NBA The Run Official Patches

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This is a list of official patches (also referred to as title updates) that have been released for the PC, PlayStation 5, and Xbox Series X|S version of NBA The Run, along with their release notes. The most recent patch was released on July 21st, 2026.

July 21st, 2026 Patch[edit]

Release Dates[edit]

  • PC: July 21st, 2026
  • PlayStation 5: July 21st, 2026
  • Xbox Series X|S: July 21st, 2026

Patch Notes[edit]

  • 3 New Rookies added to the game – AJ Dybantsa, Darryn Peterson & Cameron Boozer
    • Stats & Attributes added and tuned for all 3 Rookies
    • In the Zone abilities added to all 3 Rookies
    • Unique jumpshot, dunk and advanced trick L / R for AJ Dybantsa
    • Unique jumpshot, dunk and advanced trick forward for Cameron Boozer
    • Unique jumpshot, trick back and advanced trick L / R for Darryn Peterson
    • Unlockable jerseys / outfits for all 3 Rookies
    • Added Darryn Peterson’s post-draft sleeve tattoo
    • Rookie Ratings video here
  • “Block Party” Ruleset – All blocks -1 from the other team’s score, first to 15 (can not go into negative points), set to Common rarity
  • Oop City and Dunkfest Rulesets now set to Rare
  • Old School Ruleset now set to Win by 2 condition
  • Overhaul of AI and improved behavior across Offense and Defense
  • Off the Heezay has been tuned to be possible at a more generous distance and angle
  • Off the Heezay stun time has been extended to make it a more powerful counter to blocks
  • Steal reach range, speed and angle have been reduced slightly to make steals more difficult
  • Turned rim friction and bounce speed to reduce high bounces
  • Tuned Good shot out come percentages
  • Tuned Good shot rim outcomes
  • Tuned Good shot off the backboard settings to greatly reduce the ball appearing to go through the side of the net and rim
  • Extended near intercept range to reduce rewarding spamming steals
  • Extended stun time for OTH
  • Increased rim outcomes for good shots
  • ITZ Ability tuning:
    • Reduced Block boost in Paint Patrol
    • Increased passive guard distance for The Shadow
    • Slight increase to movement speed in Amped up and Rocket Man
  • Improved Jalen Brunson’s attributes to make him the first “4 Crown” player
  • Bug fixes, polish, gameplay tuning & balancing
  • New unique jumpshot, advanced trick back, forward & left / right for Kyrie Irving
  • Polished Wembanyama’s enhanced block animation
  • New jumpshot animation for Damian Lillard
  • Multiple new alley oop animations
  • New putback dunk animations
  • Fixed root displacement issues on certain players
  • Updated French localization
  • Fixed issue w/ performance bonus not registering for CRED in KO Solos
  • General fixes to KO Friends flow
  • Perfect shot rim fire sounds
  • Adjustments to ITZ soundscape – less muffled for some sounds / certain sound effects (mainly UI and baller/ball sounds) will cut through more, ping pong delay
  • Dunk SFX a bit more subtle, new sounds for explosions
  • Perfect shot ignite sounds + Perfect shot Rim SFX implemented

June 25th, 2026 Patch[edit]

Release Dates[edit]

  • PC: June 25th, 2026
  • PlayStation 5: June 25th, 2026
  • Xbox Series X|S: June 25th, 2026

Patch Notes[edit]

Player Specific Changes

  • Improved attributes for Trae Young and DJ
  • Reduced start up animation on DJ’s jumpshot to be more in line with other players
  • Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop
  • Steph now uses correct dunk at long range
  • Polished animations for Giannis, El Gigante and Wemby blocks
  • Improved LeBron idle
  • Fixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle Breaker
  • Improved Street Legend / IP Character attributes to make them more viable players / opponents
  • Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby

Gameplay Changes

  • Increased nearby defenders effect on jumpshots to make shooting in traffic more difficult
  • Tuned delays for Guard and Protect Ball abilities
  • Tuning pass on XP & CRED rewards
  • Kamikaze dunk ending no longer flips
  • Add Icon / Targeted player switching in KO Solos Defense. Uses L1 + X or O as input for intended targets.
  • Reduced stealer movement speed and increased energy cost for steal to balance based on community feedback
  • Reduced near hoop radius for block to increase chances of high skill goaltending
  • Increased odds of OTH, extended range of OTH, reduced errant OTH loose ball distance
  • Tuned rim bounce to avoid ball landing on top of the backboard
  • Added 2 Good Shot outcomes to increase variety and make the outcome less predictable

Visual Changes

  • Hit reactions look less cartoony now
  • Polished shove recoil animation set
  • Polished run animations for big / large players
  • Updating fallback meshes of the apartment walls in Tenement to fix gaps around windows
  • Fixed lighting channels on ball in Intros

Ruleset Changes

  • Oop City and Dunkfest rulesets are now set to Rare
  • Pickup ruleset now set to Common

Bug Fixes

  • Fixed issue with softlocking that was being caused by players simultaneously forfeiting a match
  • Fixed issue where players could start a new ability / animation while in ankle break animation
  • Prevent button inputs during loading screen transitions
  • Fixed issue where players can move around during Intro & Outro Sequences
  • Fixed player stats system crash when party data is missing
  • Fixed map randomization crash when both team’s party data is missing
  • Fix issues w/ Bobbito’s shorts in Intros to remove material overrides / visual glitches
  • Fix for tooltips in Matchmaking appearing below the 16:9 space on 16:10 monitors
  • Fix for French / German text in the locker

User Interface Changes

  • Hide ready checkmarks in the Front End for AI / Bots
  • Clear baller portrait highlights when showing the carousel to prevent multiple highlights being shown
  • Fill Teammates option no longer enabled if switching from KO Friends
  • Removed outdated unblock button
  • Fixed issue where players were getting PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates
  • Fix case clicking off a button on PC with mouse once selected breaking navigation with cursor keys
  • Fixed issue where Fill Teammates was enabled in Solos, game now checks state for Fill Teammates in all modes
  • Hide Crew invite notification if the invite has been responded to in the Social Hub
  • Several fixes to Social Hub scroll bar and issues around the mouse cursor interfering with other controls
  • Disable actions in home screen until loading completes
  • Prevent character changes occurring visually when in the Profile Screen
  • Fixed issue where Ready status wasn’t updating when switching Game Modes
  • Refresh the KO Friends code when returning from a Match

Stats Updates

  • Corrected stat calculation for most played character time
  • Time played now reflected in HH:MM:SS rather than seconds to make Time Played more clear in Profile Menu
  • Treat blocked dunks / alley oops the same as failed dunks / alley oops, and don’t score them as dunks / alley oops
  • Credit steal / intercept only if the play results in a turnover
  • Putbacks no longer count as Alley Oops
  • Don’t increment rebound stat for throw-in pick up

Audio Updates

  • Removed the logic for ShotMade UI sounds from the HypeMeter widget and moving it to when scores occur to allow for for Dunk specific UI sounds
  • Far shots and non-dunk shots now trigger the respective UI sfx events
  • The existing “Dunk_Success” (called already in the Dunk + AlleyOop ability) audio has the UI sounds in that event now
  • New Dunk fades happen in BP_AudioSetup, taping into Dunk Start and Dunk End events
  • New audio created and implemented for style / dribble moves
  • Bigger dunk sounds, will duck music + other sfx for it
  • Updated shot made UI sounds to have built in delays (removing it from the animations in order to use data on which type of shot)
  • Style moves and Dunk UI sounds
  • Music slowdown event for Alley Oop
  • Added Bobbito VO hooks for time running out as the game clock winds down

Other Updates

  • Reduced controller vibration on XBOX

Links[edit]