
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on offensive strategies in basketball video games boiling down to dunks, layups, and three-pointers.
The midrange jumpshot has become an underrated and too-often scorned method of getting buckets in the NBA. You can blame analytics and box score watchers for that, as well as the success of the Golden State Warriors in the 2010s. Threes may be worth more than twos as the saying goes, but a missed shot is worth zero, and three-pointers remain more difficult to hit; a fact backed up by consistent three-point percentages over the years. Nevertheless, modern shot charts demonstrate how the midrange is ignored in favour of shooting in the paint (sensible) and chucking threes (less so).
Ironically, despite their reputation for ushering in the three-point revolution and making the midrange jumper unfashionable, the champion Warriors actually did a lot of damage from that area. Kevin Durant operated in the midrange frequently during his Warriors run, and despite being a prolific three-pointer gunner, Klay Thompson also regularly attempted shots inside the arc but beyond ten feet. The midrange was Shaun Livingston’s bread and butter. Nevertheless, the philosophy is to either get those extra points with three-pointers, or go for the high percentage shot with dunks and layups at the rim. To that end, it reflects a long-time basketball gaming strategy!
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