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Monday Tip-Off: The Addictiveness of Grinding

Monday Tip-Off: The Addictiveness of Grinding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on the addictiveness of grinding in modes such as MyCAREER and MyTEAM.

Much has been written about the predatory mechanics found in NBA 2K, and many other Triple-A video games over the past generation. On several occasions, I’ve joined the chorus of people who have criticised the practice. There have been many articles and videos that have discussed how recurrent revenue mechanics prey on those who struggle with impulse control and addictive personalities. That remains a huge issue, and I still condemn those mechanics. Regardless, even if you opt for a “No Money Spent” approach, you can still find yourself getting hooked.

I’ve at long last properly begun a MyNBA game in NBA 2K22, marking an overdue return to franchise gaming. If you know how long I’ve been talking about wanting to do that due to feeling burned out on MyCAREER, you can appreciate how big of a deal that is for me! I feel energised having returned to my roots as a franchise gamer, in no small part due to revisiting MyGM in NBA 2K14. However, I’ve been thinking about why it took so long, and why I continued to spend time with MyCAREER and its connected modes, with a detour to MyTEAM in NBA 2K21. I’ve realised that even if you resist the pressure of microtransactions, there’s addictiveness in the grinding.

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NLSC Podcast #402: Winners Don’t Quit

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Episode #402 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

NBA Live 19 still has an active online scene, but sadly it displays similar toxicity to NBA 2K’s community. We dissect the issue of poor online sportsmanship, and lack of competitiveness in what is supposedly a competitive environment. While we’re in the mood for callouts, we also respond to some recent comments that were unnecessarily snarky. On a brighter note, our second attempt at a co-op game in NBA Live 06 for Xbox 360 over Parsec has us pumped to dive into a Season. Elsewhere, Take Two’s attitude towards Grand Theft Auto modders has us wondering if we should be worried about our own modding community, especially with 2K understandably cracking down on MyCAREER hackers. In this week’s mailbag, we’re reflecting on games that we wish we could’ve personally modded, or downloaded mods for.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #401: A Double-Edged Sword

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Episode #401 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We have our likes and dislikes when it comes to NBA 2K22, but what would someone who hasn’t played the series in over ten years think of it? We have an answer from the community, leading us to discuss bad first impressions. Of course, first impressions don’t always last, thanks to the abundance of patches and tuning fixes. In that regard, post-release support these days is undoubtedly a double-edged sword. It’s also a factor in the ongoing conversation about alleged skill gaps. Meanwhile, a MyTEAM poll has revealed some interesting statistics regarding NBA 2K’s demographics that suggest we’re not that old after all. We also discuss playing NBA Live 06 for Xbox 360 co-op over Parsec, the addictiveness of grinding, and some of the community’s Virtual Hardwood Legends.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: The Myopia of Mastering Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how there’s a certain amount of myopia that comes with mastering mechanics on the virtual hardwood.

I think we can all agree that there should be some degree of challenge in basketball video games. A game that is easily mastered and beaten tends to be boring, though hoops titles – even sim-oriented ones – should nevertheless be accessible, and feature easier difficulty levels. When it comes to the virtual hardwood, there needn’t be a challenge on the level of the Souls series, or games like Returnal, the roguelike that was released earlier this year. Arcade or sim, they’re about representing the sport of basketball, not being exceedingly challenging and for the hardest of the hardcore.

At the same time, a certain amount of challenge and skill is expected of the online competitive scene. The best competitors are the ones mastering the mechanics and strategies that allow them to dominate and defeat their fellow gamers, not just the AI. Even offline, mastery on the sticks will allow gamers to rise to the sometimes unfair challenges of the Hall of Fame difficulty setting. This is obviously achieved through practice and dedication, which is a fair demand for the most challenging experiences in basketball gaming to make. However, in evaluating design principles and overall appeal and accessibility, mastering mechanics does unfortunately lead to myopia.

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NLSC Podcast #400: Just Like We Remembered

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Episode #400 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Welcome to the 400th Episode of the NLSC Podcast! To mark the occasion, we’re reflecting on significant milestones in basketball gaming: the developments, good and bad, that shaped the genre. We also profile the infamous NBA Live 07 for Xbox 360. Was it as bad as most of us remember it being? Yes, but it’s still interesting to discuss! In this week’s mailbag, we provide further thoughts on the dunk meter in NBA 2K22 Next Gen. We also pick up where we left off in NBA Jam: On Fire Edition’s Road Trip, nominate games that we’d like to see re-made, and list our favourite teams to play with over the years.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: How I Came To Love Assists

Monday Tip-Off: How I Came To Love Assists

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the story how I came to love assists, and why I still enjoy dropping dimes on the virtual hardwood.

Even though they’re frequently a point of contention, statistics are an important aspect of basketball. Fans love citing them, and many of the sport’s biggest stars have been enthusiastic about accumulating them. Traditionally, it’s been about putting up points. Scoring is what gets attention, and ultimately, racking up more points than the other team is how you win games. Players have also sought other statistical feats, such as triple-doubles. With stats being such an inextricable part of hoops, it’s only natural that our enthusiasm for numbers carries over to video games as well.

It’s fun to achieve eye-popping numbers on the virtual hardwood, but over the years, it’s also become a necessity. After all, big games are what earn us the most VC and XP in MyCAREER and its connected modes. As such, they’re an unavoidable part of the grind in career and online team play. It’s a logical approach, though unfortunately it does contribute to toxicity by encouraging a Player One mindset. However, there is a stat that’s usually (but not always) racked up with less selfishness: assists. Having played MyCAREER and its connected modes in several different games now, I’ve grown extremely fond of accumulating assists in both online and offline play.

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NLSC Podcast #398: Can We Get A Transparency Badge?

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Episode #398 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Despite some technical difficulties, we managed to play the first game in our semi-final matchup in the NLSC NBA Live 10 Tournament! We also still can’t help but wonder about retro modding possibilities for the PS3 version of NBA Live 10, especially with roster files being transferrable between real hardware and the emulator. Elsewhere, one of us has unlocked the NBA Street team in NBA Jam: On Fire Edition, but sadly they’re not quite as good as one might hope. After following up on a topic from last week by reading out some listener suggestions for re-branding NBA Live, we discuss the controversy surrounding Badges in NBA 2K22 Current Gen. Unfortunately, 2K has once again lacked transparency and tact in addressing the issue. We also make future plans for the virtual hardwood.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K22 Patch 1.7 for PlayStation 5 & Xbox Series X

NBA 2K22 Patch 1.7 for PlayStation 5 & Xbox Series X

Patch 1.7 has been released for the PlayStation 5 and Xbox Series X versions of NBA 2K22. As always, it should come through automatically as long as your console is online. If it doesn’t, try restarting, or check for updates manually.

As with Patch 1.5 for Current Gen, the new update prepares the game for Season 2: Build Your Empire in MyCAREER and MyTEAM. It also includes court and player likeness updates, several gameplay adjustments, and technical fixes across all game modes. Various issues with MyCAREER quests have also been resolved.

Full notes for Patch 1.7 can be found in the NBA 2K22 Next Gen update history over in our Wiki. Feel free to share your impressions of the latest title update in the comments below, as well as join in the discussion in this topic in the NLSC Forum!

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Monday Tip-Off: Possible Is Not The Same As Preferable

Monday Tip-Off: Possible Is Not The Same As Preferable

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the difference between “possible” and “preferable”, when it comes to the design of in-game economies.

In last week’s Monday Tip-Off, I discussed the rising cost of MyCAREER, comparing the price of upgrading a MyPLAYER in NBA 2K14 to NBA 2K22. Thanks to a few prominent content creators sharing our Tweet promoting the article, it gained some traction on Twitter. I’m grateful for the exposure, as this is an important issue for MyCAREER gamers. I was heartened by the general response to the Tweet, as it seemed to resonate. It appears to have placed a figure on what many people already suspected, and validated frustration with the current approach to Virtual Currency.

Of course, I wasn’t surprised that there were some attempts to justify the increasing cost that I discussed. There were a handful of replies or quote Tweets that simply said “inflation”, pointed out ways of earning VC, argued that the game is good this year, or basically shrugged in acceptance that this is the way of things now. I understand those arguments, but many of them do miss the bigger picture and overall point. It’s clear who read the article and who didn’t, without even going into the Tweet analytics. To that end, this follow-up article will probably likewise go unread by those individuals. Nevertheless, I want to clarify that “possible” and “preferable” aren’t always the same.

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Monday Tip-Off: The Rising Cost of MyCAREER

Monday Tip-Off: The Rising Cost of MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a frank discussion of how the cost of upgrading your MyPLAYER has been steadily rising in MyCAREER.

Virtual Currency in NBA 2K is nothing new. Since NBA 2K13 on consoles and NBA 2K15 on PC, gamers have been able to purchase 2K’s in-game currency and spend it on MyPLAYER upgrades and MyTEAM packs. As far too many apologists readily chirp up to inform us, it isn’t actually necessary to buy VC. It’s merely a shortcut for gamers that are impatient, short on time, and flush with disposable income…or so they’d have you believe, anyway. While the justifications for microtransactions are flimsy at best, it is true that they’ve been a part of NBA 2K for almost a decade now.

That longevity doesn’t excuse their intrusiveness and impact on game design, though scores of shrugging shills will claim otherwise. To dismiss concerns about recurrent revenue mechanics by framing them as a tired criticism that needs to be put to bed is to ignore the increasingly pushy nature of them. In all fairness, it isn’t always because someone is shilling, although that does undoubtedly happen. It’s also the result of annual releases, as we forget the exact figures of payouts and price tags; the specifics of each game’s economy. With that in mind, it might shock some people to see just how much the cost of upgrades has been rising in MyCAREER since NBA 2K14.

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NBA 2K22 Patch 1.6 Out Now on PlayStation 5/Xbox Series X

NBA 2K22 Patch 1.6

As you may have seen, Patch 1.6 has come through for NBA 2K22 Next Gen. The patch should begin downloading automatically as long as your PlayStation 5 or Xbox Series X/S is online. If it doesn’t come through, try restarting your console or checking for updates manually.

Patch 1.6 includes 39 likeness updates for both current and historical NBA and WNBA players. It also resolves some issues in MyCAREER quests, and a rare disconnect that was occurring in The W Online. A few problems in MyTEAM have also been addressed, and injuries have been disabled in Draft games.

The update originally caused some corruption issues with user data and saves, which 2K has ascribed to temporary server problems. It appears as though the issue has since been resolved for some people, but if you are still encountering difficulties, you may want to open a ticket with 2K Support.

You can find the full notes for Patch 1.6 below, as well as in our NBA 2K22 Next Gen update history. Feel free to add your thoughts and impressions in the comments, as well as join in the discussion here in the NLSC Forum.

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NBA 2K22 Official Patch Details & History

NBA 2K22 Official Patch Details & History

As I’ve been chasing up my pre-order of NBA 2K22 Next Gen since launch, I’ve neglected to post bulletins about the official patch releases. I’ve since caught up on all of the details and added them to our Wiki, as well as posted them in the Forum.

So far, the Current Gen version hasn’t received any detailed patch notes, except to say that there are stability fixes and no gameplay adjustments. However, there are details on the latest official patch for NBA 2K22 Next Gen, which added traditional broadcast cameras to MyNBA, improved loading speeds in The City, and addressed some disconnection issues.

You can find the full notes for Patches 1.4 and 1.5 for NBA 2K22 Next Gen below. Moving forward, I’ll be posting bulletins when new patches are pushed through, as well as adding the details to the update history in our Wiki and Forum resources. You can find the Current Gen/PC update history here, and the discussion topic here in the Forum. The update history for Next Gen can be found here in the Wiki, and you can join in the discussion in this Forum topic.

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Monday Tip-Off: Balancing Consequences & Fun

Monday Tip-Off: Balancing Consequences & Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the delicate balancing act between consequences and fun in hoops gaming.

Developing a video game that satisfies its target audience is easier said than done; not just from a technical standpoint, but a conceptual one as well. That’s because even within a specific demographic, there are different preferences and approaches to gaming. Some people like exploration, storytelling, and immersion. Others prefer a more competitive atmosphere. One may prefer video games to be a fun distraction, while others want a challenge and choices with consequences. These are all valid preferences, and thus catering to them all as best as possible is a daunting task.

That is nevertheless the goal that I believe basketball games have been striving for, with mixed results. Of course, to a certain extent, consequences are supposed to be part of the fun, because therein lies the challenge and the game. In a team building mode, there’s currency to budget, and strategies to assembling a squad that’s both successful and fun to play with. In single player career modes, there’s likewise budgeting of in-game currency, optimal build choices, and efficient methods for grinding. Making the right choices is all part of the experience, but without the right balance, the consequences can be too severe and thus detract from the fun.

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Monday Tip-Off: The Upper End of the Demographic

Monday Tip-Off: The Upper End of the Demographic

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on being at the upper end of the basketball gaming demographic.

For all the criticism that The Simpsons receives for staying on the air as long as it has, it continues to be referenced in memes. Such is its impact on pop culture, and online discourse. There are two references to The Simpsons that are frequently trotted out to comment on age, and not surprisingly, they both involve that lovable curmudgeon, Abraham Simpson. In a flashback where a young Homer mocks Abe for being out of touch, Abe very ominously warns that when it comes to no longer being “with it“, it’ll also happen to Homer one day. Abe is also the infamous old man yelling at a cloud.

Now that I’m around Homer’s canonical age, I have to admit that I’m starting to feel what he felt in that episode. At the same time, I also relate to what Abe was talking about. Even though we Millennials are still copping flak from older generations, to Gen Z, we’reold heads“, too. We grew up admiring different players, and the video games we played didn’t have microtransactions. Our expectations are therefore quite different, and it’s apparent that many features are not aimed at us. As I said, I’m far closer to Homer in age than I am to Abe, but as I find myself at the upper end of the basketball gaming demographic, Grampa’s warning thus feels increasingly apt.

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NBA 2K22 MyCAREER Details: The City, Neighborhood, & Story

NBA 2K22 MyCAREER Preview

We’re almost at the end of the preview season, with the latest Courtside Report (aka developer blog) providing insights into MyCAREER in NBA 2K22. It also reveals what we can expect of The City on Next Gen, and The Neighborhood on Current Gen.

MyCAREER in the Next Gen version of NBA 2K22 will play out more like an interactive adventure than a movie. The blog compares it to an open world RPG, with main storyline quests and side quests. There are NBA and City-based objectives, including Daily and Seasonal tasks. Matchmaking buildings have been added, and the Gatorade Courts now have no rental fees.

On Current Gen, The Neighborhood has been turned into a luxury cruise, with familiar locations on different decks. There will also be NPCs and objectives, similar to Next Gen. Notably, the matchmaking options that have been introduced on Next Gen will not be available in the Current Gen version.

You can check out a summary of the NBA 2K22 MyCAREER Courtside Report below, as well as a trailer for The City. Got any thoughts on the latest previews? Sound off in the comments below, and join in the discussion here in the Forum! NBA 2K22 comes out this Friday, but as previously noted, we’ll be getting an insight into MyNBA as the preview season wraps up.

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