Editing Guide to Installing Patches (NBA Live 2003 & NBA Live 2004)

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 108: Line 108:
 
# Extract the custom player files directly to the appropriate '''individual subfolder''' (eg '''render\xplayer\kobryan'''). Please note that the individual files must also match a player's PLAYERPKG.
 
# Extract the custom player files directly to the appropriate '''individual subfolder''' (eg '''render\xplayer\kobryan'''). Please note that the individual files must also match a player's PLAYERPKG.
  
Most player's PLAYERPKG values follow the convention of using the first two letters of a player's given name, and the first five letters of their surname, with an underscore being used if a player's surname has less than five letters (eg GRHILL_ for Grant Hill). Players with similar names will use slight changes in this approach to ensure that they have a unique PLAYERPKG value; for example, twin centres Jason and Jarron Collins use the first and third letters for their given names (JSCOLLI and JRCOLLI respectively).
+
Most player's PLAYERPKG values follow the standard convention of using the first two letters of a player's given name, and the first five letters of their surname, with an underscore being used if a player's surname has less than five letters (eg GRHILL_ for Grant Hill). Players with similar names will use slight changes in this approach to ensure that they have a unique PLAYERPKG value; for example, twin centres Jason and Jarron Collins use the first and third letters for their given names (JSCOLLI and JRCOLLI respectively).
  
 
Not all roster makers use the same naming convention when creating new players, so if in doubt, open the appropriate players.dbf file with [[DB Commander]], locate the player whose face is being patched, and check the value in the PLAYERPKG field.
 
Not all roster makers use the same naming convention when creating new players, so if in doubt, open the appropriate players.dbf file with [[DB Commander]], locate the player whose face is being patched, and check the value in the PLAYERPKG field.
 
It's possible to assign player specific jerseys, shoes, and other artwork using this method. For more information, please see [[NBA Live 2003 Customisation Guide | this guide]].
 
  
 
=== Coach Faces ===
 
=== Coach Faces ===
Line 122: Line 120:
 
# Extract the custom coach files directly to the appropriate '''individual subfolder''' (eg '''render\xcheads\phjacks'''). Please note that the individual files must also match a coach's PLAYERPKG.
 
# Extract the custom coach files directly to the appropriate '''individual subfolder''' (eg '''render\xcheads\phjacks'''). Please note that the individual files must also match a coach's PLAYERPKG.
  
Most coach's PLAYERPKG values follow the convention of using the first two letters of a coach's given name, and the first five letters of their surname, with an underscore being used if a coach's surname has less than five letters (eg GEKARL_ for George Karl).
+
Most coach's PLAYERPKG values follow the standard convention of using the first two letters of a coach's given name, and the first five letters of their surname, with an underscore being used if a coach's surname has less than five letters (eg GEKARL_ for George Karl).
  
 
Not all roster makers use the same naming convention when adding new coaches, so if in doubt, open the appropriate coaches.dbf file with [[DB Commander]], locate the coach whose face is being patched, and check the value in the PLAYERPKG field.
 
Not all roster makers use the same naming convention when adding new coaches, so if in doubt, open the appropriate coaches.dbf file with [[DB Commander]], locate the coach whose face is being patched, and check the value in the PLAYERPKG field.

Please note that all contributions to NLSC Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see NLSC Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)