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Installing Roster Patches
# Change this to read '''customart 1'''
# Save the changes and close the file.
 
Note that in Windows Vista, 7, and 8, you may not be able to edit the file while it is still in its original folder, due to protection on the Program Files folder. This can easily be remedied by copying or moving the file to another location, modifying it, then copying/moving it back to the original folder. You will need to have administrator privileges in Windows to do this.
 
== Installing Roster Patches ==
 
Roster files are saved files, which means they are located in the '''saves''' folder. You'll find this folder in your Documents, under the folder for the game you're playing.
 
In Windows XP, by this will be:
 
* C:\Documents and Settings\YourWindowsUserName\My Documents\NBA Live 2003\saves
* C:\Documents and Settings\YourWindowsUserName\My Documents\NBA Live 2004\saves
 
In Windows Vista, 7, and 8, this will be:
 
* C:\Users\YourWindowsUsername\My Documents\NBA Live 2003\saves
* C:\Users\YourWindowsUsername\My Documents\NBA Live 2004\saves
 
Saved games and rosters are stored within their own subfolders within the saves folder, with each subfolder's name corresponding to its save slot (eg 000, 001, etc). Roster patches should therefore be distributed as a folder containing saved files, and must placed in the saves folder.
 
For example, if a custom roster for NBA Live 2003 is being distributed in an archived folder called '''002''', then the 002 folder must be placed directly in the saves folder, like so:
 
* C:\Documents and Settings\YourWindowsUserName\My Documents\NBA Live 08\saves\002 (Windows XP)
* C:\Users\YourWindowsUsername\My Documents\NBA Live 08\saves\002 (Windows Vista, 7, 8)
 
'''NOTE:''' This would override any roster or game that you already have saved in slot 002. Take care before overwriting any save folders and be sure to save your game/roster in a new slot first if you want to keep it.
 
Inside the 002 folder will be a bunch of [[DBF]] files, along with a .dat file which contains information about the save.
 
Now that the roster save has been placed correctly, you will need to load it from the '''Load/Save''' menu within the game. Note that you cannot apply roster updates to a Season, Dynasty, or Playoffs game already in progress.
 
== Installing Art Patches ==
 
Once again, CustomArt must be enabled in order to easily use custom art patches in NBA Live 2003 and NBA Live 2004. While it is possible to import new textures and shapes into the VIV containers, this is not recommended as it may be difficult for beginners, but more importantly it doesn't allow for the easy removal of a single patch if desired.
 
The art folder for NBA Live 2003 and NBA Live 2004 is the '''render''' folder. By default, this is located at:
 
*C:\Program Files\EA Sports\NBA Live 2003\render
*C:\Program Files\EA Sports\NBA Live 2004\render
*C:\Program Files (x86)\EA Sports\NBA Live 2003\render (64 bit Windows)
*C:\Program Files (x86)\EA Sports\NBA Live 2004\render (64 bit Windows)
 
[[VIV]] files containing texture and shape files are located in the main render folder. To use CustomArt, the user must create subfolders within the render folder that correspond to the names of the VIV files, and place the updated texture and shape files inside those new subfolders. The game will then load the loose files instead of their equivalents in the VIV containers. Further information on specific types of patches can be found below.
 
=== Jersey Patches ===
 
The default jersey files are stored in '''xteam.viv'''.
 
# Create a subfolder within the '''render''' folder called '''xteam'''.
# Extract all custom jersey files directly to the new '''xteam''' folder.
 
=== Court/Stadium Patches ===
 
The default court files are stored in '''xcourt.viv'''.
 
# Create a subfolder within the '''render''' folder called '''xcourt'''.
# Extract all custom court files directly to the new '''xcourt''' folder.
 
The default stadium files are stored in '''xstadium.viv'''.
 
# Create a subfolder within the '''render''' folder called '''xstadium'''.
# Extract all custom stadium files directly to the new '''xstadium''' folder.
 
==== Important Notes ====
 
* NBA Live 2003 does not have a separate xstadium.viv file; all files are stored within xcourt.viv.
 
=== Player Faces & Art ===
 
The default player face and other art files are stored in '''xplayer.viv'''. Within the xplayer.viv file, each player's artwork is stored within its own VIV container, the name of which corresponds to the seven letter [[PLAYERPKG]] value they've been assigned in players.dbf (eg KOBRYAN for Kobe Bryant). Therefore, it is necessary to create further subfolders within the newly created xplayer subfolder.
 
# Create a subfolder within the '''render''' folder called '''xplayer'''.
# Within the '''xplayer''' subfolder, create a new subfolder that corresponds to the player's seven letter PLAYERPKG value, as specified in players.dbf (eg '''KOBRYAN''' for Kobe Bryant).
# Extract the custom player files directly to the appropriate '''individual subfolder''' (eg '''render\xplayer\kobryan'''). Please note that the individual files must also match a player's PLAYERPKG.
 
Most player's PLAYERPKG values follow the convention of using the first two letters of a player's given name, and the first five letters of their surname, with an underscore being used if a player's surname has less than five letters (eg GRHILL_ for Grant Hill). Players with similar names will use slight changes in this approach to ensure that they have a unique PLAYERPKG value; for example, twin centres Jason and Jarron Collins use the first and third letters for their given names (JSCOLLI and JRCOLLI respectively).
 
Not all roster makers use the same naming convention when creating new players, so if in doubt, open the appropriate players.dbf file with [[DB Commander]], locate the player whose face is being patched, and check the value in the PLAYERPKG field.
 
It's possible to assign player specific jerseys, shoes, and other artwork using this method. For more information, please see [[NBA Live 2003 Customisation Guide | this guide]].
 
=== Coach Faces ===
 
The default coach face files are stored in '''xcheads.viv'''. Within the xcheads.viv file, each coach's artwork is stored within its own VIV container, the name of which corresponds to the seven letter [[PLAYERPKG]] value they've been assigned in coaches.dbf (eg PHJACKS for Phil Jackson). Therefore, it is necessary to create further subfolders within the newly created xcheads subfolder.
 
# Create a subfolder within the '''render''' folder called '''xcheads'''.
# Within the '''xcheads''' subfolder, create a new subfolder that corresponds to the coach's seven letter PLAYERPKG value, as specified in coaches.dbf (eg '''PHJACKS''' for Phil Jackson).
# Extract the custom coach files directly to the appropriate '''individual subfolder''' (eg '''render\xcheads\phjacks'''). Please note that the individual files must also match a coach's PLAYERPKG.
 
Most coach's PLAYERPKG values follow the convention of using the first two letters of a coach's given name, and the first five letters of their surname, with an underscore being used if a coach's surname has less than five letters (eg GEKARL_ for George Karl).
 
Not all roster makers use the same naming convention when adding new coaches, so if in doubt, open the appropriate coaches.dbf file with [[DB Commander]], locate the coach whose face is being patched, and check the value in the PLAYERPKG field.
 
=== Portrait Patches ===
 
The default player portrait files are stored in '''xprtteam.viv'''. As with faces and other player art, the names of the files correspond to a player's PLAYERPKG value, however, custom portraits do not require individual subfolders to be created within the newly created xprtteam folder.
 
# Create a subfolder within the '''render''' folder called '''xprtteam'''.
# Extract all custom portrait files directly to the new '''xprtteam''' folder.
 
==== Important Notes ====
 
* This only applies to NBA Live 2004. NBA Live 2003 does not utilise 2D (ie real photograph) portraits.
 
== Automatic Installations ==
 
Some patches (such as the 1995/1996 Season Patch for NBA Live 2004) utilise installation files that automatically place files in the correct place. If that's the case for the patch you're using, then all you need to do is extract the .exe file and run it. Please note that problems can arise with custom installation folders; please see the included documentation where applicable.
 
Certain patches may require you to run a batch ('''BAT''') file. It's important that you extract the batch file and any other required files to the correct folder. As this is a more complicated step, the patch will usually contain further instructions.
 
== Additional Information ==
 
* All paths specified in this guide assume that you have installed NBA Live to the default folder, and that Windows is installed on your C drive. If this is different for your PC, alter the path accordingly (eg C:\Games\NBA Live 2003\render).
* If you're having trouble with a particular patch, be sure to contact the person who made it.
* Always look for an included readme file for detailed instructions on installing a patch. Patchers are definitely encouraged to include readme files for detailed updates.
* Adding face patches '''will not''' automatically add players to a roster. You will need to create them yourself, and then assign the face to the player you've created.
== Links ==
[[Category: NBA Live 2003 Resources]]
[[Category: NBA Live 2004 Resources]]
[[Category: Tutorials]]




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