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File Additions for NBA 2K14

NBA 2K14 Cover Art

The latest file addition for NBA 2K14 PC is a pack of 2000s New Jersey Nets uniforms by Pep. Download it at the link below!

Pep
2000s New Jersey Nets Uniforms

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: The Unexpected on the Virtual Hardwood

Kawhi Leonard dunks in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how it’s difficult to implement the realism of unexpected moments in basketball games, without them coming across as contrived.

It’s been quite an eventful twenty-four hours. With its final episode airing next week, Game of Thrones fans (of which I’m one) have experienced a major development that isn’t entirely unexpected, but unquestionably impactful (to say nothing of divisive). At the same time, two Game 7s concluded the second round of the 2019 NBA Playoffs. The Portland Trail Blazers defeated the Denver Nuggets in a close contest, while the series between the Toronto Raptors and Philadelphia 76ers was even more dramatic, ending on Kawhi Leonard’s incredible gamewinning shot.

While I’d normally advocate for letting the dust settle before we proclaim anyone or anything to be among the greatest ever, Leonard’s jumper that seemingly touched every part of the rim before dropping in has to be considered an instant classic. No matter what happens with the Raptors this year, that amazing shot that had everyone holding their breath has secured its place among the great gamewinning buckets in NBA Playoffs history. It’s the kind of excitement that we want to see in the real NBA and on the virtual hardwood alike, but it’s difficult to achieve the latter in a way that feels satisfactory. In video games, the reality of the unexpected often feels unrealistic.

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NLSC Podcast #284: The Long and Winding Road to 99

NLSC Podcast Logo

Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

Tune in below!

What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

File Additions for NBA 2K19

NBA 2K19 Cover Art

Today’s file additions for NBA 2K19 PC include player faces, crowd updates, and a new basketball. Check them all out at the links below!

Torogi
NBA Ball
Rodney Hood Face & Model
Al Horford Face (Updated to v2.0)

TwisT
Crowd Update – Big Heads
Crowd Update – 2019 Playoff Shirts (Updated to v24.0)
Crowd Update – All in One (Updated to v2.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Improvements for LIVE Run & LIVE Events

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that I’d like to see made to LIVE Run and LIVE Events in NBA Live 20 and beyond.

As EA Play 2019 and another preview season loom, we await detailed information on NBA Live 20. We know that the game is coming out and that unfortunately for PC users it will be console-only, but at this early stage, there are still many other things that we are waiting and hoping to hear. While we’ve already submitted our Wishlist and development is well underway, it’s definitely still worth discussing the features and changes that we’d like to see. Not only does it reiterate what we’ve outlined in our Wishlists, you never know what can be pencilled in for post-release updates.

When I discussed ways to improve the online experience in NBA 2K20, I noted that I have become more interested in online modes in recent games, after years of being an offline gamer. I still believe in the importance of robust offline modes, which is why I compiled a list of ways to improve NBA Live’s Franchise mode back in March. The One and its connected experiences have received the most focus in recent years, and I have had some fun with them, jumping on for a game of LIVE Run or taking part in some of the LIVE Events. However, they haven’t felt quite as enjoyable or rewarding as the online modes in NBA 2K. Here are five improvements that could change that.

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NBA Live 20 Confirmed; Console-Only Release

City Uniforms in NBA Live 19

As reported by The Gaming Tailgate, EA has released their Q4 and annual report for the 2019 financial year. At the same time, they announced their upcoming titles for the 2020 financial year, beginning with the Q1 and Q2 releases in the latter half of 2019. As expected, NBA Live 20 is among the EA Sports titles.

Unfortunately for those of us who have been hoping for a return to PC – especially after Madden 19 was released on the platform – the report confirms that NBA Live 20 will be a console-only release. This isn’t unexpected, as developers have told us that the goal is to reestablish the series before expanding to other platforms.

Madden 20 and FIFA 20 are slated to be released on PC however, indicating that EA Sports is not abandoning the platform. This suggests that if NBA Live continues to improve and ultimately thrive, a PC release may one day be a possibility once more. It’s something that we’ll continue to push for.

In the meantime, feel free to share your thoughts in the comments below, as well as in the NLSC Forum. We’ll continue to cover the console releases of NBA Live as we’ve been doing since the move away from the PC platform in 2008, in addition to our coverage of NBA 2K, NBA Playgrounds, and basketball gaming in general.

Wayback Wednesday: NBA Live Picture Editor

No Portrait Available Texture (NBA Live Picture Editor)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live Picture Editor, a tool for modding portraits in NBA Live 95, 96, and 97.

For a veteran modder, there’s something really fun and satisfying in breaking out the tools to edit an old game. The nostalgia in doing so is comparable to dusting off an old favourite to play it, as memories of all those hours tinkering come flooding back. I indulged in that nostalgia a month ago when I revamped a couple of my mods for one of my all-time favourite basketball games, NBA Live 96. Although I was satisfied to finally complete some unfinished business, particularly with the Complete Update for the 2001 season, I didn’t have time to do any work on the portraits.

Editing portraits in NBA Live 95, NBA Live 96, and NBA Live 97 is done using a tool called the NBA Live Picture Editor. Co-developed by two of our founders, Tim and Brien, it’s a nifty tool that wasn’t put to use all that often for public releases. As such, it’s somewhat overlooked in the history of our modding community. It’s worth remembering though, so let’s take a look back…way back…

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File Additions for NBA 2K19

NBA 2K19 Cover Art

The latest player faces and Playoff crowd updates can be found in today’s file additions for NBA 2K19 PC. Check them out at the links below!

Torogi
Gary Harris Face
Austin Rivers Face
Chris Paul Face
Enes Kanter Face
Paul George Face & Model (Updated to v3.0)

TwisT
Crowd Update – 2019 Playoff Shirts (Updated to v19.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

File Additions for NBA 2K14

NBA 2K14 Cover Art

Check out today’s file additions for NBA 2K14 PC: a new version of nick15’s College Hoops 2K19 mod, and a face update for Kyrie Irving! Pick them up at the links below.

nick15
College Hoops 2K19 Sweet 16 Edition (Updated)

BBTxJoKer
Kyrie Irving Face

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: Masking the Inner Workings of Gameplay

Clipping issues create canned moments that require better masking (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on a challenge that basketball titles are still facing: masking the inner workings of certain gameplay mechanics.

Game development isn’t easy. It’s something that is all too easy to forget when we’re grumbling and making snide remarks about a game we’re unhappy with. That’s not to say that we cannot and should not be critical, and then channel that into constructive feedback. After all, that’s how we can take an active role in the development of the games that we play. However, we do need to keep in mind that creating a realistic and enjoyable basketball game isn’t as simple as typing plain English into a file, and then saving it as a program. Unfortunately, coding just doesn’t work that way.

Indeed, there is a certain amount of trickery when it comes to designing video games. Like a magic act, various techniques are used to create illusions and cover up how it’s done. Of course, a magic trick is ruined if you spot wires, gimmicks, or the moves that make it happen. Similarly, the special effects in older movies can be very distracting, whether it’s the strings holding up puppets, or primitive CGI. The analogy here is that sometimes when we’re playing a basketball game such as NBA Live or NBA 2K, we can spot the strings, see through the sleight of hand, or notice the shortcomings in the special effects. Masking those tricks is an important challenge in future games.

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NLSC Podcast #283: A Chat With Izzy Snow

NLSC Podcast Logo

Episode #283 of the NLSC Podcast is out now! This week, my guest co-host is Izzy Snow, long-time community member, content creator, and the NBA Live 14 Gamer of the Year!

Izzy Snow joins the show to discuss his recent experiences with the full version of NBA Elite 11. This leads to a discussion of whether it was better for EA Sports to cancel the game outright, or if it would’ve been less damaging to release it and weather the bad reviews. We also talk about the current state of NBA Live and offer up some further thoughts on the issues with game modes, particularly Ultimate Team. In addition to revisiting NBA Live 06 on Xbox 360 and the question of where NBA Live needs to go from here, we also talk changes in the community, the need for competition, gaming habits as we get older, PC gaming and modding, NBA Playgrounds, and how Izzy became the NBA Live 14 Gamer of the Year back in 2014.

Tune in below!

Thanks once again to Izzy for joining the show this week, and be sure to let us know your thoughts on the topics that we discussed. Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

File Additions for NBA 2K19

NBA 2K19 Cover Art

Tip off your weekend with the latest file additions for NBA 2K19 PC! Today’s releases include player, court, and crowd updates. Check them all out at the links below!

TwisT
Milwaukee Bucks fiserv.forum (Alternate)
Crowd Update – 2019 Playoff Shirts (Updated to v16.0)

Torogi
Fred VanVleet Face & Model
Mason Plumlee Face
Emmanual Mudiay Face & Model
Danny Green Face

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Gimmicky Features That Turned Out Great

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five gimmicky features that turned out to be great additions to basketball video games.

If you’ve been playing basketball video games for some time and experienced more than a couple of preview seasons, it’s tough not to get cynical. Chances are you’ve bought into the hype and been disappointed at least once over the years, and have likely learned to take previews with a grain of salt. Many of us have a knee-jerk reaction to features that sound gimmicky, particularly if they’re given a name that makes for a good blurb on the back of the box, but doesn’t sound like it will address our concerns regarding the experience on the virtual hardwood.

Of course, names can be deceiving. Some of the best features don’t have fancy names, while other times it’s the features with gimmicky labels that have a positive impact. A feature needs a marketable name if it’s going to be a selling point, and as long as it’s something that enhances the game, it’s all for the best. Thankfully, there have been several such features throughout the years, some being very pleasant surprises after a gimmicky name initially led us to be dismissive of them. Most of us will undoubtedly remain somewhat sceptical whenever we encounter fancy names during the preview season, but here are five features that turned out great despite sounding gimmicky.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s lone file addition for NBA 2K18 PC is the latest version of Torogi’s Muscle and Sweat Global mod. Download it at the link below!

Torogi
Muscle and Sweat Global (Updated to v3.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: The Little Things That I Miss

Unlockable Developers in NBA Live 98

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some of the little things in old basketball games that I miss.

In 2019, we have an interesting relationship with nostalgia. It’s popular to indulge in it, but in recent years, there’s also been a significant backlash against reminiscing about the past and holding it in high esteem. The argument is often distilled into “old heads that can’t get over their nostalgia filter” vs “clueless kids who don’t understand the concept of recency bias“. The conversation is further muddied when it comes to video games, because advances in technology have undeniably led to improvements over the years. Of course, there have also been undesirable changes and missteps.

These Wayback Wednesday features are obviously about celebrating nostalgia, but I also feel it’s important to appraise how well games and their mechanics hold up, as well as make comparisons to other titles from the same era. I have a lot of fun doing that, and it’s always interesting to revisit old favourites. It’s given me an appreciation of ideas that were ahead of their time, and how far basketball video games have come. There are things that are best left in the past, but I’ve also encountered a lot of little things that I miss, and that’s what I’m discussing today. Let’s take a look back…way back…

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