Oldmantoni2k wrote:Wow! These are a great addition to 2k22, great work!
Do you plan to convert others? I saw that this year some scans are clean, as a Bulls fan it would be great a Patrick Williams one
EDIT: I downloaded and added to the game the cyberfaces and I noticed something: the beard model is not stable, it moves unnaturally (very evident in Williams and Roddy's ones).
I checked the previous conversions made from 2KSpecialist and Shuajota, where the beard model was "smaller" and it is present in the same way (but more difficult to notice): maybe is not possible to convert that part of the model in a compatible way?
kidhybrid89 wrote:Oldmantoni2k wrote:Wow! These are a great addition to 2k22, great work!
Do you plan to convert others? I saw that this year some scans are clean, as a Bulls fan it would be great a Patrick Williams one
EDIT: I downloaded and added to the game the cyberfaces and I noticed something: the beard model is not stable, it moves unnaturally (very evident in Williams and Roddy's ones).
I checked the previous conversions made from 2KSpecialist and Shuajota, where the beard model was "smaller" and it is present in the same way (but more difficult to notice): maybe is not possible to convert that part of the model in a compatible way?
I believe it's the moving hair texture files. I noticed this too in the "edit player" screen but just checked it in game and it's a bit of an issue. Might have to find a quick work around. I'm on it!
easportfc25 wrote:Hi kidhybrid89, could you convert for dyson daniels, jaden ivey, patrick baldwin jr and bennedict mathurin too
appreciate it you convert some of rookies, thank you
kidhybrid89 wrote:easportfc25 wrote:Hi kidhybrid89, could you convert for dyson daniels, jaden ivey, patrick baldwin jr and bennedict mathurin too
appreciate it you convert some of rookies, thank you
They are all on my list. With about 20 others lol.
The issue right now is getting the facial hair to work with the models. As of now, I'm going to have to redo many of the facial hair models from scratch including some that have already been released here since the 3d models aren't working and I haven't been able to find a proper work around. Basically it's a bit more extensive than before and requires a lot more work on my end than usual conversions. That said, at some point, I will very likely release my work. It will probably be a few weeks (likely about a month total) before it's complete however.
Oldmantoni2k wrote:kidhybrid89 wrote:easportfc25 wrote:Hi kidhybrid89, could you convert for dyson daniels, jaden ivey, patrick baldwin jr and bennedict mathurin too
appreciate it you convert some of rookies, thank you
They are all on my list. With about 20 others lol.
The issue right now is getting the facial hair to work with the models. As of now, I'm going to have to redo many of the facial hair models from scratch including some that have already been released here since the 3d models aren't working and I haven't been able to find a proper work around. Basically it's a bit more extensive than before and requires a lot more work on my end than usual conversions. That said, at some point, I will very likely release my work. It will probably be a few weeks (likely about a month total) before it's complete however.
Well, we would be happy for you to release the cyberfaces without the facial hair!
I'm joking, aside from that if I can help, I'm not skilled in blender, but I tried a workaround which seems to have worked quite well: 2KSpecialist released Mark Williams from 2k23, i deleted the facial hair file, and put the model from the SBUGS' one from his draft class:
[ Image ]
I know it is not a 1:1 conversion, but I think it can fix the issue using existing facial hair models and eventually adapt them.
But then again, I'm not an expert in Blender, I just try to make suggestions
kidhybrid89 wrote:Oldmantoni2k wrote:kidhybrid89 wrote:easportfc25 wrote:Hi kidhybrid89, could you convert for dyson daniels, jaden ivey, patrick baldwin jr and bennedict mathurin too
appreciate it you convert some of rookies, thank you
They are all on my list. With about 20 others lol.
The issue right now is getting the facial hair to work with the models. As of now, I'm going to have to redo many of the facial hair models from scratch including some that have already been released here since the 3d models aren't working and I haven't been able to find a proper work around. Basically it's a bit more extensive than before and requires a lot more work on my end than usual conversions. That said, at some point, I will very likely release my work. It will probably be a few weeks (likely about a month total) before it's complete however.
Well, we would be happy for you to release the cyberfaces without the facial hair!
I'm joking, aside from that if I can help, I'm not skilled in blender, but I tried a workaround which seems to have worked quite well: 2KSpecialist released Mark Williams from 2k23, i deleted the facial hair file, and put the model from the SBUGS' one from his draft class:
[ Image ]
I know it is not a 1:1 conversion, but I think it can fix the issue using existing facial hair models and eventually adapt them.
But then again, I'm not an expert in Blender, I just try to make suggestions
Yeah that's pretty much what I'll be doing with all the conversions that have facial hair. And then making little improvements from there. Like I said, it's just time consuming. And there's a lot that need to be done. Plus doing tattoo and texture fixes etc.
But I've got way too deep of a roster now that I don't want to lose or start over with 2k23. So I'm definitely sticking with 2k22 for now.
easportfc25 wrote:hi kidhybrid89 is there any update regarding this conversion? haha
kidhybrid89 wrote:easportfc25 wrote:hi kidhybrid89 is there any update regarding this conversion? haha
Original Post has been updated.
OLDMANGAME2K wrote:Little note: the Mathurin's and Martin's ones are different cfs, and the Keels one have some hair issue, but I suppose is something to do with my existing file in the mods folder
Again, great work kidhybrid89, huuuge update for 2k22
kidhybrid89 wrote:OLDMANGAME2K wrote:Little note: the Mathurin's and Martin's ones are different cfs, and the Keels one have some hair issue, but I suppose is something to do with my existing file in the mods folder
Again, great work kidhybrid89, huuuge update for 2k22
All the head models are from 2k23. On Mathurin, I added a separate hair file that I liked better but also kept his 2k hair on there too. Just switch the headbands. Tyrese Martin I used Fire2k's hair models and made them fit onto the 2k23 model (I think it was Fire2k's hair? It's been awhile.) But it's still the 2k23 model/face. And I have no issues with Keels on my end, so I either uploaded it wrong or it's something on your end. Let me know when you figure it out and I'll try to fix it.
Also, I just uploaded some more from the regular roster. Thanks for the support man!
easportfc25 wrote:hi man kidhybrid89, i think you upload wrong files for mathurin, when i applied it shown different player
kidhybrid89 wrote:easportfc25 wrote:hi man kidhybrid89, i think you upload wrong files for mathurin, when i applied it shown different player
I'll check in a bit. Maybe that's what he was referencing. I'll get it uploaded either way.
kidhybrid89 wrote:OLDMANGAME2K wrote:Little note: the Mathurin's and Martin's ones are different cfs, and the Keels one have some hair issue, but I suppose is something to do with my existing file in the mods folder
Again, great work kidhybrid89, huuuge update for 2k22
All the head models are from 2k23. On Mathurin, I added a separate hair file that I liked better but also kept his 2k hair on there too. Just switch the headbands. Tyrese Martin I used Fire2k's hair models and made them fit onto the 2k23 model (I think it was Fire2k's hair? It's been awhile.) But it's still the 2k23 model/face. And I have no issues with Keels on my end, so I either uploaded it wrong or it's something on your end. Let me know when you figure it out and I'll try to fix it.
Also, I just uploaded some more from the regular roster. Thanks for the support man!
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