froob wrote:I did find the English.iff just not sure what to do with it once I have it open in 7ZIP.
vetmin wrote:froob wrote:I did find the English.iff just not sure what to do with it once I have it open in 7ZIP.
See my comments and examples in this thread, starting here -> viewtopic.php?f=279&t=114496&start=125#p2073819
vetmin wrote:froob wrote:I did find the English.iff just not sure what to do with it once I have it open in 7ZIP.
See my comments and examples in this thread, starting here -> viewtopic.php?f=279&t=114496&start=125#p2073819
vetmin wrote:froob wrote:I did find the English.iff just not sure what to do with it once I have it open in 7ZIP.
See my comments and examples in this thread, starting here -> viewtopic.php?f=279&t=114496&start=125#p2073819
vetmin wrote:froob wrote:I did find the English.iff just not sure what to do with it once I have it open in 7ZIP.
See my comments and examples in this thread, starting here -> viewtopic.php?f=279&t=114496&start=125#p2073819
Mahmood wrote:This has to be done by assembling a custom data string and putting into the VCLOCALIZEDATA in the English.iff, and re-routing that Data to the Scorebug's VCUIELEMENT. I'll see what I can do.
bongo88 wrote:Mahmood wrote:This has to be done by assembling a custom data string and putting into the VCLOCALIZEDATA in the English.iff, and re-routing that Data to the Scorebug's VCUIELEMENT. I'll see what I can do.
I haven't looked into vclocalizedata much .... I Did notice in hex that the 22 vcloalizedata and the 23 vclocalizedata ... the headers are slightly different...
also did notice that you can open it up in Excel .... makes the strings easier to read... also can search for words and such...
I pretty much just pressed "find all" ... looked at words(aka-->brain processing nothing ), then went back to playing myleague lol
dunno if y'all noticed.... forget what i have and have not shared. anyways, that all i know. haven't messed with it at all.
[ Image ]
Anwyays, have a good day
EDIT: lol... I just looked a little closer at the strings in the screenshot... pick up football.. 3 start... the faster you press the button the faster your player will run ... once meter collapses press |M_Primary| to catch the football .... i promise this is the NBA 2k23 TEXT.VCLOCALIZEDATA ... wait, what game we playing? lol
bongo88 wrote:also did notice that you can open it up in Excel ....
vetmin wrote:bongo88 wrote:also did notice that you can open it up in Excel ....
Learn something new every day! That’s pretty nifty. Note that you can also find strings of the appropriate length by searching looyh’s hash list in Notepad++. If you want to find a string of n characters long, search for:
: (plus) n number of wildcard characters (plus) the code for a line break. I forget the exact syntax Notepad++ uses (not at my PC right now), but Notepad++ has very powerful & flexible search features.
Sidenote to froob: I was chatting with Mahmood and he seems to be going through the process I described in DEN2K’s thread to colorize that board, so I imagine you’ll have it pretty soon. It’s not so time consuming to do as long as you don’t make mistakes (maybe 20-30 minutes). Main reason I didn’t just do it myself and get it over with is because I have no immediate need for it, and when I eventually need it I’d rather apply the edits to the latest version of the game text, as that tends to be updated with each patch. Whatever Mahmood shares may possibly be problematic after a future patch, which would necessitate a fix. Not difficult to do, but you can only edit the game text in its totality, and I make a bunch of edits to the game text besides this color stuff. It’s tedious to re-input all my other edits, so the less often I have to do that, the better.
Forgot to note that, while I haven't tried it, it wouldn't surprise me if changing TEXT_TERTIARY to TEXT_PRIMARY or TEXT_SECONDARY works as well. There are no default variables with that usage, but it's a logical extension that may work and would allow more freedom re: which color to assign. Ultimately not that important though since TEXT_TERTIARY ought to work just fine. Obviously for it to be effective one needs to make sure teams have coherent color combinations for the colors called by TEXT_TERTIARY and the background field, so it's not exactly plug and play for Play Now Online or anything, but for custom rosters where you can manage your team colors it should be fine.
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