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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s lone file addition for NBA 2K18 PC is the latest version of Torogi’s Muscle and Sweat Global mod. Download it at the link below!

Torogi
Muscle and Sweat Global (Updated to v3.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: The Little Things That I Miss

Unlockable Developers in NBA Live 98

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some of the little things in old basketball games that I miss.

In 2019, we have an interesting relationship with nostalgia. It’s popular to indulge in it, but in recent years, there’s also been a significant backlash against reminiscing about the past and holding it in high esteem. The argument is often distilled into “old heads that can’t get over their nostalgia filter” vs “clueless kids who don’t understand the concept of recency bias“. The conversation is further muddied when it comes to video games, because advances in technology have undeniably led to improvements over the years. Of course, there have also been undesirable changes and missteps.

These Wayback Wednesday features are obviously about celebrating nostalgia, but I also feel it’s important to appraise how well games and their mechanics hold up, as well as make comparisons to other titles from the same era. I have a lot of fun doing that, and it’s always interesting to revisit old favourites. It’s given me an appreciation of ideas that were ahead of their time, and how far basketball video games have come. There are things that are best left in the past, but I’ve also encountered a lot of little things that I miss, and that’s what I’m discussing today. Let’s take a look back…way back…

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File Additions for NBA 2K19

NBA 2K19 Cover Art

Here are the latest file additions for NBA 2K19 PC! Today’s new and updated releases from our talented modding community include faces, courts, portraits, rosters, and more. Pick them up at the links below.

jorga
29 Draft Prospect Portraits

Looyh
Gamedata Mod V3 Icon Feet Removal
Gamedata Mod V4 Different Types of Icons

TwisT
Toronto Raptors Scotiabank Arena (City Edition)
Utah Jazz Vivint.SmartHome Arena (City Edition)
Crowd Update – 2019 Playoff Shirts (Updated to v14.0)

Torogi
Maurice Harkless Face & Model
Sterling Brown Face & Model
Marc Gasol Face
RKJ No Injuries Roster (With New Retro Teams) (Updated to v2.2)
Stephen Curry Face (Updated to v2.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Monday Tip-Off: What NBA 2K Can Learn From Mortal Kombat 11

Start-Up Frames Explanation in Mortal Kombat 11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how NBA 2K could stand to take a few cues from Mortal Kombat 11.

The fact that I’ve been running a site dedicated to basketball gaming for eighteen years may lead you to believe that hoops games are all that I play, but in fact, I do enjoy quite a few other genres. As a gamer growing up in the 90s, there weren’t many games as cool (or should I say, kool) as Mortal Kombat. The MK series has obviously been very popular and successful through the years, and like many other gamers, I was anxiously awaiting the release of Mortal Kombat 11 last week. My copy arrived, I finished story mode in a single sitting, and am now looking forward to new kontent.

Fighting games and basketball games don’t have a whole lot in common – the cameos by Mortal Kombat characters in NBA Jam aside – but as I was going through all of the advanced tutorials in MK11, I was struck by their depth compared to NBA 2K’s 2KU. In addition to explaining the basic controls, Mortal Kombat 11’s tutorials provide a deep dive into the game’s mechanics, teaching gamers the fundamentals for playing competitively online and offline. With NBA 2K leaning so heavily on meta-gaming and mastering the minutia of its mechanics, there’s much that it could – and should – take from NetherRealm Studios’ latest release.

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NLSC Podcast #282: A Tale of Six MyCAREER Stories

NLSC Podcast Logo

Episode #282 of the NLSC Podcast is out now! This week, Arcane and I are discussing the story-driven approach to MyCAREER that was introduced back in NBA 2K14.

After a quick round-up of the news, including an upcoming NBA Street event in NBA Live 19 and the latest patch for NBA 2K Playgrounds 2, we dive into this week’s main topic: MyCAREER stories. We begin with our overall impressions of the story-driven approach to MyCAREER over the past six games, and then move on to discuss each game’s story in detail. Along the way, we identify what we’ve liked and disliked the most about each tale and MyCAREER stories in general, and suggest ways that the approach could improve as a new generation looms.

Tune in below!

What are your thoughts on MyCAREER stories? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s file additions for NBA 2K18 PC include a TNT scoreboard updated for the 2019 Playoffs, a modified player indicator, and a new update for Stephen Curry. Download them all at the links below.

bongo88
2019 TNT Scoreboard Playoff Update
No Icon + Ring Indicator Blue Arrow Removed

Torogi
Stephen Curry Face & Body Model (NBA Finals Look) (Updated to v5.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Things That Ruin Presentation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that ruin the presentation in basketball games.

Over the past decade or so, presentation in basketball games has gone from strength to strength. EA Sports’ licensing agreement with ESPN has brought in-depth recreations of the network’s NBA broadcasts to NBA Live, from the commentary team to all of the wipes and overlays. Although NBA 2K currently uses “NBA on 2K” branding, its presentation closely mimics that of the NBA on TNT. In the NBA’s Greatest mode in NBA 2K12, 2K achieved historically accurate presentation for each era represented in the challenges, via some very impressive audio and visual effects.

Unfortunately, for all of the great things that basketball games have done with their presentation, there are still a few nagging issues that can detract from the experience. These include annoying visual elements, distracting inaccuracies, moments that break the immersion, oversights, and persistent design flaws. It may sound melodramatic to say that these things completely ruin the presentation as they don’t render the games totally unenjoyable, but considering that some of them should be easy to address, they are nevertheless prominent annoyances. Call some of them nitpicks if you like, but I do believe that avoiding these pitfalls would improve the presentation in Live and 2K.

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NBA 2K Playgrounds 2 Patch 1.10: Cross-Play, Mars Court

Mars Playground in NBA 2K Playgrounds 2

Patch 1.10 has come through for NBA 2K Playgrounds 2. As usual, it will be downloaded automatically as long as you have an active Internet connection. If it doesn’t, try restarting your console or Steam client, or checking for the update manually.

Key features of Patch 1.10 are as follows:

  • New Mars Playground.
  • 16 new Players available in packs.
  • 22 new Vanity items available in packs.
  • 20 new Court Editor items available in packs.
  • Minor issues and stability improvements.

As noted on Twitter, cross-play is now also supported between the PC, Xbox One, and Nintendo Switch versions of NBA 2K Playgrounds 2. If you’re previously purchased the Roster Unlock DLC, all of the new players will be immediately available in your collection.

Feel free to share your thoughts in the comments below, as well as in this Forum topic.

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File Additions for NBA 2K17

NBA 2K17 Cover Art

Today’s file additions for NBA 2K17 PC feature the latest releases from sticky-fingers, including a retro TNT scoreboard and wipe mod (based on work by bongo88), and some more 90s courts. Check them out at the links below!

sticky-fingers
2010 TNT Scoreboard & Wipe
1994/96 Sacramento Kings – Arco Arena II
1995/97 Orlando Magic Court – Orlando Arena
1995/96 Phoenix Suns Court – America West Arena
1995/96 Detroit Pistons Court – The Palace of Auburn Hills

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: The PDA in NBA Live’s Dynasty Mode

PDA in NBA Live 2005's Dynasty Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PDA feature in NBA Live’s old Dynasty modes.

I’m keen to see NBA Live flesh out its franchise mode experience again. Not only is it a necessity as far as delivering a well-rounded game, but I’ve spent many, many fond hours with Franchise and Dynasty modes in older NBA Live titles. NBA Live was the first basketball game with an in-depth multi-season mode, and it continued to expand through its revamp into Dynasty. NBA 2K has obviously taken the experience much further with Association, MyLEAGUE, and MyGM, but during NBA Live’s strong run back in the mid 2000s, many of us were really enjoying Dynasty’s advancements.

Of course, not every new idea was a good one. The revamp into Dynasty mode took away the ability to control more than one team, and some of the staff development mechanics over the years have felt more video game than sim. However, perhaps the most problematic and annoying feature was the PDA, which made its debut in NBA Live 2005’s Dynasty mode. As with most other concepts that didn’t pan out, it did have some merit, but the drawbacks outnumbered or outweighed the benefits. Let’s take a look back…way back…

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NBA Live 19 Patch 1.24 & Latest Content Update Details

NBA Live still needs stronger sim elements

I’m a little late in posting this bulletin as I was away camping over Easter Weekend, but a new patch (1.24, or Title Update 6.5) has come through for NBA Live 19. As with the other official patches, it will be downloaded automatically as long as your PlayStation 4 or Xbox One has an active Internet connection. If you encounter any difficulties, try restarting your console or checking for the update manually.

The patch includes updated WNBA uniforms, a sponsor patch for the Oklahoma City Thunder’s jerseys, new tattoos, face scans, and hairstyles (including the new headbands), and other art assets. Please see below for detailed patch notes.

A content update has also come through. As with previous updates, these assets are downloaded upon firing up NBA Live 19. They include adjusted ratings, team gear colour fixes, and new items in The One Store. For more details, see this post.

You can find the full update history for NBA Live 19 here in our Wiki. Feel free to share your thoughts in the comments section below, as well as in this topic in the NLSC Forum.

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Monday Tip-Off: Are Basketball Gamers Still Sim?

NBA 2K has been drifting from the sim style

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not basketball gamers are still in favour of sim gameplay and game modes.

For many years, we basketball gamers would talk about how we wanted to see the five-on-five games become more realistic. As technology improved, we saw a steady and pleasing increase in the level of simulation basketball, with NBA 2K in particular achieving some fantastic results in developing sim gameplay. Sim gameplay is what we always emphasised in our Wishlists, and the cause was likewise championed by Da_Czar, the President of Sim Nation who now puts his knowledge and enthusiasm for realistic virtual basketball to use as a developer on the NBA 2K team.

However, despite the influence of Da_Czar, as well as other sim-oriented developers such as Scott O’Gallagher and Gameplay Director Mike Wang, NBA 2K has been drifting towards a more casual style. The change is definitely not due to a lack of knowledge, dedication, talent, or resources, as we’ve seen what NBA 2K is capable of in terms of being an outstanding basketball sim. NBA Live, despite having its roots in a sim style, has also been focusing more on the streetball side of things in The One. These changes in style are obviously being done to appease the core demographic. As such, it’s not just about whether or not the games are sim, but if we gamers are, too.

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NLSC Podcast #281: Trusting the Process with NBA Live

NLSC Podcast Logo

Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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File Additions for NBA 2K13

NBA 2K13 Cover Art

The latest file additions for NBA 2K13 PC include a Reshade that adds an 80s/90s TV filter, and a new version of PatTheHead’s retro season roster pack. Check them out at the links below!

sticky-fingers
80s/90s Reshade FX

PatTheHead
1946/47 to 1984/85 ABA + NBA Seasons (Updated to v5.1)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Ways to Improve Online Modes in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve online modes in NBA 2K20.

For many years, there wasn’t much that I could personally say about online play. I was mostly an offline basketball gamer, and while I was only too eager to pass along any feedback on behalf of online gamers, it wasn’t an experience that I took a whole lot of interest in. That changed in NBA 2K16, when Arcane and I were encouraged to join Kenny, The X, and Valor for some 2K Pro-Am games. I had enjoyed playing a few games of Online Team Play in NBA Live 08 as it was new and interesting, and Pro-Am proved to be an enjoyable spin on the concept.

As much as I value the single player experiences in modern basketball games, there’s no denying the importance of online modes. Visual Concepts clearly has a lot invested in the online experience, not only through providing a variety of ways to play online in NBA 2K, but also through their partnership with the NBA for the NBA 2K League. Despite that focus, and the general popularity of online play in NBA 2K, there are some major drawbacks and troubling legacy issues that need to be addressed in future games. I’m hoping that NBA 2K20 does see some key improvements in the game’s online modes, and this is how I believe that can be achieved.

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