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File Additions for NBA 2K21

NBA 2K21 Cover Art (Current Gen)

The latest file additions for NBA 2K21 PC include custom t-shirts for Blacktop, a new Reshade, player faces, and updated scoreboards. Check them all out at the links below!

sevin0seven
Blacktop T-Shirts Collection

Manni Live
2K21 Next Gen Reshade

Shuajota
Payton Pritchard Face
Jordan Nwora Face

Karinge
ESPN & FOX 2020 Scoreboards (Updated to v8.1)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Times NBL Players Appeared in Classic Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that NBL players appeared in classic NBA video games.

After the COVID-19 pandemic delayed the original start of the season, the Australian NBL is tipping off its 2021 campaign today. I’ve always been more of an NBA fan, but I do have an affinity for my country’s league; even if my hometown has lost two teams since the league was founded here in 1979. In any event, it’s been great to see the NBL grow, and become a viable path to the NBA. Not only have more and more home-grown talents made it to the NBA, but American players are opting for the NBL over college. Examples include Terrance Ferguson, and more recently, LaMelo Ball.

The number of players who spent time in both leagues has resulted in several NBL alumni appearing in NBA video games. Luc Longley played two games for the Perth Wildcats in 1986 before he was drafted in 1991, and became the first Australian to play in the NBA. Journeyman point guard Doug Overton played a season for the Illawarra Hawks before beginning his NBA career with the Washington Bullets. You may be familiar with them thanks to their NBA careers and video game appearances, as well as more recent NBL alumni such as Joe Ingles and Torrey Craig. There are some older appearances you may not recall however, such as these five examples.

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File Additions for NBA 2K20

NBA 2K20 Cover Art

Check out the latest file additions for NBA 2K20 PC! Today’s releases include a bunch of newly converted player faces from jaychung3013, and retroman’s throwback jerseys and court for the New Orleans-Oklahoma City Hornets. Pick up all of today’s NBA 2K20 File Additions at the links below!

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: NBA Jam vs NBA Street

Wayback Wednesday: NBA Jam vs NBA Street

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m comparing the NBA Jam series to the NBA Street series.

It’s been over a year since I posted my first “Versus” feature, which compared The Jordan Challenge and NBA’s Greatest. My intention was for it to become a recurring feature, similar to my Familiar Faces in Strange Places/Familiar Places series. To that end, I’ve been sitting on a few ideas for other comparisons. Since I compared two modes in back-to-back releases in the same series for the first instalment, it only makes sense to go bigger for the second article. As such, today I’m comparing the two heavyweights of the arcade basketball scene: NBA Jam, and NBA Street.

There are many factors to consider here. There have been more NBA Jam games than NBA Street games, as well as a number of releases that were spiritual successors to NBA Jam under different titles, after Acclaim acquired the name from Midway. To that point, three different developers have released games under the NBA Jam brand, while every NBA Street game has come from EA Sports BIG. Nevertheless, I believe that all of the evidence must be considered, as we compare, contrast, and ultimately pick the winner out of these classic arcade hoops series. Let’s take a look back…way back…

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Basketball Classics v1.2.2 Update Released

Basketball Classics v1.2.2 Update Released

I’m a bit late in posting this, but Basketball Classics v1.2.2 is now available! If you own the game, then the update will (and probably already has) come through automatically. As usual, if you ever encounter any issues with automatic updates on Steam, try restarting your client.

The latest version of the game includes 2020 season rosters, which are available for both Season and Quick Play. A number of fixes have also been implemented, based on gamer feedback.

In the bulletin, Dave and Josh mention that there’s been lots of activity behind the scenes with Basketball Classics. A new major release is in the pipeline but isn’t quite ready yet, which is why the guys have pushed through this minor update to address some issues in the meantime. However, we can expect roster editing tools in a future release.

Basketball Classics v1.2.2 is available to purchase here on Steam. We’ve had Dave and Josh on the NLSC Podcast three times before, most recently for a two-part chat back in October last year. If you haven’t caught those episodes yet, be sure to tune in for insights into Basketball Classics, as well as a great discussion on the hallmarks of good and bad basketball video games.

Monday Tip-Off: Playing The Long Game

Monday Tip-Off: Playing The Long Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of my experiences vying for The Long Game Trophy by playing all four years of a college career in The Long Shadow, NBA 2K21 Next Gen’s MyCAREER story.

I have to say that as far as Trophies and Achievements are concerned, The Long Game is aptly named. Spending four years in college at the start of a MyCAREER game is definitely a lengthy slog! There’s no simulating – not that you’d really want to, when you’re grinding for VC and Badges – and with only nine other teams, it can be repetitive. At the same time, the idea appealed to me. Less than 1% of PlayStation 5 gamers have attained the Trophy for completing The Long Game, so it’s obviously a rare feat. I figured it would be interesting to take the road less travelled.

It’s also the first time we’ve had this opportunity in MyCAREER. Every other game that’s included a college career has seen our MyPLAYER declare for the Draft after their freshman year. Now we actually have a choice, and it’s a decision that we have to weigh up as a real player might. Is it worth taking the extra time to develop before entering the league – especially as it’s grinding against easier competition – or do you go after the big bucks (or in this case, VC) as soon as you can? To me, the choice was easy. I’ve been a one-and-done player before; now that I have the opportunity, I’m playing The Long Game! Please be advised that there are some story spoilers ahead.

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NLSC Podcast #357: Interview with Andy Hull

NLSC Podcast Logo

Episode #357 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

This week we’re interviewing Andy Hull, the creator of Dunk Lords and programmer on Spelunky! Andy talks about his background in programming and breaking into the industry, which included a stint making wooden toys. He also provides us with several insights into the development of Dunk Lords, which began life as a prototype called Buckets of Blood. We also talk about NBA Jam and Andy’s other video gaming influences, how working on Spelunky helped him to go on to create his own game, and ask a few listener questions that were sent in for this week’s special edition of the mailbag.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

File Additions for NBA 2K14

NBA 2K14 Cover Art

It’s 2021, but as today’s file additions demonstrate, we have some talented people updating NBA 2K14 like it’s 2013! The latest releases include 2021 season jerseys by Pep, V4 of the NCAA Basketball 18 mod by DaCrispy, faces by Taco2k, and Blacktop courts and environments by TGsoGood. We also have a re-upload of a pack of retro faces by MAESTRO. See below for all of the download links!

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Odd Technical Issues in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd technical issues that have been present in various basketball games over the years.

Games (and software in general) having bugs are a fact of life. Among older gamers such as myself, there’s sometimes an erroneous belief that the games we grew up with didn’t have such technical issues. Before patches were viable, developers did have to ensure that games were as bug-free as possible before they shipped, but many of the all-time classics have glitches of some description. Of course, on top of the need to stamp out bugs before games were finalised on cartridge and disc, the simplicity of those older games avoided some of the pitfalls of their more complex descendants.

To put it another way, the bigger video games have grown, the more bugs and other technical issues they’re prone to having. When it comes to PC games, the need to support a variety of hardware also provides further challenges. To that end, while there are several valid criticisms we can and should make of basketball video games, the mere presence of technical issues doesn’t indicate laziness, incompetence, or a lack of care. If making games and software that were entirely bug-free were easy – or indeed, possible – we’d see it happen. With that being said, various hoops titles have had notably odd bugs and technical issues, and today, I’m looking at five of them.

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File Additions for NBA 2K20

NBA 2K20 Cover Art

Today’s file additions for NBA 2K20 PC both keep the game up to date, and add some new throwback content. Check out the links below for the latest converted faces and other player updates, throwback Atlanta Hawks jerseys, and the 2010 All-Star court and uniforms.

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: NBA Live Street 2003 Retrospective

Wayback Wednesday: NBA Live Street 2003 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Live Street 2003.

Yes, you read that correctly: NBA Live Street 2003. No, this isn’t some spin-off game of both the NBA Live and NBA Street series that you’ve forgotten all about! NBA Live Street 2003 was a mod for NBA Live 2003 PC, inspired by the NBA Street series. It was one of the first major total conversion mods in the community, one that went on to inspire several other street mods and big projects. It demonstrated what a team of modders could accomplish when they worked together, as well as many of the possibilities with player-specific custom textures.

NBA Live Street 2003 is still available to download. With a little bit of work, you can run NBA Live 2003 on a modern PC, and check it out for yourself. Before you jump into that though, how about a preview of what you can expect to find in this classic mod? Let’s take a look back…way back…

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NBA 2K21 Patch 1.07 Released; New Faces, Neighborhood

NBA 2K21 Patch 1.07

Patch 1.07 has come through for the Current Gen version of NBA 2K21. It’s currently available on PlayStation 4 and Xbox One, and should be coming through on PC soon. As always, the patch should download automatically. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

Unfortunately there are no patch notes as of writing; if any are provided, I’ll be sure to add them. Users over on Reddit have identified several player likeness updates however, as well as new courts. The Neighborhood decorations in MyCAREER have also been updated for the New Year. Based on the notes from Patch 1.06, it’s unlikely that there were many other significant changes.

If you do notice any other changes following Patch 1.07 for NBA 2K21, let me know in the comments, or in the official discussion topic in our Forum. I’ve also updated the patch history for NBA 2K21 Current Gen in our Wiki, with what information we have so far. Credit goes out to ljfabs and others users on Reddit for the list of likeness and court updates, which you can find below.

January 11th Update: The patch is now available for PC as well.

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Monday Tip-Off: I’ve Got To Use My Imagination

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how we no longer have to use our imagination when it comes to career and franchise modes.

Yes, the title of this week’s column is indeed a reference to a song by Gladys Knight & the Pips. That’s about as far as the reference goes, however. Truth be told, I only know the song because Forrest Gump is one of my all-time favourite movies, and it’s on its soundtrack. In any case, imagination is a core component of gaming, no matter the genre. Whether we’re playing single player or multiplayer, we immerse ourselves in a virtual world. We share the goal of the player character, whether it’s saving the world, winning a championship, or causing mayhem as a goose.

Imagination has always been – and to some extent still is – a big part of basketball gaming. Whether we’re assuming the role of a general manager or coach, taking control of a star player, or stepping onto the hardwood or blacktop with our own avatar, there’s an element of fantasy at play. Of course, many years ago, we had to be far more imaginative as far as scenarios and stories. In franchise and career play, we filled in the gaps, created our own back stories, and would even role-play in our story section. These days, we don’t have to use our imagination so much, especially in the story-driven MyCAREER. Needless to say, there are benefits and drawbacks to this.

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NLSC Podcast #356: State of NBA 2K Addressed

NLSC Podcast Logo

Episode #356 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get rolling, we touch on the subject of virtual hardwood photography, and offer up some tips to get the best angles. After that, we get right into our main topic: the current state of NBA 2K, and our latest thoughts on NBA 2K21. How is the latest game – and the series as a whole – looking as we enter the new year, with a new generation? What are our concerns for the future, and what responsibility does have the community have in providing 2K with constructive feedback? In this week’s mailbag, we’re talking about NBA 2K13 on Wii U, and what – if anything – EA Sports should take from NBA Live 19.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Sunday Substitute: My Last 5 MyCAREER Campaigns From Worst to Best

My player in NBA 2K16 posing with DeMarcus Cousins.

What’s that? A surprise edition of The Sunday Substitute to start the new year? With the next generation of consoles here, I’ve decided to reflect on my PS4 MyCAREER experiences and rank them from worst to best.

MyCAREER has been a part of my basketball video game experience ever since I first picked up the mode in NBA 2K10, back when it was called My Player. However, it wasn’t until I purchased my PS4 that I played the game annually (except for NBA 2K18). During my run on PS4, I made a conscious decision to make each MyCAREER experience unique. For this reason, I played a different position for each game.

Every situation had its strengths and weaknesses, but some stood out more than others. So, I’m going to rank each of my last five MyCAREER campaigns on PS4 from worst to best. Let’s get this show on the road!

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