NBA Live 2000 Players.dbf Editing Guide

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The following is guide to the values in Players.dbf for NBA Live 2000. A question mark indicates the exact function of the field is unknown.

Chart[edit]

Field Description
NAME Player's surname
FNAME Player's firstname
NICKNAME Player's nickname
PLAYERID Player's ID number in the database.
NUMBER Player's jersey number. Use -1 for number 00.
POSITION Player's primary position

0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard

POSITION2 Player's secondary position

0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard

HEIGHT Player's height in inches
WEIGHT Player's weight in pounds
YEARSEXP How many seasons played in the NBA
SCHOOLNUM Player's college. Corresponds to numbers in schools.dbf
COLOR Player's skin colour. Number corresponds to a skin tone.

0: Pale White
1: White
2: Brown/Light Black
3: Black
4: Dark Black

BODYTYPE The size of a player's body. Ranges from 0 (very thin) to 8 (very bulky)
HAND 0: Right Handed

1: Left Handed

HEADMODEL The shape of the player's head. Models range from 0-7
FACE Attribute for created players. Corresponds to faces in Create-a-Player
HAIRSTYLE Attribute for created players. Corresponds to hairstyles in Create-a-Player
FACIALHAIR Attribute for created players. Corresponds to facial hair in Create-a-Player
EYEWEAR Attribute for goggles.

0: None
1: Green Goggles
2: Blue Goggles
3: Black Goggles
4: Large Goggles
5: Black Sunglasses
6: Crooked Sunglasses
7: Round sunglasses
8: Gold Sunglasses
9: Blue Shades
10: Small black sunglasses
11: Square Sunglasses
12: Rose Shades
13: Blue Sunglasses
14: White Sunglasses
15: Visor

HEADWEAR Attribute for headbands.

0=None
1: EA Toque
2: Striped Toque
3: Black Toque
4: Blue Band
5: Red Band
6: Grey Band
7: Orange Band

HEADGEO Head shape for created players
NOSEGEO Nose shape for created players
EYESGEO Eye shape for created players
SHOES Player's shoe type
SOCKS Player's sock type

0: Low White
1: Low black
2: Medium White
3: Medium Black
4: High White
5: High Black

LELBOWPADS Left elbow pad

0: None
1: White pad
2: Red Pad
3: Blue Pad
4: Black Pad
5: White strap
6: Red strap
7: Blue strap
8: Black strap

RELBOWPADS Right elbow pad

0: None
1: White pad
2: Red Pad
3: Blue Pad
4: Black Pad
5: White strap
6: Red strap
7: Blue strap
8: Black strap

LWRISTBAND Left wristband

0: None
1: White Band
2: Red Band
3: Blue Band
4: Black Band

RWRISTBAND Right wristband

0: None
1: White Band
2: Red Band
3: Blue Band
4: Black Band

LKNEEPAD Left knee pad

0: None
1: White brace
2: Red brace
3: Blue brace
4: Black brace
5: White strap
6: Red strap
7: Blue strap
8: Black strap

RKNEEPAD Right knee pad

0: None
1: White brace
2: Red brace
3: Blue brace
4: Black brace
5: White strap
6: Red strap
7: Blue strap
8: Black strap

OVERALLRTG Overall rating - calculated by the game
PLAYRVALUE Calculated by the game - no need to edit
All player ability ratings are based on the following system

0-1=50
2-3=51
etc unless otherwise noted.

FGPBASE Field Goal/Jump Shooting Rating
THREEPTBAS Three Point Shooting Rating
FTPBASE Free Throw Rating
DNKABILITY Dunking Rating - controls how often a player can make difficult dunks
STLABILITY Stealing Rating
BLKABILITY Blocking Rating
OREABILITY Offensive rebounding rating
DREABILITY Defensive rebounding rating
BALABILITY Ball handling (passing) ability
OFFABILITY Offensive Awareness
DEFABILITY Defensive Awareness
SPEED Speed rating
QUICK Quickness rating
JUMP Jumping rating
DRIBBLE Dribbling rating
DSTRENGTH Strength rating
DHARDY Hardiness rating - controls injuries in simulated play
DSHOOTRANG Shooting Range (8-25 feet)
RANGE2 Shooting Range 2 (6-17 feet)
FATIGUE Fatigue (Endurance) Rating
INSIDESC Inside Scoring Rating
CLUTCH Clutch Rating
PRIMACY Primacy Rating - how often the CPU will use player to score. Also affects simulated stats.
SCOREAREA Player's offensive style - Refer to Chart
FACIALCTRL Facial Expression

0: Laid Back
1: Balanced
2: Hyped

ORIGTEAM Player's original team - Refer to Chart
TEAM Player's current team - Refer to Chart
ROSTERPOS Roster position

0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster

BIRTHDATE Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
BIRTHTOWN Town player was born in (if unknown, --)
BIRTHSTATE State player was born in (if unknown, --)
DPLACE Player's draft position (if not drafted, -1)
DROUND Player's draft round (if not drafted, -1)
DOVERALL Player's draft position (if not drafted, -1)
DRAFTYEAR Year player was drafted in yyyy format (eg 1998)
DRAFTEDBY Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
DHOW How a player was acquired

D: Drafted
T: Via Trade
F: Via Free Agency

DFROM Team player was acquired from, 3 letter abbreviation (Atl, Bos, etc) (if not applicable, --)
SCRATCH1 ?
SCRATCH2 ?
SCRATCH3 ?
DUNKPACK Dunk Package - controls the amount of dunks a player can perform, ranges from 0 (no dunks) to 6 (many dunks)
PREFDUNK Dunk player uses most often
CAREERPKG Career Package. Determines a player's chances of improving/declining. Ranges from A (excellent chances) to J (little chance).
ENVELOPE Used for player development, assigned by game in Franchise Mode
GAMESSTART How many games a player started last season
SGAMESTART How many games a player started the current season
PGAMESTART How many games a player started last playoffs
DGAMESTART Example of how many games a player will start in simulated play
PSXPSTART ?
INJURYID Corresponds to a number in injury.dbf. 0 by default (uninjured)
INJURYDATE Date injury occured, assigned by game in Season/Franchise Mode
RECOVRDATE Date player will recover by, assigned by game in Season/Franchise Mode
ISPLAYABLE Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name shows up in red in a roster screen, he cannot play. If his name shows up in yellow, he is injured, but playable. If his name shows up as normal, he is playable.
ISCREATED Player is created (TRUE/FALSE)
ISROM Player is created (TRUE/FALSE)
ISHIDDEN Player is hidden (TRUE/FALSE)
ISFEMALE Player is female (TRUE/FALSE)
ISGENERATE Player was generated in Franchise Mode (TRUE/FALSE)
ISHISTORIC Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft.
ACTIVEHIST Player is a legend who is still active
CUSTOMFACE Player uses a face created by the Face-in-the-Game feature
IS50TEAM Player belongs to the 50s All-Stars
TRADEABLE Determines whether a player can be traded or not. A value of 0 allows players to be traded.
PLRSUBID Player's Sub ID. Used with custom team feature. 0 for original player, duplicate players assigned a number
DUPECOUNT How many times a player has been duplicated on custom teams.
ID7 Speech File ID. First two letters of first name, first five letters of surname (eg ALHENDE). When a player has a surname with less than 5 letters, an underscore is used (eg BOSURA_).
L_PORT Player's Portrait ID. Numeral 1, first two letters of first name, first five letters of surname (eg 1ALHENDE). When a player has a surname with less than 5 letters, an underscore is used (eg 1BOSURA_).
PLAYERPKG Cyberface ID. Numeral 0, first two letters of first name, first five letters of surname (eg 0ALHENDE). When a player has a surname with less than 5 letters, an underscore is used (eg 0BOSURA_). Created players have a PLAYERPKG based on the appearance attributes assigned to them which will show up as four letters (eg GZQB)
INSEASON Player is in regular season (TRUE/FALSE)
INPLAYOFF Player is in the playoffs (TRUE/FALSE)
ROOKIEPKG Generated rookie rating - development potential

0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited

ROOKVALUE Used for generated rookies
ROOKIERANK Projected draft position - used for generated rookies
ROOKIERNK2 Projected draft position - used for generated rookies
ROOKSTR1 First strength displayed in scouting report - Refer to Chart
ROOKSTR2 Second strength displayed in scouting report - Refer to Chart
ROOKSTR3 Third strength displayed in scouting report - Refer to Chart
ROOKWEAK1 First weakness displayed in scouting report - Refer to Chart
ROOKWEAK2 Second weakness displayed in scouting report - Refer to Chart
ROOKWEAK3 Third weakness displayed in scouting report - Refer to Chart
GRADCLASS Graduation class for generated rookies

0: High School Senior
1: Freshman
2: Sophomore
3: Junior
4: Senior

SALARY Player's salary
SALARYTEAM Team whose cap player's salary counts against - Refer to Chart
YRSSIGNED The length of the player's contract
YRSREMAIN Number of years left on the player's contract
SALARY2 Player's second salary (if applicable)
SALARYTM2 Team whose cap player's SALARY2 counts against (if applicable) - Refer to Chart
SALARY3 Player's third salary (if applicable)
SALARYTM3 Team whose cap player's SALARY3 counts against (if applicable) - Refer to Chart
YRSSIGNED2 Years signed on second salary
YRSSIGNED3 Years signed on third salary
YRSREMAIN2 Years remaining on second salary
YRSREMAIN3 Years remaining on third salary
Note: If a player is released his deal continues to count against the cap of the team that released him until his deal expires or another team signs him. If he has a deal worth 60000 and he is released then signed for the minimum 30000, the team that released him will still owe him 30000, hence 30000 of his salary will still count against their cap. This is where the SALARY2, SALARYTM2 attributes are used.
TMREFUSAL ?
WEEKLYMVP Related to Player of the Week (not used)
MONTHLYMVP Related to Player of the Month
ALLSTARMVP How many times a player has won the All-Star MVP award (presumably unused)
RAWOFFVALUE Raw Offensive Value
RAWDEFVALUE Raw Defensive Value


OFFVALUE Offensive Value
DEFVALUE Defensive Value
SFGATT How many field goals a player attempted last season
SFGMAD How many field goals a player made last season
STHREEATT How many three pointers a player attempted last season
STHREEMAD How many three pointers a player made last season
SFTATT How many free throws a player attempted last season
SFTMAD How many free throws a player made last season
SBLOCKS How many blocks a player had last season
SOFFREB How many offensive rebounds a player had last season
SASSISTS How many assists a player had last season
SPERFOUL How many personal fouls a player had last season
SSTEALS How many steals a player had last season
SDEFREB How many defensive rebounds a player had last season
STURNOVER How many turnovers a player had last season
SMINUTES How many minutes a player registered last season
SGAMES How many games a player played last season
SEJECT How many ejections a player registered last season
PFGATT How many field goals a player attempted last playoffs
PFGMAD How many field goals a player made last playoffs
PTHREEATT How many three pointers a player attempted last playoffs
PTHREEMAD How many three pointers a player made last playoffs
PFTATT How many free throws a player attempted last playoffs
PFTMAD How many free throws a player made last playoffs
PBLOCKS How many blocks a player had last playoffs
POFFREB How many offensive rebounds a player had last playoffs
PASSISTS How many assists a player had last playoffs
PPERFOUL How many personal fouls a player had last playoffs
PSTEALS How many steals a player had last playoffs
PDEFREB How many defensive rebounds a player had last playoffs
PTURNOVER How many turnovers a player had last playoffs
PMINUTES How many minutes a player registered last playoffs
PGAMES How many games a player played last playoffs
PEJECT How many ejections a player registered last playoffs
DFGATT Example of how many field goals a player will attempt in simulated play
DFGMAD Example of how many field goals a player will make in simulated play
DTHREEATT Example of how many three pointers a player will attempt in simulated play
DTHREEMAD Example of how many three pointers a player will make in simulated play
DFTATT Example of how many free throws a player will attempt in simulated play
DFTMAD Example of how many free throws a player made last season
DBLOCKS Example of how many blocks a player will make in simulated play
DOFFREB Example of how many offensive rebounds a player will register in simulated play
DASSISTS Example of how many assists a player will register in simulated play
DPERFOUL Example of how many personal fouls a player will register in simulated play
DSTEALS Example of how many steals a player will register in simulated play
DDEFREB Example of how many defensive rebounds will register in simulated play
DTURNOVER Example of how many turnovers a player will register in simulated play
DMINUTES Example of how many minutes a player will register in simulated play
DGAMES Example of how many games a player will register in simulated play
DEJECT Example of how many ejections a player will register in simulated play

Links[edit]