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Details on MyLEAGUE, MyLEAGUE Online, & MyGM in NBA 2K19

NBA 2K19: Player Mentorships in MyLEAGUE

The first developer blog for NBA 2K19 has revealed details on MyLEAGUE, MyLEAGUE Online, and MyGM in this year’s game. Given the depth of NBA 2K’s franchise modes, it may seem difficult to imagine how they could get much better, but it appears that there will be some very nice enhancements in NBA 2K19.

With such a comprehensive blog, it’s difficult to summarise all of the new information and do it justice, but here’s a quick overview of what Senior Producer Erick Boenisch had to say:

  • MyLEAGUE Online now reflects the offline experience, complete with full contracts (no more Keeper system) and comprehensive front office management. League admins have the ability to set the duration for completing offseason tasks, and participants have access to more information, such as who is currently online.
  • Even more sliders have been added, allowing us to tune more aspects of MyLEAGUE. New sliders include various aspects of trade logic, salary expectations, and player progression. There is an incredible amount of customisation potential here, from teams and players to individual attributes.
  • Create-a-Player has been enhanced, both for custom Draft Classes and CAPs in general. New face sculpting tools have been added, and created player templates can be shared via Player DNA.
  • MyGM is now more flexible. In addition to a story-driven approach (“The Saga Continues”), we can now choose to play MyGM without a story. The traditional MyGM experience is also more flexible and customisable.
  • The Draft has been enhanced with commentary and analysis. The new Draft Lottery system is also incorporated.
  • Other additions and updates in terms of accuracy and depth include traded player exceptions, another year’s worth of draft picks to trade, new rule changes (and the ability to choose your own), user-chosen awards (overriding the sim engine’s picks), the new formats for the All-Star Game and Summer League, and additional tracking menus.
  • A new Player Mentorship system will allow veteran players to have an impact on the development of younger players.
  • There will be pre-created Draft Classes featuring historical players: 1960, 1965, 1969, 1970, 1974, and 1976-2017. These ready-made Classes can also be customised.

That’s just a very brief overview, so be sure to check out the blog for the full scoop. Some screenshots of MyLEAGUE, MyLEAGUE Online, and MyGM were also posted in the blog. Check them out below, as well as in our NBA 2K19 Screenshots gallery. Brian Mazique of Forbes.com also had an opportunity to speak with Erick Boenisch about the improvements to all three franchise modes. Check out the video below, or here on YouTube.

What are your thoughts on the first developer blog? Are you looking forward to playing these modes? Have your say in the comments section below, and join in the discussion here in the NLSC Forum.

NBA 2K19 MyLEAGUE, MyGM, & MyLEAGUE Online Screenshots

Interview with Erick Boenisch (Forbes.com)

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cavs4872
Member
cavs4872

The historical draft classes is super intriguing, but they were awfully vague about it; are they gonna be adding a ton of players or something?

beegees
Member
beegees

Let’s start with the less tied to VC stuff. This year again. 🙂
Their approach is becoming very complicated. As a veteran of Football Manager, I’m guessing how freely it will be played on the sticks, expecting DJing between tons of tables and screens. 😉

fjccommish
Member
fjccommish

What about game play? There can be all the franchise depth in the world, but if last versions problem of being able to take any player straight to the basket any time isn’t fixed, franchise doesn’t matter. That made the game unplayable.