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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s file additions for NBA 2K18 include a new roster update for the PS3 version of the game, and several player updates for the PC release. Download them all at the links below!

Jeffx
2019-2010 Trading Deadline Rosters (PS3)

SimonLee
LeBron James Face
Anthony Davis Hair Update
Kevin Durant Accurate Body Model
JaVale McGee Hair Update
Pascal Siakam Hair Update
Kantavious Caldwell-Pope Headband Fix
Brandon Ingram Hair Update
Patrick Beverley Hair Update
JaMychal Green Hair Update

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: What Toxic Rec Players Don’t Understand

Monday Tip-Off: What Toxic Rec Players Don't Understand

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an open letter to toxic players in The Rec, explaining a few things that they clearly don’t understand.

You might think that my week in The Rec would’ve discouraged me from playing the mode. Well, it’s certainly dissuaded me from jumping on every single night, but I will venture in there from time to time. I’ve actually had a few satisfying sessions, usually only playing one game before jumping off again. A game takes about half an hour, which is a good distraction if I haven’t been able to do any other cardio and want to get on my stationary bike. Of course, there have also been some frustrating sessions, particularly the one from last Tuesday which inspired this article.

Consider this an open letter, not only to the toxic Rec players I was squadded up with the other night, but anyone else who doesn’t understand how online team play works. Consider this a list of things not to do, and things that you should do instead. Consider this a critique of the online scene, and yet another argument as to why team Pro-Am should be as open to everyone as it used to be. And yes, consider this me using my platform here at the NLSC to blow off some steam after a ghastly game that made me far less likely to want to play in The Rec. These are the things that toxic Rec players don’t understand, and I’m going to break them down. Fair warning, it’s quite a lot.

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NLSC Podcast #313: NBA 2K20, Sixth Months Later

NLSC Podcast Logo

Episode #313 of the NLSC Podcast is out now! Join Dee4Three and myself as we share our impressions of NBA 2K20 six months and several patches after its release. We also discuss some NBA Live rumours, using NBA Live 19 as a guinea pig, and a promotion in NBA 2K19.

Following on from last week’s episode, we have a new rumour about NBA Live to discuss. We weigh in on the potential impact of NBA Live skipping another year, and possibly missing the launch of a new console generation. The prospect of using NBA Live 19 for extended testing ahead of a new release also comes up; could it benefit the series moving forward? Elsewhere, a promotion in NBA 2K19 is clearly trying to boost NBA 2K20’s already record-setting sales and engagement numbers. This leads into our impressions of NBA 2K20, six months after its release and following several patches. We talk about our enjoyment of the game, the impact of legacy issues, and where it ranks for us on the current generation. A couple of topics for future shows are also teased.

Tune in below!

What are your thoughts on NBA 2K20 six months after its release? Do you think EA is making a mistake, and should they utilise NBA Live 19 for testing? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

25th Anniversary of NBA Live: Q&A with Dave Warfield

25th Anniversary of NBA Live: Q&A with Dave Warfield

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s an interview with Dave Warfield, who worked on the series from NBA Live 95 through NBA Live 98.

In addition to joining me on the NLSC Podcast to talk about NBA Live as we celebrate the series’ 25th Anniversary, former Lead Programmer Rod Reddekopp was kind enough to put me in touch with some other people who worked on the game in the early days. I’m looking forward to chatting to them about the history of the series, and we’re beginning those conversations today with a Q&A with Dave Warfield. As I noted, Dave worked on the series from NBA Live 95 through NBA Live 98, focusing on the menus and the games’ rosters. Read on for an insight into the development of classic NBA Live!

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The Friday Five: 5 Ideas That Were Better In Theory

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas in basketball games that I believe were better in theory.

Basketball video games – and sports games in general – are often accused of being little more than expensive annual roster updates. As my interview with former NBA Live programmer Rod Reddekopp revealed though, even in the early days, a lot of code had to be rewritten and updated every year. Unless there are significant and noticeable changes in the modes, graphics, or gameplay however, it’s quite likely that we won’t appreciate all that work. On top of that, each new game needs some kind of hook, a fancy selling point that can be promoted in previews and on the back cover.

From our point of view, we want basketball games to keep getting better and add new content, and that means exploring new ideas. Whether it’s a change to the controls or a new gameplay mechanic, improved presentation and details, a new or enhanced mode, or additional historical content, we always want to see freshness and innovation. Our Wishlists show that we have plenty of ideas of our own that we’d like to see added in future games, and developers also have their own roadmap. The problem is that not all ideas pan out, no matter how creative and promising they once seemed. Ideas like the ones I’m talking about today were good in theory, but not in execution.

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U R Basketball 2K13 & 2K14 V76 Released

U R Basketball V76

skoadam and slimm44 have released V76 of U R Basketball for NBA 2K13 and NBA 2K14 PC. Key features of the latest release are as follows:

  • New 2020 roster
  • Newest signings (accurate as of February 25th)
  • Rotations/minutes updated
  • Jerseys numbers updated

U R Basketball for NBA 2K14 can be downloaded here; please see the release thread here for more information and support. The NBA 2K13 mod is available here, while the release and support thread can be found here.

Wayback Wednesday: Players I Remember Because of Video Games (Part 3)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

In a couple of previous Wayback Wednesday features, I recalled some of the players that stick in my mind in large part thanks to basketball gaming. Making roster updates for NBA Live is unquestionably a factor here, as I ended up spending a lot of time looking at names, researching players to create them and edit their ratings, or simply moving them around from team to team. After I stopped making rosters, I found that I was far less familiar with players at the end of the bench, and even some of the lesser-known rotation players on basement teams.

That’s led to me being able to remember benchwarmers and other somewhat obscure players from the 90s and 2000s much easier than I can name certain current players. I expect that will change somewhat now that my current roster update for NBA 2K11 is taking shape, but growing up with basketball games has embedded a number of role players from yesteryear in my memory. I figured this would become an ongoing series when I posted the first article last year, and indeed, I have another list to share with you all today. Let’s take a look back…way back…

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File Additions for NBA 2K13

NBA 2K13 Cover Art

There are a couple of new file additions for NBA 2K13 PC today, namely a custom Philadelphia 76ers title screen, and fictional Miami Heat jersey. Check them out at the links below!

Pyromania1983
Philadelphia 76ers Title Screen
Miami Heat “Floridian Vice” Jerseys

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: Axing MyCAREER Stories & The Neighborhood

Monday Tip-Off: Axing MyCAREER Stories & The Neighborhood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how Visual Concepts is unlikely to return to the old style of MyCAREER, axing both The Neighborhood and stories in future NBA 2K releases.

There’s a rather poignant analogy in Fallout 3, courtesy of Moira Brown. Discussing the post-apocalyptic world and her pet project (and the Lone Wanderer’s quest) of compiling the Wasteland Survival Guide, she compares the situation to putting broken glass back together. She notes that it’ll never be whole in the same way it used to be, but you can use the pieces to make something else, like a mosaic. As an analogy, it’s a good way of describing the inability to go back to the way things used to be, but still making the best of the situation and building something new.

We can apply this metaphor to two concepts in NBA 2K’s MyCAREER: the story-driven approach, and the game world of The Neighborhood. At this point they’re established staples of MyCAREER, but they aren’t universally liked. That’s not unusual, of course; you can’t please everyone in everything that you do. However, those two concepts do present some recurring problems, and frustration with them has been building since they were introduced. It seems that a lot of gamers would prefer MyCAREER to return to the way it used to be, but again, axing those features seems highly unlikely. Calling back to Moira Brown’s analogy, has the glass been broken?

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NBA Elite 11 Practice Court for NBA Live 08 V3 (March Modness)

NBA Elite 11 Practice Court for NBA Live 08 V3

As March Modness continues, I have another overdue update to share. Following on from my new version of The Hangar, I’ve updated my NBA Elite 11 Practice Court for NBA Live 08. Once again, I’ve corrected the apron colour to a shade of black, having erroneously opted for a shade of brown in the original release.

You can pick up the new version of the NBA Elite 11 practice court here in our Downloads section; please see below for a handful of previews. For more information, previews, and a catalogue of my previous mods, check out my release thread here in the Forum. As I said when I released the updated Hangar, I’d like to create proper conversions for NBA Live 2005-07, so stay tuned for that.

I’m not sure if I’ll be able to release something new every day, but it’s my goal to be more active for this year’s March Modness. I’m aiming to finish up and release some big projects in celebration of the event, but I’ve got quite a few ideas for smaller mods as well, so be on the lookout for those. Don’t forget that modders can enter a draw to win a copy of NBA Live or NBA 2K by uploading their work to our Downloads section. Be sure to check out this bulletin for more details, and enjoy our celebrations of modding throughout March!

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NLSC Podcast #312: The Silence is Deafening

NLSC Podcast Logo

Episode #312 of the NLSC Podcast is out now! After an unscheduled hiatus last week, we’re back on the air to catch up on some recent NBA 2K20 news, talk about the lack of communication and hype when it comes to NBA Live, and reminisce about our biggest basketball gaming influences.

As March Modness 2020 tips off, we talk about some of the great work our modding community is doing right now, and some of our own plans for the event. Speaking of celebrations, NBA 2K20 gave away a MyTEAM pack to celebrate some record breaking numbers for installations and games played. We note that despite some missteps and bad PR here and there, 2K is fantastic when it comes to celebrating itself and promoting the brand. This leads us to draw comparisons to what EA Sports is doing with NBA Live, and how they could be doing so much more as far as community engagement. It hasn’t escaped our notice that there have been a lot of missed opportunities, not just with NBA Live but also NBA Jam. We also reflect on the games that had the biggest influence and impact on us growing up, and how it’s shaped our preferences, opinions, and expectations. Finally, we touch on the importance of standing together as a community.

Tune in below!

What are your thoughts on NBA Live’s approach to community engagement, or anything else we discussed this week? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Hangar for NBA Live 08 V3 (March Modness)

The Hangar for NBA Live 08 PC

Since March Modness is underway, I’d like to get the ball rolling with a long overdue update for one of my favourite mods that I’ve made. Back in 2011, I made a practice court for NBA Live 08 based on The Hangar in NBA Live 10. I felt it turned out quite well, especially the second version.

However, it wasn’t until I fired up NBA Live 10 on a newer TV that I realised I’d made an error with the apron colour. I’d made the apron brown, whereas it was a shade of black, slightly standing out from the black court lines. As such, I’ve gone back and updated The Hangar for NBA Live 08 to give it a black apron.

You can pick up the new version here in our Downloads database, and find my release thread here in the Forum. I’ve also captured some screenshots featuring NBA Live 10 cover player Dwight Howard, which you can check out below. I’ll also be making a similar update to my NBA Elite 11 practice court for NBA Live 08, so stay tuned for that. I’d also like to properly convert them for use with NBA Live 2005-07, so that’s something else to look out for.

I’m hoping to be far more active for this year’s March Modness. My aim is to release several smaller updates, as well as finally finish and release some big projects including 2020 season rosters for NBA 2K11, my Ultimate Jordan mod, and a couple of other ideas I’ve been tinkering with. In the meantime, enjoy V3 of The Hangar, and take a look back at the real thing in my Wayback Wednesday feature from 2017!

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Third Annual March Modness Tips Off Today

NLSC March Modness

It’s March 1st, so that means we’re tipping off the third annual March Modness here at the NLSC! For those who are unaware, the event is intended to be a celebration of modding. We of course welcome mod releases all year round, but we invite modders to get extra creative and productive during this month!

In addition to our usual File Additions bulletins and spotlighting other big releases, we’ll be holding another giveaway. As a thank you to our talented modding community, anyone who releases work and adds it to our Downloads section will go in the draw to win a copy of either NBA 2K or NBA Live (as long as there is an NBA Live game to choose from this year). Congratulations once again to Pep, who won the giveaway last year.

To enter the giveaway, all you need to do is release a mod and upload it to our Downloads section during the month of March 2020, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be looking to get into the spirit of the event myself with at least a few releases. I’m hoping to finally get my 2020 season roster for NBA 2K11 out this month, as it feels it would be timely with all of the celebrations. I also have a few other ideas I’d like to explore, time permitting. Stay tuned for that, and the many fantastic releases I’m sure that we’ll see throughout our third annual March Modness!

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File Additions for NBA 2K11

NBA 2K11 Cover Art

Tip off the weekend with some new file additions for NBA 2K11 PC! Enhance a beloved favourite with the latest 2020 season courts, Kobe Bryant title screen, G-League rosters, and Summer League rosters by DaCrispy, and a collection of retro Lakers team add-ons by JuicyShaqMeat. Please see below for all the download links!

JuicyShaqMeat
2006/2009/2010 Los Angeles Lakers

DaCrispy
Summer League Update 2019-20
G-League Update – 2K20 Update
Kobe Bryant Title Screen
Detroit Pistons 2019-20 Court
Golden State Warriors 2019-20 Court
Houston Rockets 2019-20 Court
Dallas Mavericks 2019-20 Courts

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Best Things in 5 of My Least Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five best things in five of my least favourite basketball video games.

Some Friday Five topics end up being an ongoing, open-ended series, while others are covered as a two-part series, back-to-back. This is an example of the latter. Last week, I talked about five of the worst things found in five of my all-time favourite basketball games. The obvious sequel to that feature is a list of the five best aspects in five of my all-time least favourite hoops titles. I’ve also realised that I wrote a couple of similar Friday Five features going on five years ago, but these lists are more personal, and of course, new games have come out and I’ve remembered other things since then.

Just as the best basketball games that become our favourites have their flaws, games that we end up disliking usually have at least one or two good features or ideas. If nothing else, they’re concepts with potential that we’d like to see executed better, or indeed, implemented in a much better game. With any luck, these modes and features will stick around long enough to be enjoyed in a superior title, or be adapted and adopted by the competition, as the case may be. Unfortunately, some of them do fall by the wayside, and we never get to really enjoy them. Without any further ado, here are five of the best things in games that rank among my least favourite.

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