NBA 2K23 Patch Notes thread

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NBA 2K23 Patch Notes thread

Postby ThePointForward on Wed Oct 19, 2022 9:54 pm

Patch notes for October 19th 2022

Here are some key changes in the upcoming NBA 2K23 update this week.
Note: This update will be released soon, ahead of Season 2, but is not available yet at the time of this post. Full notes will be posted here: https://nba.2k.com/2k23/patch-updates/


New Gen

General
  • Preparations for NBA 2K23 Season 2, launching this Friday, October 21st, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
  • The Bill Russell “6” logo has been added to the court floor for all 30 NBA teams
  • The Bill Russell “6” patch has been added to the uniforms for all 30 NBA teams
  • The ability to quickly toggle between players on the Edit Player menu has been restored
  • Players assigned to teams from the Create-a-Player pool will no longer retain duplicate or retired numbers
  • Occasional disconnects that could occur in Play With Friends Quick Play during initial matchmaking or when using custom rosters have been resolved
  • The Crypto.com arena name has been added to the jumbotron for the LA Lakers, LA Clippers, and LA Sparks

Gameplay
  • Fixed a problem with certain standing layups that would cause them to fade away from the rim instead of towards it
  • Addressed an issue where the user could momentarily lose control while defensive shading
  • The Dream Shake badge will now lessen the penalty when chaining multiple fakes together
  • The "Run" game plan series will now work correctly using On-the-Fly Coaching
  • Certain post animations that were not playing as intended have now been properly enabled
  • Shot fakes that could force the player to go out of bounds unintentionally will no longer do so
  • CPU players no longer use layup timing, as they were unrealistically proficient with it
  • The free-throw difficulty slider will now function correctly
  • Fixed some problems with controllable rim hangs that were causing players to vault into the air unexpectedly
  • Air balls will no longer occur when shot timing is slightly early, slightly late, or better
  • Shot timing will now work correctly for hook shots when playing online games
  • The frequency of contact dunks on lower difficulty levels has been increased
  • Made shots will now have more ball-rim physics interaction variation rather than always swishing
  • Fixed Favorite Plays not showing up in many modes for On-the-Fly Coaching
  • Resolved a rare hang that could occur during certain inbounds plays
  • Various Michael Jordan signature animations have been updated
  • Added new facial expressions to several animations

Jordan Challenge
  • The Restricted Area line will now properly appear on the court in the “Pass the Torch” game
  • The paint design has been updated to be accurate to real life in the “Bad Boys” game

City / Pro-AM / Rec / Theater
  • Many improvements to performance and stability have been made to enhance the overall experience in the City
  • The Court Status overlay is now available when standing on a Got Next spot in the City
  • Reduced the delay in exiting a court after winning a game in the City
  • The remaining player in head-to-head games will now be awarded a win if all other players have left
  • Games played in the Theater will now properly count towards the user’s skill level progression
  • Various fixes and improvements have been made to private matchmaking and squads, including when entering the Event Center
  • Several changes related to invites have been made to increase stability and better streamline the experience
  • Various updates have been made to games on the district courts in the City to improve the experience and ensure intended progression
  • Fixed an issue that could cause some weekly quests to expire early
  • Addressed various issues with the stat overlays in Pro-Am games to improve their accuracy
  • Fixed a rare issue that could cause players to be invisible when entering Ante-Up
  • Resolved an issue with adrenaline boosts occasionally displaying the incorrect number remaining
  • Resolved an issue that was causing the shot meter to be invisible when shooting in Brickley’s Gym
  • Individual tattoos can now be properly removed when there is more than one on a particular body part

MyCareer / Quests / Progression
  • Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression throughout the mode
  • Core MyPLAYER progression speed has been slightly increased
  • Fixed an issue that was preventing certain Tier 3 badges from being cored
  • Fixed a rare issue that could cause certain equipped animations to reset to default
  • Several changes have been made to improve photo quests, particularly ones using the tripod
  • Badge progression will now work correctly when playing games on the district courts in the City
  • Resolved an issue that was preventing certain users from continuing after playing one of the games at Dreamer Park in the It’s a Cole World questline
  • Fixed an issue with certain Coach Graves quests where he wouldn’t be present in the locker room and the user would be unable to progress
  • Made additional updates to the Palace Intrigue quest to help users stuck on certain objectives
  • Resolved a rare issue that could cause saves to be blocked on load due to not being able to enter the arena
  • Fixed a rare issue that prevented certain NPCs from being present when attempting to do selfie quests with them
  • Resolved an issue where users could get stuck with the inline skates equipped after a time trial, which could prevent them from completing quests requiring other vehicles
  • Resolved an issue that could cause season-specific Stat Quests to progress incorrectly
  • Relaxed some requirements on City stat quests so that they can be more easily completed with any build type
  • Addressed an issue with a handful of daily and weekly quests that could cause them to not have a title/description in the display
  • Quests requiring personal brand increases in non-NBA games will now be accurately tracked
  • The rewards for the Chris Brickley quests are now correctly displayed

MyTeam
  • Various improvements and updates have been made to all modes and many menus throughout MyTEAM
  • An anti-competitive check for idle players has been added to Multiplayer modes in MyTEAM
  • Added the option to turn off visual Era filters in Single Player modes from the pause menu. Era filters will not appear in Limited games.
  • High level Coach Cards will now give appropriate boost amounts (Pink Diamond Jerry West now gives +6 to attributes!)
  • Updated the Wheel Spin to make the location of featured prize slots less confusing
  • Players will no longer receive losses on their menu records when their opponent quits
  • Cards and configurations in Triple Threat Online: Co-Op will now be saved after games are played
  • Addressed a rare hang that could occur when quitting Triple Threat Online: Co-Op games
  • Fixed an issue where the adaptive coaching engine (ACE) was reset to default settings in multiplayer games
  • Added a 'Trophy Case' category to The Exchange
  • Addressed an issue that prevented the "Level Up" Trophy/Achievement from unlocking in MyTEAM
  • Replacing badges on a Player Card from the Edit Player menu will now work correctly
  • Playbooks will now save as expected in the Coaching tab of Edit Lineups
  • Dynamic Duos will now consistently report their boosted overall ratings
  • Dynamic Duo info has been added to the General page on the back of MyTEAM cards
  • Prevented an error that could occur when players have more than 101 wins in Clutch Time modes
  • Fixed the Limited countdown timer reporting different times on the main menu and within Limited
  • Free Agent cards will now warn the player if their final game will be played in Triple Threat modes
  • Prize Balls have received a visual update
  • Fixed the alphabetical order for the "Killer Combos" badge in the Auction House search options
  • Removed Original Owner stickers from Player Cards listed in the Auction House
  • The Original Owner sticker will now only appear in Exhibition Missions requiring Original Owner cards
  • Duplicate player cards will no longer be able to be used in the same Exhibition Mission

MyNBA / The W
  • Various stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
  • Imported Player DNA players will now be properly classified as rookies
  • Modern and created players imported into MyNBA Eras rosters will now be given the correct age
  • The rookie salary scale will no longer inflate to unrealistic levels over time when starting in the Magic/Bird era of MyNBA
  • Trade exceptions will now be calculated correctly when only a portion of it is used
  • Oklahoma City crowd signs will no longer appear in the Sonics 1990s era arena
  • The color of the shorts for the Los Angeles Clippers 2013 uniforms has been corrected
  • Fixed a rare issue that could cause players to have $0 contracts or incorrect contract lengths
  • Expansion teams in MyNBA will now have appropriate attendance effects and commentary support
  • Addressed some issues that could occur when an expansion team drafts a player from another team on a non-core contract and then puts them on their core roster
  • The Kobe era will now use the correct rules in the 4th quarter of the All-Star game
  • Resolved a rare hang in the offseason when playing in a league with 36 total teams and a small amount of playoff teams
  • Fixed a hang that could occur when bringing up a player card on the roster menu during the offseason in MyNBA Online
  • Male NBA prospects will no longer appear when using custom draft classes in MyWNBA
  • A new court floor has been added for The W Online and The W contact workout games
  • The Team Chemistry pillar in The W will no longer stop at Level 6
  • Fixed a rare hang that could occur in The W after editing team branding
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ThePointForward
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