NLSC Podcast Episodes (2020)
This is an episode guide for the NLSC Podcast, featuring all episodes released during 2020.
|Episode #305: Maintaining a Rapport in 280 Characters||Andrew & Dee4Three||
Our first episode of 2020 opens with a tribute to NBA Commissioner Emeritus David Stern, who passed away on New Year's Day. We discuss the impact he had on the league, and his legacy as its longest-tenured and best commissioner. Diving into this week's main discussion topic, we reflect on some recent Tweets that highlight the disconnect and sometimes contentious relationship the community has with developers. We also discuss 2K's reaction to criticism, and the increased frustration that has strained relations with the dev team. The show wraps up with some spirited thoughts on recent events in the NBA, from travelling to bizarre calls for rule changes.
|January 5th, 2020|
|Episode #306: Full Steam Ahead for Basketball Classics||Andrew, Arcane, & Dee4Three
Special Guests: Josh & Dave from Namo Gamo
Version 1.0 of Basketball Classics launched on Steam last year, so we're glad to welcome Josh and Dave from Namo Gamo back to the show! We chat about the journey from Early Access to full launch, and how the game has grown since it first became available to the public. The game will be supported for some time to come, as the guys have some great plans for future updates, and are also looking at feedback from the community. To that end, we even managed to workshop a few ideas while we were recording! We also compare indie and AAA gaming, reminisce about old favourites, and talk a little about the real NBA.
|January 12th, 2020|
|Episode #307: The Joy of Roster Modding||Andrew & Dee4Three||
Our NBA 2K21 Wishlist thread is now open in the Forum, so before we dive into our main discussion topic, we encourage everyone to get involved! We also encourage everyone to feel free to talk about gameplay and gaming experiences in general. With that business out of the way, we turn our attention to an activity we've greatly enjoyed over the years: roster modding. The discussion begins with a look at the breadth and appeal of roster mods, and the creative process behind them. Along the way, we discuss the tools and techniques that are used in their creation, the importance of certain changes over the years, and some significant roster mods. From creating them to playing with them, we discuss why roster mods are so fun and important to basketball gaming, and offer up a few tips for people who want to get involved with roster modding.
|January 19th, 2020|
|Episode #308: When You Wish Upon A Dev||Andrew & Dee4Three||
A new patch has come through for NBA 2K20 this week, and it's brought some welcome updates and changes. The nerfing of a cheesy move has naturally proven to be controversial, leading us to reflect on attitudes towards exploits and how 2K should respond to any backlash. We also touch on some recent controversies with VC exploits, and how 2K chose to handle the situation. From there, we dive into this week's main topic: our NBA 2K21 wishlists. It's Wishlist Season, and we've got plenty to say about what we want to see in this year's game. From motion systems and balance to roster accuracy and matchmaking, we break down our desired improvements and additions.
|January 26th, 2020|
|Episode #309: A Tribute to Kobe Bryant||Andrew & Dee4Three||
It's been almost a week, but it's still hard to get our heads around the news that Kobe Bryant, his daughter Gianna, and seven others were killed in a helicopter accident. We extend our condolences to the Bryants and the other families who suffered this terrible loss, and talk about how we came to hear the news. This leads into some reflections on Kobe's career, and how we came to regard him over the 20 years he played in the NBA. We also talk about his connection to video games as a cover player, and discuss the idea of a challenge mode in NBA 2K21, along with a roster project.
|February 2nd, 2020|
|Episode #310: Interview with Rod Reddekopp||Andrew
Special Guest: Rod Reddekopp
Rod Reddekopp joins the show to talk about his time working on NBA Live, beginning with the acquisition of Distinctive Software and his early work with EA. From there, Rod takes us through the years, from the revamp of NBA Showdown into NBA Live, to the way the game grew and became a flagship property for the company. Along the way, Rod describes his various roles as a programmer on the series, as well as many of the technical aspects of the early NBA Live titles. He also shares some fun stories from behind the scenes, and reveals a few Easter Eggs for us to go hunting for.
|February 9th, 2020|
|Episode #311: Sliding Into Better Gameplay||Andrew & Dee4Three||
As the basketball world still reels from the tragic passing of Kobe Bryant, various talking heads are using it as an excuse to prop up LeBron James. We talk about our disgust with the practice, particularly some very inappropriate sentiments from Rachel Nichols. This leads us to once again reflect on recency bias, both in real basketball and basketball video games. In particular, we note how the good isn't remembered as often as the great, and how it's too readily dismissed. After that, we get into our main discussion topic, concerning sliders and difficulty settings in games. We touch on how games and attitudes have changed, as well as the importance of "out of the box" quality. The issue of modes without sliders is also discussed, along with some ideas for the community.
|February 16th, 2020|
|Episode #312: The Silence is Deafening||Andrew & Dee4Three||
As March Modness 2020 tips off, we talk about some of the great work our modding community is doing right now, and some of our own plans for the event. Speaking of celebrations, NBA 2K20 gave away a MyTEAM pack to celebrate some record breaking numbers for installations and games played. We note that despite some missteps and bad PR here and there, 2K is fantastic when it comes to celebrating itself and promoting the brand. This leads us to draw comparisons to what EA Sports is doing with NBA Live, and how they could be doing so much more as far as community engagement. It hasn't escaped our notice that there have been a lot of missed opportunities, not just with NBA Live but also NBA Jam. We also reflect on the games that had the biggest influence and impact on us growing up, and how it's shaped our preferences, opinions, and expectations. Finally, we touch on the importance of standing together as a community.
|March 1st, 2020|
|Episode #313: NBA 2K20, Sixth Months Later||Andrew & Dee4Three||
Following on from last week's episode, we have a new rumour about NBA Live to discuss. We weigh in on the potential impact of NBA Live skipping another year, and possibly missing the launch of a new console generation. The prospect of using NBA Live 19 for extended testing ahead of a new release also comes up; could it benefit the series moving forward? Elsewhere, a promotion in NBA 2K19 is clearly trying to boost NBA 2K20's already record-setting sales and engagement numbers. This leads into our impressions of NBA 2K20, six months after its release and following several patches. We talk about our enjoyment of the game, the impact of legacy issues, and where it ranks for us on the current generation. A couple of topics for future shows are also teased.
|March 8th, 2020|
|Episode #314: Our Unfinished Business & Nostalgic Phases||Andrew & Dee4Three||
In the wake of the NBA shutdown, the official NBA 2K Twitter has been doing a great job of engaging with fans. Unfortunately, the same can't be said of 2K's handling of MyTEAM bans due to Auction House sniping. We discuss the lack of communication and clear guidelines, as well as the staggering amount of money some gamers pump into the mode. Turning our attention to older games, we reflect on unfinished business in titles from yesteryear. In particular, we discuss the difficulty of going back and spending a lot of time with old favourites, the idea of basketball games (and sports games in general) having a different concept of completion, and games we wish that we'd played more. This leads into a discussion of nostalgic phases: the times where we've briefly become obsessed with revisiting certain hoops games that we love.
|March 15th, 2020|
|Episode #315: Old Games & Old Habits||Andrew & Dee4Three||
With the NBA shut down for the foreseeable future, it's a great time to not only catch up on gaming, but also classic NBA games. We discuss some of the ways the NBA could improve League Pass and the official YouTube channel, including some comparisons to the WWE Network. Speaking of history, the 25th Anniversary of Michael Jordan's first comeback is making us feel old, but it's a good excuse to play the Double Nickel game in NBA 2K11's Jordan Challenge. On that note, our main discussion topic this week is our basketball gaming preferences past and present, with reflections on the titles from the 90s and early 2000s that influenced our tastes and habits. From our preferred quarter and season length to how often we sim and how much realism we like, those old games established how we approach the virtual hardwood. We also touch on some of the quirks of those old games.
|March 22nd, 2020|
|Episode #316: Interview with Darren Schueller||Andrew
Special Guest: Darren Schueller
Our 25th Anniversary of NBA Live celebrations continue with another developer interview! Former NBA Live programmer Darren Schueller joins the show to chat about his time working on the game from NBA Live 97-2001. As the man behind implementing DBF files in the PC version of NBA Live, Darren explains how that development came about, and the details may surprise you! We also talk about his work on the user interface throughout the years, as well as the hidden developer teams and other Easter eggs. Darren also shares anecdotes about how he got into the industry, pranks and other amusing moments during his tenure at EA Canada (including his Need for Speed cameos), and some of his favourite games.
|March 29th, 2020|