Menu

Wayback Wednesday: Basketball Game Manuals

Wayback Wednesday: Basketball Game Manuals

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at basketball video game manuals.

It’s getting harder to reminisce about physical media without sounding incredibly out of touch, and far older than I am. However, as consumers battle corporate giants over digital ownership and bemoan the disappearance of content from streaming services, I believe that more and more people are beginning to understand why many of us have been clinging to physical media for as long as we can. It’s not simply a case of wistful nostalgia, or a refusal or inability to get with the times. While digital media has the advantage of convenience, physical media offers posterity, and tangible ownership.

But yes, there’s also undeniable nostalgia with physical media, particularly video games. There was something special about going to the video store, browsing the shelves for a game to rent, and choosing one that would be yours to play…at least temporarily! Needless to say, it was even better when you bought a game. Not only was there no time limit to the fun, but you also had the box or case to admire. And inside the box or case, depending on the game, there were manuals, maps, charts, and so on. We’d enthusiastically pore over these materials well before we even dove into gameplay, including hitting the virtual hardwood. Let’s take a look back…way back…

Read More »

NLSC Podcast #522: Is PC Gaming Worth It In 2024?

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #522 of the NLSC Podcast!

Obviously we’re big fans of and advocates for PC gaming, but are the benefits worth the drawbacks and potential expense in 2024? You can probably guess our short answer to that question, but nevertheless, this week we join the community in discussing the pros and cons of PC gaming – basketball and otherwise – while also recommending price ranges for anyone in the market for a new rig. We also share our expectations as far as NBA 2K25 coming out on PC and possibly being a port of the PlayStation 5/Xbox Series X version, talk about Steam sales and other bargain hunting, and preview some roster projects for NBA 2K6 on Xbox 360 while once again encouraging minimalist modding on all platforms.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: C’mon Take-Two…CTC

Monday Tip-Off: C'mon Take-Two...CTC

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a clear message for Take-Two: when it comes to historical players, CTC; cut the cheque!

Browse the classic teams or the lineups in MyNBA Eras, and you’ll be able to compile a lengthy list of players who are missing. Now, getting everyone into the historical rosters in NBA 2K is easier said than done, and it’s unlikely we’ll ever see complete lineups outside of community-made projects. It should also be noted that 2K has made significant strides here, working diligently with Kenny Gattison – former NBA player and now Vice President of membership and Player Programming for the NBRPA – to get more alumni onto the virtual hardwood.

Even with his assistance, it’s not an easy task. Some players are difficult to track down, while others may not be interested in participating. If they’ve passed away, their family may be understandably reluctant to sign over their likeness rights. And of course, other players may simply be unimpressed by the offer Take-Two has made to them. In fact, three of the biggest names who remain absent – Charles Barkley, Reggie Miller, and Rasheed Wallace – have been pretty clear that they’re dissatisfied with 2K’s pitch to be in the games. Indeed, when Sheed was asked about his absence, his response was CTC; cut the cheque! As such, I believe Take-Two should cough up.

Read More »

NBA Live 2003 Mod Releases: Player Face Pack

NBA Live 2003 Cover Art

Although I’ve had mixed feelings about NBA Live 2003 over the years, I do appreciate the game, and it was part of the golden age of NBA Live modding. As such, it’s always fun to see new mod releases for NBA Live 2003 all these years later, especially when they put the present into the past! To that end, avurto19 has released a pack of faces for players who have been in the league between 2017 and 2023, including Zion Williamson, Luka Doncic, and even Victor Wembanyama. Pick it up at the link below!

avurto19
Player Face Pack (2017-2023)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NLSC Top 10 Plays of the Week: March 30th, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

“Spectacular dunks” is a recurring motif in the NLSC Top 10 Plays – and for very good reason – but this week’s countdown is more of a celebration of clutch performances! You’ll find some long bombs that are on target, and thrilling game-winning shots, including one that secures a championship for the Los Angeles Clippers…in NBA Elite 11! And yes, there are still some awesome dunks as well, because it never gets old seeing players slamming it home with power and style, in real life or on the virtual hardwood. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

NBA 2K24 Mod Releases: Denver Nuggets Courts

NBA 2K24 Kobe Bryant Edition Cover Art

The latest NBA 2K24 mod releases feature some fantastic new court updates for the Denver Nuggets by bratnajbolji. Download the pack at the link below!

bratnajbolji
Denver Nuggets Courts

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Weird Bugs & Design Errors in Modes

The Friday Five: 5 Weird Bugs & Design Errors in Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five weird bugs and design errors that I’ve encountered in the modes of basketball video games.

It bears repeating that no video game, basketball or otherwise, is going to be perfect. If it were possible to design games and software that were completely bug-free, it would’ve happened a long time ago! As basketball games and their modes have become deeper and more sophisticated, the chances of there being a few bugs here and there has only increased. Likewise, while there have been some very smart and passionate people working on basketball video games past and present, not all ideas pan out as well as hoped, leading to what we could reasonably call design errors.

Needless to say, it’s frustrating for everyone when bugs and design errors stand in the way of modes being as fun as they could and should be. In the best case scenario, a patch can fix the problem, or the issue will be resolved in next year’s release at the latest. Sadly that isn’t always the case, and there are times when we’ve been stuck with bugs and design errors for a few games running (and sometimes, even longer). Even when bugs and design errors don’t completely ruin a mode, they still have an impact on the experience, and they become one of the things that we remember most about a title. Here are five weird bugs and design errors that I’ve encountered in modes I play.

Read More »

NBA Live 2005 Mod Releases: Wilson Ball & Hair Updates

NBA Live 2005 Cover Art

It’s been great to see some regular mod releases for a classic like NBA Live 2005 this year, and we have two more of them today! mrjea99 (aka Ice) has released a Wilson basketball update, as well as hair updates for Klay Thompson and Jayson Tatum. Download them at the links below!

(Ice) mrjea99
New Wilson Ball
Klay Thompson & Jayson Tatum Hair Update

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: Timberwolves Franchise in NBA Live 2003

Wayback Wednesday: Timberwolves Franchise in NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my Franchise game with the Minnesota Timberwolves in NBA Live 2003.

I’ve had a number of memorable franchise and career mode games over the years. My Dynasty games with the Chicago Bulls in NBA Live 2004 and NBA Live 06 are among my all-time favourite basketball gaming experiences. Likewise, I had a blast with MyCAREER in NBA 2K13, NBA 2K17, and NBA 2K19, and I’m still playing through the mode in NBA 2K14 for PlayStation 4. At the same time, I’ve had some games where I haven’t achieved completion or closure, such as my 1998 season in NBA Live 96 PC, and my Sacramento Kings Franchise in NBA Live 2002.

My Franchise with the Minnesota Timberwolves in NBA Live 2003 PC is another example of a “failed” game. Of course, labelling such games as “failures” probably isn’t the right way of looking at things. I’d actually like to delve into that topic in more depth sometime, but my Timberwolves Franchise does stand as an example of how completion is what we make it. Or, to put it another way, as long as it was fun while it lasted, it’s ultimately neither a failure nor wasted time. That Franchise was certainly memorable for me even if it wasn’t successful, so let’s take a look back…way back…

Read More »

NLSC Podcast #521: No NBA License? No Problem!

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #521 of the NLSC Podcast!

Could an unlicensed basketball video game possibly provide a viable alternative to NBA 2K, assuming that it had great gameplay, deep customisation and sharing options, a robust franchise mode, and a price tag of $39.99 USD? This week, we join the community in discussing this very intriguing idea, while drawing comparisons to old titles such as World League Basketball and other unlicensed sports games. It’s safe to say that there’s interest in the concept, but certainly some valid concerns as well. We also take a look back at NBA 2K8 for PlayStation 3 following a co-op Parsec session that sadly ended far too abruptly, and share an encouraging injury update with our listeners.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Latest NBA 2K24 & NBA 2K23 Hook by Looyh

NBA 2K24 Kobe Bryant Edition Cover Art

Looyh has released new versions of his Hook tool for NBA 2K24 (V24.0.4) and NBA 2K23 (V0.0.26). For those who are unaware, NBA2K_Hook is an essential tool in the creation and use of mods, adding support for a mods folder in NBA 2K23, and expanding the functionality of the in-built mods folder in NBA 2K24. The tool also supports plugins for modding, including a roster editor. It is not used for cheating online, which is something that we don’t support in this community.

The release notes for the latest version of both the NBA 2K24 and NBA 2K23 Hook are as follows:

  • Fixed an issue where some users experienced frame drops in the game under certain conditions when using encrypted mods (such as in player editing).
  • Fixed a resource leak caused by not closing the FindFirstFile handle when enumerating subdirectories. (No actual impact)

Download the NBA 2K24 version here, and the NBA 2K23 version here. A big thanks as always to Looyh for his continued work on the Hook and its various plugins! Without the contributions of talented individuals such as Looyh, our modding community would not have been able to grow and thrive as it has since we were founded back in 1996.

Monday Tip-Off: Video Game Teams

Monday Tip-Off: Video Game Teams

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at the concept of Video Game Teams.

Dee and I have mentioned “Video Game Teams” and “Virtual Hardwood Legends” on several episodes of the NLSC Podcast. That’s because they’re part of some of our favourite basketball gaming memories, and I know that we’re definitely not alone in that regard. There have been many articles and posts from basketball and other sports gamers who fondly recall players and teams that were dominant in video games – even unstoppable – irrespective of their real life performance. Indeed, video games are undoubtedly responsible for gamers becoming fans of certain teams and players!

At the same time, enthusiasm for the real sport frequently determines our choices in video games. For example, we’re more likely to use our favourite players and teams – if we have them – because there’s already some degree of emotional investment. We’ll also seek out a change of pace though, and if we’re passionate about the sport and its history, we’ll recreate interesting scenarios and historical showdowns. Over the years, we’ve seen many busts that become superstars on the virtual hardwood, and teams that fared much better in games. They’re often a blast to play with, but as the term “Video Game Teams” might be somewhat ambiguous, I figured I’d take a shot at defining it.

Read More »

NBA Street Vol. 2 Current & Legendary Edition Mod V3.1.6

NBA Street Vol. 2 Legendary Edition Mod

The Current & Legendary Edition mod for the GameCube version of NBA Street Vol. 2 by agent_michael_scarn continues to receive updates almost four years after its initial release, which is awesome to see! To that end, following on from the previous release a few weeks ago, a new version (3.1.6) is now available.

This is a minor update compared to some of the other recent releases, but it’s still one that you’ll want to grab. V3.1.6 updates Victor Wembanyama’s information, demonstrating how the project is remaining current through the 2024 season.

You can pick up NBA Street Vol. 2 Current & Legendary Edition here in our Downloads database! For more information on how to install it, as well as previews, further support, or if you just want to say thanks, check out this topic in the Forum.

NLSC Top 10 Plays of the Week: March 23rd, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

As always, this week’s NLSC Top 10 Plays is bringing you a variety of basketball’s most exciting highlights, in real life or on the virtual hardwood! You’ll find an Eddie Jones gamewinner, a strong putback during a Rec game in NBA 2K24, poster dunks courtesy of MyTEAM and MyNBA Eras games, a signature Vince Carter 360 in NBA 09, and other spectacular moves. Eight different titles are on display, once again demonstrating that it’s not just about the latest release when it comes to having fun with basketball video games. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Limitations With A Sensible Explanation

The Friday Five: 5 Limitations With A Sensible Explanation

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five limitations in basketball video games that actually have a sensible explanation.

It’s always frustrating when we encounter limitations in basketball video games that stand in the way of having fun with them. It’s even more frustrating when those limitations aren’t present in other games – in some cases, in the very same series – which suggests that it doesn’t necessarily have to be that way. However, that doesn’t mean that there weren’t technical roadblocks when a particular game was released, or a reason for a particular feature or function being designed a certain way. Quite often, there’s a sensible and reasonable explanation for these limitations.

Of course, that doesn’t necessarily make it less frustrating, especially if we don’t learn the reason until much later. Furthermore, in the early days of basketball video games, we couldn’t be blamed for dreaming big as far as the things we wanted to see, and video game developers have clearly had similar visions. To that end, some limitations have been overcome as technology has improved, and programmers have found a way to make ambitious ideas work. Even so, it’s important to acknowledge that there are sensible explanations as to why those limitations were once in place, or why a mode or feature is still restrictive by design. Here are five that we’ve often grumbled about!

Read More »