Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five specific details that we can’t include in roster mods for various games.
There are a ton of creative things that our community has done with roster mods over the years. Sometimes the games have been conveniently flexible in what can be done with their roster files, while other times we’ve had to devise clever workarounds. For the most part, the community has been very understanding when limitations have stood in the way of 100% accuracy, especially when it comes to retro roster mods. At the same time, it usually requires some disclaimers to be posted. If you go back and look at the readme files for Lutz’s rosters, you’ll see FAQs addressing these concerns.
Unfortunately, there are some details that we just haven’t been able to include in roster mods for NBA Live and NBA 2K. It’s seldom been gamebreaking, but for those of us who strive for as much accuracy and detail as possible, it’s still a bummer. Of course, that’s also because they’re the kind of inaccuracies that invite messages telling us that we’ve “forgotten” to do something, even if the release notes are clear that it can’t be done due to technical limitations. Once again though, a vast majority of mod users do understand the situation after those limitations have been explained. I can think of five specific details that can’t be included in roster mods for one reason or another.