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Installing Roster Patches
# Change this to read '''customart 1'''
# Save the changes and close the file.
 
Note that in Windows Vista, 7, and 8, you may not be able to edit the file while it is still in its original folder, due to protection on the Program Files folder. This can easily be remedied by copying or moving the file to another location, modifying it, then copying/moving it back to the original folder. You will need to have administrator privileges in Windows to do this.
== Installing Roster Patches ==
Inside the 002 folder will be a bunch of [[DBF]] files, along with a .dat file which contains information about the save.
Now that the roster save has been placed correctly, you will need to load it from the '''Load/Save''' menu within the game. Note that you cannot apply roster updates to a Season, Dynasty, or Playoffs game already in progress.
== Installing Art Patches ==
# Create a subfolder within the '''render''' folder called '''xstadium'''.
# Extract all custom stadium files directly to the new '''xstadium''' folder.
 
==== Important Notes ====
 
* NBA Live 2003 does not have a separate xstadium.viv file; all files are stored within xcourt.viv.
=== Player Faces & Art ===
# Create a subfolder within the '''render''' folder called '''xplayer'''.
# Within the '''xplayer''' subfolder, create a new subfolder that corresponds to the player's seven letter PLAYERPKG value, as specified in players.dbf (eg '''KOBRYAN''' for Kobe Bryant).
# Extract the custom player files directly to the appropriate '''individual subfolder''' (eg '''render\xplayer\kobryan'''). Please note that the individual files must also match a player's PLAYERPKG.
Most player's PLAYERPKG values follow the standard convention of using the first two letters of a player's given name, and the first five letters of their surname, with an underscore being used if a player's surname has less than five letters (eg GRHILL_ for Grant Hill). Players with similar names will use slight changes in this approach to ensure that they have a unique PLAYERPKG value; for example, twin centres Jason and Jarron Collins use the first and third letters for their given names (JSCOLLI and JRCOLLI respectively).
Not all roster makers use the same naming convention when creating new players, so if in doubt, open the appropriate players.dbf file with [[DB Commander]], locate the player whose face is being patched, and check the value in the PLAYERPKG field.
 
It's possible to assign player specific jerseys, shoes, and other artwork using this method. For more information, please see [[NBA Live 2003 Customisation Guide | this guide]].
=== Coach Faces ===
# Create a subfolder within the '''render''' folder called '''xcheads'''.
# Within the '''xcheads''' subfolder, create a new subfolder that corresponds to the coach's seven letter PLAYERPKG value, as specified in coaches.dbf (eg '''PHJACKS''' for Phil Jackson).
# Extract the custom coach files directly to the appropriate '''individual subfolder''' (eg '''render\xcheads\phjacks'''). Please note that the individual files must also match a coach's PLAYERPKG.
Most coach's PLAYERPKG values follow the standard convention of using the first two letters of a coach's given name, and the first five letters of their surname, with an underscore being used if a coach's surname has less than five letters (eg GEKARL_ for George Karl).
Not all roster makers use the same naming convention when adding new coaches, so if in doubt, open the appropriate coaches.dbf file with [[DB Commander]], locate the coach whose face is being patched, and check the value in the PLAYERPKG field.
 
=== Portrait Patches ===
 
The default player portrait files are stored in '''xprtteam.viv'''. As with faces and other player art, the names of the files correspond to a player's PLAYERPKG value, however, custom portraits do not require individual subfolders to be created within the newly created xprtteam folder.
 
# Create a subfolder within the '''render''' folder called '''xprtteam'''.
# Extract all custom portrait files directly to the new '''xprtteam''' folder.
 
==== Important Notes ====
 
* This only applies to NBA Live 2004. NBA Live 2003 does not utilise 2D (ie real photograph) portraits.
 
== Automatic Installations ==
 
Some patches (such as the 1995/1996 Season Patch for NBA Live 2004) utilise installation files that automatically place files in the correct place. If that's the case for the patch you're using, then all you need to do is extract the .exe file and run it. Please note that problems can arise with custom installation folders; please see the included documentation where applicable.
 
Certain patches may require you to run a batch ('''BAT''') file. It's important that you extract the batch file and any other required files to the correct folder. As this is a more complicated step, the patch will usually contain further instructions.
== Additional Information ==
[[Category: NBA Live 2003 Resources]]
[[Category: NBA Live 2004 Resources]]
[[Category: Tutorials]]




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