Editing wingspan of players without removing cyberfaces

A hub for everything related to NBA 2K23 modding. Releases, previews, requests, and other modding discussion belongs here.

Editing wingspan of players without removing cyberfaces

Postby tmac23 on Fri Mar 17, 2023 10:28 pm

Title. Is there a way to do that :?:
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am

Re: Editing wingspan of players without removing cyberfaces

Postby 2kspecialist on Sat Mar 18, 2023 1:40 pm

tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff
User avatar
2kspecialist
 
Posts: 9828
Joined: Sun Sep 08, 2019 11:51 am

Re: Editing wingspan of players without removing cyberfaces

Postby tmac23 on Mon Mar 20, 2023 6:05 am

2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am

Re: Editing wingspan of players without removing cyberfaces

Postby Shuajota on Mon Mar 20, 2023 10:45 am

tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.
User avatar
Shuajota
NBA2K Mods: www.shuajota.com
 
Posts: 9493
Joined: Mon Dec 12, 2016 2:51 am
Location: Spain

Re: Editing wingspan of players without removing cyberfaces

Postby tmac23 on Mon Mar 20, 2023 8:47 pm

Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.

Where is that pngxxxx.iff file? Thank you for your help. I assume it's in the manifest file, if so my 7zip can't open it. My game is original steam game. What should I do?
Last edited by tmac23 on Mon Mar 20, 2023 9:08 pm, edited 1 time in total.
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am

Re: Editing wingspan of players without removing cyberfaces

Postby Shuajota on Mon Mar 20, 2023 9:06 pm

tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.

Where is that pngxxxx.iff file? Thank you for your help.

Each cyberface is made up of facexxxx.iff and pngxxxx.iff. XXXX is an ID that will depend on each player. For example LeBron James ID is 1013 so his png is png1013.iff. You can use 2K23 tools to identify the ID of your player. To extract that file you need File Export feature. On the TGsoGood channel you will find a video on how to do it. Basically you have to press F8 in-game, click on Mod, File Manager/File Extractor and type the file name including .iff at the end.
User avatar
Shuajota
NBA2K Mods: www.shuajota.com
 
Posts: 9493
Joined: Mon Dec 12, 2016 2:51 am
Location: Spain

Re: Editing wingspan of players without removing cyberfaces

Postby tmac23 on Mon Mar 20, 2023 9:18 pm

Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.

Where is that pngxxxx.iff file? Thank you for your help.

Each cyberface is made up of facexxxx.iff and pngxxxx.iff. XXXX is an ID that will depend on each player. For example LeBron James ID is 1013 so his png is png1013.iff. You can use 2K23 tools to identify the ID of your player. To extract that file you need File Export feature. On the TGsoGood channel you will find a video on how to do it. Basically you have to press F8 in-game, click on Mod, File Manager/File Extractor and type the file name including .iff at the end.

Thank you but I still couldn't figure out how to extract files from manifest file. My 7zip giving me error and I never edited in game files and my game is original. Can you please help me with that :(
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am

Re: Editing wingspan of players without removing cyberfaces

Postby Shuajota on Mon Mar 20, 2023 9:54 pm

tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.

Where is that pngxxxx.iff file? Thank you for your help.

Each cyberface is made up of facexxxx.iff and pngxxxx.iff. XXXX is an ID that will depend on each player. For example LeBron James ID is 1013 so his png is png1013.iff. You can use 2K23 tools to identify the ID of your player. To extract that file you need File Export feature. On the TGsoGood channel you will find a video on how to do it. Basically you have to press F8 in-game, click on Mod, File Manager/File Extractor and type the file name including .iff at the end.

Thank you but I still couldn't figure out how to extract files from manifest file. My 7zip giving me error and I never edited in game files and my game is original. Can you please help me with that :(

You don´t need the manifest file. Just launch the game once you have copied the latest hook plugin. Once you do that, press F8 in-game and you will see a panel. On the top, press on "Mod" / "File Manager" / "File Extractor". There you can write, then write the name of the file to be extracted. For example png1013.iff, in your case you have the check the player ID. Finally press on Export (blue button). It will create a "Exports" folder in the main 2K23 installation folder. Open it to get your file. .iff files have to be opened with 7zip. It will work 100%.
User avatar
Shuajota
NBA2K Mods: www.shuajota.com
 
Posts: 9493
Joined: Mon Dec 12, 2016 2:51 am
Location: Spain

Re: Editing wingspan of players without removing cyberfaces

Postby tmac23 on Mon Mar 20, 2023 10:05 pm

Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.

Where is that pngxxxx.iff file? Thank you for your help.

Each cyberface is made up of facexxxx.iff and pngxxxx.iff. XXXX is an ID that will depend on each player. For example LeBron James ID is 1013 so his png is png1013.iff. You can use 2K23 tools to identify the ID of your player. To extract that file you need File Export feature. On the TGsoGood channel you will find a video on how to do it. Basically you have to press F8 in-game, click on Mod, File Manager/File Extractor and type the file name including .iff at the end.

Thank you but I still couldn't figure out how to extract files from manifest file. My 7zip giving me error and I never edited in game files and my game is original. Can you please help me with that :(

You don´t need the manifest file. Just launch the game once you have copied the latest hook plugin. Once you do that, press F8 in-game and you will see a panel. On the top, press on "Mod" / "File Manager" / "File Extractor". There you can write, then write the name of the file to be extracted. For example png1013.iff, in your case you have the check the player ID. Finally press on Export (blue button). It will create a "Exports" folder in the main 2K23 installation folder. Open it to get your file. .iff files have to be opened with 7zip. It will work 100%.

Thank you again :bowdown2: I wanted to edit Alperen Şengün, I wrote png9908.iff and exported the file and the file has been created. I've checked the names from here, just in case somebody else like me is confused about it.

viewtopic.php?f=280&t=114385

But one more thing bro, how do I edit the wingspan in that RDAT file? And what do I need to do to import the edited file in game? Will it take effect in existing MyLeauge save?

Edit:Turns out the change happens automatically as long as I put the file in the mod folder. But I have another question can I can't export my custom players .iff file. I want to do it to compare wingspan files with other players. Is there a way to do that? NBA2k23 tools doesn't allow me to see the real wingspan of the players, they seem to show the old values even though the wingspan is clearly got bigger :?:
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am

Re: Editing wingspan of players without removing cyberfaces

Postby Shuajota on Tue Mar 21, 2023 4:37 pm

tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.

Where is that pngxxxx.iff file? Thank you for your help.

Each cyberface is made up of facexxxx.iff and pngxxxx.iff. XXXX is an ID that will depend on each player. For example LeBron James ID is 1013 so his png is png1013.iff. You can use 2K23 tools to identify the ID of your player. To extract that file you need File Export feature. On the TGsoGood channel you will find a video on how to do it. Basically you have to press F8 in-game, click on Mod, File Manager/File Extractor and type the file name including .iff at the end.

Thank you but I still couldn't figure out how to extract files from manifest file. My 7zip giving me error and I never edited in game files and my game is original. Can you please help me with that :(

You don´t need the manifest file. Just launch the game once you have copied the latest hook plugin. Once you do that, press F8 in-game and you will see a panel. On the top, press on "Mod" / "File Manager" / "File Extractor". There you can write, then write the name of the file to be extracted. For example png1013.iff, in your case you have the check the player ID. Finally press on Export (blue button). It will create a "Exports" folder in the main 2K23 installation folder. Open it to get your file. .iff files have to be opened with 7zip. It will work 100%.

Thank you again :bowdown2: I wanted to edit Alperen Şengün, I wrote png9908.iff and exported the file and the file has been created. I've checked the names from here, just in case somebody else like me is confused about it.

viewtopic.php?f=280&t=114385

But one more thing bro, how do I edit the wingspan in that RDAT file? And what do I need to do to import the edited file in game? Will it take effect in existing MyLeauge save?

Edit:Turns out the change happens automatically as long as I put the file in the mod folder. But I have another question can I can't export my custom players .iff file. I want to do it to compare wingspan files with other players. Is there a way to do that? NBA2k23 tools doesn't allow me to see the real wingspan of the players, they seem to show the old values even though the wingspan is clearly got bigger :?:


Everything is in the appearance file. It will depend on the bodie player. But you can change his body type from another player on Blender. Here is a tutorial by Dee4three. And yes, it will upload the render in your MyLeague if you are using his default ID.

phpBB [video]
User avatar
Shuajota
NBA2K Mods: www.shuajota.com
 
Posts: 9493
Joined: Mon Dec 12, 2016 2:51 am
Location: Spain

Re: Editing wingspan of players without removing cyberfaces

Postby tmac23 on Tue Mar 21, 2023 10:16 pm

Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.



Everything is in the appearance file. It will depend on the bodie player. But you can change his body type from another player on Blender. Here is a tutorial by Dee4three. And yes, it will upload the render in your MyLeague if you are using his default ID.

phpBB [video]

I'm sorry but I don't get what you mean by everything is in the appereance file. I can't see the wingspan in centimeters or in inches. The usual wingspan values (right and left hand values in that file) are usually 26 or 29, it's an arbitrary number.
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am

Re: Editing wingspan of players without removing cyberfaces

Postby Shuajota on Tue Mar 21, 2023 11:01 pm

tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:

Yep . You can do that in rdat file inside png.iff

I'm new and I don't know where that file is :? Is there any guide for the editing?

If you open the pngxxxx.iff with 7zip you will see the appearance.rdat file. Open it with notepad ++ to edit the body values.



Everything is in the appearance file. It will depend on the bodie player. But you can change his body type from another player on Blender. Here is a tutorial by Dee4three. And yes, it will upload the render in your MyLeague if you are using his default ID.

phpBB [video]

I'm sorry but I don't get what you mean by everything is in the appereance file. I can't see the wingspan in centimeters or in inches. The usual wingspan values (right and left hand values in that file) are usually 26 or 29, it's an arbitrary number.

You have to edit the forearm and hand values. I will send you screenshots later.
User avatar
Shuajota
NBA2K Mods: www.shuajota.com
 
Posts: 9493
Joined: Mon Dec 12, 2016 2:51 am
Location: Spain

Re: Editing wingspan of players without removing cyberfaces

Postby tmac23 on Wed Mar 22, 2023 7:19 am

Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
Shuajota wrote:
tmac23 wrote:
2kspecialist wrote:
tmac23 wrote:Title. Is there a way to do that :?:


You have to edit the forearm and hand values. I will send you screenshots later.

I know that and already done bro :D But I want to see the edited values in centimeters or in inches if possible if it's not possible no big deal.
tmac23
 
Posts: 12
Joined: Sat Feb 04, 2023 5:38 am


Return to NBA 2K23 Modding

Who is online

Users browsing this forum: No registered users and 13 guests