2KTV have posted a video interview with Chris Snyder, in which he provides a rundown of what to expect in NBA 2K12. He notably confirms the inclusion of Online Association play, which was first revealed by the unveiling of the game’s Xbox Live Achievements.
The tenth Developer Insight for NBA 2K12 has been posted over on the official Facebook page. This time, senior game designer Mike Wang checks in to talk about the controls in NBA 2K12.
Mike begins the Insight talking about the improvements to ballhandling in NBA 2K12, including the removal of the “hunchback” dribbling animations, refinements to speed and explosiveness of players, the blowout dribble and sizeups. He goes on to talk about the new tech used in shooting controls and Signature Styles called Shot Compositing, improvements to the code for changing shots and the “flick flick” shots and some of the defensive tools that can be used to counter the new and improved offensive moves. Finally, Mike mentions some changes to free throw shooting in this year’s game including more realistic timing windows and error margins depending on a player’s free throw shooting ability.
Be sure to give it a read and leave a comment below with your thoughts or join in the discussion here in the NBA 2K12 section of the NLSC Forum.
2K Sports has provided Operation Sports with some exclusive screenshots which detail the controls in NBA 2K12. There are ten screenshots in all which explain advanced offense, on-ball defense, Isomotion, passing, the shot stick, triple threat moves, post shots, post moves and the default basic controls on offense and defense.
Be sure to check them out here in Operation Sports’ NBA 2K12 gallery and then have your say in the comments or this thread in our Forum. Remember that the NBA 2K12 demo will be available on Xbox Live and the PlayStation Network in a matter of hours, so it won’t be long before we get to try out the new moves and controls for ourselves.
IGN have posted an article providing an “info-dump” for NBA Jam: On Fire Edition. It features creative director Trey Smith providing a rundown of pretty much every key feature and improvement in this year’s game including gameplay, AI, new moves, unlockables and the online modes. It’s definitely worth checking out if you’d like an overview of what to expect in NBA Jam: On Fire Edition.
Interestingly, Trey hinted that fans who bought NBA Jam last year and have a save file handy may be able to enjoy some sort of bonus feature. When asked about the possibility, he responded:
I can’t give you an answer to that, but we’re very cognizant that we have a fan base that’s out there, that’s established, that came along with us for the first ride. We learned a lot, that first time through, and we’re very happy that people showed up. If it wasn’t for the fans that showed up the first time, there’s no way that we would have gotten a second kick at the can with this one, so it’s obviously in our best interests to try to give thanks back, and that’s about all I can say.
What do you think might be in store for players with an NBA Jam save file? What are your thoughts on the game a couple of weeks out from its release? Leave a comment below or add your thoughts here in the Forum.
Steve over at Operation Sports has posted his impressions of NBA 2K12. It’s well worth the read but the biggest new information from the preview is new crowd interactions with the ball, standing alleyoops, areha-specific broadcast camera views and the ability to retire at any time in My Player.
After you check out the preview, head into this Forum topic and let us know what you think.
Updated for this coming season, the latest version of the NCAA mod for NBA 2K11 PC has been released.
The mod started off with just baseball110 and myself, then behind user behindshadows the mod gained support through cyberface, jersey, and arena patchers expanding it larger than I could have imagined. You can download the mod right here and please drop by the Forum thread too.
Scottie Pippen’s NBA’s Greatest game between the 1996 Chicago Bulls and Seattle Supersonics is in the spotlight today, as 2K Sports have released another new screenshot via the official NBA 2K12 Facebook page.
Thanks to the efforts of #jetsfool and a handful of other patchers, a beta version of the NCAA Elite 12 Mod for NBA Live 08 is now available to download! Please note that some player faces are currently missing and as a beta release, there is still some work to be done here and there. You can find the download links below.
You’ll also find the release thread for the mod here in the NBA Live 08 section of the Forum. Patchers, please note that #jetsfool is still on the lookout for people to help out with future releases of the NCAA Elite 12 mod, so if you’re willing and able to lend a hand please let him know ASAP.
Vl@d Zola Jr. has released a new version (v2.2) of REDitor II for NBA 2K11 and NBA 2K10. The latest version contains several bug fixes and also adds support for roster files from the Xbox 360 version of NBA 2K11. With the release of NBA 2K12 right around the corner, Vl@d has also lowered the prices for the different licenses that are available to purchase.
You can download the latest version here. You can also check out the release thread here in the NLSC Forum for the full release notes for v2.2 and general information on REDitor II. Any issues or bug reports should also be posted there.
For anyone interested in taking a trip down memory lane and playing some of the older NBA Live titles on new PCs, benji has been exploring ways of getting them to run using VMWare and DOSBox. It seems most people are still able to run NBA Live 2003 PC onwards but if you’re looking to fish out your copy of NBA Live 2001 or earlier and give it a look for old time’s sake, be sure to check out this thread for more information.
Speaking of the older NBA Live titles, while there aren’t too many people releasing updates for them these days, uploads are still welcome and we still main a collection of patches and utilities for them in our Downloads section, along with resources in our Wiki.
Owen Good has posted an article over on Kotaku discussing the impact of the NBA lockout on NBA 2K12, in particular the lack of roster updates out of the box. Owen also confirms that the 34 historic teams will not be playable online, as it was with the Jordan Challenge teams in NBA 2K11.
He also weighs in on the predictions that NBA 2K12’s sales could be cut in half due to the lockout preventing updated rosters and rookies from being included in the base game, suggesting it is an overreaction (an assessment I would be inclined to agree with). For those who are unaware, updated rosters and rookies will be patched in to the game once the lockout has ended, though rookie speech and faces will be available in the game files out of the box which is something we’ll hopefully be able to take advantage of in the modding community.
What’s your take on the situation? Does the absence of updated rosters or inability to take historic teams online affect your decision to buy NBA 2K12? Leave a comment below or post your thoughts in this thread.
2K Sports have posted another screenshot highlighting the starting lineups for an NBA’s Greatest game. This time, it’s Larry Bird’s Boston Celtics taking on Dominique Wilkins’ Atlanta Hawks in 1986.
Operation Sports’ Dustin Toms has posted an in-depth hands-on preview of NBA 2K12 which you can read here. The preview talks about the smoothness of the animations and fluidity of the controls, touts improved AI and signature styles, mentions enhancements to the grading system and the intelligence of CPU teammates and opponents in My Player, covers the expanded post game and also offers a few thoughts on NBA’s Greatest.
It’s well worth checking out, so give it a look and join in the discussion in this thread in our Forum. Steve Noah, who has also had hands-on time with the game, has indicated that he will be posting his impressions next week.
Ronnie 2K has confirmed via Twitter that the minimum requirements for NBA 2K12 PC remain the same as last year. For those who need a reminder:
- Windows XP/2000/Vista/7
- 2.4 GHz Intel Pentium 4
- 512 MB RAM
- 10.5 GB free hard drive space
- 128 MB video card with DirectX 9.0c driver
- 8x or faster DVD-ROM Drive
- Sound card with DirectX 9.0c compatible driver
- Dual Analog GamePad (Recommended)