Uncle Drew wrote:Nobody has a answer for my question?
TheJurgenKing wrote:Hi Looyh,
First of all, u did an awesome job for the 2k community modding section through the years. Thx for that.
I ve got a small issue with ur 2k23 tools which appears recently. Attributes/ badges/ signatures work fine. But i ve got a problem with cyberface ID since season 6.
Every time i change my cyberface, the ID "1" is restored every time i launch a game.
Is it something we can do to keep custom cyberface ? Thx
looyh wrote:jk31 wrote:can I disable the initialization prompt window before the game starts? I always want it to initialize...
Create an empty file named Auto_Init.txt in the NBA2K_Hook folder.
dante24 wrote:Is anyone able to launch their game after the update on may 19th season 7?
If so what do we need to do to get it working?
rickierhcp wrote:dante24 wrote:Is anyone able to launch their game after the update on may 19th season 7?
If so what do we need to do to get it working?
I don't, unfortunately
You did it?
bikerjimuk wrote:I've had a few crashes since the new Season started, not sure why. Has anyone else?
tobay2k wrote:looyh wrote:jk31 wrote:can I disable the initialization prompt window before the game starts? I always want it to initialize...
Create an empty file named Auto_Init.txt in the NBA2K_Hook folder.
I just tried it with an empty text document but it's still asking every time. What do u mean with an empty "file" @looyh?
[ Image ]
rickierhcp wrote:dante24 wrote:Is anyone able to launch their game after the update on may 19th season 7?
If so what do we need to do to get it working?
I don't, unfortunately
You did it?
Uncle Drew wrote:[ Image ]
Can someone explain what this error msg means in the lower right corner? I get this everytime I load the game.
looyh wrote:Uncle Drew wrote:[ Image ]
Can someone explain what this error msg means in the lower right corner? I get this everytime I load the game.
You have to update the plugin PlayerEditor+ to the latest version.
[Hook_Plugin] PlayerEditor+
Bassman58 wrote:Nope, each version is written for that specific game. JSGME can be used to swap mods if that's your intention.
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