Difference between revisions of "Hold Shoot Method"
(New page: The Hold Shoot Method refers to the method of shooting free throws introduced in the Xbox 360 and Playstation 3 versions of NBA Live 09. When a player attempts a free throw, a meter ap...) |
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− | The Hold Shoot Method refers to the method of shooting free throws introduced in the Xbox 360 and | + | [[Image:Nbalive10_freethrow_1.jpg|thumb|right|Free Throw Meter in [[NBA Live 10]]]] |
+ | The '''Hold Shoot Method''' refers to the method of shooting free throws introduced in the Xbox 360 and PlayStation 3 versions of [[NBA Live 09]]. When a player attempts a free throw, a meter appears with a small strip indicating the window for a successful release. The user must hold the shoot button while the meter fills and release it when the meter is within the successful release window. The speed at which the meter fills and the size of the strip vary depending on the [[Difficulty levels in NBA Live | difficulty]] and the skill of the individual player, with better free throw shooters having a wider margin of error and a meter that fills more slowly. | ||
+ | |||
+ | This method was also used in [[NBA Live 10]]. [[NBA Elite 11]] would then change the [[Free Throw Shooting in NBA Elite 11 | free throw controls]], matching the right analog [[Hands-On Control | control concept]] that the game utilised for regular jumpshots. | ||
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+ | == Screenshots == | ||
+ | |||
+ | <gallery> | ||
+ | Nbalive10_freethrow_1.jpg | ||
+ | Nbalive10_freethrow_2.jpg | ||
+ | </gallery> | ||
==Links== | ==Links== | ||
*[[T-Meter]] | *[[T-Meter]] | ||
*[[Right Analog Method]] | *[[Right Analog Method]] | ||
+ | *[[Free Throw Shooting in NBA Elite 11]] | ||
+ | *[[NBA Live 10]] | ||
+ | *[[NBA Live 09]] | ||
+ | |||
+ | [[Category:Gameplay]] | ||
+ | [[Category:NBA Live]] | ||
+ | [[Category:NBA Live Gameplay]] |
Latest revision as of 16:11, 9 August 2013
The Hold Shoot Method refers to the method of shooting free throws introduced in the Xbox 360 and PlayStation 3 versions of NBA Live 09. When a player attempts a free throw, a meter appears with a small strip indicating the window for a successful release. The user must hold the shoot button while the meter fills and release it when the meter is within the successful release window. The speed at which the meter fills and the size of the strip vary depending on the difficulty and the skill of the individual player, with better free throw shooters having a wider margin of error and a meter that fills more slowly.
This method was also used in NBA Live 10. NBA Elite 11 would then change the free throw controls, matching the right analog control concept that the game utilised for regular jumpshots.