NBA 2K22 - CoY Roster - CPU vs CPU (NBA 2K Manager)

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NBA 2K22 - CoY Roster - CPU vs CPU (NBA 2K Manager)

Postby Sheitan on Wed May 11, 2022 8:40 pm

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Hello 2K Community ! for those who don't know me, I am a French guy, passionate of NBA and also a big fan of statistics and data.

Why ?
There are plenty of different custom rosters over the 2K community, but there is no roster specifically built for the CPU vs CPU mode, for a 2K Manager point of view.
But with all due respect to the different custom rosters, the CPU vs CPU is quite different from the User vs CPU experience and therefore it needs to be built differently in term of player artificial intelligence (tendencies).
Also because the limit of the 2K Physic engine is impacting a lot the CPU vs CPU gameplay.

What ?
Here comes the CoY Roster, built based on statistical analysis with Y-1 and YTD data, to last during multiple seasons over the MyNBA mode, to give you the deepest simulation of a NBA General Manager !
We have reworked everything, from players attributes, badges, play priorities, playbooks and so on to give you the best gameplay and simulation statistics ever.

How ?
- Artificial Intelligence : You will coach your team in-game on a CPU vs CPU mode where the AI has been reworked to the deepest level possible :

- The AI has been defined by position (guard, forward, center) and by player type (all around, two way, offensive, defensive, 3&D, athletic, outside scorers, inside scorers) with tendencies ranges to avoid hardcoded behavior and to optimze the CPU thinking process
- Some specific players will have their specificities replicated into their tendencies (Harden with stepback 3 and massive use of sizeup, CP3, DeRozan with midrange jumpers, Embiid with post faceup and midrange jumpers, ...)
- The AI has been designed so that after many years in MyNBA, despite team adjustement and players moving all accross the NBA, the in-game behavior won't be affected !

- Simple vs Complex playbooks : in reality there are only few teams that are running complex plays such as the Warriors, and most of the custom rosters contain too many slow plays that destroy the tempo. Therefore we have reworked the playbooks based on 2 types :


- simple playbook (90% of simple play, 10% of complex plays) with a lot of simple pick&roll, isolation, post-up with the appropriate spacing
- complex playbook (50-50 between simple and complex, to cleverly switch the tempo of the game such as Warriors are doing)
- The ratio between simple & complex plays in each playbook is important to keep a modern NBA high tempo with an average point per game above 110

- Bigs vs Small Ball : The 2K Physic is creating some issues in game, where bigs are overpowered, through speed & vertical jumping (https://www.youtube.com/watch?v=gslBfMjamEQ), and some badges are broken and creating unrealistic animations (chase down block, https://www.youtube.com/watch?v=gslBfMjamEQ)


- We have the confirmation from the 2K Tutes team that 2K Physic is broken, a 7"3 player with speed = 53 is as fast as a 6"0 with speed with/ball=95
- 2K Tutes and 2K Labs have also confirmed through their YouTube channels that some badges like "chase down block" and "pogo stick" are completely broken with the current 2K Physic engine, leading to unrealistic animations
- Therefore there is a need to rework some physical attributes based on size, through a mathematical formula (speed, vertical)
- This rework will balance the offensive strategies with a slight boost to small ball strategies and a nerf to bigs
- [ https://media.discordapp.net/attachments/913827436448350248/922508673979392000/unknown.png]

- Balanced offense : in 2K some strategies are better than others, whereas in reality, there are plenty of different ways to win a game (isolation, pick&roll, ball movement, transition, inside scoring, 3s, ...) :


- That's why through statistical analysis we have successfully balance all the differents strategies, through tendencies and in-game sliders.
For instance the alleyoop tendency=100 is completely broken, or the putback tendency=100 and it give too many easy point for some centers even if they have bad ratings.
- We have added few badges to give more power to isolation players and transition ones

- Real NBA games statistics : Your games will be the closest possible to a real NBA one, where all statistics have been treated to be as closed as possible to the reality :


- We have ran multiple games and kept results of each of them, with slight changes in sliders to make the game statistics the closer possible to real NBA games !
- [ https://i.ibb.co/4f24Pcw/data-analysis-stats.png ]

- The MyNBA sliders have been reworked to make the simulated games completely real ! without doing many changes


- Players will have simulated games tendencies pretty close to their shot location in real life, where we expect a 3&D to take most of his shot from 3 and a defensive center most of his shots in the paint, that will be the case here
- FA and trades sliders are reworked so that the CPU will build their team with the deepest intelligence possible, over the years in MyNBA
- Progression/Regression sliders are reworked so after years, the balance of talents will remain the same as the beginning, as we see in reality

- Deepest Draft Classes possible, based on a statistical model with a lot of steals possibilities during the draft !


- In order to keep the gameplay unchanged, rookies will be treated on a similar way as current players, with attributes and tendencies based on position and player types
- Rookies will be unique and generated through a statistical model, to deviate slightly from the average. It means most of the rookies will have an average potential (77), and some of them will be bad, and some will be better. Overall the distribution of bad/average/good rookies will be well balanced.
- https://i.ibb.co/5Fhn1Wd/rookie-potential-normal-distrib.png


With :
More details about the maths & spreadsheet & data here :
https://docs.google.com/spreadsheets/d/1mvzpBpAh_0w_X356jfFkmIYm6HTiurJUegEL9-IvnQQ/edit#gid=398989017

When ?
We are live !!!

Roster : CoY Final
Sliders : CoY regular season
Draft : CoY D22
MyNBA Scenario : CoY mynba

PSN : sheytanlevrai

Game speed = 57
Ace = On for defense only
Stay Attached = No (in defensive coaching)


Examples

Please find in my YouTube channel some videos of the gameplay : https://www.youtube.com/channel/UCkBIP5pdJ7TrvvnKLCcAp_Q

I truly suggest you to join the https://discord.gg/H64Npr2dUr if you want more update on the editing process, on the current road map and in case you want to share some feedbacks and so on. Also if you want to contribute and help on editing and testing.

Have fun!
This topic was moved from NBA 2K22 by Andrew on Sat May 14, 2022 3:50 pm.
Sheitan
 
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Joined: Wed May 11, 2022 8:30 pm

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