NBA Live 08 Players.dbf Editing Guide

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The following is guide to the values in Players.dbf for NBA Live 08. A question mark indicates the exact function of the field is unknown.

Chart[edit]

Field Description
DELETED Original players all have FALSE for this field
NAME Player's surname
FNAME Player's firstname
NICKNAMEID Player's nickname ID. Corresponds to values in nicknames.dbf
PLAYERID Player's ID number in the database.
NUMBER Player's jersey number. Use -1 for number 00.
POSITION Player's primary position

0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard

POSITION2 Player's secondary position

0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard

YEARSEXP How many seasons played in the NBA
SCHOOLNUM Player's college. Corresponds to numbers in schools.dbf
HAND 0: Right Handed

1: Left Handed

SHOELIMIT Player's specific shoe brand

0: None
1: Nike/Jordan Brand
2: Adidas
3: Reebok

ORIGHSHOE Player's home shoe.
ORIGASHOE Player's away shoe.
OVERALLRTG Overall rating - calculated by the game
PLAYRVALUE Calculated by the game - no need to edit
All player ability ratings are based on the following system

0=0
1=1
50=50
90=90
etc unless otherwise noted.

FGPBASE Field Goal/Jump Shooting Rating
THREEPTBAS Three Point Shooting Rating
FTPBASE Free Throw Rating
DNKABILITY Dunking Rating - controls how often a player can make difficult dunks
STLABILITY Stealing Rating
BLKABILITY Blocking Rating
OREABILITY Offensive rebounding rating
DREABILITY Defensive rebounding rating
BALABILITY Ball handling (passing) ability
OFFABILITY Offensive Awareness
DEFABILITY Defensive Awareness
SPEED Speed rating
QUICK Quickness rating
JUMP Jumping rating
DRIBBLE Dribbling rating
DSTRENGTH Strength rating
DHARDY Hardiness rating - controls injuries in simulated play
DSHOOTRANG Shooting Range (8-25 feet)
FATIGUE Fatigue (Endurance) Rating
INSIDESC Inside Scoring Rating
THREEPTATT The percentage of a player's field goal attempts that will be three pointers. eg. 17 = 17% of all field goal attempts will be from downtown.
PRIMACY Primacy Rating - how often the CPU will use player to score. Also affects simulated stats.
SCOREAREA Player's offensive style - Refer to Chart
FACIALCTRL Facial Expression

0: Laid Back
1: Balanced
2: Hyped

FTRITUAL Signature Free Throw Style
AUDIONICK Nickname used by the announcers - attribute for created players
CELEBPACK Celebration pack
THREEPTSTY Player's jumpshot style in the Three Point Shootout (no longer used)
ORIGTEAM Player's original team - Refer to Chart
TEAM Player's current team - Refer to Chart
ROSTERPOS Roster position

0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster

BIRTHDATE Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
BTOWNID Corresponds to values in birthtown.dbf
DPLACE Player's draft position (if not drafted, -1)
DROUND Player's draft round (if not drafted, -1)
DOVERALL Player's draft position (if not drafted, -1)
DRAFTYEAR Year player was drafted in yyyy format (eg 2000)
DRAFTEDBY Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
SCRATCH1 ?
SCRATCH2 ?
SCRATCH3 ?
DUNKPACK Dunk Package - controls the dunks a player can perform - Refer to Chart
DESTINY Player's destiny and development potential. Determines a player's chances of improving/declining. Ranges from 0 (Best) to 8 (Worst)
INJURYID Corresponds to a number in injury.dbf. 0 by default (uninjured)
INJURYDATE Date injury occured, assigned by game in Season/Dynasty Mode
RECOVRDATE Date player will recover by, assigned by game in Season/Dynasty Mode
ISPLAYABLE Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable.
ISCREATED Player is created (TRUE/FALSE)
ISGENERATE Player was generated in Franchise Mode (TRUE/FALSE)
ISHISTORIC Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft.
TRADEABLE Determines whether a player can be traded or not. A value of 0 allows players to be traded.
PLAYERPKG Cyberface ID. First two letters of first name, first five letters of surname (eg KOBRYAN). When player has a surname with less than 5 letters, an underscore is used (eg GRHILL_). For players with shorter surnames, additional underscores are used (eg. SEMAY__).
INSEASON Player is in regular season (TRUE/FALSE)
INPLAYOFF Player is in the playoffs (TRUE/FALSE)
ROOKIEPKG Generated rookie rating - development potential

0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited

ROOKVALUE Used for generated rookies
ROOKIERANK Projected draft position - used for generated rookies
CASHYR_EXP ?
CASH_YEAR Player's salary for the current year, represented in millions of dollars without the final three digits.

ie.
14625 = $14.625 million
1210 = $1.21 million

CASH_TOTAL Cash required to sign player, represented in millions of dollars without the final three digits.

ie.
14625 = $14.625 million
1210 = $1.21 million

CASH_RAISE Player's annual raise - used for contracts that are not divided evenly over the number of years. Represented in millions of dollars without the final three digits.

ie.
14625 = $14.625 million
1210 = $1.21 million
121 = $121000

YEARS_LONG The length of the player's contract
YEARS_LEFT Number of years left on the player's contract
CASH_TEAM Team whose cap player's salary counts against - Refer to Chart
PREF_LEN Number of years player would like to sign for
MIN_TARGET Salary player would prefer to receive
LOWBALLED Unsure of values, but seems to be related to giving players lower offers than they are demanding
ISMINIMUM Player can be signed to a Minimum contract (True/False)
WEEKLYMVP Related to Player of the Week (not used)
MONTHLYMVP Related to Player of the Month
SUPERSTAR Superstar Abilities. In NBA Live 08 these are triggered automatically when players are in the right spot on the floor.
OFFVALUE Offensive Value
DEFVALUE Defensive Value
SFGATT How many field goals a player attempted last season
SFGMAD How many field goals a player made last season
STHREEATT How many three pointers a player attempted last season
STHREEMAD How many three pointers a player made last season
SFTATT How many free throws a player attempted last season
SFTMAD How many free throws a player made last season
SBLOCKS How many blocks a player had last season
SOFFREB How many offensive rebounds a player had last season
SASSISTS How many assists a player had last season
SPERFOUL How many personal fouls a player had last season
SSTEALS How many steals a player had last season
SDEFREB How many defensive rebounds a player had last season
STURNOVER How many turnovers a player had last season
SMINUTES How many minutes a player registered last season
SGAMES How many games a player played last season
SGSTART How many games a player started last season
SEJECT How many ejections a player registered last season
CSFGATT How many field goals a player has attempted in the current season
CSFGMAD How many field goals a player has made in the current season
CSTHREEATT How many three pointers a player has attempted in the current season
CSTHREEMAD How many three pointers a player has made in the current season
CSFTATT How many free throws a player has attempted in the current season
CSFTMAD How many free throws a player has made in the current season
CSBLOCKS How many blocks a player has in the current season
CSOFFREB How many offensive rebounds a player has in the current season
CSASSISTS How many assists a player has in the current season
CSPERFOUL How many personal fouls a player has in the current season
CSSTEALS How many steals a player has in the current season
CSDEFREB How many defensive rebounds a player has in the current season
CSTURNOVER How many turnovers a player has in the current season
CSMINUTES How many minutes a player has registered in the current season
CSGAMES How many games a player has played in the current season
CSGSTART How many games a player has started in the current season
CSEJECT How many ejections a player has registered in the current season
PFGATT How many field goals a player attempted last playoffs
PFGMAD How many field goals a player made last playoffs
PTHREEATT How many three pointers a player attempted last playoffs
PTHREEMAD How many three pointers a player made last playoffs
PFTATT How many free throws a player attempted last playoffs
PFTMAD How many free throws a player made last playoffs
PBLOCKS How many blocks a player had last playoffs
POFFREB How many offensive rebounds a player had last playoffs
PASSISTS How many assists a player had last playoffs
PPERFOUL How many personal fouls a player had last playoffs
PSTEALS How many steals a player had last playoffs
PDEFREB How many defensive rebounds a player had last playoffs
PTURNOVER How many turnovers a player had last playoffs
PMINUTES How many minutes a player registered last playoffs
PGAMES How many games a player played last playoffs
PGSTART How many games a player started last playoffs
PEJECT How many ejections a player registered last playoffs
CPFGATT How many field goals a player has attempted in the current playoffs
CPFGMAD How many field goals a player has made in the current playoffs
CPTHREEATT How many three pointers a player has attempted in the current playoffs
CPTHREEMAD How many three pointers a player has made in the current playoffs
CPFTATT How many free throws a player has attempted in the current playoffs
CPFTMAD How many free throws a player has made in the current playoffs
CPBLOCKS How many blocks a player has in the current playoffs
CPOFFREB How many offensive rebounds a player has in the current playoffs
CPASSISTS How many assists a player has in the current playoffs
CPPERFOUL How many personal fouls a player has in the current playoffs
CPSTEALS How many steals a player has in the current playoffs
CPDEFREB How many defensive rebounds a player has in the current playoffs
CPTURNOVER How many turnovers a player has in the current playoffs
CPMINUTES How many minutes a player has registered in the current playoffs
CPGAMES How many games a player has played in the current playoffs
CPGSTART How many games a player has started in the current playoffs
CPEJECT How many ejections a player has registered in the current playoffs
LEARNING Learning Attribute; used with Destiny to determine the likelihood a player will improve with training. Ranges from 0-99 (0 being the worst and 99 being the best).
WORKETHIC Work Ethic Attribute; determines the likelihood a player will stay in shape as well as improve with training. Ranges from 0-3, (0 being the best and 3 being the worst).
BIRDRIGHTS Player qualifies for "Bird Rights" under the salary cap rules
CASHRESIGN How much money a player can re-sign for
SPEECHID Link to player's audio files for commentary and PA announcer. Same value as PLAYERID.
SPECMAP ?
ISEDITED Player has been edited through Edit Player
ISORIGSS Player has Superstar abilities by default (True/False)
VALIDSSTAR Superstar abilities player can utilise. In NBA Live 08 these are triggered automatically when players are in the right spot on the floor.
DFLTTEAM Player's default team - Refer to Chart
CLUTCH Clutch Rating (0-99)
SSTAR_HF How close a player is to qualifying for High Flyer Superstar abilities - calculated by the game.
SSTAR_PM How close a player is to qualifying for Playmaker Superstar abilities - calculated by the game.
SSTAR_PW How close a player is to qualifying for Power Superstar abilities - calculated by the game.
SSTAR_SCO How close a player is to qualifying for Outside Scorer Superstar abilities - calculated by the game.
SSTAR_SCI How close a player is to qualifying for Inside Scorer Superstar abilities - calculated by the game.
SSTAR_SH How close a player is to qualifying for Shooter Superstar abilities - calculated by the game.
SSTAR_STO How close a player is to qualifying for Outside Stopper Superstar abilities - calculated by the game.
SSTAR_STI How close a player is to qualifying for Inside Stopper Superstar abilities - calculated by the game.
SS_HF_ANI Related to High Flyer Abilities
SS_PM_ANI Related to Playmaker Abilities
SS_PW_ANI Related to Power Abilities
SS_SCO_ANI Related to Outside Scorer Abilities
SS_SCI_ANI Related to Inside Scorer Abilities
SS_SH_ANI Related to Shooter Abilities
SS_STO_ANI Related to Outside Stopper Abilities
SS_STI_ANI Related to Inside Stopper Abilities
CHEMTYPE Player's chemistry type
CHEMWANT Aspects of team chemistry player is unhappy with
CHEMHAVE Aspects of team chemistry player is happy with
CHEMHAPPY Player's overall happiness
For Hot Spot locations, please refer to this chart created by tnt23

 

The following values are used for Hot Spots:

0-54: Blue (Least Effective)
55-75: Clear (Intermediate)
76-99: Red (Most Effective)

Thanks to Albys for posting these values.

HOTSPOT_0 Hot Spot Area 0. Refer to above chart.
HOTSPOT_1 Hot Spot Area 1. Refer to above chart.
HOTSPOT_2 Hot Spot Area 2. Refer to above chart.
HOTSPOT_3 Hot Spot Area 3. Refer to above chart.
HOTSPOT_4 Hot Spot Area 4. Refer to above chart.
HOTSPOT_5 Hot Spot Area 5. Refer to above chart.
HOTSPOT_6 Hot Spot Area 6. Refer to above chart.
HOTSPOT_7 Hot Spot Area 7. Refer to above chart.
HOTSPOT_8 Hot Spot Area 8. Refer to above chart.
HOTSPOT_9 Hot Spot Area 9. Refer to above chart.
HOTSPOT_10 Hot Spot Area 10. Refer to above chart.
HOTSPOT_11 Hot Spot Area 11. Refer to above chart.
HOTSPOT_12 Hot Spot Area 12. Refer to above chart.
HOTSPOT_13 Hot Spot Area 13. Refer to above chart.
GOTOMOVE Player's Go To Move. Corresponds to values in aiact.viv.
GTMHOTSPOT Area player must be in to trigger their Go To Move. Corresponds to values in aiact.viv.
SIGSHT1 Player's signature jumpshot style. Corresponds to values in aiact.viv.

Links[edit]