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Monday Tip-Off: AI Players in Online Modes

Monday Tip-Off: AI Players in Online Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by tackling a controversial issue in NBA 2K: the use of AI Players in online modes.

I’ve covered several topics related to online modes in NBA 2K, from gatekeeping and elitism to forced grinding and a lack of matchmaking. One issue that I haven’t touched upon all that much is the use of AI Players in the online arena. As you know if you’ve played MyCAREER’s connected online modes, AI Players are utilised in one of two ways. Either they make up the numbers when there aren’t enough users to completely fill both squads, or they take the place of a user when they quit or foul out of a game so that everyone else can keep playing.

The use of AI Players in online team play modes is particularly controversial, though. It ties into the aforementioned issues of matchmaking and elitism, but there are some legitimate complaints regarding the practice. The presence of AI Players in the online modes runs contrary to their very concept, yet at the same time, it facilitates them. It’s an issue where it’s impossible to cater to two very different preferences, at least with the current options and mechanics. Moving forward, it’s an issue that NBA 2K will have to resolve, but in the meantime, let’s take a look at both the drawbacks and the benefits of AI Players in online modes, and why the matter evokes strong opinions.

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NLSC Podcast #383: It’s Still All Speculation

NLSC Podcast Logo

Episode #383 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Before we started recording this week’s show, we played games of Double Dribble Playoff Edition and the SNES version of NBA Live 95. One holds up a little better than the other, but both were fun to revisit! Speaking of NBA Live, EA Sports are set to make an announcement regarding the return of one of their old series. Will it be their long-running NBA title, their college hoops series, or something else? Meanwhile, as the NBA 2K22 preview season looms, some apologists are already warming up their excuses. In this week’s mailbag, we’re talking about the peak era for basketball gaming, and underrated gameplay additions.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Top 10 Plays of the Week: July 10th, 2021

NLSC Top 10 Plays of the Week

It’s time to enjoy some virtual hardwood highlights in the NLSC Top 10 Plays of the Week! This is a weekly feature curated by Derek (aka Dee4Three) spotlighting the best plays from the basketball gaming community, which includes a few of our own memorable clips from time to time. Submit your clips in the Forum, or hit up Derek on Twitter!

No less than seven different titles are represented in this week’s NLSC Top 10 Plays of the Week. It’s great to see such variety in the games being played, on top of the selection of highlights they produced. As usual, you’ll see a couple of mods for PC on display, a handful of rim-rattling dunks, and some impressive performances in the clutch. Thanks to everyone who submitted clips this week! The top play might surprise you, but I’m sure you’ll agree that it stands out in its own right.

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your spectacular moments on the virtual hardwood or blacktop. All basketball games are welcome, new and old! Also, be sure to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Missed Opportunities in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball gaming opportunities that developers missed out on.

The phrase “hindsight is 20/20” aptly reminds us that it’s easy to suggest alternative strategies and solutions after the event. All of the information is now apparent to us, and we have tangible results to evaluate and critique. However, that doesn’t mean that we can’t have awareness and foresight in the moment. Furthermore, even with the benefit of hindsight, lessons don’t always stick. To that end, we may recall another useful idiom that was coined by George Santayana, but is often misattributed or paraphrased: “Those who cannot remember the past are condemned to repeat it.”

I’m sure that you’ll agree that this applies to the many missed opportunities we’ve witnessed in basketball gaming. The full scope and impact of squandered chances and design choices isn’t always realised until years later, but we’re usually aware that it’s a bad idea at the time. As the years go by, it doesn’t get any less bewildering that these opportunities in the basketball gaming space – whether we’re talking sim or arcade games – are missed. These missed opportunities range from including appealing and beneficial content to fostering goodwill and creating excitement within the basketball gaming community. Here are five opportunities that developers let slip away.

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File Additions for NBA 2K14

NBA 2K14 Cover Art

Today’s file additions for NBA 2K14 PC include a 1950s court for the Boston Celtics, as well as fictional jersey packs for the Celtics, Oklahoma City Thunder, Dallas Mavericks. Download all of today’s NBA 2K14 file additions at the links below!

nbatak
1950s Boston Celtics Arena

Pyromania1983
Pyromania1983’s Fictional Oklahoma City Thunder Uniform Concepts
Pyromania1983’s Fictional Dallas Mavericks Uniform Concepts
Pyromania1983’s Fictional Boston Celtics Uniform Concepts

Ibano
Shakur Global

PandaGraphic
2021 30 Team Courts

ROMMEL2K
NBA 2K21 Presentation

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: A New Appreciation for NBA Live 10

Wayback Wednesday: A New Appreciation for NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m reflecting on the new appreciation that I have for NBA Live 10.

If you’ve been following along with my recent Wayback Wednesday features, you won’t be surprised to hear that I’ve developed a new appreciation for NBA Live 10 as of late. Despite a few gripes that I have with certain aspects of the game, my overall opinion of it has always been generally positive. I’m sure that came across when I covered the game with a retrospective for our 25th Anniversary of NBA Live celebrations. For the most part, I still stand by what I wrote in that article and my appraisal of NBA Live 10 as a fine game, but not the best release in the series.

To that end, this isn’t a revision of the impressions I shared in my retrospective, as was the case when I revisited NBA Live 06 on Xbox 360. Again, I’m not inclined to disagree with my previous comments on the quality, depth, and ranking of NBA Live 10 compared to other strong releases in the NBA Live series. However, I can now say that I’ve been able to make some new memories with the game upon it becoming my retro kick, and that has undoubtedly given me a new appreciation for the experience on offer in NBA Live 10. Before I move on to covering other games, I’m reflecting on why NBA Live 10 has inspired me to go back…way back…

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File Additions for NBA 2K17

NBA 2K17 Cover Art

In today’s file additions for NBA 2K17, our own Dee4Three has released a face for Clyde Drexler, converted from NBA 2K21. Pick it up at the link below!

Dee4Three
Clyde Drexler Face From 2K21 Converted to 2K17

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: A Legends of the NBA Game

Monday Tip-Off: A Legends of the NBA Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the idea of a standalone Legends of the NBA type of game.

NBA 2K has done a phenomenal job with historical content over the past decade or so, at least in terms of quantity and innovation. The Jordan Challenge and NBA’s Greatest brought actual retro squads to the virtual hardwood in an official capacity, when for many years it appeared as though such teams would only ever be added through modding. MyTEAM has also made extensive use of historical players as both collectibles and challenges in its various modes of play. All-Decade teams have even returned. The only thing missing is a Legends Pool for historical roster projects.

Of course, while there’s no arguing with the quantity of historical content in NBA 2K – give or take a missing player here and there – there are issues with the quality. A number of NBA Legends and other retro players have inappropriate ratings, Badges, tendencies, and animations. As attention has turned to facilitating overpowered cards in MyTEAM, there’s been less focus on player accuracy, quite frankly to the point of sloppiness. Since there are gamers who are more interested in historical content than current rosters – and as it might allow for greater attention to detail – I’m intrigued by the idea of a standalone game that focuses solely on the Legends of the NBA.

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NLSC Podcast #382: A Community Connected

NLSC Podcast Logo

Episode #382 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We haven’t been able to get enough of Parsec as of late, but we’re not the only ones taking a shine to it. More members of the community are participating in head-to-head games, with Parsec facilitating clashes in NBA 2K17 and NBA 2K19 using retro season and classic team mods. Speaking of retro season mods, which is our favourite so far? As for NBA Live 10, it’s still on our agenda, as we’ve got plenty more ideas for Fantasy Teams mode! Fresh NBA 2K22 rumours give us something else to talk about this week, though we still miss the longer and more exciting preview seasons of yesteryear. In this week’s mailbag, we answer a question about the new Space Jam game, which leads us to reflect on some other esoteric games starring basketball players.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Top 10 Plays of the Week: July 3rd, 2021

NLSC Top 10 Plays of the Week

It’s time to enjoy some virtual hardwood highlights in the NLSC Top 10 Plays of the Week! This is a weekly feature curated by Derek (aka Dee4Three) spotlighting the best plays from the basketball gaming community, which includes a few of our own memorable clips from time to time. Submit your clips in the Forum, or hit up Derek on Twitter!

I love the variety of games, modes, mods, and moments on display this week. Naturally there are NBA 2K21 highlights, including an impressive tribute to Vince Carter’s infamous dunk on Frederic Weis, but this week’s Top 10 Plays also stretch right back to NBA Live 2001. I won’t spoil the top play, but suffice to say, it’s one of the most unique highlights that has been submitted so far! Derek has also been leading the way with Community Showdown games over Parsec, and it’s great to see some highlights from those sessions make it into the countdown.

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your spectacular moments on the virtual hardwood or blacktop. All basketball games are welcome, new and old! Also, be sure to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Players In More Video Games Than NBA Games Played (Part 4)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five more players that appeared in more video games than real NBA games.

It’s been a while since the last entry in this series about players whose appearances on the virtual hardwood outnumber the amount of games they officially played in the real NBA. I’ve covered some interesting examples of such players in the previous three articles, but since then, I’ve continued to build my basketball video game collection, and have pored over the rosters to find other players who hold this distinction. There are quite few of them, and I compiled a comprehensive list in anticipation of writing future instalments of this series.

However, I’ve actually whittled the list down to a smaller number that doesn’t include every single example. Although there are at least 80 players that I could discuss here (including the ones I’ve already mentioned in previous articles), not all of them have an interesting story. For the most part, it’s the same tale: they made the cut when a game’s roster was being finalised, but were released soon after and never played a single game. Noteworthy and kind of cool for them, but it’s a repetitive tale to tell. Instead, I’ll probably end up covering around half that number in my articles as I’d like to focus on the most interesting stories, beginning with these five players.

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File Additions for NBA 2K20

NBA 2K20 Cover Art

Today’s file additions for NBA 2K20 PC feature the latest retro court releases from Bassman58. Check them all out at the links below!

Bassman58
Boston Celtics 1985-86 Boston Garden
Chicago Bulls 1995-96 United Center
Chicago Bulls 1997-98 United Center
Chicago Bulls 2010-11 United Center
Cleveland Cavaliers 1989-90 Richfield Coliseum
Denver Nuggets 1993-94 McNichols Sports Arena
Los Angeles Lakers 1990-91 Great Western Forum
Los Angeles Lakers 1964-65 LA Sports Memorial Arena

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: Creating Retro Teams in NBA Live 10

Wayback Wednesday: Creating Retro Teams in NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look at some of the retro teams that can be created in NBA Live 10.

I’ve been having a great time with NBA Live 10 in recent weeks. From my gaming sessions with Dee4Three over Parsec and revisiting the game by myself on Xbox 360, to placing veterans in their rookie throwbacks, active players on their current teams, and portraying What If scenarios, I’ve immensely enjoyed playing a game that I wish I’d spent more time with when it was new. Of course, it’s also been something of a bittersweet experience, as I’m left thinking – and I’m sure many long-time NBA Live fans can relate to this – “Why didn’t EA just keep building off this fantastic game?”

Of course, the beauty of retro basketball gaming is that we can give games a second look, and if we enjoy them, make up for skipping them back in the day. Combing through the rosters of NBA Live 10 to put together the aforementioned articles, I’ve noticed how many veterans from earlier in the decade were still active, as well as the number of recently retired players present in the game’s Free Agents Pool. In fact, there are enough of them to create some makeshift retro teams using the Fantasy Teams mode present in NBA Live 10. Here are some examples of retro teams you can make in NBA Live 10 if you feel like going back…way back…

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File Additions for NBA 2K21

NBA 2K21 Cover Art (Current Gen)

The latest file additions for NBA 2K21 PC include current and retro faces, and a throwback jersey for the Denver Nuggets. Download them all at the links below!

NoXeMo
Chris Paul 2014 Face
Carmelo Anthony Nuggets Face
2008 Denver Nuggets Shining Jerseys

Shuajota
Mamadi Diakite Face
Devon Dotson Face
Jae´Sean Tate Face
Daquan Jeffries Face
Armoni Brooks Face
Sam Merrill Face

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: Completion Is What You Make It

Monday Tip-Off: Completion Is What You Make It

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how achieving completion in basketball video games is really what you make it.

Achieving completion in most video games is fairly straightforward. Any game with an ultimate win condition such as a final boss or mission/quest can clearly be finished. There may be postscript content in games that can be played after their ending, even if it’s just an opportunity to finish side quests/missions and achieve 100% completion. These objectives are usually listed somewhere in the game, allowing you to keep track of them. To that end, I can tell you which Grand Theft Auto games I’ve finished, what I’ve done in Fallout games, and how successful I’ve been in various other titles I own.

Basketball gaming is different, particularly when we’re talking about the sim titles. There are goals that you can aim for, such as winning an NBA Championship in the various season, franchise, and career modes. Simply playing every game on twelve minute quarters could be considered a form of completion, having experienced the ups and downs of an NBA campaign…then again, games can be simulated. More to the point, the depth of modern basketball games make it extremely difficult to clearly achieve completion compared to other genres. With that in mind, we have to set our own definitions of completion to achieve satisfaction before a release is outdated.

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