Graphics are important to me in a basketball video game, but what keeps me playing throughout the year is 100% gameplay. Today I am going to lay out my predictions for the gameplay changes I think each game will implement next year. Click Read More to take a look at my predictions.
NBA 2K13: Refined, No Major Changes
Similar to the presentation recap I did, the gameplay in NBA 2K games largely resembles the year before it with mostly minor updates year after year. Again, I think this will be the same with 2K13. I’m sure a button will change, or there will be a new gameplay mechanic with dribbling or passing, but we will be mostly playing 2K12 with some improvements, rather than a revamped gameplay system.
EA NBA 13: No Canimation, FIFA/NHL Collisions
EA’s next game is a bit harder to predict. NBA Live 10 was very different than Live 09, and Elite 11 was very different than Live 10. Elite 11’s marketing campaign preached skill over chance, and unique moments such as a double tip-in dunk. I not only think, but hope, that this stays true in EA’s next game. I also think they will avoid all canimations (two players animated in a defined sequence) and sure, why not, implement the NHL and FIFA collision animation system (think ragdolls but more and less awkward at the same time).
I could have put that NHL and FIFA tech in the wishlist part of this article, but what I really want is full on Euphoria animations in a basketball video game. Collisions acting in real time, foot planting, hands animating to reach for the ball…..ugh, I think I will have to keep dreaming and wishlisting this for at least another 5 years or so…time to play some more Backbreaker.
While I cry myself to sleep over the impossibility of a Euphoria based basketball game (Anklebreaker please!) comment on my gameplay predictions and get ready for tomorrow’s topic…online.