NBA Live 07 Players.dbf Editing Guide
The following is guide to the values in Players.dbf for NBA Live 07. A question mark indicates the exact function of the field is unknown.
Chart[edit]
| Field | Description |
| DELETED | Original players all have FALSE for this field |
| NAME | Player's surname |
| FNAME | Player's firstname |
| NICKNAMEID | Player's nickname ID. Corresponds to values in nicknames.dbf |
| PLAYERID | Player's ID number in the database. |
| NUMBER | Player's jersey number. Use -1 for number 00. |
| POSITION | Player's primary position 0: Center |
| POSITION2 | Player's secondary position 0: Center |
| YEARSEXP | How many seasons played in the NBA |
| SCHOOLNUM | Player's college. Corresponds to numbers in schools.dbf |
| HAND | 0: Right Handed 1: Left Handed |
| SHOELIMIT | Player's specific shoe brand 0: None |
| ORIGHSHOE | Player's home shoe. |
| ORIGASHOE | Player's away shoe. |
| OVERALLRTG | Overall rating - calculated by the game |
| PLAYRVALUE | Calculated by the game - no need to edit |
| All player ability ratings are based on the following system 0=0 | |
| FGPBASE | Field Goal/Jump Shooting Rating |
| THREEPTBAS | Three Point Shooting Rating |
| FTPBASE | Free Throw Rating |
| DNKABILITY | Dunking Rating - controls how often a player can make difficult dunks |
| STLABILITY | Stealing Rating |
| BLKABILITY | Blocking Rating |
| OREABILITY | Offensive rebounding rating |
| DREABILITY | Defensive rebounding rating |
| BALABILITY | Ball handling (passing) ability |
| OFFABILITY | Offensive Awareness |
| DEFABILITY | Defensive Awareness |
| SPEED | Speed rating |
| QUICK | Quickness rating |
| JUMP | Jumping rating |
| DRIBBLE | Dribbling rating |
| DSTRENGTH | Strength rating |
| DHARDY | Hardiness rating - controls injuries in simulated play |
| DSHOOTRANG | Shooting Range (8-25 feet) |
| FATIGUE | Fatigue (Endurance) Rating |
| INSIDESC | Inside Scoring Rating |
| THREEPTATT | The percentage of a player's field goal attempts that will be three pointers. eg. 17 = 17% of all field goal attempts will be from downtown. |
| PRIMACY | Primacy Rating - how often the CPU will use player to score. Also affects simulated stats. |
| SCOREAREA | Player's offensive style - Refer to Chart |
| FACIALCTRL | Facial Expression 0: Laid Back |
| FTRITUAL | Signature Free Throw Style |
| AUDIONICK | Nickname used by the announcers - attribute for created players |
| CELEBPACK | Celebration pack |
| THREEPTSTY | Player's jumpshot style in the Three Point Shootout (no longer used) |
| ORIGTEAM | Player's original team - Refer to Chart |
| TEAM | Player's current team - Refer to Chart |
| ROSTERPOS | Roster position 0: Starting Centre |
| BIRTHDATE | Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975) |
| BTOWNID | Corresponds to values in birthtown.dbf |
| DPLACE | Player's draft position (if not drafted, -1) |
| DROUND | Player's draft round (if not drafted, -1) |
| DOVERALL | Player's draft position (if not drafted, -1) |
| DRAFTYEAR | Year player was drafted in yyyy format (eg 2000) |
| DRAFTEDBY | Team that drafted player, 3 letter abbreviation (Atl, Bos, etc) |
| SCRATCH1 | ? |
| SCRATCH2 | ? |
| SCRATCH3 | ? |
| DUNKPACK | Dunk Package - controls the dunks a player can perform - Refer to Chart |
| DESTINY | Player's destiny and development potential. Determines a player's chances of improving/declining. Ranges from 0 (Best) to 8 (Worst) |
| INJURYID | Corresponds to a number in injury.dbf. 0 by default (uninjured) |
| INJURYDATE | Date injury occured, assigned by game in Season/Dynasty Mode |
| RECOVRDATE | Date player will recover by, assigned by game in Season/Dynasty Mode |
| ISPLAYABLE | Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable. |
| ISCREATED | Player is created (TRUE/FALSE) |
| ISGENERATE | Player was generated in Franchise Mode (TRUE/FALSE) |
| ISHISTORIC | Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft. |
| TRADEABLE | Determines whether a player can be traded or not. A value of 0 allows players to be traded. |
| PLAYERPKG | Cyberface ID. First two letters of first name, first five letters of surname (eg KOBRYAN). When player has a surname with less than 5 letters, an underscore is used (eg GRHILL_). For players with shorter surnames, additional underscores are used (eg. SEMAY__). |
| INSEASON | Player is in regular season (TRUE/FALSE) |
| INPLAYOFF | Player is in the playoffs (TRUE/FALSE) |
| ROOKIEPKG | Generated rookie rating - development potential 0: Excellent |
| ROOKVALUE | Used for generated rookies |
| ROOKIERANK | Projected draft position - used for generated rookies |
| CASHYR_EXP | ? |
| CASH_YEAR | Player's salary for the current year, represented in millions of dollars without the final three digits. ie. |
| CASH_TOTAL | Cash required to sign player, represented in millions of dollars without the final three digits. ie. |
| CASH_RAISE | Player's annual raise - used for contracts that are not divided evenly over the number of years. Represented in millions of dollars without the final three digits.
ie. |
| YEARS_LONG | The length of the player's contract |
| YEARS_LEFT | Number of years left on the player's contract |
| CASH_TEAM | Team whose cap player's salary counts against - Refer to Chart |
| PREF_LEN | Number of years player would like to sign for |
| MIN_TARGET | Salary player would prefer to receive |
| LOWBALLED | Unsure of values, but seems to be related to giving players lower offers than they are demanding |
| ISMINIMUM | Player can be signed to a Minimum contract (True/False) |
| WEEKLYMVP | Related to Player of the Week (not used) |
| MONTHLYMVP | Related to Player of the Month |
| SUPERSTAR | The current Freestyle Superstar abilities the player currently has enabled (if applicable). In NBA Live 07 this would appear to refer to the default order of FSS abilities. |
| OFFVALUE | Offensive Value |
| DEFVALUE | Defensive Value |
| SFGATT | How many field goals a player attempted last season |
| SFGMAD | How many field goals a player made last season |
| STHREEATT | How many three pointers a player attempted last season |
| STHREEMAD | How many three pointers a player made last season |
| SFTATT | How many free throws a player attempted last season |
| SFTMAD | How many free throws a player made last season |
| SBLOCKS | How many blocks a player had last season |
| SOFFREB | How many offensive rebounds a player had last season |
| SASSISTS | How many assists a player had last season |
| SPERFOUL | How many personal fouls a player had last season |
| SSTEALS | How many steals a player had last season |
| SDEFREB | How many defensive rebounds a player had last season |
| STURNOVER | How many turnovers a player had last season |
| SMINUTES | How many minutes a player registered last season |
| SGAMES | How many games a player played last season |
| SGSTART | How many games a player started last season |
| SEJECT | How many ejections a player registered last season |
| CSFGATT | How many field goals a player has attempted in the current season |
| CSFGMAD | How many field goals a player has made in the current season |
| CSTHREEATT | How many three pointers a player has attempted in the current season |
| CSTHREEMAD | How many three pointers a player has made in the current season |
| CSFTATT | How many free throws a player has attempted in the current season |
| CSFTMAD | How many free throws a player has made in the current season |
| CSBLOCKS | How many blocks a player has in the current season |
| CSOFFREB | How many offensive rebounds a player has in the current season |
| CSASSISTS | How many assists a player has in the current season |
| CSPERFOUL | How many personal fouls a player has in the current season |
| CSSTEALS | How many steals a player has in the current season |
| CSDEFREB | How many defensive rebounds a player has in the current season |
| CSTURNOVER | How many turnovers a player has in the current season |
| CSMINUTES | How many minutes a player has registered in the current season |
| CSGAMES | How many games a player has played in the current season |
| CSGSTART | How many games a player has started in the current season |
| CSEJECT | How many ejections a player has registered in the current season |
| PFGATT | How many field goals a player attempted last playoffs |
| PFGMAD | How many field goals a player made last playoffs |
| PTHREEATT | How many three pointers a player attempted last playoffs |
| PTHREEMAD | How many three pointers a player made last playoffs |
| PFTATT | How many free throws a player attempted last playoffs |
| PFTMAD | How many free throws a player made last playoffs |
| PBLOCKS | How many blocks a player had last playoffs |
| POFFREB | How many offensive rebounds a player had last playoffs |
| PASSISTS | How many assists a player had last playoffs |
| PPERFOUL | How many personal fouls a player had last playoffs |
| PSTEALS | How many steals a player had last playoffs |
| PDEFREB | How many defensive rebounds a player had last playoffs |
| PTURNOVER | How many turnovers a player had last playoffs |
| PMINUTES | How many minutes a player registered last playoffs |
| PGAMES | How many games a player played last playoffs |
| PGSTART | How many games a player started last playoffs |
| PEJECT | How many ejections a player registered last playoffs |
| CPFGATT | How many field goals a player has attempted in the current playoffs |
| CPFGMAD | How many field goals a player has made in the current playoffs |
| CPTHREEATT | How many three pointers a player has attempted in the current playoffs |
| CPTHREEMAD | How many three pointers a player has made in the current playoffs |
| CPFTATT | How many free throws a player has attempted in the current playoffs |
| CPFTMAD | How many free throws a player has made in the current playoffs |
| CPBLOCKS | How many blocks a player has in the current playoffs |
| CPOFFREB | How many offensive rebounds a player has in the current playoffs |
| CPASSISTS | How many assists a player has in the current playoffs |
| CPPERFOUL | How many personal fouls a player has in the current playoffs |
| CPSTEALS | How many steals a player has in the current playoffs |
| CPDEFREB | How many defensive rebounds a player has in the current playoffs |
| CPTURNOVER | How many turnovers a player has in the current playoffs |
| CPMINUTES | How many minutes a player has registered in the current playoffs |
| CPGAMES | How many games a player has played in the current playoffs |
| CPGSTART | How many games a player has started in the current playoffs |
| CPEJECT | How many ejections a player has registered in the current playoffs |
| LEARNING | Learning Attribute; used with Destiny to determine the likelihood a player will improve with training. Ranges from 0-99 (0 being the worst and 99 being the best). |
| WORKETHIC | Work Ethic Attribute; determines the likelihood a player will stay in shape as well as improve with training. Ranges from 0-3, (0 being the best and 3 being the worst). |
| BIRDRIGHTS | Player qualifies for "Bird Rights" under the salary cap rules |
| CASHRESIGN | How much money a player can re-sign for |
| SPEECHID | Link to player's audio files for commentary and PA announcer. Same value as PLAYERID. |
| SPECMAP | ? |
| ISEDITED | Player has been edited through Edit Player |
| ISORIGSS | Player has Superstar abilities by default (True/False) |
| VALIDSSTAR | Freestyle Superstar abilities player can utilise |
| DFLTTEAM | Player's default team - Refer to Chart |
| CLUTCH | Clutch Rating (0-99) |
| SSTAR_HF | How close a player is to qualifying for High Flyer Superstar abilities - calculated by the game. |
| SSTAR_PM | How close a player is to qualifying for Playmaker Superstar abilities - calculated by the game. |
| SSTAR_PW | How close a player is to qualifying for Power Superstar abilities - calculated by the game. |
| SSTAR_SCO | How close a player is to qualifying for Outside Scorer Superstar abilities - calculated by the game. |
| SSTAR_SCI | How close a player is to qualifying for Inside Scorer Superstar abilities - calculated by the game. |
| SSTAR_SH | How close a player is to qualifying for Shooter Superstar abilities - calculated by the game. |
| SSTAR_STO | How close a player is to qualifying for Outside Stopper Superstar abilities - calculated by the game. |
| SSTAR_STI | How close a player is to qualifying for Inside Stopper Superstar abilities - calculated by the game. |
| SS_HF_ANI | Related to High Flyer Abilities |
| SS_PM_ANI | Related to Playmaker Abilities |
| SS_PW_ANI | Related to Power Abilities |
| SS_SCO_ANI | Related to Outside Scorer Abilities |
| SS_SCI_ANI | Related to Inside Scorer Abilities |
| SS_SH_ANI | Related to Shooter Abilities |
| SS_STO_ANI | Related to Outside Stopper Abilities |
| SS_STI_ANI | Related to Inside Stopper Abilities |
| CHEMTYPE | Player's chemistry type |
| CHEMWANT | Aspects of team chemistry player is unhappy with |
| CHEMHAVE | Aspects of team chemistry player is happy with |
| CHEMHAPPY | Player's overall happiness |