with Hex Workshop v.#.#", which is super convenient! [META NOTE: In Windows 11 this is under Show More Options when you right-click a file]). After opening it'll look something like this:

shot1.jpg


3. Make sure the language is set to Unicode (in the screenshot above, see the dropdown menu below the little binoculars in the upper toolbars).

4. That general area in the middle is your main editing area. It has the Unicode data on the left (stuff like "8957 1400 0000 0000") and the actual readable translation on the right (initially it's a bunch of nonsense but if you scroll down you'll see all sorts of random text from the game).

5. As an example of editing, here is how I changed Allie LaForce's last name. First I hit Ctrl + F, then did this:

shot2.jpg


6. Here is after I clicked "OK":

shot3.jpg


...You see it found 1 instance of "LaForce", so that's obviously the right one. If there's more than one instance of something, there'll be a list of results, and clicking on each one will take you right to it.

7. Here you will see me editing her name to be Allie LeHorse.

shot4.jpg


8. VERY IMPORTANT: In the thread I linked above, you'll see Mahmood and I had a quick exchange about whether text can be added or only replaced. Text can ONLY be replaced. By default, when you click in the text area and start typing, it replaces rather than adds (kind of like in Word when you hit the Insert key and start typing before an existing sentence, it replaces the characters rather than adding to them), so unless you go out of your way to right click and Insert new bits, you should be good. Also, text strings are separated by periods. Do not replace those, unless the period is clearly part of the text string itself (like "What a game. That was an instant classic!" ... in which case the period after "game" does not have to be preserved). It's usually pretty obvious. I also don't touch it wherever 2K has input some formula in a message, like "[UPPER-CASE PLAYER NAME] STINKS!" I'll edit "STINKS" but I leave the formulas alone, personally, just to be safe. If you're changing a word or phrase to something shorter, you have to use empty spaces to fill out the dead space until the period. Like, when I changed Allie LaForce's name to Doris Burke, I had to add 2 spaces after Burke because LaForce is 2 characters longer:

shot5.jpg


Note that "LaForce" was easy to edit because there was only one instance of it in the entire game text. This was a lot trickier for David Aldridge because there are obviously many "David"s and "Aldridge"s in the game. It is not always obvious which instances of a particular word correspond to which ones in the game. To give you one humorous example, I'm currently in the process of doing a big social media overhaul [META NOTE: now available!!! :D ], and I changed the social media guy "Lance Fresh" to something else, like maybe it was "NBA on ESPN"... then in-game I randomly noticed players whose fatigue levels were " ESPN" :lol: :lol: :lol: because the game derives its text for a zero-fatigue player from that specific segment of the file (i.e., "Fresh"). I'm sure that that text mapping was done through an automated process designed to eliminate unnecessary text repetition, but it's something to be aware of when editing. For the pre-game sideline reporter interviews, I do know exactly where David Aldridge's "David" is, but I don't actually know which "Aldridge" is mapped to his last name in that pop-up. It's not either of the ones explicitly connected to his name in TEXT.VCLOCALIZEDATA; it's actually one of the ones associated with LaMarcus Aldridge, though I narrowed it down to 10 or so LaMarcus Aldridge-related strings that are irrelevant to MyLeague players (i.e., random MyCareer dialogue, I think a quiz question, and the titles of various LaMarcus Aldridge jerseys that you can buy for your MyPlayer, I think). I just changed them all using Ctrl + H, though I was sure to test in-game that LaMarcus Aldridge's name is still correct (and that the name "David" is also handled correctly, and also "Aldridge" in the abstract, like if you just a name a guy that).

I'm VERY late to the party on this, but you can actually add extra characters onto phrases. This is only barebones for now, but Psamyou'll and I figured out that if you put a certain number of periods (which represent the data) at the end of the string, you can make it any length you'd like. (Of course, at the loss of the other string ahead of it, but good if it's an unused one) I can't give a good tutorial now, but Psam and I will be putting out a Modder's Handbook that has info on all of this stuff, much similar to the Scne guide.
I've modded for 4 games (2K20, 2K21, 2K22, 2K23) and don't plan on stopping!
PM if you have questions or need anything, I'm always around!
You can call me Mood. :)
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Re: [VETMIN] Singers/Sweepers, SocialMedia Mod, Real B'casters/Refs, TNT Scorebug &c

Postby Mahmood on Sat Feb 05, 2022 9:26 am

sticky-fingers wrote:by any chance, have you find the music/voice with NBA/2K Sports logo before a quick game ?

The sound file for that is a .RESA in the global.iff, ALL of the menu noises are in there too with it! Easily editable if you know the 2K17 Explorer method. I was working on an unannounced mod a few months ago where I had swapped out some of the legacy menu sounds for new noises and even the perfect release sound effects. Once you get RESA editing down to a science you can get some truly good results. If anyone needs help, hit me up. Down to divulge any needed info. Love what you've been doing here too, Vetmin, need more people in the community like you.
I've modded for 4 games (2K20, 2K21, 2K22, 2K23) and don't plan on stopping!
PM if you have questions or need anything, I'm always around!
You can call me Mood. :)
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Re: [VETMIN] NBC/TNT Scorebugs, Singers/Sweepers, Social Media, B'casters/Refs, etc.

Postby sticky-fingers on Sun Feb 06, 2022 12:39 am

thanx for the answers guys ;)
with your help, 3D is from animationsting.iff, and sound is in global.iff sfx-nba-animationsting_01.RESA (Y)

back on the topic, great job on SB and presentation Vetmin ;) i dont play a lot on 2K22 but its definitely a nice addition.
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Re: [VETMIN] Singers/Sweepers, SocialMedia Mod, Real B'casters/Refs, TNT Scorebug &c

Postby vetmin on Mon Feb 07, 2022 9:53 pm

Shuajota wrote:Looks great! :applaud:


Tobay93 wrote:This NBC Scoreboard is crystal clear man :fire: Thanks a ton!


monja wrote:Amazing work here! your work on the broadcasting end is nothing short of spectacular! can't wait to see what else you've got coming up. :bowdown2:


sticky-fingers wrote:back on the topic, great job on SB and presentation Vetmin ;) i dont play a lot on 2K22 but its definitely a nice addition.


SmokeMJ wrote:Hi. Thanks for great mods! Especially thank you for NBC Scoreboard, I wrote about it on other topic few days ago. Can you add Team Colors in your Scoreboard version or explain how I can do it?


Thanks, all! Re: team colors: I've never tried to do that, so I'd need to learn how. Don't when/if I will, but if someone wants to chime in with info on how to make that tweak (hopefully it's not too difficult), that would be great.

Mahmood wrote:I'm VERY late to the party on this, but you can actually add extra characters onto phrases. This is only barebones for now, but Psamyou'll and I figured out that if you put a certain number of periods (which represent the data) at the end of the string, you can make it any length you'd like. (Of course, at the loss of the other string ahead of it, but good if it's an unused one) I can't give a good tutorial now, but Psam and I will be putting out a Modder's Handbook that has info on all of this stuff, much similar to the Scne guide.


Oh that's good news! I look forward to it.

Mahmood wrote:
sticky-fingers wrote:by any chance, have you find the music/voice with NBA/2K Sports logo before a quick game ?

The sound file for that is a .RESA in the global.iff, ALL of the menu noises are in there too with it! Easily editable if you know the 2K17 Explorer method. I was working on an unannounced mod a few months ago where I had swapped out some of the legacy menu sounds for new noises and even the perfect release sound effects. Once you get RESA editing down to a science you can get some truly good results. If anyone needs help, hit me up. Down to divulge any needed info. Love what you've been doing here too, Vetmin, need more people in the community like you.


I appreciate the kind words and also for the heads up re: the *.RESA files in global.iff! I hadn't noticed those. I was poking around in there after your post and I was not able to find the audio that says "Welcome to the 2K Halftime Report" (or whatever). Is it there and I just missed it? Or are you aware of that being elsewhere (hopefully in an *.iff...)?

---

New mod:

Owners & GMs Portrait Pack

This is a complete Owner + GM portrait pack (i.e., 30 owners + 30 GMs = 60 portraits in all). Simply drag and drop these 60 *.iff files into your Mods folder (heads up that there's a readme in the 7z file, so drag and drop everything but that). I have assigned the portraits to the default staff members in the CFO and Assistant GM slots, since those are the de facto Owner and GM slots in MyLeague.

Note that -- NBA job titles being what they are these days -- not everyone here is literally the "General Manager" or THE "owner" of the team. Like Masai Ujiri's real-life title is Vice Chairman and President of Basketball Operations, while Bobby Webster is technically General Manager, but the Raptors GM portrait in this pack is of course Masai. I'd say I picked the obvious choice in every case, except for perhaps the Timberwolves owners, who I went ahead and assigned as Marc Lore and Alex Rodriguez, rather than Glen Taylor. I figure that since Glen Taylor is in the process of handing the team over to them, their vision for the team is the dominant influence in the org, so it felt appropriate. Everything else is pretty straightforward / common sense.

PREVIEW:
ownerGMpreview.jpg

DOWNLOAD: https://www.mediafire.com/file/dm8b71xtu67dfll/vetmin+-+Owner+and+GM+Portrait+Pack.7z/file

OWNERS

6300 Joshua Harris - 76ers
6310 Michael Jordan - Hornets
6320 Marc Lasry & Wes Edens - Bucks
6330 Jerry Reinsdorf - Bulls
6340 Dan Gilbert - Cavaliers
6350 Wyc Grousbeck - Celtics
6360 Steve Ballmer - Clippers
6370 Robert Pera - Grizzlies
6380 Tony Ressler - Hawks
6390 Micky Arison - Heat
6400 Ryan Smith - Jazz
6410 Vivek Ranadive - Kings
6420 James Dolan - Knicks
6430 Jeanie Buss - Lakers
6440 Dan DeVos - Magic
6450 Mark Cuban - Mavericks
6460 Joe Tsai - Nets
6470 Josh Kroenke - Nuggets
6480 Herb Simon - Pacers
6490 Gayle Benson - Pelicans
6500 Tom Gores - Pistons
6510 Larry Tanenbaum - Raptors
6520 Tilman Fertitta - Rockets
6530 Peter J. Holt - Spurs
6540 Robert Sarver - Suns
6550 Clay Bennett - Thunder
6560 Marc Lore & Alex Rodriguez - Timberwolves
6570 Jody Allen - Trail Blazers
6580 Joe Lacob - Warriors
6590 Ted Leonsis - Wizards

GENERAL MANAGERS

7180 Daryl Morey - 76ers
7190 Mitch Kupchak - Hornets
7200 Jon Horst - Bucks
7210 Arturas Karnisovas - Bulls
7220 Koby Altman - Cavaliers
7230 Brad Stevens - Celtics
7240 Lawrence Frank - Clippers
7250 Zach Kleiman - Grizzlies
7260 Travis Schlenk - Hawks
7270 Pat Riley - Heat
7280 Justin Zanik - Jazz
7290 Monte McNair - Kings
7300 Leon Rose - Knicks
7310 Rob Pelinka - Lakers
7320 John Hammond - Magic
7330 Nico Harrison - Mavericks
7340 Sean Marks - Nets
7350 Tim Connelly - Nuggets
7360 Kevin Pritchard - Pacers
7370 David Griffin - Pelicans
7380 Troy Weaver - Pistons
7390 Masai Ujiri - Raptors
7400 Rafael Stone - Rockets
7410 R.C. Buford - Spurs
7420 James Jones - Suns
7430 Sam Presti - Thunder
7440 Sachin Gupta - Timberwolves
7450 Joe Cronin - Trail Blazers
7460 Bob Myers - Warriors
7470 Tommy Sheppard - Wizards
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Re: [VETMIN] Owner/GM Portraits, NBC/TNT Scorebugs, Social Media, B'casters/Refs, &c

Postby Uncle Drew on Mon Feb 07, 2022 10:56 pm

Good stuff (Y)
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Re: [VETMIN] Owner/GM Portraits, NBC/TNT Scorebugs, Social Media, B'casters/Refs, &c

Postby noname1 on Mon Feb 07, 2022 11:02 pm

Thanks for portraits pack!
Great addition to my custom roster where I actually added all realistic staff.

-------

By the way, can someone familiar with CF creation make real women refs?

I'm already using your mix & match pack for female refs, but somehow I was hoping someone of the modders could make a proper CF's for them!
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Re: [VETMIN] Owner/GM Portraits, NBC/TNT Scorebugs, Social Media, B'casters/Refs, &c

Postby Shuajota on Mon Feb 07, 2022 11:43 pm

Great addition vetmin!
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Re: [VETMIN] Owner/GM Portraits, NBC/TNT Scorebugs, Social Media, B'casters/Refs, &c

Postby doctahtobogganMD on Wed Feb 09, 2022 6:26 am

Great stuff, this reminded me to add Mark Cuban that i had extracted from 2k20 to the downloads page if anyone is also interested in having his actual cyberface in game: Mark Cuban
If you like my mods and want to see more follow my instagram:
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Re: [VETMIN] Owner/GM Portraits, NBC/TNT Scorebugs, Social Media, B'casters/Refs, &c

Postby vetmin on Sun Feb 13, 2022 9:46 pm

Thanks for the kind words, folks!

MB22 wrote:By the way, can someone familiar with CF creation make real women refs?

I'm already using your mix & match pack for female refs, but somehow I was hoping someone of the modders could make a proper CF's for them!


I would love it if someone did this too; I only posted my CFs because there is literally nothing out there, lol. I know Shuajota's got some stuff in the works re: refs, but I don't know if he is doing female refs. FWIW someone did make a legit CF for Ashley Moyer-Gleich for 2K14, but it can't be edited due to that encrypting method/software people use for 2K14 mods (can't remember the name offhand). Just FYI in case you know if a way to access the contents of the archive file, as in principle the face could be transferred to the newer format: https://nba2khub.net/post/g75ds

doctahtobogganMD wrote:Great stuff, this reminded me to add Mark Cuban that i had extracted from 2k20 to the downloads page if anyone is also interested in having his actual cyberface in game: Mark Cuban Face


Thanks for sharing this!!! One of my big hang-ups with MyGM is that I can't bear the fake owners, so I usually stick to MyLeague where it's less prominent (and where custom portraits can solve that problem), but it's awesome to have Cuban as a real owner for a MyGM Mavs playthrough (at least we don't have to go digging too much for the Hornets owner, lol). By the way, do you have any additional non-player CFs like this that were subsequently removed from the game? Like Spike Lee? And was there ever a David Stern? Thanks again. (P.S. Your Barkley CF is absolutely incredible!)

--

New mod:

NBA 2K22 Mamba Forever Edition Theme

This mod re-themes 2K22 to have the visual character of the NBA 2K21 Mamba Forever Edition. Additionally, there are general, non-Kobe menu enhancements that are included simply because they look better IMO than the default 2K22 theme while also going well together with the Mamba Forever visuals. Note that there are a few more minor things I'd like to tweak, but I don't know how yet. If I learn how and have time I'll post a Version 2 at some point, but this first version is 95% of the way there.

PREVIEW:
Preview.jpg


INSTALLATION GUIDE:

To offer more user choice, I've split the install into 3 folders: (1) the general Mamba Forever splash screen and background elements, (2) the replacement of the default 2K player edit background with the general Mamba Forever background (I wanted this to be separate and easy to skip over since many of you already have custom Edit Player backgrounds that you like and want to keep, like Psamyoull's Next Gen background), and (3) the menu enhancements, since they're not Kobe-themed, and some may prefer the default. To install...

STEP 1: Within the folder of the stuff you want to install, drag any loose files into your Mods folder.
STEP 2: For the files in subfolders named like "Drag files into gooeyfrontendIFF", you need to already have the corresponding *.iff file (like gooeyfrontend.iff) in your Mods folder, and you need to open that file and drag the loose files from my subfolder into that *.iff file, clicking 'Yes' to overwrite any like-named existing files in there already.

Credits:
  • Psamyoull - as the creator of the custom Edit Player BG template and as co-creator of FHSH, from which the static general BG template was extracted
  • FHSH crew - whoever's mod knowledge (i.e., whoever in addition to Psamyoull) led to being able to assign a general BG
  • Sonansu - for extracting the static general BG template from FHSH
  • Ajo (?) - for most of the menu enhancements (via his Stephen Curry theme), which I lightly tweaked and added to; it's unclear to me if Ajo created them, or if someone else created them and he simply included them in his theme; if the latter, then apologies for not being able to name you, Mr./Ms. Creator, but thank you
  • ...plus the random people out there who uploaded high-res Mamba Forever graphics, available via Google Image Search.

DOWNLOAD: https://www.mediafire.com/file/jysvljzo924bvr9/vetmin+-+2K22+Mamba+Forever+Edition.7z/file
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