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[[VIV]] files containing texture and shape files are located in the main render folder. To use CustomArt, the user must create subfolders within the render folder that correspond to the names of the VIV files, and place the updated texture and shape files inside those new subfolders. The game will then load the loose files instead of their equivalents in the VIV containers. Further information on specific types of patches can be found below.
 
=== Jersey Patches ===
 
The default jersey files are stored in '''xteam.viv'''.
 
# Create a subfolder within the '''render''' folder called '''xteam'''.
# Extract all custom jersey files directly to the new '''xteam''' folder.
 
=== Court/Stadium Patches ===
 
The default court files are stored in '''xcourt.viv'''.
 
# Create a subfolder within the '''render''' folder called '''xcourt'''.
# Extract all custom court files directly to the new '''xcourt''' folder.
 
The default stadium files are stored in '''xstadium.viv'''.
 
# Create a subfolder within the '''render''' folder called '''xstadium'''.
# Extract all custom stadium files directly to the new '''xstadium''' folder.
 
=== Player Faces & Art ===
 
The default player face and other art files are stored in '''xplayer.viv'''. Within the xplayer.viv file, each player's artwork is stored within its own VIV container, the name of which corresponds to the seven letter [[PLAYERPKG]] value they've been assigned in players.dbf (eg KOBRYAN for Kobe Bryant). Therefore, it is necessary to create further subfolders within the newly created xplayer subfolder.
 
# Create a subfolder within the '''render''' folder called '''xplayer'''.
# Within the '''xplayer''' subfolder, create a new subfolder that corresponds to the player's seven letter PLAYERPKG value, as specified in players.dbf (eg '''KOBRYAN''' for Kobe Bryant).
# Extract the custom player files directly to the appropriate '''individual subfolder''' (eg '''render\xplayer\kobryan''').
 
Most player's PLAYERPKG values follow the standard convention of using the first two letters of a player's given name, and the first five letters of their surname, with an underscore being used if a player's surname has less than five letters (eg GRHILL_ for Grant Hill). Players with similar names will use slight changes in this approach to ensure that they have a unique PLAYERPKG value; for example, twin centres Jason and Jarron Collins use the first and third letters for their given names (JSCOLLI and JRCOLLI respectively).
 
Not all roster makers use the same naming convention when creating new players, so if in doubt, open the appropriate players.dbf file with [[DB Commander]], locate the player whose face is being patched, and check the value in the PLAYERPKG field.
 
=== Coach Faces ===
 
The default coach face files are stored in '''xcheads.viv'''. Within the xcheads.viv file, each coach's artwork is stored within its own VIV container, the name of which corresponds to the seven letter [[PLAYERPKG]] value they've been assigned in coaches.dbf (eg PHJACKS for Phil Jackson). Therefore, it is necessary to create further subfolders within the newly created xcheads subfolder.
 
# Create a subfolder within the '''render''' folder called '''xcheads'''.
# Within the '''xcheads''' subfolder, create a new subfolder that corresponds to the coach's seven letter PLAYERPKG value, as specified in coaches.dbf (eg '''PHJACKS''' for Phil Jackson).
# Extract the custom coach files directly to the appropriate '''individual subfolder''' (eg '''render\xcheads\phjacks''').
 
Most coach's PLAYERPKG values follow the standard convention of using the first two letters of a coach's given name, and the first five letters of their surname, with an underscore being used if a coach's surname has less than five letters (eg GEKARL_ for George Karl).
 
Not all roster makers use the same naming convention when adding new coaches, so if in doubt, open the appropriate coaches.dbf file with [[DB Commander]], locate the coach whose face is being patched, and check the value in the PLAYERPKG field.
== Additional Information ==




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