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NBA Live 16 Twitter Q&A Recap

In the wake of his presentation at EA’s press conference at E3, NBA Live 16 Executive Producer Sean O’Brien took part in a Q&A on Twitter, using the hashtag #AskObes. Sean answered several questions from fans about NBA Live 16, and although there’s still much to learn about this year’s game from EA Sports, he did offer up several juicy tidbits that are very encouraging.

Sean answered a couple of our queries, and several enthusiastic fans also hit him up with some great questions about NBA Live 16. Sean will be taking part in another NBA Live 16 Q&A on Twitter tomorrow, so be sure to get involved! Some of the key points coming out of the first Q&A are as follows:

  • In terms of gameplay, control and animation are two of the most noticeable improvements that we’ll see in NBA Live 16.
  • Generally speaking, gameplay and animations are a lot smoother this year.
  • Create-a-Player has been confirmed for the game, which more or less confirms custom rosters as well. Not only that, but the new GameFaceHD can be used across all modes including Create-a-Player, not just Rising Star.
  • There is a limit to how many faces you can scan in at once, but we can have five in the game at once.
  • Gameplay sliders have been confirmed!
  • Community feedback has been really important to the NBA Live 16 development team. It appears we’ll see some Wishlist items come to fruition.
  • There will be differentiation in player explosiveness, for players with a quick first step. It will be governed by ratings, and signature dribbling packages.
  • Commentary and atmosphere have also received attention. Regular Season, Playoffs, and NBA Finals settings are also still available.
  • Noticeable improvements have been made to the catch-and-go, and catch-and-shoot game. Sean described the difference between NBA Live 15 and NBA Live 16 as “night and day” in that regard.
  • Dunks can be blocked, and the paint is now a “cheese free zone”
  • NBA Live 16 will feature improved player likenesses, AI, and animations.
  • GameFaceHD will only be available through mobile devices, not the PlayStation 4 camera or Kinect.
  • Defensively, there’s been a huge jump in AI, on-ball control, and some improvements away from the ball.
  • Signature jumpshots and other customisation options will be available in Rising Star.
  • The new online game mode will be revealed at Gamescom.
  • In-depth blogs on LIVEmotion and other aspects of gameplay are coming soon.

You can check the Tweets embedded below. Feel free to post your thoughts in the comments section, as well as join in the discussion in our NBA Live 16 Forum!

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