Editing Title Screens in NBA 2K14

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Making title screens is just a matter of changing textures. I hope you guys can get an idea how to make your own titlescreens.

First off, Im gonna show you what part controls what texture.

1.png

Another pic

2.jpg

Again, Im not good at photoshop nor gimp ;)

So, first off Im planning to make Kobe Bryant.(duh)

Since I want that powder thing gone, Im going to export the powder thing (You can also use the 2kx modtool) and open it in gimp (or photoshop)

3.png

(Note: To export the texture, right click>>in the 2nd divider click the 1st one>> save it anywhere) If Gimp/Photoshop is telling you to load mipmaps, say no.

This is the powder texture.

4.png

To erase that, you’re going to press ctrl+a then press delete. Then, fill it with black using the bucket tool. You should end up with this.

5.png

Export it as DXT5 no mipmaps. Import it in the 3dm mod tool.

Now, I want to change LeBron’s face in the background. Just use the same process and open it in Photoshop/Gimp.

6.png

So now, to erase it ctrl+a then press delete. Click Yes, then go to the channels tab.

7.png

Click on the Alpha 1. When you clicked it, it would look like this.

8.png

Use the Paint tool or the bucket tool to color it black. After that, you’ll get a blank texture then click RGB and unclick Alpha 1.

Im going to use this picture of Kobe and paste it on the black texture

9.png

Save it in DXT5 and make sure its in the dds format

Press Save and you’re done.

Last thing that we are gonna do is replace LeBron’s pose to Kobe’s http://wallalay.com/kobe-bryant-dunk-7-190612-desktop-background.html

So, repeat the same process and open it in GIMP.

12.png

Press ctrl+a then press delete. Now, you’ll get a blank texture.


Then paste Kobe’s pic on to the blank texture. You’ll probably get this. (Note: I added the text)

13.png

After that, export it in DXT5 format without mipmaps.

VOILA! A Kobe Bryant Title screen.

Finishedtitle screen.jpg


Note: BE SURE TO PRESS SAVE WHEN YOU'RE USING THE 3DM MODTOOL.