NBA Live 2000 Players.dbf Editing Guide
The following is guide to the values in Players.dbf for NBA Live 2000. A question mark indicates the exact function of the field is unknown.
Chart[edit]
Field | Description |
NAME | Player's surname |
FNAME | Player's firstname |
NICKNAME | Player's nickname |
PLAYERID | Player's ID number in the database. |
NUMBER | Player's jersey number. Use -1 for number 00. |
POSITION | Player's primary position 0: Center |
POSITION2 | Player's secondary position 0: Center |
HEIGHT | Player's height in inches |
WEIGHT | Player's weight in pounds |
YEARSEXP | How many seasons played in the NBA |
SCHOOLNUM | Player's college. Corresponds to numbers in schools.dbf |
COLOR | Player's skin colour. Number corresponds to a skin tone. 0: Pale White |
BODYTYPE | The size of a player's body. Ranges from 0 (very thin) to 8 (very bulky) |
HAND | 0: Right Handed 1: Left Handed |
HEADMODEL | The shape of the player's head. Models range from 0-7 |
FACE | Attribute for created players. Corresponds to faces in Create-a-Player |
HAIRSTYLE | Attribute for created players. Corresponds to hairstyles in Create-a-Player |
FACIALHAIR | Attribute for created players. Corresponds to facial hair in Create-a-Player |
EYEWEAR | Attribute for goggles. 0: None |
HEADWEAR | Attribute for headbands. 0=None |
HEADGEO | Head shape for created players |
NOSEGEO | Nose shape for created players |
EYESGEO | Eye shape for created players |
SHOES | Player's shoe type |
SOCKS | Player's sock type 0: Low White |
LELBOWPADS | Left elbow pad 0: None |
RELBOWPADS | Right elbow pad 0: None |
LWRISTBAND | Left wristband 0: None |
RWRISTBAND | Right wristband 0: None |
LKNEEPAD | Left knee pad 0: None |
RKNEEPAD | Right knee pad 0: None |
OVERALLRTG | Overall rating - calculated by the game |
PLAYRVALUE | Calculated by the game - no need to edit |
All player ability ratings are based on the following system 0-1=50 | |
FGPBASE | Field Goal/Jump Shooting Rating |
THREEPTBAS | Three Point Shooting Rating |
FTPBASE | Free Throw Rating |
DNKABILITY | Dunking Rating - controls how often a player can make difficult dunks |
STLABILITY | Stealing Rating |
BLKABILITY | Blocking Rating |
OREABILITY | Offensive rebounding rating |
DREABILITY | Defensive rebounding rating |
BALABILITY | Ball handling (passing) ability |
OFFABILITY | Offensive Awareness |
DEFABILITY | Defensive Awareness |
SPEED | Speed rating |
QUICK | Quickness rating |
JUMP | Jumping rating |
DRIBBLE | Dribbling rating |
DSTRENGTH | Strength rating |
DHARDY | Hardiness rating - controls injuries in simulated play |
DSHOOTRANG | Shooting Range (8-25 feet) |
RANGE2 | Shooting Range 2 (6-17 feet) |
FATIGUE | Fatigue (Endurance) Rating |
INSIDESC | Inside Scoring Rating |
CLUTCH | Clutch Rating |
PRIMACY | Primacy Rating - how often the CPU will use player to score. Also affects simulated stats. |
SCOREAREA | Player's offensive style - Refer to Chart |
FACIALCTRL | Facial Expression 0: Laid Back |
ORIGTEAM | Player's original team - Refer to Chart |
TEAM | Player's current team - Refer to Chart |
ROSTERPOS | Roster position 0: Starting Centre |
BIRTHDATE | Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975) |
BIRTHTOWN | Town player was born in (if unknown, --) |
BIRTHSTATE | State player was born in (if unknown, --) |
DPLACE | Player's draft position (if not drafted, -1) |
DROUND | Player's draft round (if not drafted, -1) |
DOVERALL | Player's draft position (if not drafted, -1) |
DRAFTYEAR | Year player was drafted in yyyy format (eg 1998) |
DRAFTEDBY | Team that drafted player, 3 letter abbreviation (Atl, Bos, etc) |
DHOW | How a player was acquired D: Drafted |
DFROM | Team player was acquired from, 3 letter abbreviation (Atl, Bos, etc) (if not applicable, --) |
SCRATCH1 | ? |
SCRATCH2 | ? |
SCRATCH3 | ? |
DUNKPACK | Dunk Package - controls the amount of dunks a player can perform, ranges from 0 (no dunks) to 6 (many dunks) |
PREFDUNK | Dunk player uses most often |
CAREERPKG | Career Package. Determines a player's chances of improving/declining. Ranges from A (excellent chances) to J (little chance). |
ENVELOPE | Used for player development, assigned by game in Franchise Mode |
GAMESSTART | How many games a player started last season |
SGAMESTART | How many games a player started the current season |
PGAMESTART | How many games a player started last playoffs |
DGAMESTART | Example of how many games a player will start in simulated play |
PSXPSTART | ? |
INJURYID | Corresponds to a number in injury.dbf. 0 by default (uninjured) |
INJURYDATE | Date injury occured, assigned by game in Season/Franchise Mode |
RECOVRDATE | Date player will recover by, assigned by game in Season/Franchise Mode |
ISPLAYABLE | Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name shows up in red in a roster screen, he cannot play. If his name shows up in yellow, he is injured, but playable. If his name shows up as normal, he is playable. |
ISCREATED | Player is created (TRUE/FALSE) |
ISROM | Player is created (TRUE/FALSE) |
ISHIDDEN | Player is hidden (TRUE/FALSE) |
ISFEMALE | Player is female (TRUE/FALSE) |
ISGENERATE | Player was generated in Franchise Mode (TRUE/FALSE) |
ISHISTORIC | Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft. |
ACTIVEHIST | Player is a legend who is still active |
CUSTOMFACE | Player uses a face created by the Face-in-the-Game feature |
IS50TEAM | Player belongs to the 50s All-Stars |
TRADEABLE | Determines whether a player can be traded or not. A value of 0 allows players to be traded. |
PLRSUBID | Player's Sub ID. Used with custom team feature. 0 for original player, duplicate players assigned a number |
DUPECOUNT | How many times a player has been duplicated on custom teams. |
ID7 | Speech File ID. First two letters of first name, first five letters of surname (eg ALHENDE). When a player has a surname with less than 5 letters, an underscore is used (eg BOSURA_). |
L_PORT | Player's Portrait ID. Numeral 1, first two letters of first name, first five letters of surname (eg 1ALHENDE). When a player has a surname with less than 5 letters, an underscore is used (eg 1BOSURA_). |
PLAYERPKG | Cyberface ID. Numeral 0, first two letters of first name, first five letters of surname (eg 0ALHENDE). When a player has a surname with less than 5 letters, an underscore is used (eg 0BOSURA_). Created players have a PLAYERPKG based on the appearance attributes assigned to them which will show up as four letters (eg GZQB) |
INSEASON | Player is in regular season (TRUE/FALSE) |
INPLAYOFF | Player is in the playoffs (TRUE/FALSE) |
ROOKIEPKG | Generated rookie rating - development potential 0: Excellent |
ROOKVALUE | Used for generated rookies |
ROOKIERANK | Projected draft position - used for generated rookies |
ROOKIERNK2 | Projected draft position - used for generated rookies |
ROOKSTR1 | First strength displayed in scouting report - Refer to Chart |
ROOKSTR2 | Second strength displayed in scouting report - Refer to Chart |
ROOKSTR3 | Third strength displayed in scouting report - Refer to Chart |
ROOKWEAK1 | First weakness displayed in scouting report - Refer to Chart |
ROOKWEAK2 | Second weakness displayed in scouting report - Refer to Chart |
ROOKWEAK3 | Third weakness displayed in scouting report - Refer to Chart |
GRADCLASS | Graduation class for generated rookies 0: High School Senior |
SALARY | Player's salary |
SALARYTEAM | Team whose cap player's salary counts against - Refer to Chart |
YRSSIGNED | The length of the player's contract |
YRSREMAIN | Number of years left on the player's contract |
SALARY2 | Player's second salary (if applicable) |
SALARYTM2 | Team whose cap player's SALARY2 counts against (if applicable) - Refer to Chart |
SALARY3 | Player's third salary (if applicable) |
SALARYTM3 | Team whose cap player's SALARY3 counts against (if applicable) - Refer to Chart |
YRSSIGNED2 | Years signed on second salary |
YRSSIGNED3 | Years signed on third salary |
YRSREMAIN2 | Years remaining on second salary |
YRSREMAIN3 | Years remaining on third salary |
Note: If a player is released his deal continues to count against the cap of the team that released him until his deal expires or another team signs him. If he has a deal worth 60000 and he is released then signed for the minimum 30000, the team that released him will still owe him 30000, hence 30000 of his salary will still count against their cap. This is where the SALARY2, SALARYTM2 attributes are used. | |
TMREFUSAL | ? |
WEEKLYMVP | Related to Player of the Week (not used) |
MONTHLYMVP | Related to Player of the Month |
ALLSTARMVP | How many times a player has won the All-Star MVP award (presumably unused) |
RAWOFFVALUE | Raw Offensive Value |
RAWDEFVALUE | Raw Defensive Value
|
OFFVALUE | Offensive Value |
DEFVALUE | Defensive Value |
SFGATT | How many field goals a player attempted last season |
SFGMAD | How many field goals a player made last season |
STHREEATT | How many three pointers a player attempted last season |
STHREEMAD | How many three pointers a player made last season |
SFTATT | How many free throws a player attempted last season |
SFTMAD | How many free throws a player made last season |
SBLOCKS | How many blocks a player had last season |
SOFFREB | How many offensive rebounds a player had last season |
SASSISTS | How many assists a player had last season |
SPERFOUL | How many personal fouls a player had last season |
SSTEALS | How many steals a player had last season |
SDEFREB | How many defensive rebounds a player had last season |
STURNOVER | How many turnovers a player had last season |
SMINUTES | How many minutes a player registered last season |
SGAMES | How many games a player played last season |
SEJECT | How many ejections a player registered last season |
PFGATT | How many field goals a player attempted last playoffs |
PFGMAD | How many field goals a player made last playoffs |
PTHREEATT | How many three pointers a player attempted last playoffs |
PTHREEMAD | How many three pointers a player made last playoffs |
PFTATT | How many free throws a player attempted last playoffs |
PFTMAD | How many free throws a player made last playoffs |
PBLOCKS | How many blocks a player had last playoffs |
POFFREB | How many offensive rebounds a player had last playoffs |
PASSISTS | How many assists a player had last playoffs |
PPERFOUL | How many personal fouls a player had last playoffs |
PSTEALS | How many steals a player had last playoffs |
PDEFREB | How many defensive rebounds a player had last playoffs |
PTURNOVER | How many turnovers a player had last playoffs |
PMINUTES | How many minutes a player registered last playoffs |
PGAMES | How many games a player played last playoffs |
PEJECT | How many ejections a player registered last playoffs |
DFGATT | Example of how many field goals a player will attempt in simulated play |
DFGMAD | Example of how many field goals a player will make in simulated play |
DTHREEATT | Example of how many three pointers a player will attempt in simulated play |
DTHREEMAD | Example of how many three pointers a player will make in simulated play |
DFTATT | Example of how many free throws a player will attempt in simulated play |
DFTMAD | Example of how many free throws a player made last season |
DBLOCKS | Example of how many blocks a player will make in simulated play |
DOFFREB | Example of how many offensive rebounds a player will register in simulated play |
DASSISTS | Example of how many assists a player will register in simulated play |
DPERFOUL | Example of how many personal fouls a player will register in simulated play |
DSTEALS | Example of how many steals a player will register in simulated play |
DDEFREB | Example of how many defensive rebounds will register in simulated play |
DTURNOVER | Example of how many turnovers a player will register in simulated play |
DMINUTES | Example of how many minutes a player will register in simulated play |
DGAMES | Example of how many games a player will register in simulated play |
DEJECT | Example of how many ejections a player will register in simulated play |